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| Players | 2 or more |
|---|---|
| Setup time | 10 minutes |
| Playing time | 45 minutes - 1.5 hours |
| Random chance | High |
| Skill(s) required | Strategy, Arithmetic |
Mordheim is a tabletop game produced by Games Workshop. It is a skirmish variant of the company's popular Warhammer Fantasy game set on a smaller scale with players fielding 15-20 models each, rather than the 150-200 models allowed in Warhammer Fantasy.
Mordheim was chiefly written and developed by former Games Workshop employee Tuomas Pirinen.
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Besides being a typical miniature skirmish game, Mordheim also features a campaign system. Warbands gain experience and equipment as the campaign progresses, in a similar nature to role-playing games. Accordingly, players can develop stories, or 'fluff', based on their different characters. For those who play Warhammer 40K, Mordheim is often cited as the Necromunda equivalent for the Warhammer Fantasy Universe. However, the warriors in Mordheim tend to have far more protections than those in Necromunda, therefore granting Mordheimers a much higher survival rate.
More recently, fan groups have released several "Alternative Settings," to allow players to fight in other locations, such as Araby (Relics of the Crusades), Cathay (Border Town Burning), Karak Azgal (Battles Underground), Khemri (Land of the Dead), Lustria (Cities of Gold), Mousillon (City of Lost Souls) or Sylvania using the basic Mordheim gaming rules. Also, fans continue to develop new warbands, and revise old ones; however, at this time there is no official news of a major revision. That last official revision was published in the Mordheim: Annual 2002.
Having gone almost a full five years with only marginal support, fans around the world have begun to revise the original rules for Mordheim, fixing old oversights, and updating armies to be more in line with Warhammer 7th (Mordheim was designed under Warhammer 5th).
The game is set in the Empire city of Mordheim, from Imperial Year 1999, some 500 years before the present day in the Warhammer Fantasy time line. (Translated from German Mordheim means "home of murder", -heim being a very frequent toponym ending. To avoid these connotations the title of the German edition was changed Mortheim.) The Empire was a place torn: it had been in civil war for years – there was no Emperor sitting on the throne, and various powers were vying for control. In the Imperial year 1999, a great comet was sighted in the sky – a twin tailed comet, the sign of Sigmar. Astronomers predicted that it would fall in the city of Mordheim, where his convent of Sisters stood. It was believed that it would herald the return of Sigmar, which he would restore the land to its former glory and usher in a new golden age. Everybody traveled to Mordheim, filling the city well beyond its capacity. Such were the times that lawlessness soon grew out of hand. The citizens of Mordheim quickly degenerated to moral debauchery, giving themselves over to their own worldly temptations, living in an increasing state of anarchy. As time drew closer to the comet’s arrival, more and more people made the journey to Mordheim, and the situation became worse. As people gave in to acts of depravity, demons walked the streets like men, the seeds of Chaos and corruption long since having claimed the souls of the pitiful thousands who now called Mordheim their own.
The comet fell on New Year's Eve, but it was not to be the coming of Sigmar as predicted. The comet smashed into the city, instantly killing those who had gathered around it. Word got out that Sigmar had passed his judgment, that he had smote those who he deemed unworthy. The place of Mordheim became a place of fear and paranoia. Soon after, word spread of a mysterious stone that lay scattered about the city, known as Wyrdstone, which had all manner of reputed qualities. It was discovered that factions would pay incredible amounts for this precious stone, whatever their motivation. So warbands began traveling to Mordheim, now dubbed The City of the Damned, hoping to find this precious stone and make their quick fortunes…
After the Great War against Chaos, Magnus the Pious razed the remaining ruins, and had the name of Mordheim stricken from every history record available.
As Games Workshop expanded upon the concept of Mordheim over time without articulating a system to designate which warbands that were official and where to find them. Nonetheless, classifications do in fact exist as officially recognized warbands are listed on the Specialist Games Mordheim Rules Review.
OFFICIAL WARBANDS
Any warband published and recognized as an official and allowed warband by Games Workshop. These warbands can be used in official Mordheim Tournaments.
UNOFFICIAL WARBANDS
These warbands have been published through some Games Workshop-controlled medium but are not allowed in tournaments. Some may only be appropriate for certain settings.
There are also a number of Experimental Warbands circulating online. These are warbands never published or recognized in any way by Games Workshop, also called "Homebrewed" warbands.
Besides the warriors employed in their core warbands, players can recruit hired help in the form of Hired Swords and Dramatis Personae.
Hired Swords are specialized mercenaries that are hired to boost the fighting power of the warband. Some, such as the Halfling Cook, can also provide the player with special abilities not otherwise available, such as the potential to include more warband members.
Official Hired Swords
Printed Rulebook:
Other Sources:
Dramatis Personae is a type of special Hired Sword. Dramatis Personae are named characters who already have experience, skills and equipment of their own when first hired. They correspond to Special Characters in the Warhammer Fantasy game and are typically more powerful than simple Hired Swords.
Official Dramatis Personae
Printed Rulebook:
Other Sources:
Although the element of random chance is high enough that any warband from the original rules can beat any other warband most players agree - as they have ever since the games release in 1998 - that the core rules are unbalanced. It should be stated that fans do not agree on the extent to which they think that the original rules are unbalanced, but the main points of criticism are as follows:
As a Games Workshop "Specialist Game" Mordheim receives only very limited official support regarding both gaming products (such as models) and rules tweaks/updates. Preliminary suggestions for official rules were last released in 2006 though official moves in support of the game have been non-existent for even longer.
In September 2007, one of the game's foremost supporters described the state of the game as "Knocked down, but not stunned" in an article written for the largest Mordheim E-Zine, called "Letters of the Damned" [2]. Despite these crippling circumstances, Mordheim continues to enjoy a cult following over most of the Western world with fans working to compile all of the hard-to-find material released 1998-2006 [3], to expand the rules and report of matters of general interest to the game [4] or to re-write the now dated 1999-rules to facilitate smoother play [5].
In February 2008 Games Workshop amended their mail-order indexes, removing numerous Mordheim models from their online store. [6] As the miniatures for Mordheim were already reduced to "mail order only" this effectively meant that specific Mordheim miniatures were and are no longer available from Games Workshop.
In February 2010 Games Workshop stopped supplying the basic Mordheim rulebook for purchase as a physical book.
Since Games Workshop stopped supporting the game in 2004, all further development has been left in the hands of fans. Amongst the Post 2004 Mordheim modules, the biggest three have been:
Border Town Burning is the biggest post 2004 development in Mordheim. It contains detailed expansionrules for campaigns in the Cathayan borderlands, detailing the merchant travels along the "Silk Road" from Cathay to the Old World.
Relics of the Crusades (refer to external links below) is another expansion set, this time set in Araby during the Crusades. The setting is very detailed and was originally published through official channels and so can be said to be semi-official.
The Coreheim rules modification that streamlines and balances the original Mordheim rules so that play progresses faster and more weapons options are viable. The name 'Coreheim' is a play on words which signifies that the designers thought that the setting, featuring the only a handful of warbands, had been diluted by the introduction of so many later warbands.
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