MT Framework

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MT Framework
Mtframework-logo.png
Developer(s) Capcom
Platform PlayStation 3, Xbox 360, Microsoft Windows, Wii, Nintendo 3DS, PlayStation Vita
Type Game engine

MT Framework is an exclusive seventh generation game engine built to be used with "all of the Capcom next-generation games"[citation needed] on the PlayStation 3 and Xbox 360 (and later on the Wii and the Nintendo 3DS), as commented by Dead Rising, Lost Planet, Devil May Cry 4, and Resident Evil 5. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other 2 platforms. Keiji Inafune mentioned in an interview with 1UP that the lead programmer for MT Framework designed the engine specifically for Dead Rising, Lost Planet, and Mega Man Legends 3, which Inafune has been hoping to make for several years.[1] MT Framework 2.0, which was first introduced with Lost Planet 2, provides better visuals over its predecessor.[2]

Contents

Games using MT Framework

Version 1.0

Title Engine Version DirectX 10 Support DirectX 11 Support
Dead Rising v1.0 Red XN Red XN
Lost Planet: Extreme Condition (Xbox 360) v1.1 Red XN Red XN
Lost Planet: Extreme Condition (Windows & PlayStation 3) v1.2 Green tickY Red XN
Devil May Cry 4 v1.3 Green tickY Red XN
Resident Evil 5 v1.4 Green tickY Red XN

Version 2.0

Title Engine Version DirectX 10 Support DirectX 11 Support
Lost Planet 2 v2.0 Red XN Green tickY
Marvel vs. Capcom 3: Fate of Two Worlds v2.1 Red XN Red XN
Ultimate Marvel vs. Capcom 3 (PS3 and Xbox 360) v2.? Red XN Red XN
Dragon's Dogma v2.? Red XN Red XN
Resident Evil 6 v2.? / v3.? Red XN Green tickY

Version Lite

Version Mobile

References

  1. ^ Mega Manniversary Inafune chat 4/4 from GameVideos
  2. ^ Ludwig Kietzmann. "Capcom announces Lost Planet 2 (update)". Joystiq. http://www.joystiq.com/2009/02/23/capcom-announces-lost-planet-2. 

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