Nanostray

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  • Release Date: July 19, 2005
  • Genre: Shooter
  • Style: Vertical Scrolling Shooter
  • Similar Games: Iridion 3D (Game Boy Advance), Iridion II (Game Boy Advance)

Game Description

Nanostray is a vertical-scrolling shooter with 3D graphics, similar in style and spirit to Shin'en Multimedia's Iridion games for GBA but utilizing the DS' extra power for smoother, deeper graphics. Players pilot their lone spaceships against relentless swarms of enemy ships and giant, screen-filling bosses. A variety of weapons and power-ups become available, and the lower touch screen can be used to switch between them on the fly. Screen-clearing smart bombs are also available, but in very short supply, so they should be reserved for only the most desperate situations.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Majesco Entertainment Company; EVP, Creative Director: Joseph Sutton; VP Product Development: Dan Kitchen; Producer: Russell Mock; Product Development Manager: Catherine Biebelberg; VP Marketing: Ken Gold; Product Manager: Zach Smith; Marketing Coordinator: Matt Ciccone; PR Account Director: Laura Heeb; Director of Creative Services: Leslie Mills DeMarco; Package and Manual Design: Vic Merritt, Andy Cummings; Www.majescoentertainment.com: Keith Patrick, Vic Merritt; QA Manager: Joe McHale; Project Lead Tester: Andrew Bado; Lead Tester: Eric Jezercak, Rob Cooper, Kevin Kurdes; Tester: Josh Hexner, Jorge Cosme, Rich Wogan, Jonathan Black, Nicholas Greder, Manny Hernandez, Gina Giacobbe, Ian Gillespie, Tito Jimenez, Martin Snaelli, Phillip Johnson, Steve Macko, Onix Alicia, Joey Goldstein, Kerwin David, Pete Rosky, Robert Raychel, Hunter S. Gollum; IT Guru: Paul Campagna; Company 2: Shin'en; Menu Programming: Bernhard Wodok; Game Programming: Manfred Linzner; Wireless Programming: Bernhard Wodok; Tools Programming: Bernhard Wodok; Enemy & Boss Programming: Manfred Linzner; Music and FX: Manfred Linzner; DSX Engine and Tools: Bernhard Wodok; Level Background Design: Martin Sauter; Cinematics: Florian Freisleder; Boss Design: Florian Freisleder, Christian Freisleder; Enemy Design: Martin Sauter, Florian Freisleder, Sven Waechter, Kim Tran; Menu Graphics: Florian Freisleder; Weapon Design: Manfred Linzner; Web Site Design: Bernhard Wodok
~ Keith Adams, All Game Guide
Nanostray
Nanostrayboxart.jpg
Developer(s) Shin'en Multimedia
Publisher(s) Majesco Entertainment
Platform(s) Nintendo DS
Release date(s)
  • JP January 26, 2006
  • NA July 19, 2005
  • EU February 10, 2006
Genre(s) Vertical scrolling shooter
Mode(s) Single player, Multiplayer
Rating(s) ESRB: E
PEGI: 3+
OFLC: G

Nanostray is a vertical scrolling shooter video game for the Nintendo DS. Similar to many games in the genre, the user takes control of a futuristic spacecraft against a seemingly endless horde of enemies. A sequel to the game was released in 2008, entitled Nanostray 2.

Contents

Gameplay

Basic gameplay consists of first defeating waves of many small enemies and then greater, stronger enemies. When all enemies in a wave are destroyed, a blue powerup that restores the power weapon bar is released. Enemies can also release coins when destroyed, worth some points. At the end of each level there is a boss that represents the theme of the level.

The game has three difficulty settings; Normal, Advanced, and Expert. Each progressive level diminishes the lives, energy, continues, and smart bombs replenished after the player loses a life. The Nintendo DS touch screen is used for boss scanning, radar, and weapon management.

Weapons

There are four different types of weapons. The weapons range in projectile type from a basic forward-shooting laser, to a weapon that only shoots to the side, to a forcefield generator. Additionally, each weapon has a limited-use special attack, which, in essence, is a mightier version of the weapon's attack.

Modes

There are four game modes to play: Adventure, Arcade, Challenge, and Multiplayer.

  • Adventure: To unlock other features, the player must first play through adventure mode. Each level cleared in the Adventure mode is made available in the Arcade mode, and one or more challenges are added to the Challenge mode. The game allows the player to play the first three stages (Mitsurin Jungle, Mokuzu Depths, and Sunahara Desert) in any order. After these three stages are cleared, the player can do the same with the following three stages (Hibashira Plains, Sekihi Belt, and Sekai Outpost). Then the player must clear Chuuroh City to reach the final stage, Zenshoh Station.
  • Arcade: The objective is to score as many points as possible in advanced difficulty. When a stage is cleared, a passcode is generated, which can be entered in the official site to create an account and be ranked.
  • Challenge: A total of 22 challenges are presented. Challenges force the player to end the stages with different conditions, in example, a minimum score, without smart bombs, without using the sub weapon, with only one life, etc. Each beaten challenge adds a new "extra". Extras include background music, concept art, etc.
  • Multiplayer: Two players can compete in four different modes: 120s (play during 120 seconds, at the end of the time the player with the highest score wins), 60s (idem 60), 25k (the first player to reach 25,000 points wins) and Bonus Race (all destroyed enemies release coins, the player who gets the more after 120 seconds wins). Since Nanostray supports wireless single card download, only one cartridge is needed to play.

Reception

Most reviews focused on the impressive quality of the graphics.[1]

References

  1. ^ Nanostray Review Craig Harris, IGN.com, July 19, 2005; retrieved December 01, 2008.

External links


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