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Micropayment

 

An electronic commerce transaction of very low value. It may refer to charging just a few cents or even a fraction of a cent for a transaction such as an information lookup. It may also refer to aggregating several small-value purchases and charging a credit card at the end of the day or some other period for the total amount. See microcommerce.

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Wikipedia: Micropayment
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Micropayments are financial transactions involving very small sums of money. PayPal defines a micropayment as a transaction of less than 12 USD,[1] and offers less expensive fees for micropayment transactions. A problem that has prevented the emergence of feasible micropayment systems that allow payments of less than a dollar is a need to keep costs for individual transactions low,[2] which is impractical when transacting such small sums,[3] even if the transaction fee is just a few cents.

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History

Micropayments were initially devised as a way of allowing the sale of online content and were envisioned to involve small sums of only a few cents.[3] These tiny transactions would enable people to sell stuff on the Net for small sums[3] and would be an alternative to advertising revenue.[4] During the late 1990s there was a movement to create microtransaction standards,[3] and the World Wide Web Consortium (W3C) worked on incorporating micropayments into HTML, even going as far as suggesting the embedding of payment requests in HTTP error codes.[2] The W3C has since stopped its efforts in this area [2] and micropayments never became a widely used method of selling content over the internet.

Early research and systems

In the late 1990s established companies like IBM and Compaq had microtransaction divisions,[3] and research on micropayments and micropayment standards was performed at Carnegie Mellon and by the World Wide Web Consortium.

Compaq's[3][5] Millicent was a micropayment system that supported transactions as small as 1/10th of a cent up to $5.00 in size.[6] It grew out of The Millicent Protocol for Inexpensive Electronic Commerce, which was presented at the 1995 4th World Wide Web Conference in Boston.[7] Millicent utilized symmetric cryptography.[8]

IBM's Micro Payments was established circa 1999[9] and would have "allowed vendors and merchants to sell content, information, and services over the Internet, for amounts as low as one cent."[10]

The NetBill electronic commerce project at Carnegie Mellon university researched distributed transaction processing systems and developed protocols and software to support payment for goods and services over the Internet.[11] It utilized a pre-paid account that micropayment charges would be drawn from.[12] Started in 1997,[13] it was an early foray into microtransaction research.

Online gaming

Micropayments are used in some massively multiplayer online role-playing games (MMORPGs). These are typically free to play games with no monthly fee, which offer players the possibility of purchasing in-game currency redeemable for items. These items are often more powerful than those that can be obtained by non-paying players or offer an advantage or feature otherwise unavailable.

See also

References


External links

Implementation

The micropayment debate


 
 
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