Share on Facebook Share on Twitter Email
Answers.com

Mario Paint

 
Games: Mario Paint
  • Release Date: 1992
  • Style: Art/Paint
  • Genre: Home
  • Similar Games: Art Alive (Sega Genesis)

Game Description

A fun creative outlet for aspiring artists and musicians, Mario Paint lets youngsters (and the young at heart) color, draw, compose music (from more than a dozen sounds) and produce four-, six- and nine-frame animations. Simple interfacing combined with a variety of colors, icons and backgrounds give the game virtually limitless replay value. The biggest drawback is that you can only save one picture at a time. Also, unlike with similar computer programs, you can't print your work. As a bonus, the cartridge includes a surprisingly enjoyable game of Gnat Attack, which involves using the mouse to maneuver a fly swatter around the screen in order to swat pesky critters.
~ Brett Alan Weiss, All Game Guide

Review: Overall

Mario Paint is perhaps the most ingenious and inspired idea Nintendo ever came up with for a product. See, it's not really a game; it's a paint program that lets you create your own animations, music and artwork with the mouse that is included in the packaging.

When you start up Mario Paint, you are presented with a blank canvas. It is here where you can design your own drawings and artwork. There are over 15 different colors to chose from. While that might sound limiting, it's really not because you're also given a lot of other things to use. For instance, you can choose from pre-existing icons. You can use these icons in your artwork for backgrounds. There are houses, clouds, terrain textures and fences to chose from; it works just like clip art. You can also go into the icon editor/creator and make your own icons. You can store more than a dozen of your own creations on the cartridge, which is a really nice feature. Once you create your drawing, you can save it, but unfortunately, you can only save one drawing. If you come up with something else that you like better and go to save it, you'll have to discard your pre-existing artwork. This is perhaps the only real drawback of Mario Paint.

When you're done creating your masterpiece, you can try out the nifty animation program. This gives you the option of either a four-frame, six-frame, or a nine-frame animation. What you basically have to do is think of something you want to animate. If you wanted to animate a flower in a four frame animation, you'd have to draw your flower and background in frame number one, copy and paste it to frame number two and edit it to give the illusion of moving. It's a quick and simple process and while your animations aren't professional in any means, they're really nice to mess around with. You can lose yourself for hours and hours just playing around with this feature.

And last but not least is the music maker aspect. Just like the rest of the game, making your own tunes is a very easy and painless process, but you'll need to be creative in order to do anything worthwhile. You don't make traditional music with this program. Instead, you use sound effects. There are dogs and cats, hearts (for a drumbeat), car horns, computer blips, laughing, etc. With the mouse, you just point and click to what sound effect you want to use and drag it down to the note that you want it on. With a few points here, a few clicks there, you've got yourself a tune! And if you want to get technical about it, you can hook up a stereo to your Super Nintendo and record your tunes to tape.

Needless to say, Mario Paint is an easy to use, incredibly fun and inspired piece of software that any creative mind should not be without.
~ Michael L. House, All Game Guide

Review: Enjoyment

Mario Paint is an extremely enjoyable experience. What could be more fun than creating your own animations, artwork and musical scores on your Super Nintendo? The good thing is that the interface is very easy to navigate and to understand. There's nothing really confusing at all about this product and because of that you can just jump right in and go to work! You can also play around with the simplistic, yet addicting game thrown in for extra measure, Gnat Attack. The idea of this is to get you used to using a mouse (if you're not already) by swatting moving flies. Fun stuff!
~ Michael L. House, All Game Guide

Review: Graphics

Well this category is up to you and what your mind is able to produce! But the overall look of the menus and icons is nothing too extraordinary, but adequate. Some of the icons are really useful and some of them are just plain worthless.
~ Michael L. House, All Game Guide

Review: Sound

The sound effects are pretty decent and the pre-existing tunes are very helpful in creating your own. It would have been nice to have a few real instrument samples (like a guitar), but the main emphasis here is on fun!
~ Michael L. House, All Game Guide

Review: Replay Value

The replay value is infinite because there is no end to what your imagination will come up with! And if you run into a mental block, you can play the addictive Gnat Attack mini-game that they threw in as a bonus.
~ Michael L. House, All Game Guide

Review: Documentation

The user manual is very big and it is filled with all the information you need to know. It explains all the features and how to use the program thoroughly and it's easy to understand.
~ Michael L. House, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: Mario Paint
Top
Mario Paint
Mario Paint's game box

Developer(s) Nintendo R&D1[1]
Intelligent Systems[2]
Publisher(s) Nintendo
License Commercial
Engine Proprietary
Platform(s) Super NES
Release date(s) NA May 5, 1992
JP July 14, 1992
EU December 10, 1992
Genre(s) Creativity
Mode(s) Single-player
Media 8-megabit cartridge
Input methods SNES Mouse

Mario Paint (マリオペイント Mario Peinto) is a video game created by Nintendo for use with the Super Nintendo Entertainment System, and was released on August 1, 1992[3] along with the SNES Mouse peripheral device. Mario Paint is the most well-known game to make use of the SNES Mouse technology. The game's package was a larger than normal size in order to accommodate a plastic mouse pad which was included along with the SNES mouse.

Contents

Gameplay

The main drawing screen from Mario Paint

The game allowed the user to create artwork using various tools controlled by a mouse (similar to computer painting programs like Microsoft Paint). Not only could the user paint and draw freehand, but colorless pre-made drawings could be displayed and then colored in using various methods similar to coloring books. Another feature included pictures that could be inserted with the stamp tool. Stamps of everyday objects such as the Sun and fruit were provided by default, and users could even make custom stamps pixel-by-pixel. Several publications, such as Nintendo Power, released how-to guides on how to create iconic Nintendo related stamps for use within Mario Paint. Besides just creating static pictures, a user could also make simple looping animations which could then be set to music created in the music generator. These animations painted by the user could only be viewed on a television screen, and while instructions were provided to users on how to record these to a video cassette recorder, there was no other way to export any of the work done in Mario Paint.

In addition, standard features consist of:

  • 40 different colors
  • 60 different textures and patterns
  • 75 different stamps
  • 15 customizable stamps
  • Battery back-up capability for saving certain aspects of the game
  • 9 different special erasers: Fade Erase, Water Erase (the picture becomes a grayscale and then disappears), Timed Erase, Rain Erase, Split Image Erase, Pixelated Erase, Blinds Erase, Rocket Erase, Abrupt Erase.

Mini Games

Mario Paint also contains a fly-swatting mini-game, known as "Coffee Break" or "Gnat Attack," which is a fast-paced action game that takes full advantage of the Super NES mouse. The player controls a gloved hand (similar to the one seen on the title screen) holding a flyswatter, which must swat flying insects on the screen, before the insect stings the player's hand in one way or another. There are three levels, each with 100 insects and a boss. When you win the last boss it takes you back to level one and adds a small icon in the top left corner of the screen. There is no final level or reward, as the game will loop endlessly.

The title screen for Mario Paint proved to be a mini-game of sorts. The user was able to click each letter in the title to trigger a certain action. Certain letters would cause the music to change, have Yoshi run by on screen, make Mario shrink and grow, and even allow the user to temporarily paint the background. Also, occasionally, a star would fly across the screen very quickly which the user could click on and make it rain down lots of stars and change the music for the duration of this.

Totaka's Song in Mario Paint

Kazumi Totaka's Song is a 19-note song that appears in many Nintendo games. In Mario Paint, the song is an Easter egg, found on the front screen when a user clicks the O in "Mario Paint."[4] Although it has been referred to as the "Mario Paint song", its first appearance was in a Japanese-only Game Boy Game, X.

Reception and legacy

Mario Paint was rated the 162nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[5]

YouTube features hundreds of musical compositions conducted with the Mario Paint music program, or similar online programs like Mario Paint Composer that use the Mario Paint system, but allow for extended features.

Mario Paint Composer

The first cartoon (although not Flash like the rest of the series) of Homestar Runner was animated using Mario Paint.[6]

Sequels

In 1993 a remake entitled BS Mario Paint - Yuu Shou Naizou Ban was released to Japanese markets via Satellaview broadcast. This version was modified such that the SNES mouse peripheral was no longer required.

In 1999, a series of games were released exclusively in Japan for the Nintendo 64DD under the title Mario Artist. The initial game was a launch title for the 64DD and was packaged with a mouse for the Nintendo 64. Throughout the series, the games featured ways for the user to create 3D polygonal models, insert images onto 3D models via a Nintendo 64 Capture Cartridge, and even share their artwork via an online Communication Kit.

While no official sequel has been released in North America, Mario Paint makes a cameo appearance in WarioWare: Touched! as "Wario Paint," allowing the player to use the stylus to color various characters in the game. Also, you can listen to the Mario Paint Song with the toy "Turntable" in the "Toy Room". The fly-swatting game makes an additional appearance in the preceding game, WarioWare, Inc.: Mega Microgame$. The Wii Photo Channel features similar editing to Mario Paint, and even includes several of the special erasers.

Three stand-alone applications of the Music program have been faithfully recreated for composing music in the style of the limited Music program.

The Nintendo DSi utilizes a similar music composing program.

WarioWare D.I.Y. allows players to record notes via the DS microphone, and apply noises and animals sounds to them, similar to Mario Paint's music creation.

References

  1. ^ Calderon, Anthony. The Nintendo Development Structure N-Sider Retrieved on 2008-03-13
  2. ^ "Engaged Game Software". Intelligent Systems. http://www.intsys.co.jp/english/software/index.html. Retrieved 2009-08-20. 
  3. ^ Nintendo.com [1]. Retrieved May 17, 2006.
  4. ^ "'Kazumi Totaka's Song'". NinDB. http://www.nindb.net/totakas-song.html. 
  5. ^ "NP Top 200", Nintendo Power 200: 58–66, February 2006 .
  6. ^ "Super NES" (SWF). homestarrunner.com. 1996. http://www.homestarrunner.com/supernes.swf. Retrieved 2007-01-03. 

External links


Shopping: Mario Paint
Top
 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Mario Paint" Read more