Monster World IV

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AMG AllGame Guide:

Monster World IV

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  • Release Date: 1994
  • Genre: Action
  • Style: Side-Scrolling Platform
Wikipedia on Answers.com:

Monster World IV

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Monster World IV
Cover art
Monster World IV box art
Developer(s) Westone
Publisher(s) Sega
Composer(s) Shinichi Sakamoto
Jin Watanabe
Series Wonder Boy/Monster World
Platform(s) Mega Drive, Virtual Console, PlayStation Network, Xbox Live Arcade
Release date(s) Mega Drive
  • JP April 1, 1994
Wii Virtual Console
  • JP January 15, 2008
  • INT May 10, 2012
XBLA/PSN
May 23, 2012
Genre(s) Platformer
Mode(s) Single-player
Rating(s)

Monster World IV is an adventure platform game, developed by Westone and released exclusively in Japan by Sega for the Sega Mega Drive in April 1994. It is the sixth and final game in the Wonder Boy/Monster World series. It was later released on the Wii's Virtual Console service in Japan on January 15, 2008. An English-language version was released in North America and Europe for Virtual Console on May 10, 2012, with a release on Xbox Live Arcade and PlayStation Network to follow on May 23, 2012.[1][2][3][4]

Contents

Story

The story involves a young girl named Asha, who upon hearing spirits whisper on the wind pleading for help, embarks on a journey to find and aid them. Along the way she becomes master of a genie and adopts a small monster she names Pepe'.

Characters

  • Asha is a young, green-haired girl dressed in Arabian-influenced nomadic gear. Sensitive to the presence of spirits, Asha is able to hear the pleas of the Elemental Spirits coming from Monster World, and ultimately endeavors to free them.
  • Pepe' is a pepelougoo, which are a race of small, spherical-shaped monsters, who flap their ears to fly. While most of the peperogus in Monster World are yellow, Pepe' is blue. He is seen as more than just a curiosity to several people in Monster World; as in ancient days, the blue ones had been all but wiped out by people fearful of their magical abilities.
  • Purapril XIII, descendant of Purapril from the previous Monster World games, and ruler of the kingdom.
  • Save Master is an elderly man who travels across Monster World, popping up in unexpected places, and recording people's memories. Game mechanic-wise, by talking to him, the player can save their progress thus far.
  • Genie of the Lamp is a sarcastic spirit being who resides in an old oil lamp. He becomes Asha's companion and servant on her quest, which he treats as just another hum-drum activity he will do before he is (as with several classical genie stories) lost for another one thousand years. He is the one who transports Asha to and from Monster World.
  • Elemental Spirits, the four Companions from the previous game:
    • Priscilla, a Fairy Sprite originally hailing from Alsedo, the Fairy Village.
    • Hotta, the dwarf child, whose background is rooted in the swampy area of Lilypad, the Dwarf Village.
    • Shabo, a Grim Reaper-esque wraith who offered aid in the frozen wasteland of Childam, the Darkworld Village.
    • The Elder-Dragon's Grandson, a young fire-breathing dragon who provided much-needed assistance in-and-around Begonia, the Dragon Village.

Gameplay

Gameplay revolves around walking along a 2D landscape fighting a variety of monsters, as well as interacting with various people. Playing the game also requires Asha to utilize Pepe's abilities; such as clogging a lava geyser with his flame resistant body.

References

External links


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