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Neocron

 
Games: Neocron

Game Description

Enter the brave new 28th century world of Neocron. Billed as an "online RPG/e-Community hybrid," the social dynamic in this game world is more fundamental to play than in many other MMORPGs. The player's avatar begins the game as a full-fledged citizen of the Neocron metropolis, complete with a safe home apartment. Like residents of a real city, players are free to become group leaders, warriors, simple merchants, or even street folk. Believable city rules discourage a straight hack-and-slash mentality. While a player can certainly find a tussle without looking too far, the Neocron society imposes laws against fighting or even displaying weaponry in public. All sorts of realistic life decisions are possible and they lead to realistic results. The game is aspires to provide an open setting in which players create a new world together.

As in other massively-multiplayer games, players can meet to solve quests and hunt enemies. On the other hand, they can also meet for a drink at a local strip bar and then head to the club for some dancing. Exploration of the futuristic cyberpunk city, alone or with a new friend, is meant to be a game in itself. Earn a living as a formidable bounty hunter, or as a meek merchant moving goods between more powerful entities. In the city, laws are enforced by tough NPC "CopBots," but in the wasteland outskirts players can act more as they please. By providing a rich virtual world full of authentic possibilities, Neocron allows for the creation of rich characters, as varied as the personalities of their players.

Player characters in the game develop a sort of aura called their "SoulLight," which acts as a basic measure of good and evil past deeds. When a player's character slays a villain with a SoulLight darker than his own, the player's character's Soulight will lighten. If he slays a character with a Soulight that's lighter than his own, his will darken. While this SoulLight aura is not immediately visible, it can be read by CopBots and some gifted player characters as well. Player characters with especially dark SoulLights may be considered too dangerous and banned from many civic areas. In addition to this aura, many other factors of class and behavior may influence how an avatar is viewed by other characters.

Characters are built around five basic statistics: Strength, Dexterity, Intelligence, Constitution, and PSI. The game allows four different character classes, though these primarily influence basic skills and players are still free to develop their online personalities in any way they desire. Instead of spending general experience to buy assorted new powers, skills develop categorically as they are used. A tech wiz character who spends a lot of time using the Hacking skill will eventually increase his Intelligence level, which in turn awards points that can be used to improve Intelligence-related skills (such as Hacking). Similarly, characters who use skills requiring Strength, Dexterity, or other attributes will be able to increase their abilities in those areas. All skills are available to all characters, but class determines rates of development.
~ T.J. Deci, All Game Guide

Roots & Influences

Neocron, a 28th century sci-fi adventure, is billed as an "online RPG/e-Community hybrid." The social dynamic in this game world is more fundamental than in many other MMORPGs with aspirations toward providing an open setting in which players create a new world.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Reakktor.com; Writer: Martin J. Schwiezer; Director: Martin J. Schwiezer; Technical Director: Ulrich Haar; Art Director: Holger Nathrath; Programming: Ulrich Haar, Daniel Ludwig, Matthias Meyer, Christian Reimann, Markus Klein, Dirk Wilhelmy, Carsten Henkelmann; 3D Art: Matthias Kästner, Simon Bachmann, Matthias Gira, Thomas Kronenberg, Lucas Wendler, Oliver Smith, Sebastian Reddemann; World Design: Holger Nathrath, Timo Krahl, Paul Mader, Simon Bachmann, Alexander Wolter; 2D Art: Ryan Lockwood, Oliver Kratzer, Matthias Gira; Sound FX: Gabriel Bachmann, Dopes FX; Background Music: Max Corbacho, Ian Boddy, Steve Roach; Team Support: Alihan Kabalak, Kirk Lenke; Customer Support Manager: Jens Bremmekamp; Customer Support: Alessandro Sult, Christian Schütt; Author: Nannie Humbeck, Tim Agen, Thomas Boaz, Ethan Brown, F. Cunningham, Mike Dukitsch, W. Ferguson, Eric Furst, Damien Gibb, Singe Graham, Martin Hultberg, Andre Marcelo-Tanner, Malcolm McCauley, Stephen McNabb, Martin Nerurkar, Brian Risius, Victoria Schmidt, Mike St. Clair, Michael Stenzel, Tony Sulita; Company 2: CDV; Development Director: Dirk Weber; Producer: Axel Rathgeber; Product Coordinator: Jochen von Nida; Localization Manager: Thomas Kröll, Oliver Silski; Senior QA Manager: Peter Oehler; QA Manager: Thomas Heil; Lead Tester: Dietmar Heß; QA Technical Advisor: Thomas Steg; Testing: Torsten Weinstein, Tobias Henken, Thomas Heilbronner, Florian Schöller, Sebastian Merkel, Johannes Hauer, Frank Heim, Christian Treiling, Kai Welke, Stefan Schreiber, Eric Schreiber, Tony Bernadin, Per Piper, David Spak, Christian Schüpf, Karin Daiß, Yasmin Müller, Pascal Renschler, Aleksandar Opatic, Güven Altun; Marketing Director: Anita Gallitzendörfer; Chief Graphic Designer: Oliver Krainhöfer; Senior Graphic Designer: A. Adrian Alonso; Graphic Designer: Christina Gorenflo, Silvija Svetec; Marketing Manager UK: Leo Zullo; Marketing Manager US: Wendy Beasley; Web & Multimedia Development UK: Edward Willey; PR Director: Eric Standop; PR Manager: Anita Rodic, Milene Rijcken; PR Manager UK: Kat Osman, Spencer Low; Localization: Toneworx GmbH; Cover Illustration: Tom Thiel
~ Keith Adams, All Game Guide
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