MechCommander 2

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AMG AllGame Guide:

MechCommander 2

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Game Description

Like the original, MechCommander 2 is a real-time strategy game based in the BattleTech universe of warring factions and giant combative robots. Several enhancements have been made over the original, some relatively minor and some with potentially huge effects on strategy and gameplay.

The "fog of war" has been replaced with a line-of-sight system of reconnaissance and targeting, making unit placement on the new 3D maps an extremely important consideration for offensive and defensive maneuvers. Instead of adding support vehicles to the main squadron, air support and salvage vehicles can be called out in the heat of battle. The game also features customizable Mech pilots that gain experience and carry over from mission to mission.

The game comes with a sophisticated mission editor, which should allow players to create maps that are as dynamic and complex as the missions included in the game. Three factions compete in MechCommander 2: House Steiner, House Davion, and House Liao. At the time of the game's release, the BattleTech universe had already existed in the hearts and heads of gamers for over fifteen years. Designers made a special effort to pay due homage to that impressive history.
~ T.J. Deci, All Game Guide

Production Credits

Producer: Mitch Gitelman; Development: Frank Savage-Lead, Glenn Doren, Heidi Gaertner, Mike Hsieh; Additional Developers: Melody Litovkin, Mike Lyons; Design: Mike Lee-Lead, Derek Carroll, David Fung, Jeremy Hill, Jason Janicki, Erik Johnson, Michael Turner; Additional Designer: Sage Merrill; Art: Leigh Kellog-Lead, Steve Allen, Dorje Bellbrook, Adam Crockett, Charles Oines, Greg Onychuk, Steve Scott, Patrick Watje; Additional Artists: David Choi, Stuart Compton, Mark Forrer, Steve Hartley, Brennan Priest; Additional Video Production: Vic Bonilla Carrillo, Todd Lubsen; Audio: Duane Decker-Lead & Music; Sound Design: Soundelux DMG; Additional Sound Design: Digital Arts, NYC, Pete Comley; Test: Kevin Fetters-Lead, Rob Baldwin, Mark Bartlett, Sean Kellogg, Steve Larson, Aaron Ueland, Marty Wright; Additional Testers: Paul Gradwohl (config), Jamie Pirnie (multiplayer), Matthew Shimabuku; User Education: Eric Nylund-Lead, Tom Brush, Chris Burns, Jeannie Davison, Dana Fos, Robert Sillence; LOCALIZATION US Team: Jennifer Bixler-Localization Program Manager, Kazuyuki Shibuya; Korea: Han Baek Choi, Kyoung Ho Han, Jin Yong Jeong, Ji Young Kim, In Goo Kwon, Joon Ho Lee; Ireland: Steve Belton, Niamh Butler, Darragh Canavan, Julian Duffy, Brian Fox, Cillian Gibbons, Cosmo Greco, Fionnuala Keegan, Sandro Magliocco, Jason Shirley, John O'Sullivan, Greg Ward; Taiwan: Dupre Deng, Christine Lin, Tahlia Lin, Andy Liu, Ming-I Peng; GameOS: Andy Glaister, Jim Reichert; The Zone: Matt Esget, Neal Hallgarth; EBU Setup: Chris Hadden, Randy Shedden; User Testing: Ramon Romero-Lead, Ken Bachman, Lance Davis, Kyle Drexel, Bill Fulton, Jerome Hagen, Kevin Keeker, Fred Northup, Randy Pagulayan, Jeff Perini, Dina Suda; Beta Coordination: Matt Alderman; Technical Support: Steve Kastner; Marketing: Pick Mehler, Steve Fowler, Andrew Jenkins, Justin Kirby; Legal: Jama Cantrell, Sue Stickney, Judy Weston; PILOTS Voices: Eric Adams -- Worm, Jennifer Allen -- Shadow, Steve Allen -- Hammer, Steve Alliston -- Payback, Lisa Ambler -- Longshot, Lang Beeck -- Chopper, Robbie Booth -- Claymore, Erika Carlson -- Jinx, Derek Carroll -- Liao Operative, Dana Fos -- Wicked, Mitch Gitelman -- Scout Copter, Rovin Gitelman -- Dagger, Matt Gradwohl -- Mother, Jeremy Hill -- Bandit, Jason Janicki -- Liao Elite Guard, Erik Johnson -- Davion Prisoner
~ Rolando Eccleston, All Game Guide
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MechCommander 2
Mechcommander 2 box art.jpg
Developer(s) FASA Interactive
Publisher(s) Microsoft
Platform(s) Windows
Release date(s) 2001
18 August 2006 (source code)
Genre(s) Real-time tactics
Mode(s) Single player, Multiplayer over Modem, Serial, Network or Internet
Rating(s) ELSPA: Teen/+11
ESRB: Teen
Media/distribution 1 CD-ROM, or Download

MechCommander 2 is a real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander.

In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source licence in order to demonstrate its XNA Build system. Currently, the game is under mod by several projects.

Contents

Plot

The single-player takes place on Carver V, a planet previously held by House Liao. At the time of the storyline's start House Steiner and House Davion, tenuously united as a single state in 3063 as the Federated Commonwealth, is now breaking apart due to Archon Katrina Steiner's controversial seizure of power. The Federated Commonwealth have claimed a few territories in Carver V, killing Mandarin Cho, Liao ruler of the planet in combat. All the Houses on Carver V are avoiding any military action that could endanger the peace. A suspiciously well-equipped bandit force is threatening Steiner territory, and the House uses a quite unusual countermeasure - a mercenary team. Player takes the role of their commander.

In Campaign 1, player is under command of Steiner Colonel David Renard, and starts with quite easy tasks of destroying minor bandit forces. However, a chase of the bandit convoy results in the player getting into a firefight with Liao units, the fact that bandit leader is an ex-Liao officer also doesn't help the situation, and Renard (despite the protests from Steiner Ambassador Yee, political representative of Archon on the planet), authorizes full-scale attacks on Liao forces. The final mission of the campaign ends in destruction of bandit HQ and their leader. As the campaign progresses Colonel Renard becomes increasingly unstable, ending the campaign with the words "Do this and get out. I've got plans for Carver V and you don't want to be part of them."

In Campaign 2 however it is revealed that player's merc team is far from leaving the planet, as they have already found a new contract - with House Liao. This time, the player is under the command of Mandrissa Anita Cho, widow of Mandarin Cho and her son, Captain Jason Cho. Mandrissa is seemingly ill with a terminal disease, and before she dies, she wants the planet for Jason. The campaign starts with liberating a Steiner prison camp containing political prisoners, the Gulag (a reference of Soviet Gulag labor camp system). The mission starts with Renard saying "So, you betrayed me too..." and giving orders to destroy the camp, an act that disgusts even normally-indifferent Lieutenant Diaz, the player's tactical advisor. In the following missions, the player is tasked with various covert ops missions, notably including the destruction of the HyperPulse Generator on the moon, cutting off off-world communication, and strikes against House Davion and House Steiner forces designed to implicate the other faction. Between Mandrissa Cho's machinations, Renard's instability and no communications with their off-world superiors to calm the situation, the Steiner and Davion forces on Carver V go to war.

However, despite the success of Mandrissa Cho's misdirection and the commander's mercenary forces, it seems that Jason Cho is an incompetent commander and Liao forces are badly beaten in their grab for power, and are forced to negotiate a truce with House Steiner. Colonel Renard agrees to share Carver V in return for Liao help eliminating the Davions, on one condition - the mercenaries must die. Jason gladly agrees, and player is forced to flee before advancing Steiner forces, and by securing an abandoned base manages to beat Steiner back. Jason then steps forward to personally deal with the mercenaries, and is killed by the player. An enraged Mandrissa Cho sends overwhelming Liao forces against the commander, but resistance forces led by Baxter, a local partisan leader who wants to see his planet independent, arrive to help the mercenaries.

In Campaign 3, it is revealed that Baxter and Davion commander Major Kelly (played by Patricia Kara) have allied, as Davion isn't against an independent Carver V. In exchange for revenge and Clan technology, the player fights on the rebel side, destroying first the Liao palace (though Mandrissa Cho committed suicide when her elite guard was crushed), then ending the Carver V bloodshed by killing crazed Colonel Renard (in a supercharged special jump-capable Atlas) and destroying Steiner High Command.

The Campaign ends with Archon Katrina Steiner (Katherine Steiner-Davion) mourning Colonel Renard's death, Baxter becoming a President of Carver V, now renamed to Liberty, and the mercenary team returning to the Periphery (BattleTech) - raising their price on MercNet. "Peace has been restored on Carver V by an unlikely source - a mercenary commander."

BattleMechs

A BattleMech attempts to sneak up behind a hostile Highlander 'Mech.

MechCommander 2 features 29 mechs each with their own strengths and weaknesses. Generally, the lighter Mechs scout while the heavier mechs fight. Depending on which side the mercenary Mechcommander works for, different mechs would be available for purchase and salvage after combat missions. The mechs from each House also display different characteristics; heavy firepower for House Steiner mechs, agility and advanced sensors for House Liao mechs, and superior-quality 'imported' Clan mechs for House Davion.

See also

External links


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