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Metal Slug 2

 
Games: Metal Slug X
  • Release Date: September 17, 2001
  • Genre: Shooter
  • Style: Platform Shooter
  • Similar Games: Contra (Arcade), Metal Slug (Arcade)

Game Description

After the success of the original Metal Slug, SNK followed up with the sequel Metal Slug 2 featuring more animation and more vehicles. The third game to be released under the series name is Metal Slug X. It's not a sequel to Metal Slug 2, rather it's more of a reworked version with some improvements.

Metal Slug X takes the term remix literally. If you can imagine taking the various elements in Metal Slug 2, dumping them into a box and shaking them up, then pouring them back out and rearranging them, that's what Metal Slug X is. The level progression is identical, but the enemy population has changed within each. A few new items and power-ups have been added as well.

Players have a choice of the four Metal Slug 2 characters to play with, two male and two female. Starting with a pistol and a stock of grenades, players must guide their characters through the game's levels plowing through the enemy population in each. At the end of levels monstrous bosses await the players, ready to inflict multiple forms of painful deaths to their characters. While moving through the stages players can rescue tied up friendly prisoners of war for power-ups, as well as board vehicles for more firepower.

Rescued prisoners of war drop items that the players can pick up. Some items give point bonuses, but most are weapon upgrades. Players can pick up all the Metal Slug 2 weapons such as the rifle, flame gun, and shotgun as well as a weapon new to the series, an odd thing that shoots a lizard on wheels that hugs the ground and explodes on contact. One prisoner of war, instead of dropping power-ups, follows the player around for the rest of the round shooting homing fireballs at enemies.

The various player usable vehicles, or slugs, in the game give the boarding player more firepower as well as added protection. With the exception of the Camel Slug, all the slug vehicles can take a number of hits before exploding. Optionally players can send their weapons headlong in a suicide attack that causes massive damage but destroys the vehicle.
~ Kyle Knight, All Game Guide

Roots & Influences

Metal Slug 2 was SNK's follow up sequel to the successful shooter Metal Slug. Metal Slug X, released a year after Metal Slug 2, is more of a side-story type game than a true sequel.
~ Kyle Knight, All Game Guide

Review: Overall

Metal Slug X is a very difficult game to review. On one hand it is an excellent game with awesome graphics and refined gameplay. But then again it's basically the same game as its predecessor, with very little in the way of new elements. It's very evident that very little effort was put into the development of the game. Ultimately Metal Slug X's worth depends on whether you've played Metal Slug 2.

The game has the same amazing graphics as its predecessor Metal Slug 2. Everywhere you look there's an incredible amount of detail. Start shooting at something and pieces break off until it finally explodes in a cloud of flying debris. Everything is animated extremely well; even little things like the close in attacks and crouching. In fact most of the animations are basically lifted off its predecessor. A few entirely new enemy characters as well as new attack animations for old characters have been added though. And in keeping with the spirit of the Metal Slug series, everything has been drawn and animated in an exaggerated way for comedic purposes. The unique style makes the game look like a war comedy straight out of comic book pages, and it works very well.

The Achilles' heel that's plagued the series' graphics is still present. Metal Slug X is an incredibly taxing game graphically, running on hardware that's almost ten years old. Occasionally the game does slow down when the screen is absolutely choked with enemies and debris from explosions. The problem isn't bad at all, and doesn't affect gameplay. In fact it's much less noticeable than in Metal Slug 2. But it still detracts from the game's otherwise great graphics.

Game sound is basically lifted straight from Metal Slug 2 as well. There are one or two new and interesting music compositions, and sound clips for the few new enemy characters. But if you've heard Metal Slug 2's sounds you've basically heard Metal Slug X's sounds. If you can get over that though, the game's music is fairly catchy and keeps pace with the game well. The sound effects for dying enemies are particularly well-done, and when things explode on screen you get a realistic explosion effect.

Metal Slug X's basic gameplay is exactly the same as Metal Slug 2. This time around there are more vehicles to use throughout the stages, and the better gun power-ups tend to appear more often. With the more abundant power-ups and vehicles the game becomes even more of a blow-up blastfest than before. The mummy and fat variants of characters are back as well, and this time you'll be seeing them more often. During the second stage you'll come across mummies and mummy dogs that breathe purple mist at you. If the mist tags you your character turns into a zombie with a pistol, with very slow and stiff movements. Crouching and jumping with mummified characters is particularly hilarious. On other stages, you'll find stacks of food bonuses in the game. Eat too many of them and your character will turn fat. Fat characters were limited to only one area of Metal Slug 2; this time around it's more common.

If you've already have Metal Slug 2, this game probably isn't worth the hefty Neo Geo price tag you'll have to pay to get it. But if you haven't played that game and you even remotely enjoy platform shooting games, Metal Slug X is the perfect game for you.
~ Kyle Knight, All Game Guide

Review: Enjoyment

Very polished shooter gameplay with a hilarious style
~ Kyle Knight, All Game Guide

Review: Graphics

The great graphics from Metal Slug 2 are back, this time with less slowdown
~ Kyle Knight, All Game Guide

Review: Sound

Same tunes as Metal Slug 2, with one or two new songs added
~ Kyle Knight, All Game Guide

Review: Replay Value

Four characters and a host of weapons and vehicles
~ Kyle Knight, All Game Guide

Review: Documentation

Average documentation that does the job
~ Kyle Knight, All Game Guide
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Metal Slug 2
Metal Slug 2 (cover).jpg
Developer(s) SNK
Publisher(s) SNK
Platform(s) Arcade, Neo Geo, Neo Geo CD
Release date(s) Neo Geo
April 2, 1998
Virtual Console
NA December 1, 2008
EU November 28, 2008
Windows
(unknown date in 2009)
Genre(s) Run and gun
Mode(s) Single player, 2 player Co-op
Rating(s) CERO: B (Ages 12+)
ESRB: T
OFLC: M15
PEGI: 12+
Input methods 8-way Joystick, 3 Buttons
Cabinet Upright
Arcade system Neo-Geo (362 Mbit cartridge)
Display Raster, 304 x 224 pixels (Horizontal), 4096 colors

Metal Slug 2 (メタルスラッグ 2?) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 1998 for the MVS arcade platform and is the sequel to the popular Metal Slug. It is the second title in the Metal Slug series. The game was later re-released in a slightly modified/remixed form as Metal Slug X. It was re-released for the Wii's Virtual Console in North America on December 1, 2008 at a cost of 900 Wii Points.[1]

Contents

Story

General Morden, the antagonist from the first game is back once more with his army, bent on taking over the world. It is up to the Peregrine Falcon squad, who are now joined by two new characters: Eri Kasamoto and Fiolina Germi of the Sparrows Intelligence Unit, to save the day.

As the levels unfold, it turns out that Morden has allied with Martians to help facilitate his plans. In the final level of the game, the tables are turned when Morden comes under attack and is betrayed by his Martian allies and taken prisoner by them. An ad-hoc alliance is formed between the Peregrine Falcon squad and General Morden's army to combat the greater alien threat. After a long battle, they succeed in defeating the Martians' Mothership, driving them off the Earth. Morden seems to have fallen from the ship, strapped to a solid iron plate. While his soldiers celebrate, the plate loses its balance and crushes him.

New features

Vehicles and weapons

One of the new weapons introduced, the Laser, being used on the Mars People.

Metal Slug 2 added new weapons to the player's arsenal. A single shot from the Laser is capable of killing a column of infantry, and sustained fire quickly destroys vehicles. Fire Bombs found in the second level help to clear away mummies. Armor Piercing Shells give the Metal Slug cannon shot that only fire straight when engaging enemy vehicles.

The game also included more fighting vehicles. Though just as susceptible to enemy fire as the Metal Slug, these vehicles provided alternate modes of transportation, and advantages associated with each.

  • The Camel Slug is simply a Vulcan cannon mounted onto a camel. The rider is elevated and still vulnerable to enemy fire, but has improved movement. (Using the Suicide Attack does not cause the Camel Slug to explode, unlike its sister vehicles.)
  • To help fight a boss that crawls up a tower, the Slugnoid armored frame is capable of leaping to great heights. Its cannon is pointed downward, to assail the enemy below. Twin Vulcan cannons provide plenty of fire, but are stripped with each hit the Slugnoid takes.
  • The Slug Flyer is a VTOL jet fighter. It fires powerful air-to-air missiles at its targets, and its Vulcan Cannon is designed to fire upon forward targets. It is a little known fact that another player can "wing-walk", or ride on top of the plane.

Character transformation

Metal Slug 2 introduced the ability into the franchise for characters to transform into different variants during the course of the game. The first transformation is one into a mummy during the second mission of the game. Any hit from the purple tinged attacks of the mummy-variants or potions dropped by bats will trigger the transformation. This causes a drastic reduction in player movement speed and loss of any special weapon. Mummified characters hold only a pistol, which they fire at a rate of half as fast as normal, and they take time to toss a grenade. Players can not use the knife when transformed. Another hit by purple mist will cause the player, transformed as the mummy, to burn in a purple flame and die. There are antidotes hidden throughout the level and dropped by enemies and prisoners that can restore the player to human form.

Also introduced in this game was the ability to become obese. This transformation is gained, logically, by the acquirement of many food items during a single game-life. Once enough food is obtained the announcer yells "Uh-oh, big!," and the character is radically transformed. Movement speed is slowed, but every weapon's attack is altered: melee attacks are changed from a knife to a fork (belt whip if sitting), grenades are changed to larger cherry-style bombs, and the current weapon is replaced with a version that has larger bullets and may have its properties altered. If a diet-powder canister is found, enough time passes without picking up any food items, or the player is killed, the player(s) will revert to their former regular selves.

Supporting characters

Metal Slug 2 is the first game in the series to provide characters to help the players in battle. The first is Hyakutaro Ichimonji, a prisoner who, when rescued, will fight alongside the player who saved him, throwing Hadouken balls at enemies, or roundhouse kicking them if they manage to get within melee range. Also appearing is Sergeant Rumi Aikawa, a Regular Army supplier who lacks a sense of direction, earning her the title "The Wandering Ghost"; she carries a huge, overstuffed backpack and drops items (more are dropped if the backpack is shot).

Versions

Home versions

Home versions of Metal Slug 2 were released for the Neo Geo AES console (released on April 1998) and the Neo Geo CD (released on June 1998). The Neo Geo CD version features an exclusive "Combat School" mode (similar to the CD-ROM based versions of the previous game) where the player can play new versions of previously-played stages with new objectives.

Metal Slug X

A sales flyer for Metal Slug X, a remake of this game.

A revised version of Metal Slug 2, titled Metal Slug X, was released on March 1999 for the Neo Geo MVS. It fixed problems with slowdown present in Metal Slug 2, and increased the difficulty. Metal Slug X also introduced a few new elements to the Metal Slug 2 game system. New weapons and items were added, such as the "Iron Lizard" and the "Drop Shot". The enemy placement and bosses were re-arranged as well.

Differences from Metal Slug 2

  • Much of the music has been slightly remixed or altered.
  • Many stages had the time of day changed. Instead of being simply at day or at night, the stages can take place at dusk, twilight, or sunset.
  • It is now possible for the player character to become fat by collecting food items in every stage after Mission 2, while it was previously only possible in Mission 4.
  • There is less slowdown than in Metal Slug 2.
  • All levels contain an increased enemy count and changed enemy placement, including altered boss placement.
  • Vehicle types and locations are usually changed.
  • There are generally more power ups, prisoners, and items (particularly food), which are often hidden and must be shot to obtain.
  • Many environmental elements have altered reactions to being shot, such as exploding with unexpected results or randomly spewing out items or enemies.
  • Heavier damage versions are available for the heavy machine gun, flameshot, shotgun, laser rifle, and rocket launcher. When compared with their normal counterparts, each big/super weapon deals more damage, has a more "fierce" appearance, and has a wider (or longer) area of impact. If the player happens to be fat while using these heavier weapons, a new appearance takes on and the player does even more damage.
  • Several new weapons were added to the game: Stones, Iron Lizard, Enemy Chaser, Super Grenade, and Drop Shot. A new Metal Slug, the Metal Slug Type-R, was added to Mission 3.
  • The original art for Metal Slug is shown at the end of the game while the credits are rolling, instead of a black screen used in Metal Slug 2.


Metal Slug X was ported to the Neo Geo AES (May 1999) and the PlayStation (January 2001). The PlayStation version was released in North America and the PAL region by Agetec. The PlayStation version features the same Combat School mode previously featured in the Neo Geo CD versions of the first two games.

Later releases

Both, Metal Slug 2 and Metal Slug X, are featured in the Metal Slug Anthology released for the PlayStation Portable, PlayStation 2 and Wii. The games featured in this compilation are all emulations of the original MVS/AES versions and lack the "Combat School" mode featured in the Neo Geo CD and PlayStation versions of the games. The AES version of Metal Slug 2 was released on October 2008 for the Wii Virtual Console.[2]

References

External links


 
 

 

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