MechAssault 2: Lone Wolf

Share on Facebook Share on Twitter Email
AMG AllGame Guide:

MechAssault 2: Lone Wolf

Top

Game Description

MechAssault makes its second appearance on Xbox, once again offering multiplayer gaming through the Xbox Live service. Players return to the 31st century to pilot heavily armed, 40-foot-tall walking assault vehicles in a war for the future of humankind. As the subtitle might suggest, MechAssault 2 is designed to offer a deeper, more engaging single-player campaign than the original, for "Lone Wolf" players. Online multiplayer gaming is fully supported as well however, with features to promote team strategy and competition with players all around the world, regardless of region. The MechAssault games are the Xbox offshoots of Microsoft's long-running MechWarrior series of PC games, based on the BattleTech universe of tabletop strategy games.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Day 1 Studios; Producer: Tj Wagner; Studio Director: Mike BmDonald; Art Lead: Tim Coman; Art: Damien Bull, Joel Dang, Alan Denham, Eric Denham, Phu Giang, Kurt Mitchell, Adam Murphy, Josh Nizzi, Mary Kay Omelina, Greg Omychuk, Jeremy Pierce, Frank Pusateri, Ken Whitman, John Yvarra, Christopher Zalek, Tim Zwica; Senior Technical Artist: Alan Noon; Content Manager: Chris Mielke; Design Lead: David Fifield; Design: Brad Delaney, Jeff Gregg, Corey Navage, Matt Udvari; IT Administrator: Destin Strader; Programming Lead: Mike Springer; Programming: Daniel Broder, Noel Llopis, Colin McGinley, Nate Payne, Scott Ramsay, Adrian Stone, Ned Way, Brian Whooley, Kyle Wilson; Quality Assurance: Bryan Mikulski, Roscoe Possidente; Test: Jean-Edouard Armand, Ryan Conway, Billy Fenton, Ryan McFall, Damon Thorley, Jeremy Tuck, John Wilson; Business Staff: Laura Crowley, Jim Garbarini, Jon Kimmich, Lyn SooHoo, Denny Thorley; Company 2: Microsoft; Studio Manager: Dave Luehmann; Program Manager and Lead Producer: Rick Ryan; Design & Writing: Christopher Blohm; Audio Director: Tobin Buttram; Sound Effects Lead: Peter Comley; Voiceover Engineer: Mary Olson; Music Composer: Dario Cozzi, Michael Cozzi; Guitars, Bass & Drum Programming: Dario Cozzi; Guitars, Bass, Drum Programming & Orchestral: Michael Cozzi; Drums: Andy Selway; Drum Editing: Bill Rieflin; Voice of Natalia: Shelly Reynolds; Voice of Foster: Troy Lund; Voice of Alera: Kit Harris; Voice of Nemisis & Assorted Voices: David Scully; Voiceover Extras: Jeff Kafer, Duane Molitor; Test Manager: James Mayo; Test Lead: Tim Duzmal; Multiplay Lead: Brad Catlan, Michelle Gamboa, Paul Grimes; Multiplayer: Michael Osgood-Graver, David Quimet, John Potter, Pete Stephens; Localization Lead: Paul Shineda; Localization: Catalina Ifrim; Single Player Lead: Jeff Kafer; Single Player: Erich Blattner, John Foster, Adam Maloy, Warren Qu, Jessica Randall, Dawn Reuter; Compliance & Performance: Doug Jelen; Web Site Tester: Mitch Kaufman; User-Testing: Bruce Phillips, Tom Fuller, Bill Fulton; User Experience Lead: Catlin Sullivan; User Experience: Brent Metcalfe, John Sutherland; Manual Design: Chris Lassen; Localization Lead - Redmond: Leif Thompson; Localization: Masaki Akahane, Declan MacHugh, Victoria Olson, John O'Sullivan; Product Support: Craig Stim; Legal: Pete Becker, Jama Cantrell, Hubert Cheng, Sue Stickney; Geopolitical Strategy: Tom Edwards; Web Development Team: Michael Turner, Darin Foster, John Johnson, Matt Staroscik, Tony Warren; Supporting Staff: Craig Evans, Mitch Gitelman, Heinz Schuller, James Spahn, Darren Trencher, John Yovin
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

MechAssault 2: Lone Wolf

Top
MechAssault 2: Lone Wolf
Mechassaultlonewolfcover.jpg
Developer(s) Day 1 Studios
Publisher(s) Microsoft Game Studios
Series MechWarrior
Platform(s) Xbox
Release date(s)
  • NA December 28, 2004
  • JP January 1, 2005
  • PAL February 4, 2005
Genre(s) Mecha
Mode(s) Single-player
Multiplayer
Rating(s)
Media/distribution DVD

MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and published by Microsoft Game Studios exclusively for the Xbox console. It is the sequel to 2002's MechAssault and is set in the BattleTech universe. Lone Wolf is backward compatible for the Xbox 360.

Contents

Plot

There is a new armor suit called the BattleArmor. After many searches, Major Natalia "Nat" Kerensky decides to base their testing operations in Dante City on the Planet Dante, using the blackmarketeers as a cover. One evening, as Foster and the Mechwarrior (player) are returning to their workshop, mysterious craft enter the Dante airspace and a Stiletto battlemech lands on the ground and starts searching for them. They successfully evade the Stiletto and make it back to the workshop, where Nat instructs the player to suit up in the BattleArmor and stop the invaders. After this, you see an image of hundreds of dropships entering the atmosphere. Mysteriously, one of these is shot down by the others. After fighting your way to the crash site, you meet up with a strange new MechWarrior by the name of Alera, a space pirate with a jumpship named the "Jessabelle". Later, the Mechwarrior must escape an enemy port, and steals an enemy tank from 3 soldiers. An APC then comes out and follows the Mechwarrior on his way. The tank must go through two scans to advance the level, but however, the "Passenger Scan" warns the enemies that it is a trick, and the player must escape the port with a tank. Later the player is able to get an Owens battlemech. During the final mission of the game the player kills the giant battlemech that uses all five of the data cores and Alera dies to save the player and the team.

Gameplay

The game is notable as allowing the player to control a variety of vehicles other than mechs. These vehicles include tanks, powered armor,turrets, and VTOLs. The game also allows the player to leave their vehicle and plant explosives or roam around as a human/pilot. An interesting aspect of the game is the ability to "hitch" rides on friendly mechs and VTOLs, while wearing a powered armor. It is also possible to do the same to enemy mechs and attempt a 'neurohack', with the result of ejecting the pilot and taking over his mech if successful.

Multiplayer

MechAssault 2: Lone Wolf's multiplayer consists mainly of an OptiMatch feature where games of a certain type are shown. It also has a Conquest mode that was very popular at the beginning of the game's life but due to flaws in the design the Conquest mode quickly died down in popularity. Due to the high level of teamwork required, many clans enjoy competing on third party ladders such as Gamebattles.

Limited edition

Limited Edition came with everything the standard version had except that the limited edition had a bonus disc that included new maps for multiplayer and a behind the scenes video of the making of MechAssault 2.[1]

Development

Reception

GameSpot rated the game 7.9/10, citing good visual effects, and overall good gameplay, specifically praising the multiplayer portion of the game, but also citing several drawbacks including repetitiveness in the singleplayer campaign, along with poor voice acting and "uninspired terrain graphics".[2] IGN awarded the game 8.9/10, also citing good gameplay[3], especially the multiplayer portion of the game. Concerns included the lacking appeal of the singleplayer campaign, and bad environmental graphics.[4]

References

External links


Post a question - any question - to the WikiAnswers community:

Copyrights: