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Marvel: Ultimate Alliance

 
Games: Marvel: Ultimate Alliance

Game Description

While comic book-based video games have traditionally been weaker than Tony Stark's ticker, Activision has enjoyed fantastic, amazing, and incredible success with its Marvel licenses. That trend continues with Marvel: Ultimate Alliance, a near dream lineup of heroes and villains in classic beat-'em-up action. Fans of Gauntlet Legends, Baldur's Gate: Dark Alliance, and the developer's previous X-Men Legends series will want to run, fly, or swing to their nearest store and procure a copy for a clobberin' good time.

Players begin with a party of Captain America, Spider-Man, Wolverine, and Thor, with the option to swap out characters at access points on each level. The game is divided into five acts, each offering multiple stages in an assortment of themed worlds. Dr. Doom has assembled a rogue's gallery of Marvel villains for his nefarious purposes, and Nick Fury has united the best and brightest of Marvel's superheroes to stop him. The design closely follows nearly every overhead-view action title before it, as players pummel throngs of enemies, throw switches, solve crate-sliding puzzles, and engage in cinematic boss fights requiring timed button presses to exploit specific weak points.

While there are light role-playing elements, they take a back seat to smashing crates, advancing through linear, maze-like levels, and whacking the stuffing out of enemies. That the action remains fun from start to finish is due to the characters themselves, whose moves are diverse enough to make you forgive the game's repetitive nature. You can disarm enemies, grab them, throw them, use projectile attacks, perform air smashes, unleash different super powers, and much more. How you fight is dependent on the character's core abilities, which can be customized to a degree by picking up new costumes and purchasing enhancements with credits found throughout each stage.

The distinguishing aspect of Marvel: Ultimate Alliance, other than the huge amount of cameos and assortment of playable characters, is its replay value. There are multiple difficulty settings and side objectives to complete that shape the storyline in surprising ways. In addition, the game features hidden characters, timed challenges, and character art to unlock, and there's always the added incentive to create new teams to improve their stats and gear. Genre enthusiasts won't find much new here in terms of structure and design, but those who appreciate a fast-paced, four-player brawler with plenty of moves, levels, and customization options will thank their stars and garters for the effort.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Vicarious Visions; CEO and Chief Creative Officer: Karthik Bala; Executive Producer: Kirill Goldin, David Nathanielsz; Producer: Evan Skolnick; Lead Engineer: Brian Osman; Lead Designer: Benny Raymond; Lead Artist: Jason Harlow; Lead Animator: Casey Richardson; Controls Engineer: Jesse Raymond; Engineer: Michael Bukowski, John A. Day, Issam Khalil, Alejandro Garcia-Tunon, Michael Scavezze; Controls Designer: Michael Chranowski; Designer: Rob Caminos, Dan Trethaway; Technical Artist: Andy Lomerson; Artist: Guillermo La O', Michael Witt, Alexis Velasquez, Scott Moore; Animator: Edward Lee Bowman II, Robert Jeffery; Audio Designer: D. Chadd Portwine, Tim Sclie; Quality Assurance: Joe Fisher, Brian SanLorenzo, Chris Antonuccii, Marc D'Esposito, Chad Layton, Pat Kane, Paul Murray, Allison Russo, Erik Stegmann; Support: Christina Chera, Lauren Costello, Nehme Frangie, Dawn Harrington, Sergio Sanchez, Jason Selwitz, Rick Stegmann, Ida Thornburg, Dan Wall; Company 2: Raven; Project Lead: Dan Vondrak; Animation Lead: Kris Peterson; Art Director: Dan Hay; Design Lead: Keith Fuller; Programming Lead: Dan Edwards; Technology Lead: Gill Gribb; Next-Gen Technology Lead: Jeff Newquist; Story and Dialogue Lead: Bob Love; Audio Lead: Ellen Lurie; Artist: Glen Angus, Jeremy Blumel, James Bradford, Jeff Butler, Cory Carani, Mitch Cotie, Les Dorscheid, Gina Garren, Caryn Law, Simon Mills, Jeffrey Moy, Matt Oppriecht, Isaac Owens, Jeff Peterson, Ben Shore, Derek Smith, Jason Smith, Andy Trabbold, Matt Vainio; Art Assets Manager: Will Edwards; Additional Art: Derrick Hammond, Ze'ev Harris, Nicole Norman; Animation Lead: Kris Peterson; Animator: David Gulisano, David Lam, Eric Schlautman, John Sinclair; Design: Sean Campbell, Damien Foletto, Mike Majernik, Justin Negrete, Tom Odell, Matt Pinkston, Clem Samson-Samuel, Mike Schulenberg, Greg Walek, Stu Wiegert; Programming: Andre Beardsly-Dusette, Ste Cork, Justin Crouch, Ryan Danz, Mike Ekberg, James Justin, Kathleen Marty, Simon Parkinson, Nathan Rausch, Aurelio Reis, Allison Salmon, Aaron San Filippo, Adam Sherbune, James Singer, Marcus Whitlock; Additional Audio: Kevin Schilder; Additional Programming: Nick Penwarden; Motion Capture Manager: Bobby Duncanson; Motion Capture Animation: Nicholas Stevenson, Caleb Zart; Director of Mission Briefings: Jerry Ashworth; Creative Consultant: Rob Gee; Line Producer: Michael Abell; Raven Quality Assurance: Ryan Jackson; Mocap Actor: Sara Elizabeth Phillips, Erin Schuette, Jeff Skybal, Ryan Winkles; Studio Head: Brian Raffel; Director of Product Development: Mike Crowns; Office Management: Charlie Bernstein, Mary Prescott, Chad Riggleman, Kristin Todd; Company 3: Activision; Producer: Matthew Paul; Associate Producer: Chris Palmisano, Chris Williams, Omari Valentine, Vince Kudirka; Production Coordinator: Doug Grutzmacher, Matthew Hunt, Scott Berri; Writer: C. B. Cebulski; Executive Producer: Adam Goldberg; Vice President: Laird Malamed; QA Lead: Alex Ortiz, Graham Hagmaier, Baro Jung; QA Sr. Lead: Jason Potter, Anthony Korotko, Henry Villanueva; QA Manager: Matt McClure, Adam Hartsfield, Jason Levine; Sr. Manager, Technical Requirements Group: Christopher Wilson; Lead, Technical Requirements Group: Robert Lara; Floor Lead: Jason Naglic, Rhonda Ramirez, Alden Paguia, Alex Artukovich, Randi Williams Pardo; Database Manager: Wayne Williams; QA Test Team: Gustavo Yanez, Mike Longnecker, Rose Fontanilla, Adam Thomas, Greg Capuano, Gus Amador, Cesar Velasco, Jonathan Kittaka, Michael Ortiz, Casey Cambridge, Marcus Dorsey, Brandon Miller, Jacob Goldman, David Smith; TRG Test Team: Eddie Araujo, Kenny Treantafilos, Joe Pardo, Robert Riter, Ryan McCullough; Phone Support Manager: Gary Bolduc; E-mail Support Manager: Michael Hill; Localizations Director: Barry Kehoe; Localizations Project Manager: Simon Dawes, Matt Morton; Localization Consultant: Stephanie O'Malley-Deming; Localization Tools and Support Provided By: Xloc Inc.; Global Brand Manager: Daniel Jhung; Associate Global Brand Manager: Vicharin Vadakan; Senior Director, Global Brand Management: Rob Kostich; SVP, Global Brand Management: Will Kassoy; Senior Manager: Ryh-Ming Poon; Senior Publicist: MacLean Marshall; Junior Publicist: Lindsay Morio; VP, Creative Services: Denise Walsh; Creative Services Assistant Manager: Karen Starr; Packaging and Manual Design: Ignited Minds LLC; Company 4: Marvel Entertainment Inc.; Vice President & Executive Producer, Interactive: Ames Kirshen; President of Production - Marvel Studios: Kevin Feige; Business and Legal Affairs: Seth Lehman, Joshua M. Silverman, Ryan Potter, Carl Suecoff; Company 5: Blur Studio; Creative Director: Tim Miller; CG Supervisor: Dave Wilson; Lighting and Compositing Sequence Supervisor: Hejkki Anttila, Corey Butler, Daniel Trbovic, Tim Wallace; Layout Supervisor: Derron Ross; Animation Sequence Supervisor: Brian Hillestad, Derron Ross, Davy Sabbe, George Schermer; FX Supervisor: Kirby Miller; Producer: Gayle Reznik; Layout/Animatic: Andrew Grisdale, Bryan Hillestad, David Nibbelin, Derron Ross; Character Modeling: Shaun Absher, Heikki Anttila, Alessandro Baldasseroni, Ian Joyner, Alex Litchinko, Laruent Pierlot, David Stinnett; CG Character Technical Supervisor: Jon Jordan; Character Modeling QC Supervisor: Sze Jones; Environment and Prop Modeling: Chris Bedrosian, Coey Butler, Luis Calero, Zack Cork, Joshua Cox, Bryan Hillestad, Kris Kaufman, Iain Morton, David Stinnett, Daniel Trbovic, Tim Wallace, Dave Wilson; Rigging: Steve Guevara, Bryan Hillestad, Mattias Jervill, Derron Ross, Malcom Thomas-Gustave; Hair and Cloth Simulation: Steve Guevara, Jon Jordon, Malcom Thomas-Gustave; Animation: Jeff Fowler, Andrew Grisdale, Bryan Hillestad, Sze Jones, Marlon Nowe, Ruel Pascual, Jacob Patrick, Derron Ross, Davy Sabbe, George Schermer, Jaso Taylor, David Vallone, Jeff Weisend, Jeff Wilson, Brian Whitmire, Onur Yelden; Animation Team Manager: Marlon Nowe; Lighting and Compositing: Heikki Anttila, Chris Bedrosian, Corey Butler, Kris Kaufman, Barrett Meeker, Iain Morton, Daviel Trbovic, Tim Wallace, Dave Wilson; Effects: Craig P. Brown, Jiyong Hong, Sam Khorshid, Seung Jae Lee, Kirby Miller, Brandon Riza, David Stinnett, August Wartenberg; Motion Capture: Ryan Girard, Jeff Weisend; Storyboards: Chuck Wojtkiewicz; Concept Design: Sean McNally, Chuck Wojkiewicz; Tools and Scripts: Diego Garcia, Eric Hulser, Remi McGill; Programming and Systems Administration: Paul Huang, Matt Newell, Duane Powell, Abe Shelton; Motion Capture Talent: Chris Bedrosian, Steve Gibbons, Chris Hicks, Derron Ross; Production Assistance: Amanda Powell; Video Compression and Playback: CRI Middleware Co. Ltd.; Company 6: Four Bars Intertainment; CEO: Bob Rice; Composer: Mark Griskey, Chance Thomas, Cris Velasco; Company 7: Salami Studios; Audio Post Production: Salami Studios; Dialogue Mixer: Devon Bowman, Mark Mercado; Company 8: Talking Dogz; Voice-Over Casting and Direction: Kris Zimmerman; Voice of Attuma: Gregg Berger; Voice of Galactus: Gregg Berger; Voice of Thing: Gregg Berger; Voice of Baron Mordo: Phil Proctor; Voice of Jarvis: Phil Proctor; Voice of Blackheart: David Sobolov; Voice of Titannus: David Sobolov; Voice of Black Panther: Phil Lamarr; Voice of Uatu: Phil Lamarr; Voice of Black Widow: Nikka Futterman; Voice of Deathbird: Nikka Futterman; Voice of Blade: Khary Payton; Voice of Bruce Banner: Arin Hanson; Voice of Captain America: Trev Broudy; Voice of Colossus: Nolan North; Voice of Moon Knight: Nolan North; Voice of Crystal: Kim Mai Guest; Voice of Daredevil: Cam Clarke; Voice of Thor: Cam Clarke; Voice of Weasel: Cam Clarke; Voice of Dark Cyclops: Robin Atkin-Downes; Voice of Deadpool: John Kassir; Voice of Dr. Doom: Clive Revill; Voice of Dr. Strange: James Horan; Voice of Ultron: James Horan; Voice of Elektra: Gabrielle Carteris; Voice of Enchantress: Gabrielle Carteris; Voice of Executioner: Peter Lurie; Voice of Fin Fang Foom: James Sie; Voice of Ghost Rider: Nolan North; Voice of Gladiator: Dave Wittenberg; Voice of Hank Pym: Jerry Houser; Voice of Human Torch: Josh Keaton; Voice of Iceman: James Arnold Taylor; Voice of Ivisible Woman: Danica McKellar; Voice of Iron Man: John Cygan; Voice of Jean Grey: Sarah Waits; Voice of Loki: Larry Cedar; Voice of Luke Cage: Gregg Eagles; Voice of Medusa: Nancy Linari; Voice of Mephisto: Fred Tatisciore; Voice of Misc. Voices: Kris Zimmerman, Dan Hay; Voice of MODOK: Michael Gough; Voice of Mr. Fantastic: David Naughton; Voice of Ms. Marvel: April Stewart; Voice of Namor: Joe Thomas; Voice of Nick Fury: Scott MacDonald; Voice of Corsair: Scott MacDonald; Voice of Dugan: Scott MacDonald; Voice of Nightcrawler: Dee Bradley Baker; Voice of Odin: Peter Reneday; Voice of Namor: Peter Reneday; Voice of Professor Xavier: Tom Kane; Voice of Grey Gargoyle: Tom Kane; Voice of Ronin: Marabina Jaimes; Voice of Clea: Marabina Jaimes; Voice of Sif: Adienne Barbeau; Voice of Silver Surfer: Chris Cox; Voice of Spider-Man: Quinton Flynn; Voice of Spider-Woman: Tasia Vallenza; Voice of Storm: Dawnn Lewis; Voice of Tiger Shark: Beau Weaver; Voice of Vision: Roger Rose; Voice of Winter Soldier: Crispin Freeman; Voice of Wong: Michael Hagiwara; Voice of Ymir: Paul Eiding
~ Keith Adams, All Game Guide
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Wikipedia: Marvel: Ultimate Alliance
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Marvel: Ultimate Alliance
Ultimate alliance.PNG
Developer(s) Raven Software (PS2, Xbox, PS3, PSP (Playstation Portable) Xbox 360)
Vicarious Visions (PSP, Wii)
Beenox Studios (PC)
Barking Lizards Technologies (Game Boy Advance)
Publisher(s) Activision
Engine Vicarious Visions Alchemy
Platform(s) Game Boy Advance, PC, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox, Xbox 360
Release date(s) Xbox

NA October 24, 2006
EU October 27, 2006
AUS November 1, 2006
PC, PlayStation 2, Xbox 360 & GBA
NA October 24, 2006
AUS November 1, 2006
EU November 3, 2006
PSP
NA October 24, 2006
EU December 1, 2006
AUS December 6, 2006
Wii
NA November 14, 2006
AUS December 20, 2006
EU December 22, 2006
PS3
NA November 17, 2006
EU March 23, 2007
AUS March 23, 2007

Genre(s) Action RPG
Mode(s) Single player, Multiplayer
Rating(s) ESRB: T, E10+ (GBA)
Media DVD (PS2, Xbox 360), UMD (PSP), Blu-Ray (PS3), Wii Optical Disc (Wii), Cartridge (GBA)
System requirements Pentium 4 2.0 GHz or equivalent
512 MB RAM
128 MB Graphics card
8GB Hard drive space
DVD-ROM
Input methods Gamepad, Wii Remote

Marvel: Ultimate Alliance (also known as MUA) is an action role-playing game developed for PlayStation 2, PlayStation 3, Xbox and Xbox 360 by Raven Software and published by Activision. The game was simultaneously ported to the PlayStation Portable and Wii by Vicarious Visions, and to the PC by Beenox. A significantly different Game Boy Advance version was also created, developed by Barking Lizards Technologies. The game was initially released on October 24, 2006 in North America for most platforms, with PlayStation 3 and Wii ports following shortly thereafter, as well as international releases.

MUA is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics. Ultimate Alliance is the third Marvel title to be developed by Raven Software, and features similar gameplay to their previous Marvel titles, X-Men Legends and X-Men Legends II: Rise of Apocalypse. A sequel, Marvel: Ultimate Alliance 2 was developed for muliple platforms by Vicarious Visions, n-Space and Savage Entertainment and released in 2009.

Contents

Gameplay

Players can select teams of four from a range of more than twenty-two playable characters (although some characters are not initially available and need to be unlocked), allowing them to create their own superhero teams or recreate famous teams from the publications. Bonuses are also available if forming certain groups (e.g. the Avengers, Fantastic Four, Marvel Knights). The game also has alternative endings, dictated by the number of optional missions the player completes. Also included are trivia, artwork, and "simulator discs", which unlock non-story related missions for characters. Each character also has a variety of costumes that offer different advantages.

Game Boy Advance

Game Boy Advance gameplay.

The Game Boy Advance version of Ultimate Alliance features significant differences from the other console versions. Most notably, the basic gameplay takes the form of a side-scrolling fighting game with minor RPG elements, such as the ability to alter the player characters' stats. The graphics are simplified for this system and the selection of characters has also been reduced. Some additional gameplay modes were added into this version of the game including a S.H.I.E.L.D. Simulator, Time Challenges, Scavenger Hunts, and a Survival mode. Teams for this port consist of three characters and a striker, a non-playable fourth character who can be summoned to perform a powerful attack directed toward on-screen enemies.

PlayStation 3, Wii and Xbox 360

The PlayStation 3 and Xbox 360 versions are virtually identical, with no major differences. Both platforms include Colossus, Moon Knight, and five additional comic book missions. The standard edition of Ultimate Alliance was also released as a companion with Forza Motorsport 2 in specially marked Xbox 360 consoles in 2007.

Activision released eight additional downloadable characters on the Xbox 360 via the Xbox Live Marketplace on April 26, 2007 in a set of packs: a Hero Pack, consisting of Cyclops, Nightcrawler, Hawkeye, and the Hulk, and a Villain Pack, which includes Magneto, Sabretooth, Venom, and a playable Doctor Doom, for 500 Microsoft Points (MSP) each. Both packs are also available in a bundle pack for 800 MSP, which also adds 12 new achievements to the game.[1] The Gold Edition was released for the Xbox 360 in May 2007 which includes the standard game bundled with all downloadable content.[2] The Platinum Hits version was released for the Xbox 360 in September 2007. The set includes all the Gold Edition of the game and a bonus DVD.[3]

The Wii version has a few features unique to its version including specific motion-sensitive controls for normal moves, motion-sensitive controlled special attacks (which are unique for each character), and access to any special move at any time. This version contains no online play but has a normal multiplayer mode in which up to four players may play at once. It also features the characters Colossus and Moon Knight, as well as five additional comic book missions. Due to hardware limitations the Wii version had graphics on par with the Xbox and PS2 versions of the game.

PC

The PC version is customizable, and many characters (including those exclusive to all other versions) and their modifications can be obtained from community sites for play within the game.[4] The PC version's graphics vary depending on the customization of a user's settings. The PC version also features "intuitive mouse controls" [5] and works with a gamepad. A number of custom characters (including Jean Grey, War Machine, and Punisher) are available.[4]

PlayStation Portable

The PSP version features simplified graphics, different characters, and extra features including the four exclusive playable Marvel characters Black Widow, Captain Marvel, Hawkeye, and Ronin. Other things unique to this version are 6 exclusive comic book missions including one which contained Swordsman, an exclusive prequel mission, and three exclusive single-player gameplay modes. Added features include online play, microphone support (voice chat), and online-recordable player statistics.

PlayStation 2 and Xbox

The PlayStation 2 version of the game has the same features as the next-gen versions of the game, albeit without Colossus, Moon Knight and the five bonus simulator missions. In August 2007, a Greatest Hits version was released which included a bonus DVD containing a making-of featurette. The Xbox version of the game has no changes from the standard PlayStation 2 edition, however, a community-based modification has been released which adds Gambit, Hulk, Iron Fist, Moon Knight, and War Machine (Iron Man's third outfit being replaced by another costume) to the game.[6]

Plot

The game begins with Dr. Doom and the Masters of Evil launching an attack on the S.H.I.E.L.D. Helicarrier U.N.N. Alpha. Nick Fury sends out a distress call to all available super heroes for assistance. Captain America, Thor, Spider-Man and Wolverine respond to the call. Along with the other heroes, they save the Helicarrier from the forces led by Scorpion, Bullseye, Winter Soldier, Radioactive Man, and Fin Fang Foom. In the wake of the attack, Nick Fury is given permission to start a task force to confront the Masters of Evil and Iron Man allows them to use Stark Tower as their headquarters. Fury asks the heroes to investigate an odd message received from Dum Dum Dugan on the Omega Base, a S.H.I.E.L.D. mobile research facility. The team defeats supervillains M.O.D.O.K., Crimson Dynamo, and Mysterio to prevent the Omega Base from crashing in to a dam and launching several gamma bombs. With their mission successful, the heroes travel to Atlantis, where the inhabitants are being mind-controlled by Attuma, who has usurped Namor from his throne. With the help of nano-technology that enables them to breathe and move freely underwater, the heroes are able to save Namor and defeat Attuma. After defeating Attuma, the heroes ecounter Mandarin, who unleashes the Kraken, which the team defeats by toppling pillars on it.

DLC characters Dr. Doom, Magneto and Venom battle the forces of the Mandarin.

They then travel to the Valley of Spirits to confront Mandarin in his palace. After his defeat, he reveals that he attempted to take command of the Masters of Evil and, upon failing, left the group. He suggests that the Mandarin they saw in the catacombs was actually Loki, god of mischief. Upon returning to base, the team learns that Nightcrawler and Jean Grey have been kidnapped. Professor X tracks Nightcrawler to Castle Doom, but upon trying to transport the heroes there they are sent to Murderworld by a spell from Baron Mordo. After defeating a mind-controlled Jean Grey, Rhino, and Shocker, the heroes battle a large mech, piloted by Arcade. Victorious, the heroes learn that Dr. Doom has used Nightcrawler to access Mephisto's Realm, and the team is sent in pursuit.

Upon arriving, minions of Mephisto kidnap Jean Grey and Nightcrawler. Blackheart, one of Mephisto's minions, puts them in separate cages above the Infinity Vortex, stating one must be saved and the other sacrificed before the team can defeat Mephisto. During their battle with Mephisto the sacrificed hero returns, resurrected by Mephisto, but now under his control. As a final effort, the resurrected hero sacrifices their life to defeat Mephisto and allow the team to escape. Using the Super Soldier Serum stolen from the Omega Base, a massive army of Super Soldiers attacks Asgard and imprisons the Asgardian gods. The heroes travel to Valhalla to liberate it from its invading force and free Heimdall, Tyr, and Balder. Looking for Odin in Niffleheim following a fight with Kurse and Ulik, they find his shattered Twilight Sword and learn from Ymir that Doctor Doom and Loki have taken Odin to Raven's Spire. After Loki is seemingly defeated at Raven's Spire, the team frees the Destroyer Armor to use against Doctor Doom. Loki, disguised as Fury, reveals himself and his plot to have the heroes free the armor for nefarious purposes. As heroes defeat Loki and the armor, Doctor Doom appears and reveals that he has stolen Odin's power. He uses it to attempt to kill the heroes, but Uatu the Watcher saves them and transports them to the Inhuman's base on the moon.

Uatu reveals the only way to defeat Doom is to find the M'Kraan Crystal and steal the Muonic Inducer from Galactus (who is currently attacking the Skrull homeworld). The team is sent to the Shi'ar Empire where they fight Deathbird and the Imperial Guard in order to restore Lilandra Neramani to the throne and gain a portion of the M'Kraan Crystal. After retrieving the crystal, the heroes travel to the Skrull homeworld and with the help of the Silver Surfer, the heroes disable Galactus and steal the Muonic Inducer. Meanwhile Doctor Doom conquers Earth, corrupting and creating clones of many of the heroes. In a final effort, the team travels to Latveria to confront Dr. Doom. The heroes use the M'Kraan Crystal and Muonic Inducer to weaken Doom. As the heroes weaken Doom, he is blasted by a bolt of lightning sent by a rejuvenated Odin, leaving nothing but his mask behind. As the heroes meet on the repaired Helicarrier, Nick Fury informs the heroes that the team must disband and asks if S.H.I.E.L.D. can count on them when another threat happens. Captain America replies by saying "The world can count us, sir." Meanwhile, Galactus vows revenge on the heroes who stole from him and plans to destroy Earth.

Characters

Marvel: Ultimate Alliance features over 140 characters[7], and in addition the heroes battle evil versions of both themselves and other heroes throughout the game. Some heroes also appear as a villain under mind control, such as Jean Grey and Nightcrawler.

Heroes
Playable Characters
System-Exclusive Characters
PSP Xbox 360 Downloadable GBA
Villains
a Playable on the Game Boy Advance version.
b As a Special Striker for the Game Boy Advance version.
c Exclusive to the PlayStation 3, Xbox 360 and Wii versions.
d Villain in the Game Boy Advance version.

Development

During early development, Ultimate Alliance was cel shaded.

Most versions of Ultimate Alliance were developed using Vicarious Visions' Alchemy engine[8], which was purchased from the now defunct Intrinsic Graphics in May 2003.[9]. Raven Software developed the primary version of the game on the PS2, PS3, Xbox and Xbox 360. Vicarious Visions simultaneously ported the game to the PSP and Wii, and Beenox similarly ported the game to the PC. During early development Ultimate Alliance used cel-shading technology, similar to Raven's previous Marvel Comics games, X-Men Legends and X-Men Legends II, however, this was dropped at some point during development.[10] Barking Lizards Technologies used their Whiptail engine[11] to develop the GBA version independently. The game was originally known by Marvel Legends, and had an internal working title of Marvel Comics RPG.[12]

Reception and Awards

 (Xbox scores)
Aggregate scores
Aggregator Score
GameRankings 83%[13]
Metacritic 83%[14]
Review scores
Publication Score
1UP.com B-[15]
Game Informer 9.25/10[16]
GameSpot 8.3/10[17]
IGN 8.1/10[18]
Official Xbox Magazine 9.0/10[19]
Cheat Code Central 4.5/5 stars[20]
Awards
Entity Award
GameSpot Best Use of a Creative License in 2006[21]
Wizard Magazine Video Game of the Year[22]
IGN Best Story on PlayStation 3 in 2006[23]
Gaming Target "52 Games We'll Still Be Playing From 2006" selection[24]

Reviews for Raven and Vicarious Visions' version of Marvel Ultimate Alliance received generally favorable reviews from critics. The PS3 and 360 versions received 78%[25] and 82%[26] at GameRankings and 78% [27] and 82%[28] at Metacritic, respectively. The PC version received a 83%[29] at GameRankings and 82%[30] at Metacritic. GameRankings' scores for the PS2, PSP, Wii and Xbox versions were 81%, 82%, 74%, and 83%[13][31][32][33], while Metacritic scored those same consoles 81%, 81%, 73% and 83%[14][34][35][36] respectively.

Several reviewers praised the character cast,[15][17][16] with 1UP.com's Scott Sharkey stating "Even if your favorite character isn't playable, there's a good chance they'll show up at some point through the course of the story as an NPC."[15] GameSpot's Ryan Davis applauded the Xbox 360's graphics, saying that it "features a lot of great lighting, particle, and bump-mapping effects absent from the other versions". He went on to comment "Even without those advanced graphical effects, the PC and Xbox versions still look pretty sharp."[17] Game Informer thought the game improved upon the "excellent X-Men Legends games from which it was born", giving the game a 9.25/10.[16]

The GameBoy Advance version received the poorest scores, with only GameRankings registering a 42%[37]. GameSpot thought poorly of the game, calling "uninteresting and sloppy", and rating the game a 2.5/10 "terrible".[38]. IGN also disliked the game, giving it a 2.0/10. Reviewer Chris Adams stated "Everything is awful. From sprites to backgrounds to effects, it shames the Marvel license."[39]. Gamer 2.0 gave the game an 8.1/10, however, citing a large number of bonus missions and unlockables as incentive to play.[40]

Sequel

A sequel to Marvel: Ultimate Alliance was announced by Activision on February 8, 2008. On February 5, 2009, a new trailer was released, revealing that the story would continue from the Secret War saga into Marvel Comic's Civil War.[41] It was released in North America on September 15, 2009.[42][43]

References

  1. ^ "Activision to Release New Marvel: Ultimate Alliance Heroes and Villains on Xbox Live Marketplace". http://uk.gamespot.com/xbox360/rpg/marvelultimatealliance/news.html?sid=6167963. Retrieved 2007-03-27. 
  2. ^ "Marvel: Ultimate Alliance Gold Edition". IGN. http://uk.xbox360.ign.com/objects/908/908243.html. Retrieved 2007-07-26. 
  3. ^ "Marvel: Ultimate Alliance". GameFaqs. http://www.gamefaqs.com/console/xbox360/data/932586.html. Retrieved 2007-09-16. 
  4. ^ a b "Additional Characters for Marvel Ultimate Alliance PC". marvelmods.com. http://marvelmods.com/forum/index.php?topic=399.0. Retrieved 2009-08-13. 
  5. ^ "Marvel: Ultimate Alliance official site". Marvel Comics. http://mua1.marvelultimatealliance.com/. Retrieved 2009-08-13. 
  6. ^ "Xbox Special Edition Mod Released". marvelmods.com. http://marvelmods.com/forum/index.php?topic=259.0. Retrieved 01-12-09. 
  7. ^ "Marvel: Ultimate Alliance - Game Info". Marvel Comics. http://mua1.marvelultimatealliance.com/game_info.php. Retrieved 2009-07-16. 
  8. ^ "DevMaster.net - Alchemy engine details". devmaster.net. http://www.devmaster.net/engines/engine_details.php?id=260. Retrieved 2008-08-31. 
  9. ^ "Vicarious Visions®, Inc. Announces Purchase Of Intrinsic Alchemy® Technology Assets From Intrinsic Graphics™, Inc". Gamezone. 2003-05-13. http://www.gamezone.com/news/05_13_03_09_51AM.htm. Retrieved 2008-08-13. 
  10. ^ "GameSpy - Marvel: Ultimate Alliance Screenshots (Xbox)". GameSpy. http://xbox.gamespy.com/dor/objects/762707/marvel-ultimate-alliance/images/marvel-ultimate-alliance-20061101050453387.html. Retrieved 2008-08-13. "(screenshots 1-4, 6-8)" 
  11. ^ "BarkingLizards.com - Whiptail engine details". Barking Lizards Technologies. http://www.barkinglizards.com/index.php?option=com_content&view=category&layout=blog&id=42&Itemid=71. Retrieved 2008-08-13. 
  12. ^ "Marvel: Ultimate Alliance (Wii) - Overview". GameSpy. http://wii.gamespy.com/wii/marvel-ultimate-alliance/. Retrieved 2009-08-13. "Also known as: Marvel Legends, Marvel Comics RPG [working title]" 
  13. ^ a b "Marvel: Ultimate Alliance - Xbox". GameRankings. http://www.gamerankings.com/xbox/932587-marvel-ultimate-alliance/index.html. Retrieved 2009-05-28. 
  14. ^ a b "Marvel: Ultimate Alliance - Xbox". Metacritic. http://www.metacritic.com/games/platforms/xbx/marvelultimatealliance. Retrieved 2009-05-28. 
  15. ^ a b c Sharkey, Scott (2006-11-07). "Marvel: Ultimate Alliance". 1UP.com. http://www.1up.com/do/reviewPage?cId=3155010. Retrieved 2009-05-29. 
  16. ^ a b c Reiner, Andrew. "Marvel: Ultimate Alliance - THE FIGHT OF THE CENTURY". Game Informer. http://www.gameinformer.com/NR/exeres/6AFF8814-0EAC-4E65-B0C3-495ADA591E55.htm. Retrieved 2009-05-29. 
  17. ^ a b c Davis, Ryan (2006-10-30). "Marvel: Ultimate Alliance Review". GameSpot. http://www.gamespot.com/xbox/rpg/marvelultimatealliance/review.html. Retrieved 2009-05-29. 
  18. ^ Goldstein, Hilary (2006-10-26). "Marvel: Ultimate Alliance Review". IGN. http://xbox.ign.com/articles/741/741752p1.html. Retrieved 2009-05-29. 
  19. ^ "Official Xbox Magazine" (Holiday 2005). page 82
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