| Motomu Toriyama | |
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Motomu Toriyama at the 2010 Game Developers Conference. |
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| Nationality | Japanese |
| Occupation | Director and scenario writer of video games at Square Enix. |
Motomu Toriyama (鳥山 求 Toriyama Motomu) is a Japanese game director and scenario writer who has been working for Square Enix since 1995. He is the director in charge of the main series Final Fantasy games developed by their 1st Production Department, which is managed by Shinji Hashimoto.
Yoshinori Kitase specifically chose Toriyama to be his successor as director of main series Final Fantasy games developed by Product Development Division 1 after the positive reception to Final Fantasy X, which was Toriyama's directorial debut. At the South Korean launch event of Final Fantasy XIII, Yoshinori Kitase said that he wants to continue working closely with Toriyama on main series Final Fantasy games.[1]
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Motomu Toriyama has a similar game design philosophy to Yoshinori Kitase. He believes his strength is in creating games that are very story-driven.[2] He also believes that it becomes very difficult to tell a compelling story when the player is given a huge amount of freedom to explore.[3] According to him, the most important aspect of a Final Fantasy game is the characters.[4] Toriyama aimed for the game design of the first half of Final Fantasy XIII to play like watching a film. The reason was so the player could become absorbed with the story and characters and not get distracted or lost.[5]
He also highly values vibrant special effects being used in the battle system of the game he is directing; the main reason for Final Fantasy XIII not to have a seamless battle system was reportedly because it would not have been possible to have vibrant special effects in a seamless battle system due to the amount of memory and processing power needed. Toriyama is interested in using first-person shooter games for inspiration rather than other role-playing video games, as he believes they give a better sense of tension during battles.[6]
The position in the story and duties in battle of the female character depends on the game Toriyama is working on. He does not base heroines on real people as he always tries to make a unique world in a Final Fantasy game. However, he thinks that there is a constant challenge to make new characters not overlap with previous ones from the series.[7] Toriyama has noted that seeing as making a main series Final Fantasy game takes several years, he would need to essentially fall in love at first sight with a character so he can really have the high morale and motivation to keep developing the game.[7] He also said that when portraying a character in a game, he takes extreme care in their movements and voice. This begins with the motion-capture process, which he directs very intricately to prevent messing up the personification of the character. The voice acting comes last in this process, and the recorded voice essentially becomes the main image of the character and so the most delicate part of creating a character, according to him.[7]
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