- Release Date: September 01, 1999
- Genre: Sports
- Style: Hockey
- Similar Games: NHL All-Star Hockey (Sega Saturn), NHL FaceOff '97 (PlayStation), NHL Powerplay 98 (PlayStation), NHL Powerplay 98 (IBM PC Compatible), NHL All-Star Hockey (Sega Game Gear), NHL 99 (PlayStation), NHL FaceOff 99 (PlayStation), NHL 99 (Nintendo 64), NHL 99 [CD-ROM Classics] (IBM PC Compatible), NHL Breakaway 99 (Nintendo 64), NHL Blades of Steel '99 (Nintendo 64), NHL Blades of Steel (Game Boy Color), NHL Blades of Steel '99 (PlayStation), NHL Blades of Steel 2000 (Nintendo 64), NHL 2K (Dreamcast), NHL FaceOff 2000 (PlayStation), NHL Championship 2000 (IBM PC Compatible), NHL Blades of Steel 2000 (PlayStation), NHL Championship 2000 (PlayStation), NHL Blades of Steel 2000 (Game Boy Color)
Game Description
This game covers the National Hockey League's 1999-2000 season, with rosters for each NHL team and national team rosters for select hockey nations. It includes the expansion team, Atlanta Thrashers.Each NHL team's ice is faithfully reproduced, although the rest of the rink does not change. In international games, the international rink is used. In general, most hockey games from
Games can be played in Exhibition, Tournament, Shootout, Playoff and Season modes. The Quick Start option allows you to jump right in and start a game, with the computer choosing the teams. Basic and advanced options allow players to customize various aspects of gameplay, from choosing teams and deciding how often penalties will be called, to how frequently players will fight. Certain rules such as icing and offsides can be turned off to open up the game.
There are four levels of difficulty, each with unique elements. Rosters rate players in 19 skill categories and display photos of most players, as well as their career stats. The jewel box claims the game has a Career mode and although Season mode contains elements of a Career mode, it was never completed.
There are more ways to score in this game - take the goalie high or along the ice. Included is a Big Hit and Big Deke Button function that allows you to knock players over. If that pursues a fight, use the combination of Button Mashing Fights and take on your opponent in a "brooh-ha-ha." And in Career mode, you take your team from the cellar to the Stanley Cup. All of the gameplay and fights are enhanced by the addition of color commentary from ESPN's
NHL 2000 takes one block for each setting and roster file, and up to six blocks for each saved tournament, season and playoff series. The game is also compatible with the Dual Shock Analog Controller.
~ Alexander Goldman, All Game Guide
Roots & Influences
NHL 2000 is the sequel to NHL 99 and each NHL game has seen an incremental improvement, but all have used 3D graphics for the~ Alexander Goldman, All Game Guide
Review: Overall
NHL 2000 is the latest NHL game fromHockey Sense is a category that includes Overall Hockey Sense, Offensive Awareness, and Defensive Awareness. Skating is a category that includes speed, acceleration, agility and balance. Skill is a category that includes shot power, shot accuracy, deflections, face-offs, passing and stick handling. Spirit is a category that includes aggressiveness, endurance, intensity, checking, toughness and leadership.
Intelligent players are more likely to move at the right time, either forward to make a key offensive play, or backward to make a good interception or prevent a breakaway. Speed is important for creating breakaways and a player with good balance is hard to knock off the puck, which is important if you intend to skate near the net. Aggressiveness, intensity and leadership are all factored into the calculation of whether or not a player will fight.
This list of rated players is a great resource for serious hockey fans. If you want to know who is faster: Roenick, Selannie, or Jagr, read the rosters to get one informed opinion. For NHL 99, the stats were shown graphically rather than as numbers, and comparisons between players at similar skill levels were difficult. For NHL 2000, the game returns to using numbers for the stats, which is best (of course, no one can predict how rookies will fare, so this year's surprise rookies will be underrated but that is not the fault of
In addition, the rosters show each player's date of birth, nationality, draft year and rank, height, weight, shot preference and position. The player's career stats are also available and photos of most players are shown (photos of some rookies and non-NHL players were not available). And team stats for the 1998-'99 season are also available.
The player stats seem accurate (with the caveat that the staff errs on the side of generosity). For example,
On to the game. Put the CD in the
The gameplay of NHL 2000 is very different from that of NHL 99. Although NHL 2000 is a real improvement over NHL 99, most of the changes feel more like bug fixes than improvements. Last year players fought too often; this has been fixed. Players will usually only fight in divisional games; fighting took too long. Now fighting is faster but it may well be too fast. A fight that is over in five seconds is pointless. Why allow us to control the fight at all?
Last year, NHL 99 had the crease rule in place, which was an impressive piece of programming and included a video replay, but defensemen tended to knock players down in the crease, and the computer could not distringuish between players who had been pushed into the crease and those who had entered it. In NHL 2000 players leave the crease instantly, but that is no longer necessary because this year (2000) there is no crease rule. It is now more difficult to force a face-off in the offensive zone because it is difficult to stop near the goalie.
In NHL 99, it was nearly impossible to score close to the net, where in real life most goals are scored. The goalies' poke check has been made less effective, and it is now possible to score at point-blank range.
In NHL 99, it was easy to accidentally move all players away from an opposing attacker, creating a breakaway against your own team. This is less likely now, with a "last man back" hot key, but it is still frustratingly possible because your directional keys also tell a player when to stop and when to skate backwards. If the controller had more buttons, it would be possible to have one button for the command "skate backwards" and one for the command "stop," but that is not possible with present
In NHL 99, the color commentary was rudimentary and inadequate. It has been vastly improved in the new version. In NHL 96, they used New York Rangers commentator
Unfortunately, another new feature is poorly implemented: before each game the computer highlights a "star matchup" and notes key hitters, but these appear to be selected at random and have no effect on the game. In the future, this feature will surely be improved but at present it is just annoying.
The physics model is extremely complex and unpredictable, and deflections can go anywhere. They are not explained in the meager documentation supplied with the game (I believe that
One major flaw in the physics model is that the rink is simply too small. The players and the puck move as if the rink were 10 feet long instead of the regulation of 200 feet. Players require almost half the rink to accelerate to full speed, and a hard shot can ricochet around the entire rink twice. Deflections fly farther and harder than they should (in real life, most go out of play) and multiple deflections that go back and forth (which are impossible in real life), are possible in the game.
My final complaint about the game is that once again a major feature was implemented inadequately.
One of the most satisfying features of Madden NFL 2000 is player development: young players (and those who have performed well in a season) improve, and older players and those who did poorly may get worse. NHL 2000 has a rudimentary version of this system, but it does record player salaries, and so the free agent bidding system is deeply unsatisfying. However, I expect that by the next version or versions after,
All of the above complaints aside, this is an exciting game. Play is fast, furious and generally accurate. The commentary adds to the game and the crowd and PA system give the home team a mental edge. The puck is easier to follow, and "bang-bang" plays seem to light up the puck as if it were on fire. Replays are useful, and the commentary will help you follow the game. New sounds including a great "hit-the-post" sound do improve the game.
The R2 button is now the "icon" button. On offense, hold it down and the symbol of a button appears over each teammate. Press the appropriate button to pass to that teammate. Similarly on defense, hold down the R2 button and an icon appears over each player. Press the appropriate button to select a player. This should allow you to make plays that the AI would not predict. However, the AI is generally adequate. For example, sometimes it will throw the puck slightly ahead of the player you have pointed towards. This is called a "lead pass" and the player is supposed to move forward to the puck, accelerating as he does so as to get a chance for a breakaway.
NHL 2000 includes a "deke / Big Hit" button, but you should be able to "deke" with the directional buttons, as the Big Hit is rarely necessary. As well,
The International rosters now include a Polish team because there are now two Polish players in the NHL: Mariusz Czerkawski and Krzysztof Oliwa. They have not fixed the Finnish roster which lists unnamed goaltenders, goalies who do not play in the NHL, but who (in 1998) took the Bronze medal at the Olympic games by stopping the best hockey team in the world, team Canada.
The "Create Player" feature has changed. In the past, you could only create average players. Now, when you go to create a player, you choose between three skill levels: rookie, veteran and superstar, allowing you to create the Next One.
Like all
To win a game of NHL 2000, you need to be aware of the flaws of the computer program, how hockey is played, and to know your roster, who can shoot, who can pass, and who has the wheels to get the breakaway. If you are a fan, you will enjoy this game.
~ Alexander Goldman, All Game Guide
Review: Enjoyment
A very fun game but not significantly better than other hockey games.~ Alexander Goldman, All Game Guide
Review: Graphics
The game is easy to follow even when the puck moves very quickly. Graphics are not significantly better than those of any other hockey game.~ Alexander Goldman, All Game Guide
Review: Sound
With good color commentary and improved overall sound, this game is slightly ahead of the pack.~ Alexander Goldman, All Game Guide
Review: Replay Value
Extraordinary depth of statistical detail and a highly unpredictable puck and interface give this game endless replay value.~ Alexander Goldman, All Game Guide
Review: Documentation
I believe the developers expect to sell a game guide.~ Alexander Goldman, All Game Guide
Production Credits
Programming: Chris Deas, Mike Heilemann, Alan Hughes, Jonathan Lawlor, Paul G. Martin, Ryan Sammartino, Jeff Skelton, Ben St. John, Jeremy Walker; Art: Jeff Buchwitz, Jay Bulbrook, Mitch Cleroux, Bryce Cochrane, Gregg Haggman, Ted Nugent, Tom Papadatos, Mike Sneath, Dejan Stanisavljevic, Cory Yip, Ross Young; Additional Art: Maurice Ko, Sal Melluso, Kuni Ninagawa, Paul Rodgers, Scott Swan; Audio: Doug Hollinrake, John (Juan) Jacyna, Jeff MAir, Andy Teal, Markus Westerholz, Aleksandar Zecevic; Development: Denise Brown, Kevin Loken; Production: Rory Armes, Bill Kim, Louise Read, Michael Sokyrka, Kevin Wilkinson; Production Coordination: Jennifer Campbell, Bryna Dabby, Nora Stokke, Janie Toivanen; Video: Taylor Moore, Tom Raycove, Dwayne Wudrich; Marketing: Brian Coleman, Trudy Muller, Eric Peterson; Quality Assurance: Cary Chao, Pat Colgan, Colin Cox, Brett Daly, Joel Frigon, Tarek Grymaloski, D'arcy Gog, Eric Holten Haugen, Heather Ito, Blake Johnston, David Lee, Ali Mehrassa, Griffin Mitchell, Brian Overquell, Peter Petkov, Zech Prinz, Winston Sun, Joel Thom, Chris Wallace, Shane Ward, Lorne Wilson, Ryan Yewell; Manual Documentation: Jessica Poorée; Manual Layout: Corinne Mah; Package Cover Photography: Steve Babineau/Sports Action Photography; Customer Quality Control: Micah Pritchard, Benjamin Crick, Dave Knudson, Shane Ferguson, Jacob Fernandez, Andrew Young, Darryl Jenkins
~ Joe Lamb, All Game Guide





