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Neversoft

 
Wikipedia: Neversoft
Neversoft Entertainment
Type Subsidiary of Activision
Founded 1994
Headquarters Woodland Hills, California
Key people Joel Jewett
Industry Computer and video games
Products Tony Hawk series
Guitar Hero series starting with Guitar Hero III: Legends of Rock (Xbox 360 & PS3)
Owner(s) Activision Blizzard
Parent Activision
Website Neversoft Homepage

Neversoft Entertainment (or simply just Neversoft) is an American video game developer, founded in 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft is best recognized for their line of Tony Hawk skateboarding games, known as the Tony Hawk's series. The company was acquired by Activision in October 1999.

Contents

Early history

Neversoft was founded in July 1994 by three employees of Malibu Interactive, (previously Acme Interactive) a division of Malibu Comics based in Westlake Village, California. At that time the primary platforms were the 16-bit consoles, the Mega Drive/Genesis and the Super Nintendo Entertainment System. Games for these systems could be developed by very small teams, anywhere from two to ten developers. As a result it was much easier than at present to set up a game development company, and several groups of people had already left Malibu to strike out on their own. Left Field Productions and Paradox Development being two extant companies that were founded in such a way, with others such as Clockwork Tortoise no longer in existence.

Joel Jewett, a native of Montana and a CPA, was at the time head of development at the rapidly shrinking Malibu Interactive. He teamed up with Mick West, a game programmer who had just completed working on "Battletech - A Game of Armored Combat" for the Mega Drive/Genesis, and Chris Ward, an Artist. Both Chris and Mick were from Yorkshire in England, although they first met when they moved to California in 1993 to work at Malibu Interactive.

In July 1994 Neversoft was formed. They initially found work for Playmates Interactive Entertainment a then division of Playmates Toys, who were about to release a line of toys called Skeleton Warriors and wanted a game to go along with the toys and the cartoon series. Neversoft began work on the game design, and moved into offices in Woodland Hills, California.

Neversoft worked on the Sega version for five months, over that time they hired another artist and a level designer. In December 1994 Playmates cancelled the game. They were not unhappy with the progress, but had decided that they needed to get on the 32-Bit bandwagon and develop the game for the new Sega Saturn.

1995 was spent developing Skeleton Warriors for the Sega Saturn. Over the course of this year Neversoft grew rapidly, hiring three programmers, five artists, a level designer, a tester and an office administrator. Skeleton Warriors was finished in time for the 1995 holiday season, and Neversoft began looking for other work while they ported Skeleton Warriors to the PlayStation.

In 1996 Neversoft continued to expand, swelling to over twenty employees. They worked for six months on a game based on Ghost Rider for Crystal Dynamics which was cancelled due to financial problems with the publisher. They got connected to the internet (previously all communications were done with phone and fax). With some excess capacity Neversoft started to develop a game of their own design, initially called Big Guns. The technology developed there was used in their next project, a conversion of the PC game MDK. Toward the end of 1996 Neversoft sold the idea for Big Guns to Sony Computer Entertainment and they began development.

1997 was a tumultuous year for Neversoft. The MDK conversion took far longer than expected, and the Big Guns game (renamed Exodus) went through numerous design changes at the behest of Sony, and was eventually cancelled in November 1997. The company shrunk back to just twelve employees. Neversoft then spent the next few months shopping around their technology, meeting with numerous companies and looking for work.

1998 Employees of Neversoft

In January 1998, just as Neversoft was about to run out of money, they had a fortunate meeting with Activision who were looking for someone to re-develop Apocalypse, a failed internal project featuring the voice of Bruce Willis. The technology developed for Big Guns turned out to be ideal for the project, Activision were impressed and Neversoft began work on Apocalypse.

In May 1998, Apocalypse was going very well, and Activision signed up Neversoft to develop a prototype for a skateboarding game. This proceeded slowly as they could not spare many people from Apocalypse. The initial prototypes resembled the arcade game Top Skater. Apocalypse wrapped up in October 1998 and development began in earnest on Tony Hawk's Pro Skater (aka THPS) for the PlayStation and N64. At this time Neversoft comprised 15 people: six programmers, five artists, three level designers and Joel, the President.

Release history

Tony Hawk's Pro Skater (THPS), Neversoft's first game, was released on the PlayStation in October, 1999. Development of a sequel began immediately after its release. Spider-Man, was also developed for Activision in 1999. Like THPS, the technology for this game was based on the Apocalypse engine, which was in turn based on the Big Guns engine. Neversoft was now developing two major games in parallel, and expanded into two large teams. Activision acquired Neversoft in the summer of 1999 in a stock swap deal. The founders of Neversoft and several key employees signed four year employment agreements.

Tony Hawk's Pro Skater 2 and Spider-Man were both released in 2000. Neversoft began work on Tony Hawk's Pro Skater 3 specifically for the PlayStation 2. After both teams finished their projects they were merged into one large team. THPS3 was developed using the RenderWare game engine.

Tony Hawk's Pro Skater 3 was released in 2001, followed by Tony Hawk's Pro Skater 4 in 2002. In 2003 Neversoft reworked the game with a more story-oriented approach in Tony Hawk's Underground, followed by a sequel in Tony Hawk's Underground 2 in 2004. Neversoft again split into two teams to began work on the internally-developed Gun and the seventh version of the Tony Hawk's seriesTony Hawk's American Wasteland.

Tony Hawk's Project 8 was developed and released in 2006. This was the first title under Neversoft that was developed as a next-gen title for the Xbox 360 and the PlayStation 3.

Tony Hawk's Proving Ground was released in 2007. It is the second title for the PlayStation 3 and third for Xbox 360 in the Tony Hawk's series. It was the last Tony Hawk game developed by Neversoft; the franchise moved to Robomodo[1].

After Activision acquired RedOctane and the Guitar Hero series, Harmonix developed their last Guitar Hero game, Guitar Hero Encore: Rocks the 80s, before they were acquired by MTV. Neversoft became the developer for the Guitar Hero series beginning with Guitar Hero III: Legends of Rock for the Xbox 360 and PlayStation 3 consoles, using their in-house game engine made from scratch instead of Harmonix's engine.

Games developed

Year Game Platform
1996 Skeleton Warriors PlayStation, Sega Saturn
1998 Apocalypse PlayStation
1999 Tony Hawk's Pro Skater PlayStation
2000 Spider-Man PlayStation
Tony Hawk's Pro Skater 2 PlayStation
2001 Tony Hawk's Pro Skater 3 PlayStation 2, Xbox, Nintendo GameCube
2002 Tony Hawk's Pro Skater 4 PlayStation 2, Xbox, GameCube
2003 Tony Hawk's Underground PlayStation 2, Xbox, GameCube
2004 Tony Hawk's Underground 2 PlayStation 2, Xbox, GameCube
2005 Tony Hawk's American Wasteland PlayStation 2, Xbox, GameCube, Xbox 360
Gun PlayStation 2, Xbox, GameCube, Xbox 360
2006 Tony Hawk's Project 8 PlayStation 3, Xbox 360
2007 Tony Hawk's Proving Ground PlayStation 3, Xbox 360
Guitar Hero III: Legends of Rock PlayStation 3, Xbox 360, Wii, PlayStation 2
2008 Guitar Hero: Aerosmith PlayStation 3, Xbox 360, Wii, PlayStation 2
Guitar Hero World Tour PlayStation 3, Xbox 360, Wii, PlayStation 2
2009 Guitar Hero: Metallica PlayStation 3, Xbox 360, Wii, PlayStation 2
Guitar Hero 5 PlayStation 3, Xbox 360, Wii, PlayStation 2

References

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