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NBA Jam 2000

 
Games: NBA Jam 2000

Game Description

NBA Jam 2000 is the 1999 release in the popular NBA Jam series from Acclaim Sports. This version features both a five-on-five Sim Mode and a two-on-two Jam Mode. In either mode, gamers control over 300 real NBA players from 29 authentic teams (with ratings and statistics based on the 1998-99 season), or custom players that they can create and save to a Controller Pak.

In both Jam and Sim Modes, gamers must choose from three different types of play: Simulation, a game with realistic NBA-style rules; Arcade, a game with very few rules; and Custom, a game where the user sets the rules. No matter which mode is chosen, players can set quarter lengths between one and twelve minutes, their skill levels, the tenacity of referees, the speed of the game, rosters, and other play options.

Jam Mode is a two-on-two basketball simulation featuring high-flying dunks, hard-nosed defense and very few rules. Players who hit three shots in a row "catch fire" and will continue to hit shots until either the opposing team scores or the hot player scores an additional three uninterrupted baskets.

In Jam Mode, gamers can choose Jam Play, which is essentially an exhibition game that lets you choose which two teams will play and which players to control. Players can also choose Tournament Play within the Jam Mode, which involves players trying to beat every NBA team. If gamers use custom players in Tournament Play and win, they'll receive attribute points used to improve their custom players. Winning the Jam Tournament unlocks hidden courts and players.

Sim Mode is a traditional five-on-five basketball matchup. Players can either play meaningless exhibition games or they can choose to mount a full-season campaign to capture the NBA crown. If players decide on the Season Mode, they'll be able to choose one team and attempt to take them to the top. Players set the number of games in a season, the playoff format, trade deadlines, and whether to include a mid-season All-Star Game. Gamers do not have to play each game on the schedule; they can simulate any or all of their games. They can also choose to jump directly to the playoffs.

In Season Mode, gamers act as their team's General Manager, meaning they can sign, trade and cut players in order to create the perfect team. As mentioned before, users can also create custom players and add them to their team's roster. Custom players gain attribute points as the season progresses and can eventually become NBA superstars.

If players choose the Franchise option in Season Mode, they can lead a team to several championships over several seasons. Franchise Mode involves a great deal more than simply playing basketball. As the General Manager, it's the gamer's job to draft rookies, sign free agents and bring in the fans. If a team fails to win, they can even fire coaches.

Finally, for gamers who want to bone up on their technical skills, NBA Jam 2000 features both a Three-Point contest and a Free Throw simulation. NBA Jam 2000 also offers four-player support, Rumble Pak support for vibration feedback and Expansion Pak support for high-resolution graphics. The game requires two Controller Paks to save both Jam Mode and Sim Mode games.
~ Anthony Baize, All Game Guide

Roots & Influences

The NBA Jam series was one of the hottest sports videogame series of the 1990s. As time wore on, however, gamers tired of the simple two-on-two shootouts in each update. So, starting with 1998's NBA Jam 99 and continuing with 1999's NBA Jam 2000, Acclaim Sports added a five-on-five simulation mode, hoping to keep pace with the ever-popular NBA Live series from EA SPORTS.
~ Anthony Baize, All Game Guide

Review: Overall

Just when I thought that the NBA Jam series had been bled dry, Acclaim released NBA Jam 2000, reaffirming my belief that the series is one of the most important sports video game dynasties of all time. NBA Jam perfected roughhouse basketball, and NBA Jam 2000 continues that tradition.

One key addition to this installment of the NBA Jam series is the new five-on-five Sim Mode. It's on par with most other NBA-based basketball games and allows gamers to play a full season, jump right to the playoffs, or practice their three-pointers and foul shots.

Sim Mode is a complete departure from what fans of the NBA Jam series have come to expect. The graphics are more streamlined, the dunks are far less spectacular, and both teams put five players on the floor instead of two. In other words, NBA Jam 2000's Sim Mode is striving for realism instead of fantasy.

NBA Jam 2000's Sim Mode is good, but it is not flawless.

First, the graphics are not extremely sharp. They are more detailed and realistic than they are in Jam Mode, but they could better utilize the Nintendo 64's capabilities.

Second, free throws take far too long. After a foul, there are two setup screens, and then several seconds before players take the shot. Computer players are slow, and human players are even slower. Although gamers can bypass the transitionary screens with a button push, they shouldn't really be there at all. They are meaningless eye candy. The reason human players take so long to shoot from the charity stripe is Acclaim's hokey foul shot system. Players try to move a basketball icon into the middle of a circle. While it's possible to get the ball within the circle, it can take an excruciating amount of time.

The third big bug in Sim Mode is the automatic substitutions feature. The user can turn off this feature, but when it is left on, it can really disrupt the flow of a game. Each time the computer decides to sun in players, the game freezes. Then a screen is displayed showing the players coming in for each team. Why not simply replace the players during a play stoppage, show the names at the bottom of the screen, and keep the game moving?

Finally, Sim Mode's three-point shootout is not fun. The control is jerky, and it's really tough to establish the rhythm needed to sink ball after ball.

The Sim Mode in NBA Jam 2000 is a big reason to pick it up. While it's not as good a simulation as contemporary games like NBA Live 2000, it gives gamers more options than simple two-on-two action.

NBA Jam 2000's Jam Mode reminded me why the NBA Jam series took off in the first place: big dunks, few rules, and fast action. NBA Jam 2000's Jam Mode is still great fun, but there are some drawbacks.

First, although the game manual insists that NBA Jam 2000's Jam Mode features "tagging" capabilities, I could not find the option anywhere. (Tagging means that the human player on a team controls whichever character has the ball.) The Tag Mode feature is an important one to many gamers, and I was disappointed that I could never find it. I also had trouble playing Jam games on the street courts touted on the package. Perhaps I got a bad cartridge, but I doubt it.

Second, the graphics in Jam Mode are sometimes odd. I understand that the graphics are supposed to be in more of an animation style in Jam Mode, but some NBA players are simply hideous. I got the distinct feeling that the folks at Acclaim hate Shaquille O'Neal, because he looks a lot like Fat Albert in this game. I know that Shaq is a big guy, but he's far from being morbidly obese.

Finally, the computer-controlled drones in NBA Jam 2000 are extremely stupid. They cannot handle the ball, catch a pass on a throw-in, or shoot when you want them to shoot. This is why Tag Mode is such an important feature. It eliminates many drone mistakes.

Still, even with all the flaws in game play, NBA Jam 2000 is still amazingly fun to play. Although you will find yourself frustrated at times, that frustration quickly fades away when you play. Sim Mode is fun, but Jam Mode is even better.

The sound in both modes of NBA Jam 2000 is good. Marv Albert is good on the microphone, although he does suffer from repetitiveness like many video game sportscasters. NBA Jam 2000's sound effects and music are good and go well with the tempo of the game.

NBA Jam 2000 is a good buy for N64 owners. Fans of the original will enjoy the two-on- two action in Jam Mode, and fans of true basketball simulations will enjoy the five-on-five action in Jam Mode.
~ Anthony Baize, All Game Guide

Review: Enjoyment

It's hard to believe that NBA Jam can still be fun years after its inception, but it is. Jam Mode is superb fun, while Sim Mode offers a welcome break from the high-flying basketball sideshow.
~ Anthony Baize, All Game Guide

Review: Graphics

Generally, the graphics are excellent, but there are a few anomalies that can become a distraction.
~ Anthony Baize, All Game Guide

Review: Sound

Marv Albert on play-by-play is great, but he suffers from repetition disease, as do most video game announcers. The rest of the soundscape is great, including good samples and music.
~ Anthony Baize, All Game Guide

Review: Replay Value

Player creation and season modes are just two of the reasons NBA Jam 2000 players will continue to come back for more.
~ Anthony Baize, All Game Guide

Review: Documentation

The documentation appears to be complete, but there are a few features in the manual that I could not find within the actual game.
~ Anthony Baize, All Game Guide

Production Credits

Co-chairman & CEO: Gregory Fischbach, ; Co-chairman & Secretary/Treasurer: James Scoroposki ; President, COO Acclaim International: Rod Cousens ; Exec. VP & CFO: Bill Sorenson ; Exec. VP & General Manager, Acclaim North America: Paul Eibeler ; Exec. VP & General Manager, Acclaim Studios: Darrin Stubbington ; Sr. Vice President, Finance & Corporate Controller: Sandy Degennaro; Sr. Vice President, Administration and Worldwide Operations: John S. Ma ; Sr. Vice President, Product Development: Col Stone ; Vice President, Human Resources: Kevin Walling ; Vice President, Acclaim Online: Ojas Rege ; Vice President, Marketing: Steven Lux ; Vice President, Information Systems: Joseph Caiola ; Co-chairman & CEO: Gregory Fischbach ; Co-chairman & Secretary/Treasurer: James Scoroposki ; Attorney -- Fischbach, Perlstein, Leiberman & Yanny: Bernard Fischbach ; Attorney -- Groman, Ross & Tisman, P.C.: Robert Groman ; CEO -- Tannen Media Ventures: Michael Tannen ; President -- Roberts & Green, Inc.: James Scibelli ; Sr. Vice President -- Silicon Graphics Computer Systems: Kenneth L. Coleman
~ Joe Lamb, All Game Guide
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Wikipedia: NBA Jam 2000
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NBA Jam 2000
Image:NBA Jam 2000 Coverart.png
Developer(s) Acclaim Studios Salt Lake City
Publisher(s) Acclaim
Platform(s) Nintendo 64
Release date(s) December 2, 1999
Genre(s) Sports
Mode(s) Single player, multiplayer
Rating(s) ESRB: E (Everyone)

NBA Jam 2000 is a sports Nintendo 64 game made by Acclaim as licensed basketball simulation for the 1999-2000 NBA season. It also contained elements of the classic NBA Jam series in Jam Mode. The rosters were accurate as of October 16, 1999. All photos and video used are from the 1998-1999 NBA season. It was announced on June 16, 1999.[1] The top rated player is Tim Duncan, he is a 99 overall.

Contents

Features

  • All new 2-on-2 JAM mode featuring 50 dunks and special effects
  • Custom JAM mode courts including Venice Beach and Schoolyard
  • All 29 NBA teams, authentic arena floors and 300 NBA superstars
  • Ultra Hi-Rez(tm) graphics with award-winning sports engine
  • Authentic 5-on-5 simulation mode with actual team play styles like the Jazz' pick and roll, Celtics' press and Bulls' triangle offense
  • Marv Albert as your studio host
  • Unique signature moves and free throw routines like the cross-over dribble
  • Improved 3-D Create a Player, 3-D Create a JAM player, Create a Team, and customize your own team's play style
  • New and improved player models feature over 300 players with real-life faces, smooth skin high resolution textures and true life size
  • Over 800 new motion-captured moves by the "X-Man" Xavier McDaniel, including post ups, push offs, defensive grabbing and bone jarring picks
  • Players display their real life skills and attributes such as Payton steals, Stockton pick and roll passes, and Shaq backing in defenders
  • Total Team Management includes: realistic player trading, drafting, signing and releasing players; managing the cap and trade deadlines
  • Play-by-play from TNT's Kevin Harlan
  • Improved Instant Replay with Ultra Smooth animations, auto replay, and multiple camera angles
  • The most advanced NBA play calling system ever designed by NBA scouts
  • Scouting reports allow the user to make the best coaching decisions
  • On screen play plaques allow you to call plays on the fly
  • Track season-long player and team stats in over 200 categories
  • Play the '99-'00 NBA team schedules and view out of town scores
  • Arena announcing by Utah Jazz' Dan Roberts with pre-game player intros
  • In-game cinematic victory and action sequences
  • In-game player highlights feature color photos and stat updates
  • Player injuries affect game and season performance
  • 5 sim modes: shoot out, exhibition, season, custom season and playoff
  • Bonus modes include 3-Point Contest, Free Throw and Practice
  • The most cheat codes of any NBA JAM title
  • 1-4 players

Popular culture

In certain subcultures, the phrases "He's heating up" and "He's on fire" have entered into common usage. The phrases, as in the game, are used to (self) describe someone doing something successfully twice or thrice respectively.

See also

External links

References

  1. ^ Acclaim Entertainment (1999-06-16). "Acclaim Sports Announces NBA JAM 2000 for Nintendo 64". Press release. http://web.archive.org/web/20020210004507/www.acclaim.com/company/pressReleases/product/NBAJAM2K.html. Retrieved on 2009-06-11. 

 
 

 

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