Neon Genesis Evangelion (新世紀エヴァンゲリオン Shin Seiki Evangerion) is a Japanese media franchise created and owned by Gainax. Most of the franchise feature an apocalyptic mecha action story, which revolves around the efforts by the paramilitary organization NERV to fight hostile beings called Angels, using giant humanoids called Evangelions that are piloted by select teenagers (of whom Shinji Ikari is the primary protagonist). Other works deviate from this theme to varying degrees, focusing more on romantic interactions between the characters, side stories which did not appear in the original works, and/or reimaginings of the conflicts from the original works. The franchise began in 1995 with the titular anime directed by Hideaki Anno and has since grossed over 150 billion yen.[1]
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Neon Genesis Evangelion first emerged out of a deal struck between King Records representative Toshimichi Ōtsuki and director Hideaki Anno[2], whose proposed sequel to Royal Space Force: The Wings of Honnêamise had recently fallen through, over drinks for a TV anime project ("something, anything").[3]
Though the original plot line for Evangelion remained relatively stable through development, production proved to be turbulent: Sadamoto's authorship of the promoting manga caused problems, as multiple publishers felt "that he was too passé to be bankable";[4] the stylized mecha design that Evangelion would later be praised for was initially deprecated by some of the possible sponsors of a mecha anime (toy companies) as being too difficult to manufacture (possibly on purpose),[5] and that models of the Evangelions "would never sell."[6] Eventually, Sega agreed to license all toy and video game sales.
A sudden shift in tone occurred in the series around episode 16, partially due to scheduling restraints (drastically reducing the number of frames that could be drawn for each episode)[7] and the sarin gas attack on the Tokyo subway on March 20, 1995 (with Anno removing elements of the plot he thought would be too similar to the real-life attack).[8] While Anno had promised early on that "every episode [would give]...something for the fans to drool over," he began either removing fan service or juxtaposing it with scenes of emotional trauma.[9] The problematic schedule and Gainax's reputation for delivering episode prints at the last minute also resulted in more experimental approaches, with several episodes reusing shots, using uncommonly long still frames, flashing frames of often rhetorical introspective (Japanese) text and the final two episodes changed from their original concept into a psychological analysis of the main characters.
The resulting 26-episode anime, animated by Tatsunoko Productions and Gainax, and co-produced by TV Tokyo and Nihon Ad Systems, was broadcast from October 4, 1995 to March 27, 1996 on TV Tokyo. It was critically and commercially successful and acclaimed for its innovative imagery, concepts, and refreshing take on the mecha genre and anime as a whole (though not without controversy, as reception of the latter quarter of the TV series was sometimes hostile to the point of death threats). It was later aired across Japan by the anime satellite television network, Animax. The series won the Animage Anime Grand Prix prize in 1995 and 1996.
The series' unexpected success would not only spawn countless derivative works and imitators,[10] but established a whole franchise based around a number of distinctive features: a stock set of distinctive characters such as Shinji Ikari, Asuka Langley Soryu, Rei Ayanami, Toji Suzuhara, and others such as Misato Katsuragi (for a complete list, see here); a number of philosophical, psychological, and religious themes; and an idiosyncratic vocabulary of symbols and allusions drawing heavily on Christian and Kabbalistic symbolism, Buddhist beliefs, and the Japanese otaku subculture.
Gainax launched a project to create a movie ending for the series in 1997. The company first released Death and Rebirth on March 15, which consisted of a highly condensed character-based recap and re-edit of the episodes 1-24 (Death) and the first half of the new ending (Rebirth, which was originally intended to be the full ending, but couldn't be finished due to budget and time constraints).
The project to complete the final episodes (retelling episodes 25 and 26 of the series) was completed later in 1997 and released on July 19 as The End of Evangelion.
A movie compilation of a reedited version of Death (known as Death(true)2) and The End of Evangelion, Revival of Evangelion, was released on March 8, 1998.
On September 9, 2006, Gainax confirmed a new animated film series called Rebuild of Evangelion, consisting of four movies presenting an alternate retelling of the TV series (including new scenes, settings, and characters) and a completely new conclusion to the story.[11] The first of the new movies, Evangelion: 1.0 You Are (Not) Alone, was released in Japan on September 1, 2007 and the second, Evangelion: 2.0 You Can (Not) Advance, on June 27, 2009. The third film, Evangelion: 3.0 You Can (Not) Redo, will be released in the fall of 2012, with the final film planned for release in 2013.
The Evangelion franchise has spread from the original anime into a number of different media, with some following the official canon (of the 26-episode anime series and its two related films or the new Rebuild series) and others differing on important plot points originally introduced in the anime.
A number of manga series based on the anime have been released, mostly notably the official series by series character designer Yoshiyuki Sadamoto, which was first serialized in February 1995 (eight months before the series' official premiere, in order to promote interest). Three other manga have been created, based on non-canonical video games: Neon Genesis Evangelion: Angelic Days by Fumino Hayashi, Shinji Ikari Raising Project by Takahashi Osamu, and Gakuen Datenroku by Min Min.
Evangelion is also popular among doujinshi,[12][13][14] inspiring notable titles such as "Evangelion RE-TAKE" (an unofficial sequel to the End of Evangelion[15][16]) and even works by famous manga artists, such as "Birth of Evangelion" by Yun Kōga.
| This article lacks ISBNs for the books listed in it. Please make it easier to conduct research by listing ISBNs. If the {{Cite book}} or {{citation}} templates are in use, you may add ISBNs automatically, or discuss this issue on the talk page. (March 2012) |
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A parody radio drama, Neon Genesis Evangelion – After the End, was released in 1996 as part of the NEON GENESIS EVANGELION ADDITION album. The story features the anime's original cast reuniting to star in a new Evangelion series, while attempting to change various themes of the series to make it more popular/accessible than it already is.[19][20][21][22]
| Album | Release |
|---|---|
| NEON GENESIS EVANGELION | October 22, 1995 |
| NEON GENESIS EVANGELION II | February 16, 1996 |
| NEON GENESIS EVANGELION III | May 22, 1996 |
| NEON GENESIS EVANGELION ADDITION (Limited/regular edition) | December 21, 1996 |
| EVANGELION:DEATH | June 11, 1997 |
| Evangelion Symphony (エヴァンゲリオン交響楽 Evangerion Kōkyōgaku) | July 6, 1997 |
| THE END OF EVANGELION | September 26, 1997 |
| エヴァンゲリオン·クラシック-1 (EVANGELION CLASSIC) | October 22, 1997 |
| ~refrain~ The songs were inspired by Evangelion" | November 6, 1997 |
| EVANGELION-VOX | December 3, 1997 |
| NEON GENESIS EVANGELION:S² WORKS | December 4, 1998 |
| EVANGELION-THE DAY OF SECOND IMPACT- | September 13, 2000 |
| Evangelion: The Birthday of Rei Ayanami | March 30, 2001 |
| Refrain of Evangelion | July 24, 2003 |
| NEON GENESIS EVANGELION DECADE | October 26, 2005 |
| Music from "Evangelion: 1.0 You Are (Not) Alone" | September 26, 2007 |
| Evangelion: 1.0 You Are (Not) Alone Original Soundtrack | May 21, 2008 |
| Evangelion: 2.0 You Can (Not) Advance Original Sound Track | July 8, 2009 |
The albums NEON GENESIS EVANGELION, NEON GENESIS EVANGELION II, NEON GENESIS EVANGELION III, EVANGELION:DEATH, and THE END OF EVANGELION were all released on DVD-Audio on December 22, 2004.
| Album | Release |
|---|---|
| 残酷な天使のテーゼ (Zankoku na tenshi no te-ze) | October 25, 1995 |
| FLY ME TO THE MOON | October 25, 1995 |
| 魂のルフラン (Tamashii no rufuran) | February 21, 1997 |
| THANATOS-If I can't be yours- | August 1, 1997 |
| 残酷な天使のテーゼ/FLY ME TO THE MOON | March 26, 2003 |
| 魂のルフラン/THANATOS-If I can't be yours- | May 24, 2006 |
Neon Genesis Evangelion has spawned a number of computer games, as well as making numerous appearances in other titles such as the Super Robot Wars series by Banpresto. None of these games have been officially released in English.
| Game | Release | Platform | ||
|---|---|---|---|---|
| Neon Genesis Evangelion: 1st Impression | Sega Saturn | |||
| Notes: The first Evangelion video game, released for the Sega Saturn in 1996, shortly after the TV series's run. The story is set after the episode ASUKA STRIKES!, with Shinji badly injured and suffering amnesia as the result of an Angel battle and needing to retrain (by sparing with Asuka in Unit-02) and having to defeat the Angel to regain his memories. The game features RPG elements and FMV clips for combat; most of the animation is original to 1st Impression (with the voices of the original Evangelion seiyū and some other content recycled from the TV series).[23] | ||||
| Neon Genesis Evangelion: 2nd Impression | 1997 | Sega Saturn | ||
| Notes: A Sega Saturn game that focuses mainly on Shinji and Mayumi Yamagishi, with RPG-style gaming and combat in the structure of an episode.[24] | ||||
| Girlfriend of Steel/Iron Maiden | 1998 | Sega Saturn, PlayStation, PC | ||
| Notes: A Gainax game released as an extra 'episode' of the series, positing the further development of a series of manned Jet Alone robots. It focuses mainly on Shinji and Mana Kirishima. | ||||
| Neon Genesis Evangelion 64 | 1999 | Nintendo 64 | ||
| Notes: A Nintendo 64 game released by Bandai in 1999, which covers the major battles throughout the TV series and movies as a combat and RPG game. It uses multiple voice clips and images recycled from the original series. | ||||
| Neon Genesis Evangelion 2 | 2003 | PlayStation 2, PSP | ||
| Notes: A PlayStation 2 game released by Bandai/Alfa System covering the entire run of the TV series and movies, with RPG style story interaction and combat. Items such as F-Type equipment and a new version of the Jet Alone project are included in the game. | ||||
| Shinji Ikari Raising Project (碇シンジ育成計画 Ikari Shinji Ikusei Keikaku) | 2004 | PC | ||
| Notes: | ||||
| Girlfriend of Steel 2/Iron Maiden the 2nd | 2005 | PlayStation 2, PC | ||
| Notes: A Gainax game set in an alternate, "normal life" universe glimpsed in the final episode of the Evangelion TV series (it later inspired a spin-off manga series, Neon Genesis Evangelion: Angelic Days). | ||||
| Secret of Evangelion | December 21, 2006 (PS2) 2007 (PSP) |
PlayStation 2, PSP | ||
| Notes: An RPG/adventure retelling the end of the Evangelion storyline, introducing the new characters NERV investigator Kenzaki Kyouya and dummy-plug research scientist Kaga Hitomi.[25] | ||||
| Detective Evangelion | January 18, 2007 | PlayStation 2 | ||
| Notes: A non-canonical Broccoli game released on January 18, 2007 (after being delayed from its original release on November 22, 2006, with early orders later coming with picture puzzles as a result) as a combination of mecha battling and a whodunit murder mystery.[26] The game introduced the Evangelion First-Type and Evangelion Second-Type and was the first to use both Evangelion Unit-01 and Shinji Ikari as playable characters. A manga based on the game was serialized in Shōnen Ace, starting in December 2006[27] | ||||
| Evangelion: Battle Orchestra | June 28, 2007 | PlayStation 2, PSP | ||
| Notes: A fighting game produced by Broccoli. | ||||
| Game | Release | Platform | ||
|---|---|---|---|---|
| Neon Genesis Evangelion - Eva and Good Friends The Stripping Project! (新世紀エヴァンゲリオン - エヴァと愉快な仲間たち : 脱衣補完計画) | 1999 | Windows[28] | ||
| Notes: A strip mahjong game | ||||
| Neon Genesis Evangelion Mahjong Hokan Keikaku | 2000 | Game Boy Color | ||
| Notes: | ||||
| The Stripping Project Complement / Eva and Good Friends: CDROM (脱衣補完計画/シンジと愉快な仲間たち セレクトCD-ROM) | 2000 | Windows & Macintosh[29] | ||
| Notes: A strip mahjong game. | ||||
| The Stripping Project Complement / Eva and Good Friends: CDROM2 (脱衣補完計画/シンジと愉快な仲間たち セレクトCD-ROM2) | 2001 | Windows & Macintosh[30] | ||
| Notes: A strip mahjong game. | ||||
| Game | Release | Platform | ||
|---|---|---|---|---|
| Shinji and Good Friends | 1999 | PC | ||
| Notes: A series of different computer card games. | ||||
| Neon Genesis Evangelion Digital Card Library | 1997 | Sega Saturn | ||
| Notes: | ||||
| Daifugo (シンジと愉快な仲間たち 爆烈大富豪, Eva and Good Friends) [31] | ||||
| Notes: | ||||
| Game | Release | Platform | ||
|---|---|---|---|---|
| Neon Genesis Evangelion: Collector's Disk Series | ||||
| Notes: A three disk collection of official Evangelion artwork, advertisements, TV series animation cells, OP animation, sound clips, and a downloadable screen saver.[32] | ||||
| Neon Genesis Evangelion: Typing Project-E | 1999 | Dreamcast, PlayStation 2 | ||
| Notes: | ||||
| Neon Genesis Evangelion: Shito Ikusei | 1999 | Bandai Wonderswan | ||
| Notes: | ||||
| Neon Genesis Evangelion: Typing Hokan Keikaku | 2001 | Dreamcast | ||
| Notes: | ||||
| Ayanami Raising Project (綾波育成計画 Neon Genesis Evangelion:Ayanami Rei Ikusei) | 2001 | PC & Dreamcast | ||
| Notes: A game similar to the Princess Maker game series, with the player is tasked with looking after Rei (their decisions affecting her personality and development, as well as the Evangelion storyline, including its outcome). | ||||
| Ayanami Raising Project with Asuka Complement Project (綾波育成計画 withアスカ補完計画 Ayanami Ikusei Keikaku with Asuka Hokan Keikaku) | 2003 | PlayStation 2 | ||
| Notes: A game similar to the Princess Maker game series, with the player is tasked with looking after Rei or Asuka (their decisions affecting her personality and development, as well as the Evangelion storyline, including its outcome). | ||||
| Misato Katsuragi's Reporting Plan | 2009 | PlayStation 3 | ||
| Notes: A strategy/puzzle game[33] | ||||
| Evangelion: Locus of the Soul | June 3, 2010 | PSP, Nintendo DS | ||
| Notes: A pachislo game[34][35] | ||||
| Easy Victory Pachinko * Pachi-Slot Walkthrough Series Portable Vol. 1: Neon Genesis Evangelion[36] | 2010 | PSP | ||
| Notes: | ||||
| Evangelion MAGI Angel Attack | 2010 | iPhone/iPod Touch | ||
| Notes: An Evangelion-themed memory game | ||||
| Evangelion 3nd Impact | 2011 | PSP | ||
| Notes: A music-based game produced by Grasshopper Manufacture.[37] | ||||
| Browser Evangelion Shin Gekijōban | 2012 | Internet browser | ||
| Notes: A web browser game, based on the Rebuild movies, announced in October 2011 for a 2012 release.[38] The game will be free, but supported by microtransactions.[39] | ||||
GAINAX is planning to release a game for mobile phones and has begun a contest for designing a new character that will be introduced in the game.[40]
A number of Evangelion-themed pachinko and pachisuro machines are offered at pachinko parlors:
On July 22, 2010, Fuji-Q Highland opened a 1,460m2 section devoted to Evangelion, featuring a lifesize entry plug and statue of Mari Makinami,[44] an approximately 3-meter titanium Lance of Longinus,[45] NERV hallways with character cutouts[46] that lead to a hangar room with the 1:1 bust of Eva Unit-01, SEELE monoliths, appropriate cosplay,[47][48] Eva-themed hotel rooms,[49] and food products.[50] A bust of Eva Unit-02 modeled after a scene in Evangelion: 2.0 was installed in 2011.[51][52][53]
Development of a live-action movie version of Neon Genesis Evangelion by Gainax, Weta Workshop Ltd., and ADV Films (then the worldwide distributor of the Evangelion series outside of Asia and Australia) was announced at the Cannes Film Festival on May 21, 2003.[54] Early coverage included ADV Films raising "about half of the $100 million to $120 million needed to produce the film"[55] and some concept art produced by Weta Workshop.[56]
As time passed without any official announcements of production, the film project showed increasing signs of being in development hell. At Anime Expo 2008, ADV founders Matt Greenfield and John Ledford revealed that they had hired the producer John Woo, pitched the idea to other producers such as Jerry Bruckheimer and Steven Spielberg,[57] and seen increased interest in the wake of the success of the 2007 film Transformers.[58] At Ohayocon 2009, Matt Greenfield announced that several U.S. studios were competing for final rights to the project, predicting an official announcement naming the studio, director, and perhaps casting information within the next nine months (he later noted that the closer he got to sealing a deal, the less he could say anything about it).[59] Though the sudden collapse and asset sale of A.D. Vision in September 2009 raised concerns over the project's viability, Greenfield, Ledford,[60] and producer Joseph Chou[61] insisted the project was still actively searching for a director (claiming delays owed more to the general deterioration of the American anime market than to ADV's internal issues).
In August 2011, A.D. Vision sued Gainax, claiming their refusal to accept an option payment for the perpetual live-action rights to Evangelion was a breach of contact and resulted in losing an opportunity to produce the film with a major studio.[62] A.D. Vision has asked to be awarded the full live-action rights and any accruing legal fees.
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