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Neo Contra

 
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Neo Contra

Game Description

Action gamers head back to the future -- to save it from another alien invasion -- in Neo Contra. The series' stalwart hero Bill Rizer returns to action, joined by new character Genbei Jaguer Yaguy, a mysterious samurai warrior with a distinctly different fighting style. The biggest change of all, however, may be the game's perspective; unlike its numerous side-scrolling shooter forebears, Neo Contra offers an angled, top-down perspective on its alien-ridden 3D environments. Neo Contra was developed by the same Konami Tokyo team that crafted the PS2's previous latter-day Contra game, Shattered Soldier.
~ All Game Guide

Production Credits

Company 1: Konami Computer Entertainment Tokyo; Producer: Nobuya Nakazato; Director: Takayuki Ando; Player, Motion, and Characters Directed By: Yohei Kiyohara; Enemy & Motion Designer: Michihiko Tsukada, Takanori Fukamachi, Noriaki Yamamoto, Masato Muramatsu; Enemy & 2D Design: Takashi Sagawa; Background & Enemy Designer: Takayuki Ando, Motonobu Yoshino, Shuichi Suwa, Rieko Kano; Background, Enemy & Drama Designer: Mitsuko Okada; Background & 2D Designer: Tmonori Matsumoto; Movie Edit & Drama Directed By: Yuichi Kobayashi; Effects & Movie Edit Designer: Hasimo; Drama & Motion Designer: Takehisa Yamada; Background & Drama Designer: Yoshie Suzuki; System, Stage, and Enemy Program Directed By: Ueda Hideo; Player, Stage & Enemy Programmer: Zuka; System, Stage & Drama Programmer: Kei Chigasaki; Collision Programmer: Shinsuke Nakajima; Stage & Enemy Programmer: Massan, Shuhei Wakabayashi, Masashi Yoshioka, Takahiro Sakuna; Enemy & Drama Programmer: Masaaki Nagakura; Graphic Engine Programmer: Michio Horikiri; SE Design Directed By: Tetsushi Takahashi; Music Composer: Sota Fujimori; Sound Programmer: Nazuki Matsushita; Vocals By: Paula Terry; Lyrics By: Jason Enos, Nobuya Nakazato; Music By: Sota Fujimori; Company 2: Digital Frontier; Director: Kazuyoshi Katayama; Assistant Director: Hisaya Takabayashi; CG Producer: Yusaku Toyoshima; CG Director: Ryo Horibe; CG Designer: Masanori Ikeda, Nobutaka Emoto, Kouji Motoike, Keiichi Suda, Kentaro Fukumoto, Masanori Yamao, Mariko Nagano, Sachiko Okada; Production Manager: Kumiko Oguri, Nobuhiro Suzuki; Motion Capture Technical Director: Kohki Koshita; Motion Capture Assistant Director: Manabu Nishiguchi; Motion Capture Actor: Tatsuya Horiguchi, Yujin Harada; Software Engineer: Tadahiko Kurachi; Production Secretary: Ai Kikuchi; Company 3: DC Comics; Packaging Artwork By: Jim Lee; Color Separator: Alex Sinclair; Product Manager: Kenichiro Honda; Company 4: Konami Digital Entertainment - America; President: Tommy Gotsubo; Chief Operating Officer: Geoffrey Mulligan; Senior Vice President - Sales and Marketing: Catherine Fowler; Vice President - Operations: Linda Stackpoole; Vice President - Production: Kurt Busch; Senior Director - Marketing: Rick Naylor; Associate Marketing Director: Brad Schlachter; Product Manager: Wilson Cheng; Director - Marketing Communications: Cherrie McKinnon; Associate PR Director: Marc Franklin; Associate Director - Creative Services: Monique Catley; Production Coordinator Creative Services: Lee Allison Verdeckberg; Localization Producer: Ken Ogasawara; Packaging Layout and Design: Scott Allen
~ Keith Adams, All Game Guide
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Wikipedia:

Neo Contra

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Neo Contra
Neocontra cover.jpg
The North American and European packaging artwork for Neo Contra was drawn by comic book artist Jim Lee.[1]
Developer(s) Konami TYO
Publisher(s) Konami
Designer(s) Takayuki Ando (director)
Nobuya Nakazato (producer)
Platform(s) PlayStation 2
Release date(s) NA October 26, 2004
JP November 3, 2004
EU February 25, 2005
Genre(s) Run and gun
Mode(s) Single player, Cooperative
Rating(s) ESRB: Mature
CERO: 15+
PEGI: 12+
OFLC: G 8+
Media 1 DVD
Input methods Gamepad

Neo Contra (ネオコントラ?) is the tenth video game in the Contra series by Konami. It was released for the Sony PlayStation 2 in 2004. The game is a direct follow-up to Contra: Shattered Soldier and is another departure from the traditional scrolling shooter formula from previous games.

Contents

Plot and setting

Neo Contra takes place during A.D. 4444 when the Earth has been transformed into a prison planet, home to criminals and political rebels (contras). From this underworld society rises a new order called "Neo Contra". This government quickly showed its true colors, as it has other plans than bringing back normal civilization. Carrying out this new threat are four renegade contra, who are called the Four Elite. Thus, Bill Rizer is partnered with Genbei "Jaguar" Yagyu, a samurai, and the two are sent to Earth to deal with the Neo Contra threat.

Cast

  • Bill Rizer (voiced by Bob Buchholz) - Bill is once again awoken from his cryogenic sleep of nearly two thousand years. He is now ordered to destroy the Neo Contra threat, a new organization that poses a much deep threat to the world.
  • Genbei "Jaguar" Yagyu (v.b. Beau Billingslea) - A samurai, who is Bill's new partner. A mysterious humanoid alien in the forty-fifth century who follows the code of the Samurai. He is the only character able to wield the Katana, the most powerful weapon in the game.
  • The Four Hell Warriors of Neo Contra - The four elite members of the Neo Contra organization, which is composed of the pipe-smoking military commander Guerilla Contra (v.b. Bob Papenbrook), the plant/cyborg hybrid Plant Contra (v.b. Kirk Thornton), the mysterious female Pheromone Contra (v.b. Wendee Lee), and the talking bull terrier Animal Contra (voice unknown). Pheromone Contra's true identity is that of Lucia (aka Bionoid LCR), who once assisted Bill during the events of Contra: Shattered Soldier
  • Mystery G (v.b. Doug Stone) - A mysterious elderly mercenary who wears a uniform similar to one wore by Bill and Jaguar. His true identity is never revealed, but he seems to be aware of who Bill Rizer is.
  • Master Contra ((v.b. Steven Jay Blum)) - The leader of Neo Contra and threat to humanity. He is a weapon comprised of Bill Rizer's mind, inside of a new body. Aside from that not much is known about him.

Gameplay

Neo Contra once again brings the games arena back into three dimensions. However, unlike the titles developed under Appaloosa Interactive, players only need to aim in third dimension upon rare occasions. Additionally, this title eradicates the boss-oriented gameplay of Hard Corps and the previous 32-bit titles, and seeks a balance more reminiscent of the 8-bit and SNES Contra games; long free-form shooting sections, interspliced with boss encounters.

Additionally, gameplay varies depending upon the level and camera angle presented (the camera cannot be user-controlled). Most of the game is played in an isometric perspective, but portions are side-scrolling or overhead-behind. The player cannot jump. Instead, two new defensive moves are added that allows the player to effectively evade in the new dimensions: dash and spin. Dash gives the player a quick burst of speed to evade hostiles, while spin gives the player an instant of invulnerability. The hit-ratio system that was introduced in Shattered Soldier has been kept in this title.

The game uses a modified version of the three-weapon configuration from Shattered Soldier. The player has two types of firearms used against ground-level targets, one with regular ammo and the other with flammable rounds, and a third weapon used to lock-on airborne targets. The player can choose from one of the three initially available weapon sets (one which includes the famous Spread Shot from the earlier Contra games, which was missing in Shattered Soldier), with three additional sets that are time-release. The Type F configuration features the GV Laser and Ripple Laser, both weapons from Gradius V.

There are a total of seven stages in the game. Like Shattered Soldier, the four initial stages can played in any order and be replayed anytime for higher grading. The fifth stage can only be selected by clearing the first four stages, while the sixth and seventh stages are only available if players maintain an above average grade overall. There is a difficulty setting in the options menu, and playing on Easy difficulty grants players 30 lives to beat the first four missions, but on this difficulty it is impossible to view the game's ending. Normal mode offers players 5 lives and 7 continues to complete the seven missions of the game.

References

External links

Official websites
General resources

 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Neo Contra" Read more