(psychology) In animals or humans, learning to perform some motor task in response to a given event or stimulus.
1. The acquisition of skills or skilled movements as a result of practice. Motor learning involves a set of internal processes associated with practice or experience leading to relatively permanent changes in motor skill.
2. The study of acquisition of skills. See also learning.
Human beings use movement to learn about their world, to function in the world as they grow and mature, and to maintain healthy bodies. Individuals must learn to move and at the same time move to learn. Children explore their worlds through movement and make fundamental links between action and reality through movement.
The scientific study and principles that under-gird motor learning provide the guidance and an underlying framework for (1) curricula of physical education programs within schools; (2) the cocurricular sport programs; (3) the pedagogical principles applied by physical education teachers and coaches; and (4) the clinical interventions of occupational and physical therapists for individuals of all ages. Professionals who understand how children and youth acquire motor skills, whether building with blocks, learning to write or draw, effectively moving through space, or developing skills for sport or leisure activities, enhance their capacity to provide optimal learning experiences.
Understanding how individuals learn motor skills (motor learning) requires an appreciation for the following factors.
Motor learning focuses on the most effective ways to facilitate the acquisition of skills by understanding or manipulating three aspects of the learning process for motor skills, as illustrated in Figure 1.
Motor learning research has held a predominant place in both physical education and psychology for more than 100 years. The early work of Robert Woodworth (1899) examined the conditions that affect movement accuracy and began a long history of research in this area. In the early twenty-first century, two fundamental approaches (models) describe the acquisition of motor skills and the challenges that face the learner. The information-processing focus is grounded by the work of such researchers as James Adams (1971), Steven Keele (1968) and Richard Schmidt (1975). An alternative explanation of motor skill acquisition comes from a dynamical systems approach followed by Karl Newell (1991) and Walter, Lee, and Sternad (1998). This approach emphasizes self-organization as a function of specific control parameters and environmental conditions as a way to understanding motor behavior.
Motor Learning Research Informs Professional Practice
Research from motor learning focuses on understanding how individuals acquire and perform motor skills, and serves as the basis for informed practice in such professional fields as physical education, occupation therapy, sports medicine, and physical therapy. In order to illustrate the contributions of motor learning to professional practice, three examples have been selected.
Providing effective models/demonstrations. Historically it was believed that providing ideal models was the best way to transmit information to learners. This assumption suggested that teachers or professional models should provide demonstrations to facilitate the acquisition of motor skills. By the early twenty-first century, research had shown that providing "learning models" who are similar to the peer learners, and who are shown modifying their skills, are more effective than the traditional perfect model. In practice, this suggests that models who are individuals, similar to the learner, should be shown trying to learn a motor skill, receiving feedback, and improving as a result of this feedback. Teachers should therefore focus on selecting classmate children to model, and to provide feedback that allows the models to improve during the process of providing the demonstration.
Practice Variability (Contextual Interference)
Learning environments that provide reinforcement for the immediate performance of desired skills has often been the focus of physical education programs. The short-term benefits of practice that result do not take into account the need to consider the long-term benefits of various practice strategies.
For example, if students are to learn three tennis skills (forehand, backhand, and serve), they typically practice in a blocked fashion, focusing exclusively on each skill until it is learned (often to the 80 percent proficiency level). In contrast, early-twenty-first-century motor learning research has shown that practicing such skills in an interleaved or random fashion produces better long-term retention. This principle is referred to as contextual interference since practicing each of the three skills together produces some short-term interference (degradation of performance) compared to blocked practice, though eventually learners will be able to retain each skill at a level higher than those individuals who practice in a blocked schedule.
Brain gym. The provision of physical education in K-12 schools, and work in allied health professions (physical therapy, sports medicine, etc.) has relied on the scientific bases from a variety of disciplines (e.g., kinesiology, neurology, physical education, physical therapy, and psychology). By the twenty-first century, a resurgence of interest occurred in the neurological foundations of motor performance and in how the neurological system integrates cognitive and motor skills. One predominant influence has been the neuro-physiological bases of motor skill acquisition, and a curricular interpretation referred to as brain gym. The work of Paul Dennison and Gail Dennison (1994) has focused on the importance of inter-hemispheric activation, systematic challenges, and the use of cognitive resources in the production of motor skills.
In summary, the field of motor learning provides the understanding of the psychological and physiological features that enhance motor skill acquisition. It informs professional practice for both classroom and physical education teachers, and for allied health professionals, and impacts the quality of life for all individuals (birth through death).
Bibliography
Adams, James A. 1971. "A Closed-Loop Theory of Motor Learning." Journal of Motor Behavior 3:111 - 150.
Bunker, Linda K.; Nair, Murah; and Marcos, N. 2000. The Contextual Interference Effect in Elementary Children Learning a Field Hockey Skill.
Paper presented at American Alliance for Health, Physical Education Recreation, and Dance (AAHPERD) National Convention, Orlando, FL.
Dennison, Paul E., and Dennison, Gail E. 1994. Brain Gym. New York: New York Educational Kinesthetics.
Green, D. Penelope; Whitehead, Jean; and Sugden, David A. 1995. "Practice Variability and Transfer of a Racket Skill." Perceptual and Motor Skills 81:1275 - 1281.
Laguna, Patricia L. 2000. "The Effect of Model Observation versus Physical Practice during Motor Skill Acquisition and Performance." Journal of Human Movement Studies 39:171 - 191.
Keele, Steven W. 1968. "Movement Control in Skilled Motor Performance." Psychological Bulletin 70:387 - 403.
McCullagh, Penny, and Meyers, Korinne N. 1997. "Learning versus Correct Models: Influence of Model Type on the Learning of a Free-Weight Squat Lift." Research Quarterly for Exercise and Sport 68:56 - 61.
McCullagh, Penny; Weiss, Maureen R.; and Ross, Diane. 1989. "Modeling Considerations in Motor Skill Acquisition and Performance: An Integrated Approach." Exercise and Sport Science Reviews 17:475 - 513.
Newell, Karl M. 1991. "Motor Skill Acquisition." Annual Review of Psychology 42:213 - 237.
Schmidt, Richard A. 1975. "A Schema Theory of Discrete Motor Skill Learning." Psychological Review 82:225 - 260.
Walter, C.; Lee, T. D.; and Sternad, D. 1998. "Hot Topics in Motor Control and Learning: Promises, Potential Limitations, and Future Directions." Research Quarterly for Exercise and Sport 69:316 - 319.
Woodworth, Robert S. 1899. "The Accuracy of Voluntary Movement." Psychological Review 3:1 - 114.
— LINDA K. BUNKER
Motor learning is a “relatively permanent” change, resulting from practice or a novel experience, in the capability for responding (Guthrie, 1952). It often involves improving the smoothness and accuracy of movements and is obviously necessary for complicated movements such as speaking, playing the piano and climbing trees; but it is also important for calibrating simple movements like reflexes, as parameters of the body and environment change over time. Motor learning research often considers variables that contribute to motor program formation (i.e., underlying skilled motor behaviour), the sensitivity of error-detection processes (Adams, 1971; Schmidt, 1975), and the strength of movement schemas (see motor program; Schmidt, 1975). The “relatively permanent” aspect is important, as it implies the capability to respond appropriately is acquired and retained. As a result, the temporary processes that affect behaviour during practice or experience should not be considered learning, but rather transient performance effects. As such, the main components underlying the behavioural approach to motor learning are structure of practice and feedback given. The former pertains to the manipulation of timing and organization of practice (potentially for different subtasks or variations of the task) for optimal information retention (also see varied practice), while the latter pertains to the influence of feedback on the preparation, anticipation, and guidance of movement.
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Contextual interference was originally defined “as function interference in learning responsible for memory improvement” (Barreiros et al., 2007, p 195). Contextual interference effect is “the effect on learning of the degree of functional interference found in a practice situation when several tasks must be learned and are practiced together” (Magilll & Hall, 1990, p 244). Variability of practice (or varied practice) is an important component to contextual interference, as it places task variations within learning. Although varied practice may lead to poor performance throughout the acquisition phase (Moxley, as cited in Barreiros et al., 2007), it is important for the development of the schemata, which is responsible for the assembly and improved retention and transfer of motor learning.
Despite the improvements in performance seen across a range of studies, one limitation of the contextual interference effect is the uncertainty with regard to the cause of performance improvements as so many variables are constantly manipulated. In a review of literature (see Barreiros et al., 2007), the authors identify that there were few patterns to explain the improvements in experiments that use the contextual interference paradigm. Although there were no patterns in the literature, common areas and limitations that justified interference effects were identified (Barreiros et al. 2007):
Feedback is regarded as a critical variable for skill acquisition and is broadly defined as any kind of sensory information related to a response or movement (Schmidt and Wrisberg, 2004). Intrinsic feedback is response-produced - it occurs normally when a movement is made and the sources may be internal or external to the body. Typical sources of intrinsic feedback include vision, proprioception and audition. External feedback is augmented information provided by an external source, in addition to intrinsic feedback. Extrinsic feedback is sometimes categorized as knowledge of performance or knowledge of results.
Several studies have manipulated the presentation features of feedback information (e.g., frequency, delay, interpolated activities, and precision) in order to determine the optimal conditions for learning. See Figure 4, Figure 6, and summary Table 1 in Salmoni et al. (1984) for a detailed explanation of feedback manipulation and knowledge of results (see below).
Knowledge of performance (KP) or kinematic feedback refers to information provided to a performer, indicating the quality or patterning of their movement (Schmidt and Wrisberg, 2004). It may include information such as displacement, velocity or joint motion. KP tends to be distinct from intrinsic feedback and more useful in real-world tasks. It is a strategy often employed by coaches or rehabilitation practitioners.
Knowledge of results (KR) is defined as extrinsic or augmented information provided to a performer after a response, indicating the success of their actions with regard to an environmental goal (Salmoni et al., 1984). KR may be redundant with intrinsic feedback, especially in real-world scenarios (Schmidt and Wrisberg, 2004). However, in experimental studies, it refers to information provided over and above those sources of feedback that are naturally received when a response is made (i.e., response-produced feedback; Adam, 1968/1971; James, 1890). Typically, KR is also verbal or verbalizable (Schmidt, 1982). The impact of KR on motor learning has been well-studied and some implications are described below.
Oftentimes, experimenters fail to separate the relatively permanent aspect of change in the capability for responding (i.e. indicative of learning) from transient effects (i.e. indicative of performance). In order to account for this, transfer designs have been created which involve two distinct phases (Schmidt 1982). To visualize the transfer design, imagine a 4x4 grid. The column headings may be titled “Experiment #1” and “Experiment #2” and indicate the conditions you wish to compare. The row headings are titled “Acquisition” and “Transfer” whereby:
After a rest period, the change in the capability for responding (i.e. effects) are argued to be those attributed to learning, and the group with the most effective performance has learned the most.
KR seems to have many different roles, some of which can be viewed as temporary or transient (i.e. performance effects). Three of these roles include: 1) motivation, 2) associative function, and 3) guidance. The motivational influence can increase the effort and interest of the performer in the task as well as maintain this interest once KR is removed (Arps, 1920; Crawley, 1926; Elwell and Grindlet, 1938). Though important to create interest in the task for performance and learning purposes, however the extent to which it affects learning is unknown. The associative function of KR is likely to be involved in the formation of associations between stimulus and response (i.e., Law of Effect; Thorndike 1927). However, this additional effect is not able to account for findings in transfer tasks manipulating the relative frequency of KR; specifically, decreasing relative frequency results in enhanced learning. For an alternate discussion on how KR may calibrate the motor system to the outside world (see schema theory in motor program). The guidance role of KR is likely the most influential to learning (Adams, 1971) as both internal and external sources of feedback play a guiding role in performance of a motor task. As the performer is informed of errors in task performance, the discrepancy can be used to continually improve performance in following trials. However, the guidance hypothesis postulates that provision of too much external, augmented feedback (e.g., KR) during practice may cause the learner to develop a harmful dependency on this source of feedback (Salmoni et al., 1984). This may lead to superior performance during practice but poor performance at transfer – an indication of poor motor learning. Additionally, it implies that, as the performer improves, the conditions of KR must be adapted according to the performer’s skill and difficulty of the task in order to maximize learning (see Challenge Point Framework).
The specificity of learning hypothesis suggests that learning is most effective when practice sessions include environment and movement conditions which closely resemble those required during performance of the task - replicating the target skill level and context for performance (Schmidt and Wrisberg 2004, p. 194). It suggests that the benefit of specificity in practice occurs because motor learning is specific to the feedback sources available during the process of skill learning (Proteau, 1992, p. 90). Contrary to previous beliefs, skill learning is not accomplished by shifting from one source of feedback to another, or reducing the importance of feedback for information critical to task performance. The learning process, especially for a difficult task, results in the creation of a representation of the task where all relevant information pertaining to task performance is integrated. This representation becomes tightly coupled with increasing experience performing the task. As a result, removing a significant source of information after a practice period where it was present causes performance to deteriorate (see relative frequency of knowledge of results for example – motor learning). Interestingly, the converse is also true: adding a significant source of information after a practice period where it was absent also causes performance to deteriorate (Proteau 1992, p. 90).
The cerebellum and basal ganglia are critical for motor learning. As a result of the universal need for properly calibrated movement, it is not surprising that the cerebellum and basal ganglia are widely conserved across vertebrates from fish to humans.[citation needed]
Through motor learning the human is capable of achieving very skilled behavior, and through repetitive training a degree of automation can be expected. And although this can be a refined process much has been learned from studies of simple behaviors. These behaviors include eyeblink conditioning, motor learning in the vestibulo-ocular reflex, and birdsong. Research on Aplysia californica, the sea slug, has yielded detailed knowledge of the cellular mechanisms of a simple form of learning.
An interesting type of motor learning occurs during operation of a brain-computer interface. For example, Mikhail Lebedev, Miguel Nicolelis and their colleagues recently demonstrated cortical plasticity that resulted in incorporation of an external actuator controlled through a brain-machine interface into the subject's neural representation.
At a cellular level, motor learning manifests itself in the neurons of the motor cortex. Using single-cell recording techniques, Dr. Emilio Bizzi and his collaborators have shown the behavior of certain cells, known as “memory cells,” can undergo lasting alteration with practice.
Motor learning is also accomplished on the musculoskeletal level. Each motor neuron in the body innervates one or more muscle cells, and together these cells form what is known as a motor unit. For a person to perform even the simplest motor task, the activity of thousands of these motor units must be coordinated. It appears that the body handles this challenge by organizing motor units into modules of units whose activity is correlated.[citation needed]
Impairments associated with DCD involve difficulty in learning new motor skills as well as limited postural control and deficits in sensorimotor coordination (Geuze, 2005). It appears that children with DCD are not able to improve performance of complex motor tasks by practice alone (Marchiori et al., 1987). However, there is evidence that task-specific training can improve performance of simpler tasks (Revie and Larkin, 1993). Impaired skills learning may be correlated with brain activity, particularly, a reduction of brain activity in regions associated with skilled motor practice (Zwicker et al., 2011).
Motor learning has been applied to stroke recovery and neurorehabilitation, as rehabilitation is generally a process of relearning lost skills through practice and/or training (Krakauer, 2006). Although rehabilitation clinicians utilize practice as a major component within an intervention, a gap remains between motor control and motor learning research and rehabilitation practice. Common motor learning paradigms include robot arm paradigms, where individuals are encouraged to resist against a hand held device throughout specific arm movements. Another important concept to motor learning is the amount practice implemented in an intervention. Motor learning practice paradigms have compared the differences of different practice schedules, and it has proposed that repetition of the same movements is not enough in order to relearn a skill, as it is unclear whether true brain recovery is elicited through repetition alone (Krakauer, 2006). It is suggested that compensation methods develop through pure repetition and to elicit cortical changes (true recovery), individuals should be exposed to more challenging tasks. Research that has implemented motor learning and rehabilitation practice has been used within the stroke population and includes arm ability training, constraint-induced movement therapy (CIMT), Electromyograph (hyperlink EMG)-triggered neuromuscular stimulation, interactive robot therapy and virtually reality-based rehabilitation.
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