Mobile Suit Gundam: Crossfire

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AMG AllGame Guide:

Mobile Suit Gundam: Crossfire

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Game Description

Featuring suits from the entire series, Mobile Suit Gundam: Crossfire is set during the later years of "The One Year War." Players are invited to get into the cockpit of a Zeon or Earth Federation fighter and battle for domination. The Zeons are an invading species set on taking the planet for their own, while the Earth Federation is working hard to make sure that doesn't happen. Depending on the side, players experience different story-based cut-scenes to keep them up-to-date on the conflict at hand.

Each level is a kill-or-be-killed environment where gamers must destroy tanks, enemy structures, aircraft, and other mobile suit fighters in order to complete objectives identified during a pre-mission briefing. The suits include a set of ranged weapons and one energy blade for close combat conditions. Throughout the game, players and their suits earn experience points used to increase the effectiveness of attack and defensive tactics. The "location-specific" damage system allows a gamer to focus firepower on one section of an enemy's suit until the area is destroyed. The "sniper" mode adds to this skill by allowing players to further focus their attack on a single part of the suit.
~ Gracie Leach, All Game Guide

Production Credits

Company 1: Namco Bandai Games America Inc.; Senior Vice President of Development: Makoto Iwai; Vice President: Naruo Uchida; Senior Product Manager: Takahiro Sasanoi; Localization Manager: Brian Glazebrook; Associate Localization Producer: Yoshinobu Matsuo; Director of Product Services: Glen Cureton; Senior Operations Manager: Jennifer Tersigni; QA & Customer Services Manager: Chuck McFadden; QA Supervisor: Daryle Tumacder; Senior QA Lead: Jesse Mejia; Assistant QA Lead: Jesse Bell; QA: Geoff Tuttle, Phil Farkaly, Mike Desenganio, Mike Stevens, Steven Damron, Kat Laffey, William Chan, Derek Williams, Josh Graves, Nikolas Carey, Ben PAscua, Eli Beals, Nelson Pineda, Tristan Corbett, Darren Agellon, Edwin Cho, Mitch Zamara, Tom McKay, Damon Bernal; Marketing Director: Yoko Nakao; Associate Product Marketing Manager: In Joon Hwang; Marketing Coordinator: Kristeen Kennedy; Senior PR Manager: Mika Kelly; PR Manager: Kristin Calcagno; PR Specialist: Robert Cogburn; National Sales Manager: Brian Schorr; Company 2: Namco Bandai Games Inc.; Producer: Hirofumi Inagaki; Localization Producer: Michael Murray; Localization Staff: James Vance, Shoko Doi; International Marketing Coordinator: Takashi Akiyama; Company 3: BEC CO. LTD.; Development Producer: Yoshihiro Okamoto; Company 4: Sotsu Agency Co. Ltd. Sunrise Inc.
Wikipedia on Answers.com:

Mobile Suit Gundam: Crossfire

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Mobile Suit Gundam: Crossfire
Gundamcrossfire cover.jpg
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Distributor(s) Bandai Namco Games
Platform(s) PlayStation 3
Release date(s)
  • JP November 11, 2006
  • NA November 13, 2006
  • EU March 23, 2007
Genre(s) Action, Mecha simulation
Mode(s) Single-player, multiplayer[1]
Rating(s)
Media/distribution BD-ROM

Mobile Suit Gundam: Crossfire, known in Japan and Europe as Mobile Suit Gundam: Target in Sight (機動戦士ガンダム Target in Sight Kidō Senshi Gandamu Target in Sight?), is a PlayStation 3 launch title, published and developed by Namco Bandai, based on Sunrise's Mobile Suit Gundam franchise. It was released in Japan on November 11, 2006, and in North America on November 17, 2006.[2]

Contents

Plot

Mobile Suit Gundam: Crossfire Takes place during the One Year War, UC 0079, with all missions being based in the eastern half of the world from Africa to Australia after the Federations GM production increase in October.[3]

Reception

The game has received generally poor critical reception.

Japanese video game magazine Famitsu was the first to review this game, giving it a 32 out of 40 with each panelist rating it an 8 out of 10.[4]

On the day of the PlayStation 3 launch in Japan, Crossfire sold 33,000 units. The American release was not nearly as well received as the Japanese release. IGN gave the game a 3.2 out of 10, GameSpot rated it 3.9 out of 10, 1UP gave it a score of 2 out of 10, and Game Informer gave the game a 3.75 out of 10.[5] OPM gave Crossfire a 3 out of 10. MAHQ, a dedicated anime mecha website gave it 1.5 out of 5.[6] PSM gave the game a 5 out of 10. Gamepro gave it a 1.0 out of 5.0. X-play gave it a 1 out of 5 for "being shovelware of the highest order". Problems cited by reviewers included bland, outdated graphics, an underdeveloped story, bad voice acting, clumsy gameplay, and a slew of technical issues including (but not limited to) constant framerate issues, collision bugs, and frequent malfunctions of allied and even enemy AI.

References

External links


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