- Release Date: March 01, 2005
- Genre: Fighting
- Style: 3D Fighting
- Similar Games: Mortal Kombat: Deadly Alliance (Nintendo GameCube), Soul Calibur II (Nintendo GameCube), Capcom vs. SNK 2: EO (Nintendo GameCube)
Game Description
Building upon 2002's Deadly Alliance, the series' well-received leap to the 128-bit 3D arena, Mortal Kombat: Deception demonstrates the same depth in design and focus on the home console experience. The game offers five main modes of play, some of which will be familiar to fans of Deadly Alliance. The arcade-style Kombat mode has players fighting their way up a ladder of matches against increasingly difficult opponents, and Konquest leads them through role-playing-styled character development in a story-lined adventure full of fights and other events. Also available are Kombat Chess, which lets players choose a team of fighters and challenges them to select matches strategically, and Puzzle Kombat, a color-matching action puzzle reminiscent of Capcom's Super Puzzle Fighter, featuring cute, anime-styled versions of the game's otherwise dark and daunting kombatants. Although it does not offer the online play supported by the PS2 andThere are 20 Mortal Kombat fighters selectable at the start of the game, including both old favorites and mysterious newcomers. Longtime fans of the series will recognize other veterans of early Mortal Kombat games, such as
Although Deception's fighting mechanics are also based on those of Deadly Alliance, a number of enhancements, adjustments, and embellishments have been made. In some instances, the gameplay may have a slightly more intense, exaggerated feel that rewards those who master the complex combo system. Characters can still take different stances, however, and can choose to fight unarmed or with a weapon. Deception features "Fight State Indicators" on the ends of the characters' health bars that make it a little easer for players to anticipate particular dangers and time their special attacks. While it may seem these indicators would take the challenge down a notch, their addition is actually quite opportune, since Deception also adds a diverse selection of interactive arenas, many with instant-kill "death trap" elements, as well as two fatalities for each and every character -- answering the most common complaints that fans had of Deadly Alliance.
~ T.J. Deci, All Game Guide
Production Credits
Game Design & Project Lead: Ed Boon; System Programmer: Mike Boon, Alan Villani, Alexander Barrentine, Nigel Casey, Adisak Pochanayon; Game Programmer: Jay Biondo, Nick Shin, Jim Terdina, John Nocher, Jim Bulvan, Ed Boon, Paulo Garcia, Brian Lebaron; Graphics System Programmer: Jon Greenberg; Character Design & Modeling: Steve Beran, Luis Mangubat, Herman Sanchez, Jennifer Hedrick; Background Design & Modeling: Tony Goskie, Mike Taran, Mary Qian; Producer: John Podlasek; Story By: John Vogel, Jon Greenberg, Alexander Barrentine, Brian Chard; Motion Capture & Animation: Carlos Pesina, Tony Zeffiro, John Vogel; Audio Lead: Dan Forden; Konquest, Chess & Puzzle Graphics: Ryan Rosenberg, Taaron Silverstin, Danny Gutierrez, Tony Goskie, Mike Taran; Music, Effects & Speech: Chase Ashbaker, Rich Carle, Brian Chard, Vince Pontarelli; Hi-Res Renders: Pav Kovacic, Brian McRae, Steve Beran, Tony Goskie; Associate Producer and Designer: Paulo Garcia, Brian Lebaron; FMV Cinematic Director: Jon McClenahan, Marty Stoltz; Opening FMV Graphics & Animation: Steve Bowler, Roger Berrrones, Paul Chamnankit, Rick Chase, Won Jun Cho, Samuel Crider, Chuck Ernst, Jim Gentile, Aaron Hall, Anthony Lewellen, Rick O'Meara, Fredy Palma, Ty Primosch, Vince Proce, Brian Schultz, Matt Taylor, Jeff Troutman; User Interface: William Fox, Stewart Fritz, Chad Bailey, Michelle Lin, Brian Rouleau, Martin Ryan, Ernie Perez, Matthew Secrist; Localization Producer: Samuel Peterson; Software Support: Robert Blum, Rick Naegele, Voltaire Castro, Brian McGroarty, Erdem Erdenen, Ed Keenan, Matt Berry, Otto Schnurr, Shawn Liptak, Steve Anichini, Michael Weilbacher, Graham West; Konquest Missions & Programming: Matt Steinke, Eric Wackerfuss, Ryan Heaton, Eric Kiander, Eddie Ferrier, Adam Hernandez; Additional Graphics: Joe Flores, Brian McRae, Katie Diebold, Victor Lopez, Everardo Acosta; Additional Animations: Rick Chase, Steve Bowler; Product Development Director: Martin Murphy, Joel Seider, Chip Sineni, Michael Weilbacher; Testing Management: Paul Sterngold, Loren Gold, AJ Briones; Lead Product Analyst: John Bozeman, Greg Ranz, Ron Salleza, Jomel Fontanilla; Technical Standards Analyst: Jason Jorgensen, Josh Palmer; Product Analyst: Rommel Abalos, Reggie Banks, John Cruz, Robert Lathan, Chris McFadden, Jason Richman, Conrad Rudy, Richard Vrtis, Tim Waller, Warren Wilkes, Ki Wolf-Smith, Dave Bulvan, Andy Hernandez; Print Design & Production: Midway Creative Services; Midway Management: David Zucker, Matt Booty, Mark Beaumont; Marketing and Media Relations: Steve Allison, Mona Hamilton, Reilly Brennan, Randy Severin, Tim DaRosa, Greg Mucha, Ill Kogut, Echo Storch; Midway Legal: Debbie Fulton, Michael Burke, Cory Halpern, Robert Gustafson; Creative Media: Rigo Cortes, Max Crawford, Christian Munoz, Jack O'Neall, Chris Skrudz, Beth Smukowski, Jim Tianis, Jamie Vogel, Christa Woss, Larry Wotman
~ Keith Adams, All Game Guide





