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Mario Party 3

 
Games: Mario Party 3

Game Description

Mario Party 3 is the third and final title in the series to appear on the N64. Like its two predecessors, Mario Party 3 is a board game, requiring players to roll a die and then move around the board. Coins are a vital commodity, and are used to purchase Stars as well as items. Landing on specific board spaces will trigger one of a number of events such as a battle mini-game or an event unique to the board you're playing on. The former requires players to place a number of coins into a pool, the majority of which will then be awarded to the winner of the mini-game, and the rest to the second place finisher.

After each turn, players partake in a one-on-three, two-on-two or four-player mini-game in an attempt to win coins. At the end of the game (which ends after a pre-determined number of rounds), the player with the most stars is declared the winner. A plethora of new items, both rare and common, have been added to the title. Their functions range from stealing another player's items to taking you directly to the star on the board. Certain rare items will even allow you to take drastic measures such as lengthening or shortening the game by five turns. The game boasts 70 all-new mini-games in addition to new game boards. New characters Waluigi and Daisy also join the fold.

New to this third iteration is the Duel mode. Here, two players must roam around a small board annexing spaces as they go. Accompanying each player is a partner (which can be chosen from the likes of Boo, Goomba, Toad, Bob-omb, Whomp and others) who will demand coins after each turn. The exact amount will depend on the strength of each character. Should you be unable to afford your partner's salary, he'll quit, leaving you vulnerable to attacks from the opposing player's partner, and without the ability to attack the other player. When the number of turns expire, or one player loses all his health, the game is over.
~ Gavin Frankle, All Game Guide

Review: Overall

The digital board game is a concept that has all but become synonymous with the Mario Party series. As with any successful product, imitations have surfaced, but none have managed to capture the essence of what truly makes these games so much fun. Mario Party 3 provides enough to entice new fans and satisfy existing ones, but does little to further the genre or remedy the problems that have been around since the first game.

The storyline serves no purpose other than to provide an incredibly basic premise around which to wrap the game. The Millennium Star has crashed in the Mario universe, and now all the inhabitants are arguing over who should possess it. To settle the argument, the Star places everyone inside a magical toy box, and only the one who can master all of his challenges will be worthy of possessing the Star.

The single-player mode is essentially the same as multiplayer, except that the player is only required to win on each board once in order to complete the game. Before each game, players must choose a character, the likes of which include Mario, Luigi, Yoshi, Donkey Kong and Wario. Much like the more traditional board game, Mario Party 3 requires players to throw a die and move the correct number of spaces on the game board. As players move around the board they collect gold coins, which can be used to purchase helpful items or gold stars. The player with the most stars after the allotted number of turns is the winner.

In-game events are triggered when a player lands on a game space, ranging from mini-game battles for opponents' coins to the chance to get free items from either Baby Bowser or Toad. After each turn (a turn ends once every player has rolled the die), a 1 vs. 3, 2 vs. 2, or free-for-all mini-game is played where the winning competitor or team walks away with a number of gold coins. The mini-games are the heart and soul of Mario Party, with the die-throwing and random events acting more or less as filler between the frantic mini-games.

The game boasts over 70 mini-games, though players will probably grow fond of about half that amount while groaning every time one of the less enjoyable ones is selected (mini-games are randomly chosen by the computer). Mario Party is the epitome of mindless fun. While a person's performance in the various mini-games certainly puts them in good stead to win, a single random event can turn the tide of a game by switching stars between players or something equally nasty that sees a player go from first to last in no time at all.

New to the series is the Duel Mode. Here, two players move around a board claiming spaces as they go. Should you land on an opponent's space you are forced to give them coins (and vice versa), while landing on your own will grant you a few coins. What makes this mode stand out from the standard Battle Royal Mode is that each player is accompanied by a partner-for-hire who will serve as the player's primary form of attack and defense should they come into contact with the other player. These partners (of which there are twelve) differ in attack and defense rating as well as their cost per turn to the player.

When coming across an opposing player on the board, your partner will either attack the other character directly, or lash out at his partner (depending on whether the partner is positioned in front or behind the player). Should you not have enough coins to pay your partner after a turn, he will leave, leaving you vulnerable to attack and without any sort of offense of your own. The first player to lose all of his heart pieces is the loser. Unlike the Battle Royal Mode, mini-games are only played when a player lands on a mini-game space, meaning that games go a lot faster than they do when played in Battle Royal Mode.

Character models are pretty much the same as they've been since the first game, while the boards now sport a few interactive elements. The mini-games themselves look good enough, while again doing nothing out of the ordinary. The sound consists of the sort of character voices and cute melodies you'd expect from a Mario title, but neither proves annoying in the least.

Fans of the series should buy Mario Party 3 just to experience the new mini-games offered, while newcomers should be advised that this is probably the most enjoyable title yet, and a good place to start should you have missed out on any of the earlier iterations. Just remember that much like the two titles before it, Mario Party 3 provides less enjoyment when played by fewer than four people.
~ Gavin Frankle, All Game Guide

Review: Enjoyment

With four players, the game can be a lot of fun, even if some of the mini-games become a chore to play. It's not as enjoyable to play alone.
~ Gavin Frankle, All Game Guide

Review: Graphics

Decent character models and cute board designs. Minimal special effects and little that really does anything above average.
~ Gavin Frankle, All Game Guide

Review: Sound

Platformer-esque tunes that are nothing special but certainly won't annoy you. And that's a good thing considering you spend the majority of your time on the game board.
~ Gavin Frankle, All Game Guide

Review: Replay Value

If you've got a group of willing friends, this cartridge will be played over and over again for days at a time.
~ Gavin Frankle, All Game Guide

Review: Documentation

Bright and colorful, with simple explanations of the gameplay.
~ Gavin Frankle, All Game Guide
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Wikipedia: Mario Party 3
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Mario Party 3
Marioparty3.jpg
North American boxart
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) Nintendo 64
Release date(s) JP December 7, 2000
NA May 7, 2001
EU November 16, 2001
AUS September 3, 2001
Genre(s) Party
Mode(s) Single player, Multiplayer
Rating(s) ESRB: E
OFLC: G

Mario Party 3 (マリオパーティ 3 Mario Pāti Surī?) is the third in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released for the Nintendo 64 in North America on May 7, 2001 following a Japanese release on December 7, 2000. It was released in Europe as the final PAL-region Nintendo 64 game on November 16, 2001. It is also the eighth Mario game for the Nintendo 64. As a result of its late release in Europe, PAL copies of Mario Party 3 are uncommon.[citation needed]

Mario Party 3 is the third and final Mario Party title for the Nintendo 64. A total of eight characters are available to choose from: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, and newcomers Waluigi and Princess Daisy. Mario Party 3 features duel maps, in which two players try to lower each other's stamina to zero using non-playable characters such as Chain Chomps. It is the last Mario game where Princess Daisy appears in a yellow and white dress, and with long hair. It is also the first Mario Party game to have multiple save slots.

Contents

Gameplay

The objective in Mario Party 3, as in the other games, is to move the player's character around the board and collect coins and stars. The player with the most stars (and most coins if stars are tied [if both stars and coins are tied, a dice block decides the game]) at the end of the game wins. Coins are found on many spaces on the board and also earned in mini-games. Stars are found on the board for purchase and can also be acquired through certain items or special events.

Players take turns moving around the board by hitting a dice block, the game's equivalent of rolling a die. The character moves the given number of spaces and may trigger special actions or events by passing or landing on certain spaces. After all four characters have moved, a mini-game begins. Mini-games can also be triggered by certain special event spaces.

This game introduces Story Mode to the series, in which one player starts a campaign through every board, challenging computer controlled opponents at a shortened version of party mode. The player's objective is to defeat the other characters and earn stamps from the Millennium Star. After all 7 stamps are acquired the player is challenged to a final duel with the Millennium Star. This mini-game is called the Star Dust Battle in which the player must hit the Millennium Star 4 times with stars in order to defeat story mode. When this has been accomplished you are awarded a title representing how well you did in the game (overall). If you managed to get 8 or more "S" ranks, that character becomes a 'Miracle Star" and the Game Guy Room in the Mini Game House is opened for use. Simply beating the story mode and not earning a high title will cause the character's face to be sculpted into the mountain.

The game, as usual, contains a standard party mode in which four players play through a board. Princess Daisy was the only Nintendo main character to not have a board named after her (i.e. "Peach's Birthday Cake"). Mario Party 3 and Mario Tennis 64 were the only times Daisy still had her "Classic" look.

Battle mini-games are featured here as in Mario Party 2. These games are like the 4-player games, but generally more elaborate. Battle games are usually tense because every player has to put a certain number of coins (10, 20, 30, 50, or sometimes 0, in which the battle is cancelled) into a pot. First place gets 70% of the pot, second place gets 30%, and a random player gets any coins lost in rounding.

Duel games pit two players against each other. These are engaged through a Dueling Glove and in the last 5 turns in the game where if a player lands on the same space as another a duel is initiated. In Party Mode, one player initiates the duel, and bet coins against another player. The winner of the duel wins all of the coins in the bet. There is an option to turn off duels that contain only computer players.

Every game in the Mario Party series contains 50 to 80 mini-games of a few different types. Four-player games are a free-for-all in which all players compete against each other. 2-on-2 and 1-on-3 mini-games put players in groups, so they have to cooperate in the mini-game to win, even though they are against each other in the main game. In most situations, winners of these games make 10 coins each.

New to this edition are Game Guy mini-games. When a character landed on a Game Guy space, he/she is forced to surrender all of his/her coins and play a chance-based mini-game. If the game is won, the coins of the character are multiplied, usually twofold, but in one of the games, it is possible to win up to 64-fold. However, if the game is lost, then the character will not receive his/her coins back. These games proved to be unpopular and were not continued in subsequent Mario Parties.

Playable characters

Mario Party 3 introduced Waluigi and Daisy as playable characters.

Reception

Mario Party 3 had mixed reviews. Scores included:

Awards

The game also won the Console Family Award at the 2002 Interactive Achievement Awards[citation needed]

References

  1. ^ http://ign64.ign.com/objects/015/015245.html
  2. ^ http://www.gamespot.com/n64/puzzle/marioparty3/review.html
  3. ^ http://www.metacritic.com/games/platforms/n64/marioparty3
  4. ^ http://www.gamerankings.com/n64/374848-mario-party-3/index.html

External links


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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Mario Party 3" Read more