Players are cast into a three-dimensional galaxy they must explore, colonize, and defend in Mithas Games' Nexus. After drifting through space for 70 years, the player's character is discovered and awakened by a passing patrol. Following some training and a promotion to frigate officer, the real work begins, with an espionage mission in the orbit of Jupiter. This sci-fi real-time strategy game features 30 missions in six campaigns, plus another two dozen randomly generated missions for additional replay value.
Initially developed under the title "Imperium Galactica 3," the game's original producers decided to change the name to reflect a number of design advances over the earlier Imperium Galactica games, wishing to release it as a "full-fledged game in its own right." In the summer of 2003 the game's expected publisher, CDV Software, decided to drop the title from its lineup. It was picked up the following autumn by publisher HD Interactive and renamed once again, to Nexus.
In spite of the game's twisting history and numerous name changes, Nexus is designed to update and enhance the mix of deep developmental strategy and fast-paced real-time tactics that succeeded in its Imperium Galactica predecessors.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Mithis Entertainment; CEO: Róbert Sugár; Business Development Manager: Zsolt Tátrai; Project Manager: András Sindelyes; Creative Director: Zsolt Nyulászi; Lead Designer: Norbert Petró; Designer: Attila Anga; Hungarian Script Adaptation: László Szalkai; Lead Mission Scripter: András Tímár-Geng; Mission Scripter: György Salamon, Tamás Solymosi, Attila Szaló; Additional Script: Viktor Gyrei; Lead Programmer: Zoltán Motyán; GUI Programmer: Zsolt Eisler; Additional Programmer: Róbert Kovács, Ákos Somfai; Art Supervisor: Zoltán Nagy; Lead Artist: Szabolcs Négyesi; Artist: Péter Tóth; Concept Artist: Károly Gägös; Additional Concept Artist: Tamás Csige; Modeller: Hassan Elsayed Ashraf, Balázs Kiss, Attila Gaál, Csaba Horváth, Balázs Kalazdi, Róbert Nagy; Planet Surface Texturer: Éva Kovács; Character Modeller and Animator: Péter Szücsy; FMV Artist: Miklós Büte, Attila Grob, Gábor Horväth, Szabolcs Jözsa, Röbert Koväcs, Károly Körmendi, Antonin Krizsanics, Péter Mäjer, Szabolcs Mätéfy, Péter Rigó, Tamás Varga; Sound and Music Artist: Ákos Ambrus, Péter Tolnay; English Translator: Dávid Andersen, Kristoffer Waardahl; Tester: Rajmund Balla, Attila Mohácsi, Tamás Szili; Beta Tester: Géza Ambuszter, Ferenc Barka, Norbert Birner, János Gáspár, Attila Horváth, Attila Illés, Regina Illés, István Koska, Zoltán Käváry, Zsolt Mcsai, Dániel Molnár, László, Örkényi, Theodore Reiker, Krisztián Sándor, Imre Csaba Sigér, Ákos Vëgh, Balázs Végh, Éva Zanati; Company 2: HD Interactive; Producer: Vincent Van Diemen; Marketing & PR: Edgar Kapp; Bizz: Mike Horneman; Sales: Becky Walker; Finance: Martijn Draaisma; QA: Jasper Vis; Lead Tester: Marco De Groot; Tester: Trevor Bent, Marel Van Berk, Jon Brown, Jarrod Ferrero, Sven Heins, Renzo Janesen, Pablo Lord, Frenk Van Der Meij, Arjo Verweij; Additional Tester: Krawall Gaming Network QA, Tom Scheele, Toby Knoke, Jean Paul Mari; Company 3: Outsource Media; Cast: Andrew Wincott, Ben Cowan, Clare Willie, Everal Walsh, Gerard Fletcher, Ignatius Anthony, Julia Barry, Julie Maisey, Sam Taldeker, Sarah Crook, Vince Nicols, Tom George; Script Adaptation: Tim Clare; Casting & Voice Direction: Mark Estdale; Recorded At: Outsource Media London; Engineer: Jeremy Taylor; Production Assistant: Rachel Rogers; Production Coordinator: Tamsin Pearson
This article may be written from a fan's point of view, rather than a neutral point of view. Please clean it up to conform to a higher standard of quality, and to make it neutral in tone. (June 2007)
Nexus: The Jupiter incident is a science fiction themed real-time tacticscomputer game developed by the Hungarian based Mithis Entertainment. Nexus: The Jupiter Incident focuses on tactics and ship management instead of resource collection and base construction.
In each of the game's missions, the player is given a small number of large space ships (always less than 10, and sometimes just 1 or 2), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects. The resulting visuals were widely lauded upon the game's release. While the game received positive reviews, it was criticized for its steep learning curve, trial and error gameplay, and poorly executed stealth missions.[1]
Story
This plot summary may be too long or overly detailed. Please help improve it by removing unnecessary details and making it more concise. (December 2008)
At the dawn of the 22nd Century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious megacorporations. You play as Marcus Cromwell, an unwillingly-famous captain whose father, Richard Cromwell, the first spaceborn human, captained the colony ship Noah's Ark through a wormhole near Mars that was presumed destroyed when the wormhole collapsed. Cromwell sets out on the SpaceTech Heavy Corvette, the Stiletto, for Jupiter. The events that unfold will become known as "The Jupiter Incident", which, in turn, escalates into an intergalactic war for the survival of the universe.
Opposing fleets battle to the last in an asteroid field.
After several fairly simple missions (mostly designed as training missions to get the player acquainted with the game), Cromwell must infiltrate an abandoned but heavily-armed space station, Shukenja Beta, belonging to a rival corporation — the Kissaki Syndicate. Once the station is infiltrated, a Cruiser-sized ship of alien origin is discovered inside. The ship's logs indicate that the corporation has a hidden base behind Pluto. Normally, a trip to Pluto would take 4 years. However, the alien Cruiser, named Angelwing by the Kissaki, can make the trip in several weeks using its special IP Drive. After a short battle with the Syndicate fleet for the control of the Angelwing, Cromwell is given command of the cruiser and ordered to investigate the secret base. Upon arriving at Pluto, an artificial intelligence, named Angel, downloads herself into the Angelwing and commands Cromwell to escape from a strange entity - later known as a Mechanoid - through a nearby wormhole, the exact same wormhole at Mars. Cromwell finds himself in the Noah system populated by the colonists from Noah's Ark. The Noah Colony fights as a mercenary race for an advanced but peaceful alien race, called the Vardrags, against another powerful race, the bloodthirsty, reptilian Gorgs, and a local group of renegade Vardrag elites, known as the Raptors. Cromwell and the Angelwing are enlisted to first deal with the Raptors. After a successful raid at the Raptor's base, they are then enlisted again to fight against the Gorg Empire. In fights against the Gorg, the enigmatic and stealthy Ghosts occasionally appear to help the Angelwing. However, all the races would soon find themselves facing their greatest threat: a virulent race of nanomachines called the Mechanoids. Nothing seems capable of stopping the Mechanoid invasion, and soon both the Vardrag homeworld and Earth are overrun. Only an organic, insectile space-faring race, known as the energy-consuming Locusts, are immune to the Mechanoids. Armed with technology adapted from the Locusts, Cromwell and Angel are able to shut down and terminate the Mechanoids and end the invasion once and for all.
Sequel
A technical demonstration video for the sequel, Nexus: The Jupiter Incident 2, was "leaked" to the Internet sometime in 2006.[2]