Nerf Arena Blast

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AMG AllGame Guide:

Nerf Arena Blast

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Game Description

Parents who want a kid-friendly first-person shooter for their PC need look no further than Hasbro Interactive's Nerf Arena Blast. Kids can roam eight unique arenas packing one of ten different Nerf blasters and duke it out against CPU-controlled players or up to 19 other kids over the internet or a LAN.

The game is set up like a sport. The story is that every year a group of six professional teams battles it out for supremacy in a Nerf-sanctioned league. This year they've decided to allow some amateurs to join them, but first there's a tournament among the amateur teams which will decide which of them joins the pro league for a year. You get to choose from the four characters who make up the Twisters team and accompany them in their quest to win the amateur competition and face off against the pros.

There are four levels of difficulty in this game. Once you select one, you're off for some training sessions to get yourself acquainted with the game and the equipment. An energy suit and a blaster are standard issue for all recruits. Hits inflicted by other players and damage caused by falls impact the suit's energy level; if it falls to zero, you must re-enter the game from another place. You can pick up powerups scattered around the arena to recharge lost energy.

Other powerups include ammo upgrades to scattershots, rockets and mini-discs as well as personal upgrades to better suits, extra blaster damage, megaspeed and megajump.

There are three events to choose from. In PointBlast you score points for hitting targets as well as other players; the one with the most points at the end of the game is the winner. In SpeedBlast, the goal is to touch seven colored flags in order and be the first one to do it. Finally, BallBlast is a lot like a scavenger hunt in which you must collect seven colored balls and shoot them into special goals. Points are awarded depending on the ball's color and the goal's difficulty; again, the one with the most points wins.

The arenas include one built in a grove of giant sequoia trees, another in a space station orbiting the Earth, one which sits among the towering skyscrapers of New York City, and one which is buried deep at the bottom of the ocean. The final game of the season is played in the Championship Arena, which seats 200,000 fans and has full television coverage.

Let the games begin!
~ Brad Cook, All Game Guide

Roots & Influences

While this game's content is far less violent, its roots are in titles such as Doom and Descent, other first-person shooters which also offer multiplayer capabilities over a LAN or the internet and have a similar competitive feel. The groundwork for those games was in turn laid in Castle Wolfenstein and its sequel Spear of Destiny.
~ Brad Cook, All Game Guide

Review: Overall

Nerf Arena Blast is an interesting take on first-person shooters. In an attempt to remove the violence from the genre, the designers at Atari Corporation replace bullets with reasonably harmless Nerf foam pellets. Instead of characters being killed, they're merely rendered unconscious and moved to another part of the arena. Thus, without much actual tinkering, the concept behind games like Doom is sanitized for children. Unfortunately, the problem with this "watering down" effect of a very violent genre is that it doesn't really work. At its core, you still shoot people, rack up points and gather bigger and better weapons.

The three events in Nerf Arena Blast are all basically glorified Death Matches like those found in other first-person shooters. In the Point Blast competition, the only goal is to shoot as many of your opponents as possible before time expires. In the Ball Blast event, the goal is basically the same but with an added task of shooting cosmic basketballs into a strategically placed hole. In Speed Blast, the goal is still to shoot enemies while, this time, hurtling through a maze and trying to finish first.

With the exception of splattering blood and flying body parts, Nerf Arena Blast is no different than the Death Matches in games such as Delta Force, Half-Life, Quake and dozens of others. If non-violence is the goal, parents may want to stick with Chutes and Ladders if looking for a game for kids.

While Nerf Arena Blast is enjoyable, it's easy to get bogged down repeating the same events again and again. One badly designed aspect of the game is that you must place in the top three of all events at an arena in order to unlock the next one. While challenges are fun, this particular one is very difficult to achieve during gameplay and leads to frustration. If developers are going to lock away some areas in a game, they should at least include practice or exhibition modes that allow gamers to experience the entire game. Otherwise, games like this are likely to hit the archives sooner rather than later.

Visually, Nerf Arena Blast is slightly above average when compared to its contemporaries. With several arenas available, obviously extensive design work was put into the game. While textures aren't always smooth, the game has a good look and feel that rivals other 3D shooters on the market. The sound is serviceable but not memorable. Light music can be heard continuously in the background and most of the sound effects depict various Nerf munitions being propelled away from characters. With the limited impact on the game, playing your own CD will be just as enjoyable, if not more so.

If you have little patience, chances are you won't replay the game more than a few times. Overall, Nerf Arena Blast is a watered down first-person shooter with a little excitement and a lot of frustration. If you're a parent looking for a kid's game, look elsewhere. If you're a fan of first-person shooters, Nerf Arena Blast won't be substantial enough to keep your interest. But, if you're a big-time Nerf paraphernalia collector, you'll want to add the game to your stash.
~ Anthony Baize, All Game Guide

Review: Enjoyment

Because the game requires you to place in the top three of all events before unlocking the next arena, it can quickly become tedious.
~ Anthony Baize, All Game Guide

Review: Graphics

The game is on a par with its contemporaries. It garners a few bonus points for having several extensive arenas in which to play.
~ Anthony Baize, All Game Guide

Review: Sound

The sound is adequate but almost completely unnecessary. Listen to some real music instead.
~ Anthony Baize, All Game Guide

Review: Replay Value

Trying to unlock arenas can be challenging but most gamers will become frustrated and abandon it quickly.
~ Anthony Baize, All Game Guide

Review: Documentation

The documentation gives a good overview of the game.
~ Anthony Baize, All Game Guide

Production Credits

HASBRO INTERACTIVE President: Tom Dusenberry; Executive Producer: Eric Hayashi; Creative Director: David Walls; Senior Product Manager: Mark Goodreau; Associate Product Manager: Matt Collins; Senior V.P. Research and Development: Tony Parks; Chief Creative Officer: John Sutyak; V.P. of Technology: Rich Reily; Director, Project Management: Rob Sears; Director of Quality Assurance: Michael Craighead; Q.A. Manager: Kurt Boutin; Q.A. Supervisor: Andy Mazurek; Q.A. Lead: Jake Hopkins; Testers: Jen Kaczor, Mark Huggins, Randy Lee, Dan McJilton; Managing Director: Jim Buchanan; V.P. of Marketing: Rich Cleveland; Director of Marketing Services: George Burtch; Chief Visual Officer: Steve Webster; Manager of Creative Services: Steve Martin; Manager of Editorial/Documentation Services: Elizabeth Mackney; Creative Services Manager: Kathryn Lynch; Cover Illustrations: Ryan Meinerding; Channel Marketing Director: Tim Evans; Channel Marketing Manager: Sarah McIlroy; Director of Public Relations: Laura Tomasetti; Manager of Technical Services: Tony Moreira; V.P. of Administration and Operations: Bob Sadacca; Operations and Special Projects Manager: Tracy Kureta; Legal and Finance: Laurel Marchessault, Donna Mahan, Linda Ferros; Special Thanks: Absolute Quality, Kevin Gillespie, Valerie Walls, Chris Down; Kenner: Rick Ruskin; Epic Games: Mark Rein, Tim Sweeney; GameSpy: Randy Johnstone; VISIONARY MEDIA, INC.; Executive Producer: Kelly Jones; Assistant Producers: Sam Kolb, Janey Fritsche; Game Design: Kelly Jones, VMI Staff; Game Design Special Contributions: Sam Kolb (Speedblast), Wesley Lao (Ballblast); Technical Director: Don Lloyd; Programming: Don Lloyd, Wesley Lao, David Geise; Art Director: Ricardo Tringali; Level Design: Vince Cavin, Nick Parde, Sam Kolb, Xiangdong Zou; 3D Modeling and Special Effects: Stephen Marshall, Xiangdong Zou, Clinton Stewart; Texture Mapping: Ricardo Tringali, Michael Cincotta, Corey Keller, Xiangdong Zou; Blaster and Object Animation: Stephen Marshall; Script and Audio Producer: Steve Cowan; Music: Paul Bedford, 1205 Recording, Gregory Sweeney, Stuart Casson; Sound Effects: Phillip Blackford, James Wolvington, Steve Cowan; Voice-Over Recording Studio: In-House Productions; Voice-Over Recording Engineer: Chip Harris; Character Voices: Terisa Greenan, Kirsti Gardiner, Rob Rothrock, Biraj Lala, Mark Petrakis, Greg Brian, Jonathan Lim, Danielle Zeghbib, Lynda Williams, Molly Norton, Nathan Place, Martha Brown, David Abad, Carolyn Doyle, Victoria Bush, Derek James Yee; Production Assistant: Sonya Pall; MONDO MEDIA Director: Dean MacDonald; Producer: Lisa Zenner; Business: Melissa Kangeter; Production Coordinators: Sanae Barber, Jessica Teach; Technical Directors: Richard Nelson, Kelly Kleider; Designers: Thomas Adams, Luis Castro, Kelley Lamsens, Kathryn Liu, Rhode Montijo, Zachary Present, Dave Tulley; Animation: Cindy Harrison, Dave Horowitz, Eric Ronay; Editing: Todd Treanor, Dean MacDonald, Luis Castro; Sound: Jim Lively
~ Michael L. House, All Game Guide
Wikipedia on Answers.com:

Nerf Arena Blast

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Nerf Arena Blast
US Version of the front box cover, with a player firing a Nerf "Wildfire" with the phrase "Pump It Up!" underneath, with four other players in the background.

Developer(s) Visionary Media, Inc. (now-defunct)
Publisher(s) Hasbro Interactive (now Atari, Inc.)
Designer(s) David Walls[1]
Engine Unreal Engine 1
Platform(s) Windows 95 or higher
Release date(s) October 31, 1999
Genre(s) First-person shooter
Mode(s) Single player
Multiplayer (PointBlast)
Rating(s) ESRB: Teen (T) and Everyone (E) (on some boxes)
Media/distribution CD (1)
System requirements

200 MHz Pentium
32 MB RAM
120 MB HDD
2 MB DirectX 6.1 compatible video card
Sound Card
4x CD-Rom Drive
Internet connection (for multiplayer)

Nerf Arena Blast (or NAB, sometimes Arena Blast) is a first-person shooter developed by the now-defunct Visionary Media Inc. in 1999, and was touted as a "family-friendly alternative to Unreal Tournament".[2] The game was supported by publisher Hasbro Interactive until that company gave its rights and properties over to Infogrames, which subsequently removed all references to the game from their website except for a small support page.[citation needed]

Contents

Gameplay

Single player

The player starts on a team called the "Twisters", an amateur team competing for the "Nerf Champion of the World" title against 6 professional teams. The player must compete in each team's 3 arenas, totaling 21 playable maps (including the amateur and championship maps), plus a handful of "Bonus Round" maps. In order to compete against the next team the user has to place in the top three in each event (PointBlast, SpeedBlast, and BallBlast).[3]

In addition to the Single player included in the Game, a full single player campaign titled "Infiltration" was released by the Community featuring, all new weapons, over 30 maps, and an original soundtrack.

Currently Infiltration 2 is in the works and is undergoing alpha testing.

Game types

  • PointBlast: PointBlast is based on the Unreal Deathmatch game type; instead of gaining kills, or Frags, the player gains points by either hitting an opponent, knocking or tagging an opponent out, hitting targets in the arenas, or by picking up "Bonus Points" tokens left by "tagged out" players.
  • SpeedBlast: SpeedBlast is a race between players where both have to pass through seven colored flags in sequence. Players are allowed to tag each other out of the race using their Nerf guns, with the tagged players returning to the last flag they touched.
  • BallBlast: BallBlast is a Scavenger-hunt game type, where players fight for colored balls, in order to shoot them into targets. Doing this gives you a certain amount of points, depending on which ball you shoot in. Once a player gets the first six balls into the target, a seventh ball (called the "gold ball") is added to the game. The game is ended by any player shooting all balls including the golden ball into the target. The winner of the match is whoever has the most points when the game ends, rather than who shoots the gold ball into the target.

Multiplayer

Due to the similarities between Unreal Tournament and Nerf Arena Blast, it is possible to play Pointblast in team mode, because Pointblast is essentially a Deathmatch game type in most aspects, except for the scoring system. Other than that, the game types in single player mode apply to multiplayer mode. The community has released a Capture the Flag mod,[citation needed] this has given rise to a large number of new maps for NAB.

News page problems

Due to the lack of support from Atari, Inc., Gamespy eventually stopped updating the news page (which NAB loads in Multiplayer mode) and later altogether removed the news page, but continued to support NAB's multiplayer abilities. As a result, trying to view the news page in NAB would result in an error message being displayed. This issue was remedied by a community created patch released in 2006.[4]

Expandability

Due to the nature of the Unreal Engine utilized by Nerf Arena Blast, it is possible to create user-made maps and, to some extent, add-ons to the game. However, due to some parts of the engine being altered, the ability to create add-ons like in Unreal Tournament is somewhat limited. However, already hundreds of maps and modifications of Unreal maps have been published, and multiple modified weapons and game modes (such as Capture the Flag) have been created.

Reception

See also

References


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