- Release Date: 2000
- Genre: Shooter
- Style: Platform Shooter
| Games: Metal Slug 3 |
| Wikipedia: Metal Slug 3 |
| Metal Slug 3 | |
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| Developer(s) | SNK |
| Publisher(s) | SNK |
| Platform(s) | Arcade, Neo Geo, PlayStation 2, Xbox, Xbox 360 (XBLA)[1] |
| Release date(s) | Neo-Geo: June 1, 2000 PS2: June 19, 2003 Xbox: May 25, 2004 XBLA: January 2, 2008 |
| Genre(s) | Run and gun |
| Mode(s) | Single player, 2 player Co-op |
| Rating(s) | CERO: B (Ages 12+) ESRB: Teen OFLC: M15 PEGI: 12+ |
| Input methods | 8-way Joystick, 3 Buttons |
| Cabinet | Upright |
| Arcade system | Neo-Geo (708 Mbit cartridge) |
| Display | Raster, 304 x 224 pixels (Horizontal), 4096 colors |
Metal Slug 3 (メタルスラッグ 3 Metaru Suraggu Surī) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK that was released in 2000 and is the sequel to Metal Slug 2. Being the last Metal Slug that SNK was working on until the bankruptcy, it was given a lot of features, enhancements and improvements.[citation needed] The music of the game was developed by Noise Factory.[2] The game was ported to the PlayStation 2 and Xbox. The game was also released for the Wii, PSP, and PS2 as part of the Metal Slug Anthology.
Contents |
The rebellion orchestrated by General Morden to bring about a new global regime is now ancient history, and order and peace has begun to return to the world. Morden, brought back into power, was attempting another coup d'état, but government forces got wind of the plot beforehand and pre-empted the impending assault.
Instrumental in squashing Morden's rebel forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Although General Morden has been written off as "missing" by his followers, they have hidden themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy remaining rebel strongholds, one by one. Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination.
Meanwhile, the SPARROWS, a special strike force within the government intelligence agency, have come across a series of strange events running parallel to the Peregrine's pursuit of General Morden. From trivial abductions of livestock to the disappearance of government officials and the appearance of freakishly large creatures, numerous occurrences with nothing in common point to one grim possibility. General Morden is not the only menace to worry about. Eventually it is learned that the alien menace that appeared in Metal Slug 2/Metal Slug X have returned. After defeating what appears to be General Morden, it turns to really be an alien in disguise, while the real Morden was their prisoner (again). The aliens abduct the character the player uses, and another character takes his/her place. Once again, an ad-hoc alliance is formed to combat the external threat, with Rebel Army supplying a rocket ship that allows the player to break into the aliens' mothership. After a long battle throughout the ship's interior, mothership starts to collapse from all the damage. The player manages to escape, but is confronted by the aliens' leader, Rootmars, when falling through the Earth's atmosphere. Rootmars is defeated and is left for dead in the ocean.
The gameplay mechanics are the same as previous Metal Slug games. New for Metal Slug 3, however, is the branching path system; in most missions, there are forking paths for the player to choose from, each with their own obstacles, and of varying length and difficulty. All paths eventually lead to the same boss battle, but the player may have different equipment, and may have rescued more or fewer hostages depending on their choices.
In addition to the mummy form from Metal Slug 2/X, other forms are taken by the player in various circumstances:
While no new weapons were added, Metal Slug 3 contains new vehicles for player use:
On the console versions, ported by Playmore, once the arcade mode has been beaten, there are two additional mini-games: 'Storming the UFO Mothership' and 'Fat Island'.
This mode allows the player to control one of the soldiers of General Morden, to rescue fellow soldiers and attack the UFO forces. The player can choose between the Riot Shield Soldier, Bazooka Soldier, and Grenade Soldier. The player is given a single life; this is balanced by the number of reinforcements from fellow soldiers. Only one player can play on Storming the UFO Mothership. There is no two-player mode.
Two players compete to gain the most weight in a limited amount of time by eating various foods. They start out with 100kg and must finish with 200. If players lose enough weight, they will return to normal size and then to a mummy state.
At the 2007 Tokyo Game Show, it was confirmed that Metal Slug 3 would be released on Xbox Live Arcade on January 2, 2008 for 800 Microsoft Points ($10 USD). The game features updated graphics and co-op online gameplay, but it does not include the extra modes from the PS2 and Xbox releases.[1]
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| Metal Slug (series) | |
| Metal Slug Anthology |
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