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Nintendo DSi

 
Wikipedia: Nintendo DSi
Nintendo DSi
A text logo that contains "NINTENDO" in a squarish font with the "O" duplicated underneath itself, followed by "DS" in a rounder font and a superscripted "i" in a black disk.
An opened clamshell dual-screen handhttp://en.wikipedia.org/w/index.php?title=Nintendo_DSi&action=edit&oldid=325326002held device. A camera is embedded in the internal hinge.
Manufacturer Nintendo
Product family Nintendo DS
Type Handheld game console
Generation Seventh generation era
Retail availability JP November 1, 2008[1]
AUS April 2, 2009[2]
EU April 3, 2009[3]
NA April 5, 2009[4]
Units shipped Worldwide: 10.17 million (as of September 30, 2009)[5] (details)
Media Nintendo DS Game Card, Secure Digital card (SD card), Secure Digital High Capacity card (SDHC card)[6]
CPU 2 ARM architecture processors
Storage capacity Cartridge save
256 MB internal flash memory
SD/SDHC card (up to 32 GB)[6]
Connectivity Wi-Fi (with WEP and WPA/2 support)
Online services Nintendo Wi-Fi Connection
DSi Shop
Nintendo Zone
Predecessor Nintendo DS Lite (concurrent)
Successor Nintendo DSi XL (concurrent, redesign)

The Nintendo DSi (ニンテンドーDSi?)[7] is a handheld game console produced by Nintendo. It is the third iteration of the Nintendo DS system, succeeding the Nintendo DS Lite. A seventh-generation console, it primarily shares the handheld market with Sony's PlayStation Portable.[8] Between 2008 and 2009, the console launched in Japan, Australasia (Oceania), Europe and North America. It is distributed in China by iQue, under the title "iQue DSi". A larger model with bigger screens, called the Nintendo DSi LL, was released in Japan on November 21, 2009. It will be released as the Nintendo DSi XL in Europe and North America, in the first quarter of 2010.[9]

Nintendo began development of the DSi in late 2006, and unveiled it during a Nintendo Conference in Tokyo on October 2, 2008. After the success of the DS Lite, Nintendo's goal was to narrow the gap between DS consoles per household and DS users per household. While the console's design is similar to that of the DS Lite, it includes the major addition of two interactive digital cameras, which may be incorporated into gameplay or simply used to take photographs. The console allows for internal and external content storage, and connects to an online store called the Nintendo DSi Shop. These new features are meant to facilitate personalization, in order to appeal to the individual members of a household.

Contents

History

Nintendo conceived a third iteration of the Nintendo DS handheld at the end of 2006, around the time of the Wii's release.[10] Following instructions from his supervisor, Masato Kuwahara of Nintendo's Engineering Department began development on the DSi project. During production, Kuwahara reported that the team had difficulty marketing the handheld, as it was based on—and meant to supplement—previously existing hardware. "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market," he said.[10] The handheld's cameras were considered early on: Satoru Iwata, president and CEO of Nintendo, said that the touchscreen was the console's sense of touch, and the microphone its "ears". A co-worker suggested that the device should have "eyes". Yui Ehara, the designer of the DSi's casing, advocated a change to the speaker apertures, because of the redundancy of the design's circular perforations. The team believed that this alteration signaled a clearer distinction between the DSi and its predecessors. Ehara wanted to include new features, but also to keep the unit "neat" and "simple".[10]

Due to demand from fan communities and Nintendo employees, the DSi's original design included two DS game card slots. However, speaking about the console's in-company unveiling in October 2007, Kuwahara said that "the response wasn’t that great, and, ... we’d sort of been expecting that". The secondary game card slot was removed, which slimmed the system by approximately 3 millimetres (0.12 in);[10] this version was revealed to the public at the October 2008 Nintendo Conference in Tokyo, along with its Japanese price and release date.[11] Since its release, the Nintendo DS Lite had surpassed the competition in yearly sales figures worldwide;[12][13] however, slowing sales of the console in Japan caused Nintendo to announce its new iteration. The company was less concerned with releasing the DSi in other territories, where market demand for the DS Lite remained high.[1][14]

Nintendo had developed 3.8-inch screens for the DS Lite, and the idea of a DS Lite with larger screens advanced far enough that the company could have started mass production. However, the DS Lite's commercial success stalled its release, and the company later began efforts on the DSi. Iwata pitched the idea of a simultaneous release of a large and small version of the DSi, but Nintendo's hardware team was incapable of developing two versions concurrently. The DSi XL, a larger version of the DSi, has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily. Various names for the console were considered, including "DSi Comfort," "DSi Executive," "DSi Premium", "DSi Living" and Mario creator Shigeru Miyamoto's "DSi Deka" (Japanese for "large").[15]

Launch

The DSi was released in Japan on November 1, 2008, in matte black and matte white; these same colors were available for its April 2, 2009 launch in Australia and New Zealand. It was released in Europe on April 3, with a list price of 149.99 Pound sterling,[2][3] and in the United States and Canada two days later, alongside the game Rhythm Heaven. It was the first DS console to launch with multiple colors in North America[16]—matte black and matte blue, for US$169.99.[4] The console totaled 92,000 sales in its first two days on shelves in the United Kingdom.[17] According to GfK/Chart-Track data, the console had the fourth-best opening weekend ever in the UK, higher than previous records set by earlier DS iterations.[18] iQue released a Chinese version of the DSi in December 2009 with a pre-installed version of Nintendogs.[19] The Nikkei Sangyo Shimbun reported that this version has improved security to combat piracy.[20]

Demographic and sales

Sales figures
(as of September 30, 2009)[5]
Region Units shipped First available
Japan 3.73 million November 1, 2008
Americas 3.27 million April 5, 2009
Other regions 3.17 million April 2009
Total 10.17 million

Nintendo launched the Nintendo DS in 2004 to target a wider demographic than it had with its Game Boy line.[11] Satoru Iwata said that families often shared the DS and DS Lite;[12][21] the DSi was designed to facilitate personalization, in order to close the gap between DS users per household and DS owners per household.[12] The lower-case "i" character in "DSi" is symbolic of its two 0.3 megapixel cameras, which represent "eyes", and of an individual person ("I"). The latter meaning contrasts the two lower-case "i" characters in "Wii", which represent players gathering together.[22]

Iwata said that the DSi is meant to be the first camera for children, and a means of social networking for older people.[23] A Nintendo representative said that the company "hope[s] that the Nintendo DSi becomes more than a game system and more of a personal tool to enrich our daily lives".[24] Shortly after the console's announcement, in response to media opinions, Iwata insisted that the new capabilities of the DSi are not meant to compete with mobile phones, the iPod or the PSP.[12]

In the United States, the DSi's sales during its first three months of availability were greater than those achieved by the DS, DS Lite and Wii over the same timeframe.[25] By September 30, 2009, the combined, worldwide total of Nintendo DS units shipped had reached 113.48 million.[5] In an October 2009 interview, Reggie Fils-Aime, president of Nintendo of America, announced that 2.2 million DSi units had been sold in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say based on the experience of launching the DSi".[26]

Hardware

View of the closed handheld. An embedded second camera at its top right corner, away from the hinge, faces the user.
The DSi when closed, showing its second camera

The Nintendo DSi has a similar appearance to the Nintendo DS Lite, the second DS iteration. The console has two larger TFT-LCD screens at 82.5 millimetres (3.25 in), instead of the former 76.2 millimetres (3.00 in), capable of displaying 260,000 colors.[27] The lower display of the console is overlaid with a touchscreen, designed to accept input from the included stylus or a curved plastic tab attached to the optional wrist strap. Also on the front are the four face buttons, the directional pad, and the Start, Select, and Power buttons. The back of the DSi features the two shoulder buttons, a slot for game cards and a power cable input underneath the hinge.[28] The DSi is 74.9 mm tall × 137 mm broad × 18.9-mm wide (when closed) which is about 12% narrower (2.6 mm) than the Nintendo DS Lite, but slightly broader.[27][29]

The handheld has two VGA (0.3-megapixel) digital cameras: one on the internal hinge pointed towards the user and the other in the outer shell.[30] In addition to the cameras, the DSi has an SD card slot behind the cover on the right-side of the handheld. The power switch has been replaced with a power button, such as the original DS had, but it provides extra functions and is located next to the bottom-left side of the touchscreen.[10] Volume and brightness are adjustable on the left-side of the handheld. The DSi has five brightness settings compared to the DS Lite's four, however battery life is reduced on all brightness levels;[31] such as 9–14 hours on the lowest brightness setting compared to the 15–19 hours of its predecessor.[32][33] The unit uses an 840 mAh internal rechargeable battery compared to 1000 mAh for the DS Lite,[31] and it may be replaced by the user at the end of its useful life of approximately 500 charge cycles.[33] In order to avoid confusion, the inner camera's picture is reversed, so that when the subject moves one direction, his image will follow him.

The DSi has a matte surface to prevent fingerprints from appearing, as opposed to the more glossy finish of the DS Lite.[10] The DSi is currently available in seven colors; only the matte black and white models are available in all regions. The lime green color is only available in Japan,[34] and pink is available in Japan, North America, and Australasia.[35] The metallic blue color is available in Australasia, Japan, and Europe.[36][37] European countries also received blue and red on October 23, 2009.[38] There are numerous special edition models available, including the Ace Attorney Investigations: Miles Edgeworth and Final Fantasy Crystal Chronicles: Echoes of Time models.[39][40]

Technical specifications

A printed circuit board.  A metal chassis and main electronic components dominate opposite ends of the PCB.
The DSi's main printed circuit board

Nintendo has released few technical details regarding the DSi system. The company has modified some of the DSi's hardware (as compared to the DS Lite), such as the main central processing unit (CPU) and the random-access memory (RAM).[41] Also, the CPU was relocated, and the battery housing was raised to curtail unused space. The DSi features louder and better sound quality due to the inclusion of Codec IC, which can amplify sound and convert digital signals into analog signals. The IC responsible for sound output was upgraded.[10] Nintendo has stated that, to improve portability without sacrificing durability, the front slot for Game Boy Advance (GBA) cartridges had to be removed.[42] As a result, the unit has lost its backward compatibility with GBA Game Paks and its compatibility with accessories that require the GBA slot, such as the Nintendo DS Rumble Pak and the Guitar Hero: On Tour series guitar grip, which is required to play those games.[43]

  • CPU: The DSi has two ARM architecture CPUs; ARM9 and ARM7.[44] The main CPU is clocked at 133 MHz, faster than the DS and DS Lite's 66 MHz.[45]
  • RAM: 16 MB of RAM (four times as much as previous models)[29]
  • Storage: 256 MB of internal flash memory[46] with an SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot[6]
  • Wireless: 802.11b/g internal wireless connectivity[27]

DSi LL/XL

A larger model with bigger screens called the Nintendo DSi LL in Japan and Nintendo DSi XL in North America and Europe was announced on October 29, 2009.[9][47] This model is the fourth version of the Nintendo DS handheld gaming console and the first "size variation" of its product family.[9][48] Satoru Iwata mentioned portable game consoles have focused on portability and single-player aspects due to cost restraints, which limited screen size. The Nintendo DSi XL features larger screens to improve visibility for other persons viewing it at an angle to let them be more involved. Nintendo stated the unit offers "an improved view angle on the screens" making it the first "portable system that can be enjoyed with people surrounding the gamer."[48] Iwata argued this introduces a new method of playing portable video games where those "surrounding the game player can also join in one way or the other to the gameplay."[48] GameSpot thought the larger screens will appeal more for the elderly or those with poor eyesight.[9]

As opposed to Nintendo's concept for the original DSi, Iwata suggest buyers finding a "steady place on a table in the living room" for the DSi XL to be shared by multiple members of a household.[48] The DSi XL is the heaviest portable in its product family weighing 314 grams and is the tallest and broadest being 91.4 mm tall × 161 mm broad × 21.2 mm wide.[49][50] It features two 4.2-inch screens and has improved battery life over the DSi on all brightness levels; such as 13–17 hours on the lowest brightness setting.[50] It is bundled with two longer styli, one of which is a thicker rounded pen-like stylus.[9][27]

The console launched in Japan on November 21, 2009, in dark brown, wine red, and natural white. The unit will be released in North America and Europe during the first quarter of 2010.[9] It is sold at a higher price than the original DSi in Japan and is expected to be sold at a higher price in Europe.[51][52] In Japan, it is bundled with pre-installed software; the DSi Browser, a dictionary program, and three DSiWare titles.[53] The console totaled 103,524 units sold after its first two days on shelves in Japan compared to 170,770 DSi units in the same timeframe.[54][55]

Features

As part of its advanced multimedia capabilities, an SD card can be used for external storage of pictures, downloaded software and AAC audio.[56] The in-built audio player feature called "Nintendo DSi Sound" serves as a voice recorder and music player for AAC audio and some of its filename extensions (.mp4, .m4a, .3GP), but does not support MP3s.[57] This player allows users to adjust pitch, playback and add filters while audio is playing. Audio can also be listened to while the device is closed.[4] The audio player allows users to save and modify up to eighteen ten-second sound clips from voice recordings (recorded via the internal microphone) and then apply them to songs.[31] Another built-in feature is the "Nintendo DSi Camera" software that lets users modify photos (taken via the built-in camera) with ten options called "lenses."[58] Live feeds from the DSi camera, photos taken from it, and pictures imported from an SD card can also be manipulated.[59] Photos taken using the DSi can be synchronized to the Wii's Photo Channel and to the social networking website Facebook.[60][61]

The Nintendo DSi console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a Nintendo Wi-Fi USB Connector, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[62] Nintendo has reported that the DSi uses region locking for DSi-specific software, since the handheld provides Internet services tailored individually for each region, and uses rating-based parental controls which differ by country. However, elements such as Internet browsing, photo sharing, and Nintendo DS cartridge software are region-free.[63] The DSi supports wireless encryption by WEP, WPA (AES/TKIP), and WPA2 (AES/TKIP), but WPA and WPA2 are only available with DS games built with WPA and WPA2 since the original DS and the DS Lite did not support this type of encryption for wireless networks.[64][65][66]

Menu

The menu interface of the DSi console consists of icons representing the system's applications (in a similar layout to the Wii's menu). There are seven primary icons: card software, Nintendo DSi Camera, Nintendo DSi Sound, Nintendo DSi Shop, DS Download Play, PictoChat and system settings. Additional applications are available for download from the DSi Shop. Separate icons are graphically displayed in a grid and are navigated using a stylus or the D-pad. It is possible to change the arrangement by dragging and dropping the icons using the same input methods.[67] The console's power button serves as a soft reset to return to the main menu for DS software. For DSi software, Kentaro Mita, who is responsible for relaying ideas from the company to the production team, commented that "you can move around, return to the menu, or play a different game, without shutting down the power every time."[10] Once at the main menu, DS cards can be hot swapped.[68]

Software library

With a few exceptions, such as the Guitar Hero: On Tour series, all existing DS games are compatible with the DSi. Nintendo DSi enhanced game cards can operate on previous console versions and also offer exclusive features for the DSi.[69][70] Nintendo DSi exclusive games are not compatible with earlier DS systems since they use the DSi's new features.[71] The first DSi exclusive retail game is System Flaw,[72] which was released in North America on October 27, 2009 and uses the DSi's camera.[73] Similar to the Wii console, the DSi has upgradable firmware.[16] All previously existing homebrew flash cards are incompatible with the DSi,[30] but cards that can run DS software on a DSi are now being produced.[74]

The Nintendo DSi is able to connect to an online store called the DSi Shop.[46] Using a Nintendo Points Prepaid Card (previously known as Wii Points Prepaid Card),[60] users are able to download DSiWare games and applications to the internal memory of the DSi system. The applications are either free, or cost 200, 500, or 800+ (marked with a "Premium" tag) points which equals $2, $5, or $8+.[75] The DSi Shop was launched with the DSi Browser, a free web browser co-developed by Opera Software and Nintendo. A DSiWare trial campaign offers 1,000 Points to each DSi that accesses its shop application. This trial expiration varies by region.[76][77] Nintendo said it has no current plans to offer Game Boy games through the DSi Shop.[71]

Reception

The Nintendo DSi received mixed to positive reviews soon after its launch. When compared to the DS Lite, websites and reviewers praised the majority of its aesthetic and functional changes, but thought it launched with insufficient exclusive software to help differentiate the console from its predecessors.[78][79][80] IGN's Craig Harris noted after 5 months on the Japanese market, both the online store and cartridge-based games to complement its new hardware were still lacking.[16] CNET.com's Jeff Bakalar thought that owners of the original DS should defintely consider upgrading, but advised "current owners of the DS Lite may want to reconsider" arguing the best incentive will be solely the DSi Shop.[77] General opinion showed disappointment with the absence of the GBA slot,[81] although it was considered a reasonable tradeoff for downloadable content and accessibility to an SD card.[82][30][78] Bakalar commented on Nintendo's rationale for removal of this slot saying, "We'd gladly give up the 4 millimeters to be able to play any Game Boy Advance game."[77] Craig Harris and Scott Lowe of IGN, on the other hand, found its absence understandable.[78]

Most reviewers cited similar strengths and weaknesses of the cameras. The cameras were criticized for their quality,[83][84] especially for having a lower resolution than that of mobile phones.[16][82][30][79] GameSpot's Sarju Shah and Associated Press Writer Lou Kesten thought its resolution was at least sufficient enough for the DSi's software.[84][85] Harris and Lowe thought the two cameras were practically useless "outside of the context of taking silly pictures of yourself and others" and pointing out that "taking photos in dim environments is practically impossible, and if you do manage to take a photo where the subject matter isn't a shapeless black blob, the colors take on a bluish or greenish tinge."[78] Reviewers were not as unified when it came to the DSi's photo-editing software, Bit-tech's Joe Martin and Rory Reid considered the software as a gimmick;[30][79] however, Jeff Bakalar and Cliff Edwards of BusinessWeek disagreed.[77][81] The possible integration of the cameras into gameplay is seen as the introduction of untapped potential for video game developers by Edwards, while Joe Martin called it unlikely to be adopted by many developers since it is "a gimmick that would alienate all the DS Lite owners out there."[30][81]

Since this DS iteration adds new features while preserving a similar overall design and portability to its predecessor, many critics recommended the DSi to new consumers of its product family.[77][81][78][79][86] Pete Metzger of the Los Angeles Times thought "the DSi feels more like version 2.5 than a total reboot" like its predecessor, but "the improvements are worthwhile additions to an already great product."[86] PC World's Darren Gladstone gave the handheld a 75/100, replying that Nintendo "puts in smart nips and tucks to its already-svelte handheld while adding a raft of useful multimedia features."[82] In regard to hardware, Harris and Lowe said "there are evolutionary redesigns and there are revolutionary redesigns, and the DSi would most readily be identified as the former."[78] Shortly after the DSi's unveiling, Goldman Sachs analyst Matthew J. Fassler touched on the subject of the future of video game distribution calling its store a "tangible early threat" to big-box stores and retailers.[87] Joe Martin concluded that the online store and cameras are insufficient justifications to spend extra money to purchase a DSi near launch, but summed up the general opinion by noting the potential of future quality software.[81][78][88][89]

ComputerAndVideoGames.com's Mike Jackson gave the DSi XL hardware an 8.0/10, praising the bigger screens for their improved clarity and allowing better accuracy on certain games. Jackson pointed out the bigger screens made its unchanged resolution slightly blockier, but would probably be less noticeable to the older demographic.[90]

Notes

  1. ^ a b Patrick Klepek (2008-10-02). "New Nintendo DSi Won't Be Sold In U.S. Until 'Well Into 2009'". MTV Networks. New York City: Viacom. http://www.mtv.com/news/articles/1596162/20081002/story.jhtml. Retrieved 2008-10-03. 
  2. ^ a b Cam Shea (2009-02-19). "Nintendo DSi – Date and Price Announced for AU". IGN. Brisbane, California: Fox Interactive Media. http://ds.ign.com/articles/955/955135p1.html. Retrieved 2009-06-20. 
  3. ^ a b Michael French (2009-02-19). "Nintendo DSi hits Europe on April 3rd, priced £149.99". Market for Home Computing and Video Games. United Kingdom: Intent Media. http://www.mcvuk.com/news/33291/Nintendo-DSi-hits-Europe-on-April-2nd-priced-14999. Retrieved 2009-02-25. 
  4. ^ a b c "Nintendo DSi launches April 5 in the United States". Nintendo of America. Redmond, Washington: Nintendo. 2009-02-18. http://www.nintendo.com/whatsnew/detail/Q5D4ti_bPqJO_I0Oup0AMFudaUOLz6C7. Retrieved 2009-02-18. 
  5. ^ a b c "Consolidated Financial Highlights" (PDF). Minami-ku, Kyoto: Nintendo. 2009-10-29. pp. 3, 9. http://www.nintendo.co.jp/ir/pdf/2009/091029e.pdf#page=3. Retrieved 2009-10-29. 
  6. ^ a b c "Nintendo DSi – SD Cards". Nintendo of America. Redmond, Washington: Nintendo. http://www.nintendo.com/consumer/systems/dsi/en_na/sdCards.jsp. Retrieved 2009-12-01. 
  7. ^ "ニンテンドーDSi" (in Japanese). Minami-ku, Kyoto: Nintendo. http://www.nintendo.co.jp/ds/series/dsi/index.html. Retrieved 2009-11-10. 
  8. ^ Tom Bramwell (2009-04-06). "Sony PSP man slags off Nintendo DSi". Eurogamer. Brighton: Eurogamer Network. http://www.eurogamer.net/articles/sony-psp-man-slags-off-nintendo-dsi. Retrieved 2009-06-15. 
  9. ^ a b c d e f Tor Thorsen (2009-10-29). "DSi XL hits US & EU Q1 2010, DS sales top 113 million". GameSpot. San Francisco: CBS Interactive. http://www.gamespot.com/news/6238345.html. Retrieved 2009-10-29. 
  10. ^ a b c d e f g h Masato Kuwahara, Yui Ehara & Kentaro Mita. Interview with Satoru Iwata. Nintendo DSi (Volume 1 – Hardware) (Transcript). Iwata Asks. Nintendo Minami-ku, Kyoto. 2009-02-20. Retrieved on 2009-02-21.
  11. ^ a b Satoru Iwata (2008-10-02). "Nintendo Conference Fall 2008". Minami-ku, Kyoto: Nintendo. p. 1. http://www.nintendo.co.jp/n10/conference2008fall/presen/e/index.html. Retrieved 2008-11-23. 
  12. ^ a b c d "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2008-10-31. pp. 3, 5–6. http://www.nintendo.co.jp/ir/en/library/events/081031/03.html. Retrieved 2009-06-20. 
  13. ^ "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2007-10-26. pp. 4–5. http://www.nintendo.co.jp/ir/en/library/events/071026/04.html. Retrieved 2009-06-20. 
  14. ^ "Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2008-04-25. p. 2. http://www.nintendo.co.jp/ir/en/library/events/080425/02.html. Retrieved 2009-06-20. 
  15. ^ Anoop Gantayat (2009-12-15). "The Other DSi LL Names". Tokyo: Andriasang. http://www.andriasang.com/e/blog/2009/12/15/dsi_ll_names. Retrieved 2009-12-15. 
  16. ^ a b c d Craig Harris (2009-07-06). "Nintendo DSi Interim Report". IGN. Brisbane, California: Fox Interactive Media. pp. 1–2. http://ds.ign.com/articles/100/1001445p1.html. Retrieved 2009-07-30. 
  17. ^ Tim Ingham (2009-04-07). "DSi sells 92,000 in two days". Market for Home Computing and Video Games. United Kingdom: Intent Media. http://www.mcvuk.com/news/33849/DSi-sells-92000-in-opening-weekend. Retrieved 2009-04-09. 
  18. ^ Christopher Dring (2009-04-06). "DSi enjoys rampant demand in debut weekend". Market for Home Computing and Video Games. United Kingdom: Intent Media. http://www.mcvuk.com/news/33844/DSi-enjoys-rampant-demand-in-opening-weekend. Retrieved 2009-03-24. 
  19. ^ Anoop Gantayat (2009-12-08). "Chinese DSi Comes With Nintendogs Built In". Andriasang. http://www.andriasang.com/e/blog/2009/12/08/chinese_dsi. Retrieved 2009-12-23. 
  20. ^ Anoop Gantayat (2009-10-27). "Nintendo Plans DS Push". Andriasang. http://www.andriasang.com/e/blog/2009/10/27/nintendo_ds_push. Retrieved 2009-12-23. 
  21. ^ Kris Graft (2008-10-03). "Fils-Aime's "One DS Per Person" Goal". Edge. Bath, Somerset: Future plc. http://www.edge-online.com/news/fils-aimes-one-ds-per-person-goal. Retrieved 2009-06-02. 
  22. ^ McKinley Noble; Will Herring (2009-04-07). "Nintendo DSi: Launch Party @ Universal Studios". GamePro. San Francisco: IDG. http://www.gamepro.com/article/features/209600/nintendo-dsi-launch-party-universal-studios/. Retrieved 2009-04-11. 
  23. ^ "Nintendo DSi, new version of Nintendo DS, will come with camera, MP3 player". Daily News (New York). Associated Press (New York: Mortimer Zuckerman). 2008-10-02. http://www.nydailynews.com/money/2008/10/02/2008-10-02_nintendo_dsi_new_version_of_nintendo_ds_.html. Retrieved 2009-05-19. 
  24. ^ Adam Hartley (2009). "What does the 'i' in iPod and DSi mean?". Techradar. Bath, Somerset: Future plc. http://www.techradar.com/news/portable-devices/mp3-players/what-does-the-i-in-ipod-and-dsi-mean--534928. Retrieved 2009-02-25. 
  25. ^ Matt Casamassina (2009-08-10). "Nintendo Minute: 08.10.09". IGN. Brisbane, California: Fox Interactive Media. http://ds.ign.com/articles/101/1012759p1.html. Retrieved 2009-12-12. 
  26. ^ Tor Thorsen (2009-10-07). "DSi sells 2.2 million in US, no more Wii price cuts in '09". GameSpot. San Francisco: CBS Interactive. http://www.gamespot.com/news/6232108.html. Retrieved 2009-12-14. 
  27. ^ a b c d Nintendo (2009), p. 111.
  28. ^ Nintendo (2009), pp. 8, 11.
  29. ^ a b Joe Martin (2009-03-17). "Nintendo DSi Review". bit-tech.net. United Kingdom: Dennis Publishing. p. 1. http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/1. Retrieved 2009-03-20. 
  30. ^ a b c d e f Joe Martin (2009-03-17). "Nintendo DSi Review". bit-tech.net. United Kingdom: Dennis Publishing. p. 2. http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/1. Retrieved 2009-03-20. 
  31. ^ a b c Sarju Shah (2009-04-03). "Nintendo DSi Hands-On". GameSpot. San Francisco: CBS Interactive. p. 2. http://www.gamespot.com/features/6201087/p-2.html. Retrieved 2009-09-25. 
  32. ^ Nintendo (2006) (PDF). Nintendo DS Lite Instruction Manual. Nintendo of America. p. 6. http://www.nintendo.com/consumer/downloads/DSLite_english.pdf. Retrieved 2009-09-22. 
  33. ^ a b Nintendo (2009), p 13.
  34. ^ David Jenkins (2009-06-04). "Nintendo unveils black-coloured Wii in Japan". GamesIndustry.biz. Brighton: Eurogamer Network. http://www.gamesindustry.biz/articles/nintendo-unveils-black-coloured-wii-in-japan. Retrieved 2009-06-04. 
  35. ^ Nintendo (2009-09-01). "Nintendo Unveils Wii Fit Plus Launch Date and New Colors of Nintendo DSi, Wii Remote". Press release. http://www.businesswire.com/news/home/20090831006002/en. Retrieved 2009-09-01. 
  36. ^ Rob Crossley (2009-02-25). "Nintendo Reveals 3 New DSi Colours". Edge. Bath, Somerset: Future plc. http://edge-online.com/news/nintendo-reveals-3-new-dsi-colours. Retrieved 2009-02-25. 
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