| New Super Mario Bros. |

North American box art |
| Developer(s) |
Nintendo EAD |
| Publisher(s) |
Nintendo |
| Designer(s) |
Takashi Tezuka, Shigeyuki Asuke, Masahiro Imaizumi, Taku Matoba, Shigeru Miyamoto (supervisor) |
| Composer(s) |
Asuka Ōta
Hajime Wakai |
| Series |
Mario |
| Platform(s) |
Nintendo DS |
| Release date(s) |
May 15, 2006
NA May 15, 2006
JP May 25, 2006
AUS June 8, 2006
EU June 30, 2006
|
| Genre(s) |
Platform |
| Mode(s) |
Single-player, multiplayer |
| Rating(s) |
CERO: A
ESRB: E
OFLC: PG
PEGI: 3+
|
| Media |
64 MB + 64 KB EEPROM |
New Super Mario Bros. (ニュー・スーパーマリオブラザーズ, Nyū Sūpā Mario Burazāzu?) is a side-scrolling platform video game published and developed by Nintendo for the Nintendo DS handheld game console. The game was released in North America and Japan in May 2006 and in Australia and Europe in June 2006. It is the first original side-scrolling platform game starring Mario since Super Mario Land 2: 6 Golden Coins in 1992, and the first game to be a part of the main Mario series of video games since Super Mario Sunshine in 2002.
The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through eight worlds with a total of 80 levels, Mario must defeat Bowser Jr. and Bowser before finally saving Princess Peach.
Reviews of the game were generally favorable. Praise focused on improvements made to the Mario franchise, while criticism targeted the game's simplicity. New Super Mario Bros. received several honors, including Game of the Month awards from Game Informer and Electronic Gaming Monthly, and Editors’ Choice Awards from IGN and GameSpot. In Japan, the game broke the record for the best-selling debut for a Nintendo DS game. Overall, the game has sold 19.98 million copies worldwide and is the second best-selling game for the DS, and the fourth best-selling non-bundled video game of all time.[1]
Its sequel, New Super Mario Bros. Wii is playable with four players simultaneously, and was released in different regions between November 12 and December 3, 2009 worldwide.
Gameplay
Mario rampages through a level after using a Mega Mushroom power-up, which grows him to an enormous size for a short period of time. Mario and surrounding objects are seen with a
2.5D effect.
While New Super Mario Bros. is seen in 2D, some of the characters and objects are 3D polygonal renderings on 2D backgrounds, resulting in a 2.5D effect that visually simulates 3D computer graphics.[2][3] The player can play as either Mario or his brother, Luigi. Similar to previous Mario games, Mario (or Luigi) can collect coins, stomp on enemies, and break open blocks. Moves from 3D games featuring Mario reappear in New Super Mario Bros., including the ground pound, triple jump, and wall jump. Enemies from previous games, such as Petey Piranha, are also reintroduced.[4]
A total of 80 levels are available over eight worlds; these levels are shown in the Nintendo DS’s bottom touchscreen while viewing the world map. The map of the currently selected world appears in the top screen, which is used to navigate between the world’s levels.[5][6] Certain worlds require specific means of access, such as completing a boss level whilst using the Mini Mushroom. The goal of each level is to reach a black flag at the end of the level. At the end of each world, a boss must be defeated before proceeding to the next world. There are three Star Coins to be collected within each stage, for a total of 240. By collecting these Star Coins, Mario is able to buy access to Toad's house to gain items or lives. Mario can also use these Star Coins to unlock special backgrounds and paths on the World Map. There are six power-ups available in New Super Mario Bros.;[4] the game allows the player to store an extra power-up when they are already using one, a feature carried over from Super Mario World.[7] Three power-ups from Super Mario Bros. return: the Super Mushroom makes Mario grow in size, the Fire Flower lets Mario shoot fireballs, and the Starman makes Mario invincible. Three more power-ups are introduced in New Super Mario Bros.: the Blue Koopa Shell lets Mario withdraw into a shell to protect himself (and when he runs inside the shell, he can attack enemies at a high speed), the Mega Mushroom grows Mario to an incredible size, and the Mini-Mushroom makes Mario very small and able to run across water and enter new areas.[4][5][6]
The game’s multiplayer mode pits two players against each other as they play as Mario and Luigi in one of five stages, trying to be the first to obtain a preset number of stars. Both players can attack each other in attempts to steal the other player’s stars. Jumping on the opponent’s character will make the opponent lose one star, while performing a ground pound will make them lose three.[6] In addition, some minigames previously available in Super Mario 64 DS have returned and now offer multiplayer options for added replay value.[8] The minigames are divided into the categories Action, Puzzle, Table and Variety. New Super Mario Bros. contains eighteen minigames for single players and ten minigames for multiple players.[5][6]
Plot
At the beginning of the game, Princess Peach and Mario (or Luigi) are walking together when lightning suddenly strikes Peach’s castle nearby. As Mario runs to help, Bowser Jr. appears and kidnaps her. Realizing what has happened, Mario quickly rushes back and gives chase. Mario ventures through eight worlds pursuing Bowser Jr. and trying to rescue the kidnapped princess. Mario catches up to them and confronts Bowser Jr. occasionally, but is unable to save the princess from the evil Koopa’s clutches. At the end of the first world, Bowser Jr. retreats to a castle, where his father, Bowser, awaits Mario on a bridge over a pit filled with hot lava. In a scene highly reminiscent of the original Super Mario Bros., Mario activates a button behind Bowser to defeat him, and the bridge underneath Bowser collapses, causing him to fall into the lava and die, his flesh burning away and leaving a grotesque skeleton.[5][6]
Mario continues chasing Bowser Jr. through the remaining worlds and conquers more bosses until he reaches a castle in the Koopa Kingdom. There, Bowser Jr. slightly revives his father’s skeleton, creating Dry Bowser, but Mario once again defeats Bowser by dropping him into a deep pit. Bowser Jr. flees once more across a lava chasm to a larger castle, where he throws his father’s bones into a cauldron and fully revives Bowser in a more powerful form. Together, they attack Mario in tandem, but Mario drops the pair into the pit below. In the game’s final sequence, Mario rescues Princess Peach, who kisses him on the cheek. Over the end credits, Bowser Jr. is seen dragging an unconscious Bowser across the floor. He looks at the screen, and growls. [5][6]
Development
More than 20 years after Super Mario Bros. was released, Nintendo announced on February 21, 2006 that New Super Mario Bros. would launch for the Nintendo DS on May 7, 2006. The game’s new power-ups were also introduced at the same time, including the Blue Shell and the Mega Mushroom. Nintendo further mentioned that the game would be played in 2D but use 3D models to create a 2.5D look and feel.[2][3] The May 7 release was later delayed towards May 21, but the game’s release date was eventually pushed back slightly to May 15; Nintendo also planned to release it around the same time that the Nintendo DS Lite launched, on June 11, 2006.[9]
New Super Mario Bros. is the first 2D platform game to star Mario since Super Mario Land 2: 6 Golden Coins in 1992.[10] First revealed at the 2004 E3 convention,[11] New Super Mario Bros. was available for play at E3 in 2005. The game’s designers were given much more freedom with designs in New Super Mario Bros. compared to previous 2D Mario games. Characters, enemies, and objects could now be created with much more detailed animations, without requiring that they be designed by hand. To provide visual cues, the developers made the game’s camera more dynamic; it zooms in and out of action depending on the situation to provide focus where necessary.[12]
Physics plays an important role in New Super Mario Bros.’s improved game mechanics. Without the rigid restrictions of tile-based sprites and backgrounds, the designers were free to explore new gameplay mechanics; when Mario lands on top of a tree, it teeters over and eventually falls if Mario is stationary for too long. Mario can also swing on ropes and walk on wires that bend and stretch under his weight.[12]
Early in the game’s development, the developers planned not to use voice acting to stay true to the spirit of the original Super Mario Bros. However, voice acting was eventually embraced by the developers, who decided that it would serve the game in a positive manner. Although voice acting was used in earlier 2D Mario remakes, New Super Mario Bros. is the first original 2D Mario game to use voice acting. Charles Martinet returned to voice Mario and Luigi, along with Nicole Mills as Princess Peach, Scott Burns as Bowser, and Dolores Rogers as Bowser Jr.[13] New Super Mario Bros. features original music composed by Asuka Ōta and Hajime Wakai, under the direction of the original Super Mario Bros. composer, Kōji Kondō.[14] The game's music dictates gameplay; enemies jump and dance in time to the music. Predicting enemy movements, players can time their jumps with enemy movements to reach otherwise inaccessible areas.[15]
Reception
New Super Mario Bros. was released by Nintendo in North America on May 15, 2006, in Japan on May 25, 2006, in Australia on June 8, 2006, and in Europe on June 30, 2006.[32] Nintendo did not specify why they chose to delay the game’s release in its home market of Japan by 10 days, but GameSpot noted that “it stands to reason that the company simply wants a few more days to build inventory.”[33] It was given generally favorable reviews, receiving an aggregated score of 89% from Metacritic.[16] Praise focused on improvements made to the Mario franchise, while criticism targeted the game’s simplicity. In Japan, over 480,000 units of New Super Mario Bros. were sold on the day it was released and 900,000 copies in the first four days.[34] At the time, it was the best-selling debut for a Nintendo DS game in Japan,[34] but it has since been surpassed by Pokémon Diamond and Pearl.[35] It is Japan’s 26th best-selling game in 2008.[36] In the United States, 500,000 copies of New Super Mario Bros. were sold in the first 35 days,[37] and one million copies were sold twelve weeks after its release.[38] It was the 12th best-selling game and the second best-selling Nintendo DS game of December 2008 in the United States.[39] Worldwide, five million copies were sold as of April 2008,[40] and over eighteen million as of March 2009.[41]
The game was praised by numerous reviews, several of which noted that New Super Mario Bros. was one of the best games available for the Nintendo DS. GameZone believed that it was the “hot game” to purchase for any DS owner, noting its “huge exploration potential” and reinvention of the platform game genre.[28] Tom Bramwell of Eurogamer stated, “I’ve done this sort of thing before hundreds of times across thousands of days in what feels like a dozen Mario games. I still love it.”[20] Believing that experienced players would require very little time to complete the game, GameSpot nevertheless considered New Super Mario Bros. a “completely awesome” game that was an “absolutely necessary” video game to own.[25] GamesRadar considered the game a bargain, noting that it included “a completely solid solo game, a simple-but-exciting two-player, and then a collection of super-quick stylus games”.[26]
Several reviewers drew comparisons between New Super Mario Bros. and their favorite Mario games. Although some found that other Mario games were better, most reviewers were still pleased with the overall experience of the game. Craig Harris of IGN was enthused with New Super Mario Bros., claiming that it was his new favorite platform game, beating out his previous favorite, Super Mario World 2: Yoshi’s Island.[29] Even though Super Mario World and Super Mario Bros. 3 were considered the best 2D Mario games by GamePro’s Mr. Marbles, he decided to add New Super Mario Bros. as his third favorite Mario game, which he admitted had much more replay value than the other two.[23] Despite including new features such as a versus mode, the game made Game Revolution disconcertedly ask the question, “Can Mario ever truly be new again?”[24] It also disappointed Greg Sewart of X-Play, who found that the game did not live up to the standards set by its predecessors, but still considered the game the best side-scrolling video game available for the Nintendo DS.[31]
The game’s graphics and audio received praise in a number of reviews. The Computer and Video Games magazine was entertained by the “finely-crafted slice of [...] Mario”, along with the extra minigames offered. They believed that the audio was very good for a Nintendo DS game, predicting that “it’d still scare the pants of [sic] the hard-of-hearing.”[19] Despite being a 2D game, GameSpy still found that the 2D and 3D elements blended together perfectly in New Super Mario Bros.[10] The game’s overall experience pleased 1UP.com, which applauded Nintendo’s ability to once again create an enjoyable, solid, and challenging portable experience. However, they were disappointed in the lack of imagination for this remake.[17]
New Super Mario Bros. received numerous awards and accolades. It was given Game of the Month awards from Game Informer[42] and Electronic Gaming Monthly,[43] and it received Editors’ Choice Awards from IGN[44] and GameSpot.[25] The game was voted Best Handheld Game at the 2006 Spike TV Video Game Awards[45] and Best Nintendo DS Game by GameSpot,[46] and it won Best Platformer awards from X-Play[47] and Nintendo Power.[48] The game was awarded Choice Video Game at the 2006 Teen Choice Awards,[49] Nintendo Game of the Year at the 2006 Golden Joystick Award,[50] and placed 30th in Official Nintendo Magazine’s 100 greatest Nintendo games of all time.
See also
References
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External links