While comic book-based video games have traditionally been weaker than Tony Stark's ticker, Activision has enjoyed fantastic, amazing, and incredible success with its Marvel licenses. That trend continues with Marvel: Ultimate Alliance, a near dream lineup of heroes and villains in classic beat-'em-up action. Fans of Gauntlet Legends, Baldur's Gate: Dark Alliance, and the developer's previous X-Men Legends series will want to run, fly, or swing to their nearest store and procure a copy for a clobberin' good time.
, and Thor, with the option to swap out characters at access points on each level. The game is divided into five acts, each offering multiple stages in an assortment of themed worlds.
has assembled a rogue's gallery of Marvel villains for his nefarious purposes, and
has united the best and brightest of Marvel's superheroes to stop him. The design closely follows nearly every overhead-view action title before it, as players pummel throngs of enemies, throw switches, solve crate-sliding puzzles, and engage in cinematic boss fights requiring timed button presses to exploit specific weak points.
While there are light role-playing elements, they take a back seat to smashing crates, advancing through linear, maze-like levels, and whacking the stuffing out of enemies. That the action remains fun from start to finish is due to the characters themselves, whose moves are diverse enough to make you forgive the game's repetitive nature. You can disarm enemies, grab them, throw them, use projectile attacks, perform air smashes, unleash different super powers, and much more. How you fight is dependent on the character's core abilities, which can be customized to a degree by picking up new costumes and purchasing enhancements with credits found throughout each stage.
The distinguishing aspect of Marvel: Ultimate Alliance, other than the huge amount of cameos and assortment of playable characters, is its replay value. There are multiple difficulty settings and side objectives to complete that shape the storyline in surprising ways. In addition, the game features hidden characters, timed challenges, and character art to unlock, and there's always the added incentive to create new teams to improve their stats and gear. Genre enthusiasts won't find much new here in terms of structure and design, but those who appreciate a fast-paced, four-player brawler with plenty of moves, levels, and customization options will thank their stars and garters for the effort.
Company 1: Vicarious Visions; CEO and Chief Creative Officer: Karthik Bala; Executive Producer: Kirill Goldin, David Nathanielsz; Producer: Evan Skolnick; Lead Engineer: Brian Osman; Lead Designer: Benny Raymond; Lead Artist: Jason Harlow; Lead Animator: Casey Richardson; Controls Engineer: Jesse Raymond; Engineer: Michael Bukowski, John A. Day, Issam Khalil, Alejandro Garcia-Tunon, Michael Scavezze; Controls Designer: Michael Chranowski; Designer: Rob Caminos, Dan Trethaway; Technical Artist: Andy Lomerson; Artist: Guillermo La O', Michael Witt, Alexis Velasquez, Scott Moore; Animator: Edward Lee Bowman II, Robert Jeffery; Audio Designer: D. Chadd Portwine, Tim Sclie; Quality Assurance: Joe Fisher, Brian SanLorenzo, Chris Antonuccii, Marc D'Esposito, Chad Layton, Pat Kane, Paul Murray, Allison Russo, Erik Stegmann; Support: Christina Chera, Lauren Costello, Nehme Frangie, Dawn Harrington, Sergio Sanchez, Jason Selwitz, Rick Stegmann, Ida Thornburg, Dan Wall; Company 2: Raven; Project Lead: Dan Vondrak; Animation Lead: Kris Peterson; Art Director: Dan Hay; Design Lead: Keith Fuller; Programming Lead: Dan Edwards; Technology Lead: Gill Gribb; Next-Gen Technology Lead: Jeff Newquist; Story and Dialogue Lead: Bob Love; Audio Lead: Ellen Lurie; Artist: Glen Angus, Jeremy Blumel, James Bradford, Jeff Butler, Cory Carani, Mitch Cotie, Les Dorscheid, Gina Garren, Caryn Law, Simon Mills, Jeffrey Moy, Matt Oppriecht, Isaac Owens, Jeff Peterson, Ben Shore, Derek Smith, Jason Smith, Andy Trabbold, Matt Vainio; Art Assets Manager: Will Edwards; Additional Art: Derrick Hammond, Ze'ev Harris, Nicole Norman; Animation Lead: Kris Peterson; Animator: David Gulisano, David Lam, Eric Schlautman, John Sinclair; Design: Sean Campbell, Damien Foletto, Mike Majernik, Justin Negrete, Tom Odell, Matt Pinkston, Clem Samson-Samuel, Mike Schulenberg, Greg Walek, Stu Wiegert; Programming: Andre Beardsly-Dusette, Ste Cork, Justin Crouch, Ryan Danz, Mike Ekberg, James Justin, Kathleen Marty, Simon Parkinson, Nathan Rausch, Aurelio Reis, Allison Salmon, Aaron San Filippo, Adam Sherbune, James Singer, Marcus Whitlock; Additional Audio: Kevin Schilder; Additional Programming: Nick Penwarden; Motion Capture Manager: Bobby Duncanson; Motion Capture Animation: Nicholas Stevenson, Caleb Zart; Director of Mission Briefings: Jerry Ashworth; Creative Consultant: Rob Gee; Line Producer: Michael Abell; Raven Quality Assurance: Ryan Jackson; Mocap Actor: Sara Elizabeth Phillips, Erin Schuette, Jeff Skybal, Ryan Winkles; Studio Head: Brian Raffel; Director of Product Development: Mike Crowns; Office Management: Charlie Bernstein, Mary Prescott, Chad Riggleman, Kristin Todd; Company 3: Activision; Producer: Matthew Paul; Associate Producer: Chris Palmisano, Chris Williams, Omari Valentine, Vince Kudirka; Production Coordinator: Doug Grutzmacher, Matthew Hunt, Scott Berri; Writer: C. B. Cebulski; Executive Producer: Adam Goldberg; Vice President: Laird Malamed; QA Lead: Alex Ortiz, Graham Hagmaier, Baro Jung; QA Sr. Lead: Jason Potter, Anthony Korotko, Henry Villanueva; QA Manager: Matt McClure, Adam Hartsfield, Jason Levine; Sr. Manager, Technical Requirements Group: Christopher Wilson; Lead, Technical Requirements Group: Robert Lara; Floor Lead: Jason Naglic, Rhonda Ramirez, Alden Paguia, Alex Artukovich, Randi Williams Pardo; Database Manager: Wayne Williams; QA Test Team: Gustavo Yanez, Mike Longnecker, Rose Fontanilla, Adam Thomas, Greg Capuano, Gus Amador, Cesar Velasco, Jonathan Kittaka, Michael Ortiz, Casey Cambridge, Marcus Dorsey, Brandon Miller, Jacob Goldman, David Smith; TRG Test Team: Eddie Araujo, Kenny Treantafilos, Joe Pardo, Robert Riter, Ryan McCullough; Phone Support Manager: Gary Bolduc; E-mail Support Manager: Michael Hill; Localizations Director: Barry Kehoe; Localizations Project Manager: Simon Dawes, Matt Morton; Localization Consultant: Stephanie O'Malley-Deming; Localization Tools and Support Provided By: Xloc Inc.; Global Brand Manager: Daniel Jhung; Associate Global Brand Manager: Vicharin Vadakan; Senior Director, Global Brand Management: Rob Kostich; SVP, Global Brand Management: Will Kassoy; Senior Manager: Ryh-Ming Poon; Senior Publicist: MacLean Marshall; Junior Publicist: Lindsay Morio; VP, Creative Services: Denise Walsh; Creative Services Assistant Manager: Karen Starr; Packaging and Manual Design: Ignited Minds LLC; Company 4: Marvel Entertainment Inc.; Vice President & Executive Producer, Interactive: Ames Kirshen; President of Production - Marvel Studios: Kevin Feige; Business and Legal Affairs: Seth Lehman, Joshua M. Silverman, Ryan Potter, Carl Suecoff; Company 5: Blur Studio; Creative Director: Tim Miller; CG Supervisor: Dave Wilson; Lighting and Compositing Sequence Supervisor: Hejkki Anttila, Corey Butler, Daniel Trbovic, Tim Wallace; Layout Supervisor: Derron Ross; Animation Sequence Supervisor: Brian Hillestad, Derron Ross, Davy Sabbe, George Schermer; FX Supervisor: Kirby Miller; Producer: Gayle Reznik; Layout/Animatic: Andrew Grisdale, Bryan Hillestad, David Nibbelin, Derron Ross; Character Modeling: Shaun Absher, Heikki Anttila, Alessandro Baldasseroni, Ian Joyner, Alex Litchinko, Laruent Pierlot, David Stinnett; CG Character Technical Supervisor: Jon Jordan; Character Modeling QC Supervisor: Sze Jones; Environment and Prop Modeling: Chris Bedrosian, Coey Butler, Luis Calero, Zack Cork, Joshua Cox, Bryan Hillestad, Kris Kaufman, Iain Morton, David Stinnett, Daniel Trbovic, Tim Wallace, Dave Wilson; Rigging: Steve Guevara, Bryan Hillestad, Mattias Jervill, Derron Ross, Malcom Thomas-Gustave; Hair and Cloth Simulation: Steve Guevara, Jon Jordon, Malcom Thomas-Gustave; Animation: Jeff Fowler, Andrew Grisdale, Bryan Hillestad, Sze Jones, Marlon Nowe, Ruel Pascual, Jacob Patrick, Derron Ross, Davy Sabbe, George Schermer, Jaso Taylor, David Vallone, Jeff Weisend, Jeff Wilson, Brian Whitmire, Onur Yelden; Animation Team Manager: Marlon Nowe; Lighting and Compositing: Heikki Anttila, Chris Bedrosian, Corey Butler, Kris Kaufman, Barrett Meeker, Iain Morton, Daviel Trbovic, Tim Wallace, Dave Wilson; Effects: Craig P. Brown, Jiyong Hong, Sam Khorshid, Seung Jae Lee, Kirby Miller, Brandon Riza, David Stinnett, August Wartenberg; Motion Capture: Ryan Girard, Jeff Weisend; Storyboards: Chuck Wojtkiewicz; Concept Design: Sean McNally, Chuck Wojkiewicz; Tools and Scripts: Diego Garcia, Eric Hulser, Remi McGill; Programming and Systems Administration: Paul Huang, Matt Newell, Duane Powell, Abe Shelton; Motion Capture Talent: Chris Bedrosian, Steve Gibbons, Chris Hicks, Derron Ross; Production Assistance: Amanda Powell; Video Compression and Playback: CRI Middleware Co. Ltd.; Company 6: Four Bars Intertainment; CEO: Bob Rice; Composer: Mark Griskey, Chance Thomas, Cris Velasco; Company 7: Salami Studios; Audio Post Production: Salami Studios; Dialogue Mixer: Devon Bowman, Mark Mercado; Company 8: Talking Dogz; Voice-Over Casting and Direction: Kris Zimmerman; Voice of Attuma: Gregg Berger; Voice of Galactus: Gregg Berger; Voice of Thing: Gregg Berger; Voice of Baron Mordo: Phil Proctor; Voice of Jarvis: Phil Proctor; Voice of Blackheart: David Sobolov; Voice of Titannus: David Sobolov; Voice of Black Panther: Phil Lamarr; Voice of Uatu: Phil Lamarr; Voice of Black Widow: Nikka Futterman; Voice of Deathbird: Nikka Futterman; Voice of Blade: Khary Payton; Voice of Bruce Banner: Arin Hanson; Voice of Captain America: Trev Broudy; Voice of Colossus: Nolan North; Voice of Moon Knight: Nolan North; Voice of Crystal: Kim Mai Guest; Voice of Daredevil: Cam Clarke; Voice of Thor: Cam Clarke; Voice of Weasel: Cam Clarke; Voice of Dark Cyclops: Robin Atkin-Downes; Voice of Deadpool: John Kassir; Voice of Dr. Doom: Clive Revill; Voice of Dr. Strange: James Horan; Voice of Ultron: James Horan; Voice of Elektra: Gabrielle Carteris; Voice of Enchantress: Gabrielle Carteris; Voice of Executioner: Peter Lurie; Voice of Fin Fang Foom: James Sie; Voice of Ghost Rider: Nolan North; Voice of Gladiator: Dave Wittenberg; Voice of Hank Pym: Jerry Houser; Voice of Human Torch: Josh Keaton; Voice of Iceman: James Arnold Taylor; Voice of Ivisible Woman: Danica McKellar; Voice of Iron Man: John Cygan; Voice of Jean Grey: Sarah Waits; Voice of Loki: Larry Cedar; Voice of Luke Cage: Gregg Eagles; Voice of Medusa: Nancy Linari; Voice of Mephisto: Fred Tatisciore; Voice of Misc. Voices: Kris Zimmerman, Dan Hay; Voice of MODOK: Michael Gough; Voice of Mr. Fantastic: David Naughton; Voice of Ms. Marvel: April Stewart; Voice of Namor: Joe Thomas; Voice of Nick Fury: Scott MacDonald; Voice of Corsair: Scott MacDonald; Voice of Dugan: Scott MacDonald; Voice of Nightcrawler: Dee Bradley Baker; Voice of Odin: Peter Reneday; Voice of Namor: Peter Reneday; Voice of Professor Xavier: Tom Kane; Voice of Grey Gargoyle: Tom Kane; Voice of Ronin: Marabina Jaimes; Voice of Clea: Marabina Jaimes; Voice of Sif: Adienne Barbeau; Voice of Silver Surfer: Chris Cox; Voice of Spider-Man: Quinton Flynn; Voice of Spider-Woman: Tasia Vallenza; Voice of Storm: Dawnn Lewis; Voice of Tiger Shark: Beau Weaver; Voice of Vision: Roger Rose; Voice of Winter Soldier: Crispin Freeman; Voice of Wong: Michael Hagiwara; Voice of Ymir: Paul Eiding
~ Keith Adams, All Game Guide