- Platform: IBM PC Compatible
- Release Date: July 01, 2000
- Genre: Strategy
- Style: 3D Real-Time Strategy
- Similar Games:
Command & Conquer: Tiberian Sun (IBM PC Compatible), Earth 2150 (IBM PC Compatible),
MechWarrior Series ,WarCraft Series , StarCraft (Hybrid Windows/Mac)
Game Description
In the 23rd century, mankind developed the ability to travel to the far reaches of space. The positive aspects of galactic exploration were tempered somewhat, though, by the discovery of remnants of other civilizations seemingly destroyed by an unknown force. Upon investigation, it was determined that an alien race, known as the Hedoth, were responsible for this large-scale devastation but have since disappeared from the galaxy.After studying several ruined installations and the wreckage of advanced technological weaponry left behind by the destructive race, three of Earth's largest CorpoNations (RimTech, Mil-Agro and Neuropa) decide to form a fleet and search for the Hedoth's home system. The lure of obtaining functional advanced military technology is too great to resist and the potentially awesome power too much to ignore. A combat fleet is mobilized and launched along with a huge expeditionary fleet composed of support and research vessels.
In time, the Hedoth system is found and orbit established around the capital planet, Hedoth Prime, in the Epsilon-Andromeda sector of space. Research scouting parties come across functioning technology but little or no sign of the Hedoth. Greed and the need for salvage runs rampant among the leaders of the three CorpoNations after the importance of the discovery is determined -- the alliance is dissolved with each faction determined to reap the benefits and potential huge profits of advanced military weaponry. The battle fleet is divided along corporate lines.
Three Angelus brothers, Diego, Jonus and
In Metal Fatigue, you take the role of any one of the three Angelus brothers, each with his own agenda for expanding control of his CorpoNation and leading it to victory over the other two. Determined by which brother you choose, you land on one of three planets in the Hedoth system and commence building your base, exploring the world, and gathering resources and raw materials for use in developing an infrastructure. Once established, new technologies can be researched, buildings improved, new structures built and military forces developed and customized.
Metal Fatigue features real-time strategy in a world that requires your forces (Combots) to engage in battle on three levels simultaneously: in orbit, on the surface and underground. The game contains three ten-mission (single-player) campaigns, one for each of the three CorpoNations, that follow the exploits of one of the brothers Angelus. Gameplay occurs in phases that require certain actions to be performed; the five phases include Mission Briefing, Upgrade Skills, Pre-Build, Mission and Mission Debrief.
Victory conditions in the Mission phase occur when all objectives have been met, the enemy is completely destroyed, or a critical unit or structure is lost in battle. The game also offers a skirmish mode in which you can play a quick battle against multiple computer-controlled forces, a simulation of a multi-player game. Starting options available in this mode include starting location, pre-build time allowed, starting budget and surrender mode.
Metal Fatigue supports multiplayer action for up to eight players over a LAN or the Internet and offers both deathmatch and cooperative modes with 30 multiplayer missions and maps. The interface is point-and-click in conjunction with onscreen icons and various menu options. Whether playing single- or multiplayer missions, a 3D accelerator card is required.
Roots & Influences
Innumerable games featuring combat between multiple warring factions have been released in the real-time strategy genre throughout the 1990s. Metal Fatigue inevitably borrows aspects from previously released games in terms of gameplay, story structure and control, most noticeably the use of mechanized robots (combots) (MechWarrior) to fight wars and tactical strategy in battles (e.g., StarCraft, WarCraft).Review: Overall
Metal Fatigue is perhaps the most aggravating RTS adventure this reviewer has played to date. One mission has the potential to last several hours and the enemy AI is relentless. It uses the same basic controls and operations as Command & Conquer or Earth 2150 with its own unique storyline.Many RTS games require you to begin by building the basic structures that make up your home base but Metal Fatigue, going against the grain of real-time strategy, has a beginning in which no time passes. This pre-game setup allows you to build all of your major buildings before the game even begins. It doesn't make things any easier though since you run out of money quickly.
Gathering credits is somewhat different than other games of the genre. When you begin, you can use your hover trucks to collect minerals from the lava pits or set up solar panels in orbit above (only available if asteroids are located above the planet). The hover trucks not only collect minerals but are construction vehicles as well. While most RTS games contain construction vehicles that are sluggish and costly to manufacture, those in Metal Fatigue are exactly the opposite.
The hover truck is one of the cheapest and fastest vehicles you can manufacture. This, coupled with the fact that you can build buildings anywhere on the playing field, makes Metal Fatigue incredibly challenging. Games like Star Trek: New Worlds are limited in strategic possibilities because you can only build buildings in a fixed area (you also don't need to build them anywhere else) and Metal Fatigue discards that constant. It would be difficult enough if there was only one playing field but here you can also build underground and in orbit!
Many of the missions last for hours at a time because the enemy can constantly create buildings elsewhere. And not just in new areas that you haven't explored! They can build hover vehicles and construct new buildings in areas where you've already destroyed them. Even if you've wiped out the enemy on the surface of the planet and destroyed their energy panels up above, they could be mounting a huge force underground. Then, if you don't have certain areas guarded on the surface, they can simply drill to the top in that area. The computer is ruthless at this and never quits (that is, until you give them no choice)! Thus, in Metal Fatigue you cannot simply annihilate your enemy but must out strategize them.
To add to the insanity, when a Combot is destroyed, pieces of it are left on the ground. These pieces can be picked up by the enemy or yourself and used to build new Combots or the parts can be used for research purposes. New technology is consistently acquired in Metal Fatigue and is the entire premise behind the storyline (three factions fighting over new technology). As a result, your Combots continue to grow in strength and special abilities. New tanks and other units will eventually become available as well but in much less quantity.
About three missions into each campaign, you can build a hangar and some jets. These add even more depth by allowing you to attack the enemy in the sky and on the surface. The jets have a guard feature that lets you to attach them to a unit on the ground for added protection. The problem with the jets is their firepower -- only one shot at a time and not particularly powerful. Anti-aircraft missile turrets and most vehicles can shoot them down easily. The Hover Bombers available later on in the game are able to sustain more damage and drop a more powerful bomb but cannot attack air targets.
Every unit in the game has multiple abilities that include guarding and patrolling between two points. This is a necessary aspect of the strategy involved since it's not easy to keep track of three completely different areas at the same time. Another helpful measure is the reconnaissance poles you can build as they alert you to enemies that pass underneath them.
Although primarily controlled with the mouse, Metal Fatigue has a plethora of hotkeys to speed things along. For example, by pressing the slash key, you can go to the most recent battle and you can instantly travel up to orbit or below the surface by pressing the page up or page down keys respectively.
Along with typical RTS functions like tethering, patrolling, pursuing and attacking, you can also raze enemy units with your hover trucks. Thirty-six ALT-key functions allow you to build anything from Assembly Bays with the hover trucks to Rail Guns and vehicles with the Vehicle Factories. All of these special keys make navigation throughout the three worlds easier.
Metal Fatigue is truly one of the most complicated RTS games imaginable and will no doubt test the limits of patience for many gamers. If you're into very complex strategy and long hours on the computer, the game promises to make your day. The game is comparable to Submarine Titans, Earth 2150, Command & Conquer and many other RTS games but its missions can last much longer.
An alternative name for the aptly titled Metal Fatigue could just as well be "Human Fatigue" in terms of stamina required to enjoy the experience.






