Nicktoons: Freeze Frame Frenzy

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AMG AllGame Guide:

Nicktoons: Freeze Frame Frenzy

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Game Description

The all-star characters from the Nickelodeon universe have been scattered around to different Nickelodeon worlds and it's up to Jimmy Neutron to sort out the mess. Play as one of eight Nicktoons characters armed with a camera as they set out to return everyone to their proper worlds. Each mission has three goals that require pictures to be taken so that players can reach the next level. Mechanical Nuts that can damage the camera must be avoided, and power-ups -- such as hearts, faster shutters, and viewfinders -- and wide angles can also be found to restore health and improve camera performance. A Photo Album stores snapshots of characters and objects you've photographed.
~ Chris Cavanaugh, All Game Guide

Production Credits

Company 1: Altron; Executive Producer: Masao Kuwabara; Producer & Project Manager: Yusuka Sato; Programmer: Masahiro Horiguchi, Yoshio Umemoto; Graphic Designer: Yusuka Sato, Yubai Fujita, Yotaro Doi, Hidekazu Komori, Marika Tamimoto; Sound Artist: Tomoyoshi Sato; Company 2: THQ Inc.; Project Manager: Mark Morris; Creative Manager: Stephen Jarrett; Technical Manager: Peter Andrew; Licensor Manager: Stephanie Wise; Project Coordinator: Colin Totman; Director, Project Management: Duncan Kershaw; Vice President Product Development: Philip Holt; Director, Quality Assurance: Monica Vallejo; Test Supervisor: David Saplenza; Test Lead: Christopher Goo; Tester: Jake Jarvi, Chris Shanks, Lukas Weyandt; First Party Supervisor: Evan Icenbice; First Party Specialist: Adam Affrunti, Joel Degang; QA Technical Supervisor: Mario Waibel; QA Technician: James Krenz, Brian McElroy; Mastering Lab Technician: Charles Batarse, Glen Peters, Jon Katz; Database Applications Engineer: Jason Roberts; Game Evaluation Team: Sean C. Haffron, Scott Frazier, Matt Elzie; Senior Vice President, Worldwide Marketing: Peter Dille; Director, Global Brand Manager: John Ardell; Senior Product Manager: Danielle Conte; Product Manager: Paul Naftalis; Director, Creative Services: Howard Liebeskind; Creative Services Manager: Kirk Somdal; Creative Services Coordinator: Melissa Donges; Director, Media Relations: Liz Piari; Senior Media Relations Manager: Jennifer Campana; Instruction Manual: Keith Kolmos; Package and Manual Design: Chad Stroven, Beeline Group; Company 3: Nickelodeon Interactive; SVP of Media Products: Steve Youngwood; Director of Interactive Production & Marketing: Stacey Lane; Coordinator of Interactive Production & Marketing: Jack Deley; Creative Director Nickelodeon Creative Resources: Tim Blankley; Senior Designer of Interactive Nickelodeon Creative Resources: Rob Lemo; SpongeBob SquarePants: Stephan Hillenburg; FOP: Butch Hartman; Denny Phantom: Butch Hartman; Jimmy Neutron: Steve Oedekerk, John A. Davis; Rocket Power: Klasky Csupo; Rugrats: Klasky Csupo; Wild Thornberrys: Klasky Csupo; Invader Zim: Jhonen Vasquez; Hey Arnold: Craig Barlet; My Life As A Teenage Robot: Rob Ranzetti; Tak: John Blackburn
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

Nicktoons: Freeze Frame Frenzy

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Nicktoons: Freeze Frame Frenzy
Nicktoons Freeze Frame Frenzy Cover.jpg
Developer(s) Altron
Publisher(s) THQ
Platform(s) Game Boy Advance
Release date(s)
  • NA September 24, 2004
  • EU 2004
Mode(s) Single-player
Rating(s)
Media/distribution 2-megabit cartridge

Nicktoons: Freeze Frame Frenzy (known as SpongeBob SquarePants and Friends: Freeze Frame Frenzy in Europe) is a video game for the Game Boy Advance based on various Nicktoons. The game was released on September 24, 2004 and is considered a clone of Gekibo: Gekisha Boy.

Contents

Story

The plot revolves around the fact that characters from the many Nickelodeon worlds have been misplaced into each other's worlds, and Jimmy Neutron has taken into his hands the job that these characters are brought back to their own worlds. He sends out Danny Fenton, Arnold, SpongeBob, Tommy, Otto, and Timmy to take photos of the misplaced characters with his new invention, the "Neutrino-Cam 4000", a camera that also functions as a teleporter, which will send them back to their own worlds.

As the player progresses, it becomes clear that Zim is the mastermind behind the whole mess, and Jimmy soon realizes that after the player has cleared all the levels. Jimmy then flies off in his rocket to Zim's ship and stops the Irken's scheme. After taking a group photo, Zim works on his NEW plan to take over the world, making the ending sequence say, TO BE CONTINUED..

Characters

Playables

Bosses

  • Crocker Robot
  • Squidward Robot
  • Eddie Robot
  • Jack Fenton Robot
  • Helga Robot
  • Invader Zim (With GIR)

Universes (Levels)

1. The Fairly OddParents universe
2. The SpongeBob SquarePants universe
3. The Rocket Power universe
4. The Danny Phantom universe
5. The All Grown Up! universe
6. The Invader Zim universe

Gameplay

In each level, the player has to meet a certain number of set points in order to progress. This is achieved by accomplishing the following missions:

  • Photographing a certain number of out-of-place characters
  • Photographing something exclusive to that level (for example, "another photographer" in the Dimmsdale Elementary School stage)
  • Photographing a certain number of in-place characters (usually six)
  • Photographing six of a certain paraphernalia in its level (i.e. Jellyfish in Bikini Bottom)

The player does not necessarily have to accomplish all of these goals, but it is recommended that they focus mainly on photographing the misplaced characters; photographing and transporting these characters is worth 1000 points each, while everything else is worth 10. However, the player gets bonus points if they clear the other objectives in addition.

Throughout the levels, the player's camera can be damaged by mechanical bolts rolling about on the ground, however the character can take a picture of it to dispose of it. If the bolt reaches the player, the characters themselves do not take damage from these (but bounce back), but ironically enough, the camera will, and should its energy meter be completely drained, it will break and Jimmy Neutron will have to repair it while the player is given the option to continue. The player will also fail a level if they are unable to reach the required goal score for that level.

At the end of each world, the character will face off with a robot boss built to resemble another character. In order to defeat the boss, the player will need to take photos of it several times, stunning them on the first camera flash and then delivering a blow with another flash. During the boss battles, the bosses will fling mechanical bolts which cause as much damage as the ones in the regular levels. Before each boss battle, the player's character and the boss will engage in a conversation that is different depending on which character the player is using (for example, Timmy will remark to the Helga robot, "Something tells me you'd make an even worse babysitter than Vicky!"); the conversation becomes a bit lengthier if the player uses a character from the same show as the character whom the robot's appearance is based on.


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