| Monosodium Glutamate | |
| Musk |
| MUME | |
|---|---|
| Developer(s) | Philippe "Eru" Rochat, Claude "CryHavoc" Indermitte, Pier "Manwë" Donini, David "Nada" Gay, Gustav "Dáin" Hållberg, project community |
| Engine | DikuMUD |
| Platform(s) | Platform independent |
| Release date(s) | 1992 |
| Genre(s) | Middle-earth MUD |
| Mode(s) | Multiplayer |
| Media/distribution | Online |
| System requirements
Telnet client or MUD client, Internet access |
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MUME, Multi-Users in Middle-Earth,[1] is a MUD, one of the early offspring of DikuMUD, founded in 1992.[2] MUME enjoys a measure of popularity in the MUD world.[3] In a September 2000 interview Raph Koster, the lead designer of Ultima Online and the chief creative officer of EverQuest II, lists MUME as one of the games that influenced him as a game designer by "doing such interesting things with player conflict".[4]
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Contents
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MUME was created in 1991 by Philippe "Eru" Rochat, who was soon joined by Claude "CryHavoc" Indermitte, Pier "Manwë" Donini, and David "Nada" Gay. The game was built as an homage to J. R. R. Tolkien's world as described in The Lord of the Rings.[1] MUME has since released several new versions, incorporating new changes and areas that recreate Tolkien's world in text format.
In April 1998, MUME was named MUD of the Month at The Mud Connector.[5]
MUME is included in The Historical DikuMUD List hosted on the official DikuMUD web site, marking it as one of the longest-running DikuMUDs.[6][7]
The setting of this MUD is in the Third Age, before the War of the Ring.[8] Players characters may belong to any of several races of Men (including Dúnedain, shape-shifting Beornings and Black Númenóreans), or be Dwarves, Hobbits, Elves, Half-Elves, Orcs or Trolls.
MUME maintains a player-killing aspect by allowing the players of evil characters to battle the players of good characters, but restricts other player-killing, promoting a balance of player versus player conflict with non-lethal role-playing.
MUME includes numerous locations based on Tolkien's works:
In MUME, players can join several factions in the on-going war between good and evil:
This factionalization promotes camaraderie between those on the same side. Player killing is generally restricted to fighting those of the opposite side, and players not desiring this style of play can usually find areas safe from the war. (Though nothing is guaranteed — players occasionally band together to form raids that invade enemy lands.)
The Race War aspect has spawned many fansites for MUME, where text logs of combat between the sides is uploaded and shared with others, to be commented on and rated. This can bring about long-standing player involvement, with those who have stopped playing sometimes continuing to read logs on popular fansites.
Role-playing is encouraged on this MUD in a number of ways.[1] New players are encouraged to select a character name which fits into Tolkien's world, and if the name they choose is blatantly inappropriate, they will be forced to change it. Different towns have different local laws which characters will be jailed for violating; for example, using magic is a crime in the Shire unless you are a citizen. Many "Istari" (immortal characters who gain experience by helping newbies) and "Rangers" (experienced characters who still play the game as mortals but have also volunteered to help) encourage newbies to roleplay, some going as far as to discourage use of the global chat command "narrate" because it is unrealistic.
MUME makes the standalone version of its building and scripting language, Mudlle, publicly available.[9] Mudlle was created by David "Nada" Gay and developed by him and Gustav "Dáin" Hållberg.
MUME is based on DikuMUD.[1] The core of MUME is written in C, while the mudlib (global critical code, such as game commands, justice system support and shop functionality) and game world (code for specific rooms, mobiles, and objects) are written in Mudlle.
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