- Release Date: October 01, 1998
- Genre: Action
- Style: Third-Person 3D Action
- Similar Games: Ninja Gaiden (Nintendo Entertainment System), Ninja Gaiden (Sega Game Gear), Tomb Raider (Sega Saturn), Fighting Force (PlayStation), Tenchu: Stealth Assassins (PlayStation), Tomb Raider (PlayStation), Fighting Force (IBM PC Compatible), Tomb Raider (IBM PC Compatible), Ninja Gaiden (Arcade), Ninja Gaiden (Sega Genesis), Ninja Gaiden (Atari Lynx), Ninja Gaiden (TurboGrafx-16), Soul of the Samurai (PlayStation), Ninja Gaiden (Sega Master System), Tomb Raider Starring Lara Croft (Game Boy Color), Ninja Gaiden (IBM PC Compatible)
Game Description
Ninja: Shadow of Darkness stars a young but powerful ninja namedThe ninja can summon flame and lightning attacks or use an arsenal of weapons to defeat those standing in his way. Daggers, swords, throwing stars, and other tools of the trade are available. Since enemies will join forces and attempt to gang up on you, stealth and strategy must often be used to safely make it through the hazardous terrain. The single-player Ninja: Shadow of Darkness requires one block of memory to save progress. Help
~ Matthew House, All Game Guide
Review: Overall
NINJA: Shadow of Darkness is brought to you by Eidos Interactive, the publishers of Tomb Raider. In case you didn't know that, they put a small banner on the cover art to remind you. With such impressive credentials you'd think they would have produced a better game.Make no mistake, NINJA is graphically impressive. It has lush 3D environments and wonderful special effects. The characters and bosses look great. Unfortunately looks is all this game really has going for it. It is a bit fun to play but has way too many downsides to be worth the money.
The gameplay is very stilted and the character controls are inadequate for this type of adventure. Without the benefit of analog compatibility, movement of
There is a lot of jumping in this game, which can get frustrating. When jumping over things,
Since
Speaking of enemies, there is a pretty big mismatch between your power and the enemies' power. Some are much, much faster and others are way stronger. They usually attack in groups of three or more. In the beginning it isn't so bad but as you get further along in the game, it gets very tough. The perfect example is when you're facing two guys wielding axes and two guys throwing punches all attacking at the same time and some at diagonals. This can easily get frustrating or lead to
Now you can collect magical and regular power-ups. While the regular ones boost your physical attacks, the magical ones are only good once and usually don't kill all the enemies. The magic also uses your own life energy so you might kill yourself if you're not paying close attention to your life meter.
Lastly, there are no passwords in this game. You only get three continues. Once they are gone your game is over and you have to start the game over completely. The memory card is only used to record the highest scorer. This just didn't live up to Eidos' usual caliber of game.
~ Jason White, All Game Guide
Review: Enjoyment
The game is pretty good yet loses some appeal due to its flawed controls.~ Jason White, All Game Guide
Review: Graphics
The visuals are wonderful and rich.~ Jason White, All Game Guide
Review: Sound
Sound effects and music fit the game perfectly.~ Jason White, All Game Guide
Review: Replay Value
There aren't a lot of secrets so once through will probably be enough.~ Jason White, All Game Guide
Review: Documentation
Part of the manual contains a very cool catalog that features lots of {@Eidos} merchandise you can buy.~ Jason White, All Game Guide
Production Credits
CORE DESIGN LTD.; Lead Programmer: Martin Jenson; Additional Programmers: Derek Leigh-Gilchrist, Dan Scott; Level Design and Graphic Art: Joby Wood, Brian Tomczyk; Characters and Cut-Scene Animation: Jerr O'Carroll; Music and SFX: Martin Iveson; Producer: Troy Horton; Executive Producer: Jeremy Heath-Smith; EIDOS INTERACTIVE Producer: Mike Schmitt; Director of Development Operations: James Poole; QA Manager: Michael McHale; QA: John Arvay, Tim Moore, Corey Fong, Rudy Ellis, Clayton Palma, Greg Coleman, Jeremy Hunter; Product MAnager: Kelly Zavislak; Marketing Support: Paul Baldwin, Sutton Trout, Gary Keith, Susan Boshkoff, Tricia Gray, Michelle Bravo, Lee Wilkinson; Special Thanks: Mike McGarvey, Keith Boesky, Dave Cox, Jo-Kathryn Reavis, and everyone else at Eidos Interactive and Moore & Price Design Group, Inc.; Extra Special Thanks: Adrian and Jeremy Smith, Troy Horton, Ken Lockley, Andrew Thompson, Susie Hamilton, and everyone else at CORE DESIGN, LTD.
~ Matthew House, All Game Guide





