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Mario Clash

 
Games: Mario Clash

Game Description

Take the gameplay of the classic Mario Bros., imagine a 3D twist and you'll probably end up with Nintendo's Mario Clash for the Virtual Boy. The Clash House tower is filled with little critters walking through pipes and along narrow ledges, so it's up to Mario to knock them off using Koopa (or turtle) shells.

The twist is that the critters are moving in both the foreground and background, giving each level a 3D appearance. Defeat all of the enemies on a level and you'll move to the next, eventually making your way through 40 floors to the top of the tower. Of course, gameplay will become faster and you'll encounter more challenging enemies the higher you climb. No one said being a plumber was easy!
~ Scott Alan Marriott, All Game Guide

Review: Overall

Imagine Mario Bros. with a 3D perspective and you'll end up with Mario Clash for the Virtual Boy. As in the arcade classic, gameplay involves bouncing on small turtles (Koopas) and picking up their shells to throw at various enemies within a fixed, non-scrolling level. Two turtles will crawl out of pipes on either side of the screen along with enemies, the number of which depends on the level or floor of the tower.

As you stomp and throw a turtle shell, another Koopa will emerge to replace the one lost. One set of pipes will take you up or down and another will take you deep into the background, adding a depth of play the original Mario Bros. never had. Mario Clash uses the new perspective to another advantage: you can throw turtle shells into or out of the background to knock enemies off ledges! Think of it as a shooting gallery only with shells as the ammo. In fact, most enemies can only be defeated in this manner.

Mario Clash is a game that relies on split-second timing and jumping with precision. The problem with this is that the control is a little slippery: Mario isn't as heavy as he should be and jumping isn't as precise as it could be. When swirling fireballs and ghosts start flying around the screen, Mario's floating jumps can get frustrating.

Another issue is that you can select from any of the game's forty levels right off the bat. This is both good and bad. Bad because people may skip to level forty, win the game and feel cheated; good because people who want to jump right in on the action won't have to waste time on the easier levels. Since it is an arcade game in which players compete for score, many won't mind this option at all. After all, you're not going to score as many points if you start on a higher level, and you'll also miss out on the bonus rounds.

They will mind, however, that high scores are not saved after the game's turned off! This is regrettable since the game rewards skillful players with bonus points for defeating multiple enemies with one shot or within a certain time. Mario Clash is a fun game that ultimately suffers from its relatively simple, repetitive style of play, hurting its long term value. It's simply hard to come back to a game knowing that your best efforts will be erased as soon as you flick the switch.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

This game is certainly fun, but it needs more diversity or a feature to save high scores.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

All of the characters look like the ones from the Super Mario series. The levels rarely change backdrops, however, so they look all the same.
~ Scott Alan Marriott, All Game Guide

Review: Sound

Sounds are just as you'd expect from a Mario game, light and bouncy.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

What's the point of playing for points if they are not saved? Forty levels can get repetitive since you are pretty much doing the same thing over and over again.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

Full-color graphics and easy to read text. No complaints here.
~ Scott Alan Marriott, All Game Guide
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Wikipedia: Mario Clash
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Mario Clash
VBMarioClashBox.jpg
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Platform(s) Virtual Boy
Release date(s) JP September 28, 1995
NA October 1995
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults)
Media 1MB Cartridge
Input methods Virtual Boy Controller

Mario Clash (マリオクラッシュ?) is a game produced by Nintendo in 1995 for the ill-fated Virtual Boy. It is the first "3D" Mario game, although it does not feature the large open-ended worlds of Super Mario 64 which established a new paradigm for 3D platformers. It is heavily based on the original Mario Bros. and contains few references to subsequent titles in the series.

Despite being heavily promoted by Nintendo, the game failed to live up to expectations, in part due to the lack of a feature to save one's progress in the game between sessions. Any of the first forty stages can be chosen in which to begin play before the game starts. The game was available in stores for three months.[1]

Contents

Gameplay

Screenshot of Mario Clash

The objective of the game is to knock all the enemies in a particular level off ledges. This is accomplished by hitting them using Koopa shells, of which there are always two—if one shell is knocked into a pit, another appears to take its place. The majority of Mario's enemies need to be hit on the side (i.e. with a shell thrown from the background while the enemies are in the foreground or vice versa).

Reception

Mario Clash was deemed the second worst Mario game of all time by ScrewAttack.[2]

Other appearances

It was condensed and used as a mini-game in the video game WarioWare for the Game Boy Advance.

References

External links


 
 

 

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Mario Clash" Read more