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| Metal Arms: Glitch in the System | |
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![]() North American cover art |
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| Developer(s) | Swingin' Ape Studios, Mass Media Inc. |
| Publisher(s) | Vivendi Universal, Sierra Entertainment |
| Platform(s) | GameCube, Xbox, PS2, Xbox 360 |
| Release date(s) |
Xbox 360 April 21, 2008 |
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | |
Metal Arms: Glitch in the System is a third-person shooter developed by Swingin' Ape Studios. It was published by Vivendi Universal and Sierra Entertainment on November 18, 2003 in North America for the Nintendo GameCube, PlayStation 2 and Xbox. It was released on April 21, 2008 for Xbox 360 through Xbox Originals.[1]
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Contents
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Gameplay is in a third person perspective. Over seventeen weapons are accessible to the player, most of which can be upgraded through the use of upgrade kits strewn about in various locations in the Campaign. The game provides a multitude of standard-fare shooter weapons, such as flamethrowers, machine guns, and grenades to push through levels with brute force. It also includes the Control Tether, which allows the player to directly control enemy forces and use their own firepower against them.
Although level design is linear, there is more than one way to complete objectives.
Up to four players can compete in multiplayer mode in the Xbox and Gamecube versions of the game, but this number is limited to two in the PS2 version. The PS2 version contains two exclusive maps, however.
There are seven modes of play:
Notes about multiplayer:
Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. The Morbots are rumored to inhabit Iron Star's core to the present day, where none of the surface dwellers dare venture, for fear of deactivation and destruction. As the life of Droids evolved, a renowned scientist known as Dr. Exavolt began experimenting with Droid technology, attempting to evolve Droid technology far beyond its current limits. One of his experiments ended in disaster, and inadvertently resulted in the tyrannical military mastermind known as General Corrosive. Corrosive began manufacturing a race of soldiers known as Milbots, or Mils for short, and enslaved the entire Droid race of Iron Star. Droids who rebelled against Corrosive were deactivated and recycled. Colonel Alloy, a former architect, established a hidden Droid settlement known as Droid Town, where he and the Droid Rebellion make their final stand against the Mils.
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This article's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise. (June 2008) |
The story begins with Glitch, the protagonist, being found deactivated in a ruined city by Droid rebels. He is reactivated in Droid Town, the last stronghold for the rebellion, where it is discovered that Glitch's memory has been erased. As soon as he is brought up to date on the rebellion, Droid Town is attacked by Milbots who have stumbled across the town; Glitch aids in the defense of the city, then pursues one Mil that had gotten away, so he could not report the location of Droid Town to General Corrosive.
When Glitch returns to Droid Town, he is told that a chip exists in Mil City that would allow the rebellion to shut down the Mils permanently. Glitch sneaks into Mil City and steals the chip, then delivers it to the rebels. He then returns to the city, because he learned that Dr. Exavolt is alive and being held prisoner in Mil City. Glitch finds Exavolt and brings him back to Droid Town. Once there, Exavolt calls the Mils, revealing that he is in control of the Mils and that he is the one seeking to enslave droidkind. Glitch helps in the evacuation of Droid Town, but is captured himself and sent to the Mil Colosseum. He escapes from the Colosseum by faking his own destruction.
Glitch reestablishes contact with the rebellion. While most everyone is safely in hiding, one of Glitch's friends, Zobby, was taken by Exavolt. Glitch finds Exavolt on a space shuttle ready to take off. Glitch attaches himself to the outside of the shuttle as it takes off. Finally, the shuttle docks with a space station in orbit over Iron Star.
As Glitch searches for Zobby, he also takes control of General Corrosive, who is also on the space station, and initiates the permanent shutdown of the Mils. Seeing that the station is lost, Exavolt begins a self-destruct countdown in the station. Glitch and Zobby escape in an escape pod and land back on Iron Star. Once back on the surface, Glitch is challenged one last time by General Corrosive, and Glitch defeats him. Glitch is received as a hero for destroying the Mils, while Exavolt, watching from his shuttle in orbit, vows revenge.
Iron Star is the home to several varieties of Bots:
The soundtrack to the game has been released digitally and is currently free to download from GameSpot. [1]
The game was supposed to have a sequel. Many of the characters and enemies were animated. However, Swingin' Ape studios was bought by Blizzard Entertainment, and the sequel was put on hold.[2]
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