- Release Date: March 25, 2008
- Genre: Action
- Style: Third-Person 3D Action
- Similar Games: Dynasty Warriors DS: Fighter's Battle (Nintendo DS), Star Wars: Lethal Alliance (Nintendo DS), Assassin's Creed: Altaïr's Chronicles (Nintendo DS)
Game Description
Tecmo's Ninja Gaiden makes its hotly anticipated DS debut in an original adventure filled with the fast-paced fighting sequences fans expect from the series. Dragon Sword features a mix of 2D backgrounds and 3D characters, as players guide the nimble Ryu Hayabusa across a series of pre-rendered screens using the touch-screen interface. The DS is held like a book, with the default orientation displaying an overhead map on the left and the action on the right. Tapping the right screen not only controls Ryu's movement, but it also initiates actions like jumps, shuriken throws, and combat with his trusted Dragon Sword. Combat involves moving the stylus across the screen to perform a standard slashing motion. Players can also slash downward and upward by mimicking the vertical motion with the stylus, offering a total of three sword attacks.Ninpo techniques are also included in the handheld version, requiring players to trace an onscreen Sanskrit symbol before unleashing the powerful ability. The only technique performed without the stylus is blocking or guarding, which is accomplished simply by pressing any of the handheld's buttons. Tapping the screen while holding down a block button will allow Ryu to perform an evasive maneuver. Dragon Sword also features a playable female character as well as an assortment of unlockable surprises. Unlike the console versions, Ninja Gaiden on DS only features a sword as Ryu's main weapon. Yet the sword can be upgraded with new powers throughout the game by collecting "dark dragon" items from defeated boss characters. In a nod to earlier Ninja Gaiden titles on NES, the storyline is revealed through comic book-style panels for dramatic effect.
~ Scott Alan Marriott, All Game Guide
Production Credits
Executive Producer: Tomonobu Itagaki; Producer & Director: Yosuke Hayashi; Assistant Producer: Tetsuya Imamura; Art Director and Writing Lead: Yutaka Saito; Engineering Lead: Tetsuo Yamamoto; Character Design and Illustratiosn Lead: Mariko Hirokane; Environment Art Lead: Hideki Nimi; Engineering: Takeshi Sawatari, Nobuhiro Oda, Yasunori Sakuda, Yoshinobu Sakuda, Yoshinobu Suzuki, Yuta Suzuki; Enemy AI and Battle Design: Kazutaka Otsuka; Game Design: Motohiro Shiga, Kazuteru Shibasaki; Animation: Katsuhiro Yamauchi, Ryoji Abe; Character Art: Hiroki Omote; Environment Art: Yuki Nakajima, Etsuko Akiyama; Audio Director: Takafumi Inamori; Music Composition & Sound Effects: Hiroyuki Akiyama; Illustrations: Natsuko Kawakami, Syuichi Wada; Graphics & Effects Art: Yasuo Egawa, Masato Ohnisi; Supervisor: Hiroaki Matsui, Katsunori Ehara; Package Design: Tom Lee; Voiceover Talent - Ryu Hayabusa: Hideyuki Hori; Voiceover Talent - Momiji: Yuko Minaguchi; Voiceover Talent - Muramasa: Takeshi Aono; Voiceover Talent - Obaba: Hiroko Emori; Voiceover Talent: Ken Suzuki, Kanako Tateno, Dai Natsuki; Localization Producer: Andrew Szymanski; English Translation and Writing: AltJapan Co. Ltd., Matt Alt, Hiroko Yoda; International Sales: Mitsuru Tsutsumi, Ryota Chono; Japanese Marketing: Satoshi Kanno, Hideyuki Suzuki, Hiroshi Suzuki, Riho Tsurumaki, Hideyasu Matsuo, Tetsuya Nitta; Japanese Sales: Toru Akutsu, Yukio Saito, Takayuki Kikuchi, Takuya Negishi, Michihisa Matsuzaki; Promotional Artwork: Keiko Sugimoto, Takashi Miyamae; President, Tecmo, Inc.: Kazuhiro Ogawa; Vice President, Tecmo, Inc.: John Inada; Chief Executive Officer, Tecmo, Ltd.: Yoshimi Yasuda; Chairman, Tecmo, Ltd.: Yasuharu Kakihara; Produced and Developed By: Tecmo Ltd. Team Ninja 2008; Company 1: Tecmo Inc.; Tecmo Inc.: Bill Cox, Ryan Gilbo, Kyoko Higo, Norma Matautia, Kazue Matsunaga, Armand Pilotin, Mika Rapadas, Kamo Saegusa, Yumi Saiki, Mimi Tabuchi, Yoh Watanabe
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