| Type | Subsidiary of Nintendo |
|---|---|
| Founded | March 30, 1993, March 30, 1988 |
| Headquarters | |
| Key people | Shigeru Miyamoto: General Manager Takashi Tezuka: General Manager |
| Industry | Video games |
| Products | Various video game titles |
| Employees | 800~ |
| Website | Nintendo Co. Ltd |
Nintendo Entertainment Analysis and Development (or EAD; formerly Research & Development Team 4) is the largest division inside Nintendo. Famed developers Shigeru Miyamoto and Takashi Tezuka serve as heads of the EAD studios and are credited in each game released from EAD, with varying degrees of involvement. EAD is best-known for its work on games in the Mario, The Legend of Zelda, F-Zero, Star Fox and Pikmin franchises.
In 1997, Miyamoto explained that twenty to thirty employees were devoted to each EAD title during the course of its development.[1] He also disclosed the existence of a programming group within the division called SRD, a group of about two-hundred employees with proficiency in hardware development.[1]
In 2004 Nintendo underwent a corporate restructuring, in which Nintendo Research & Development 1 and Nintendo Research & Development 2 were merged under the EAD banner.[2] Nintendo EAD is itself split into five separate teams who work concurrently on different projects.[3]
Contents |
Current structure
EAD Software Group No. 1
Manager/Producer: Hideki Konno
Games developed:
| Title | Released |
|---|---|
| Luigi's Mansion | September 14, 2001 (JP) |
| Mario Kart: Double Dash!! | November 7, 2003 (JP) |
| Nintendogs | April 21, 2005 (JP) |
| Mario Kart DS | November 14, 2005 (NA) |
| Wii Fit | December 1, 2007 (JP) |
| Mario Kart Wii | April 10, 2008 (JP) |
| Wii Fit Plus | October 1, 2009 (JP) |
EAD Software Group No. 2
Manager/Producer: Katsuya Eguchi
Games developed:
| Title | Released |
|---|---|
| Animal Crossing | April 14, 2001 (JP) |
| Animal Crossing: Wild World | November 23, 2005 (JP) |
| Wii Sports | November 19, 2006 (NA) |
| Wii Play | December 2, 2006 (JP) |
| Wii Music | October 16, 2008 (JP) |
| Animal Crossing: City Folk | November 16, 2008 (JP) |
| Wii Sports Resort | June 25, 2009 (JP) |
EAD Software Group No. 3
Manager/Producer: Eiji Aonuma
Games developed:
| Title | Released |
|---|---|
| The Legend of Zelda: Majora's Mask | May 27, 2000 (JP) |
| The Legend of Zelda: The Wind Waker | December 13, 2002 (JP) |
| The Legend of Zelda: Four Swords Adventures | March 18, 2004 (JP) |
| The Legend of Zelda: Twilight Princess | November 19, 2006 (NA) |
| The Legend of Zelda: Phantom Hourglass | June 23, 2007 (JP) |
| Link's Crossbow Training | November 19, 2007 (NA) |
| The Legend of Zelda: Spirit Tracks | December 7, 2009 (NA) |
EAD Software Group No. 4
Manager/Producer: Hiroyuki Kimura
- Games developed:
| Title | Released |
|---|---|
| Super Mario 64 DS | November 21, 2004 (NA) |
| Yoshi Touch and Go | January 27, 2005 (JP) |
| Big Brain Academy | June 30, 2005 (JP) |
| New Super Mario Bros. | May 15, 2006 (NA) |
| Big Brain Academy: Wii Degree | April 26, 2007 (JP) |
| New Play Control! Pikmin | December 25, 2008 (JP) |
| New Play Control! Pikmin 2 | March 15, 2009 (JP) |
| New Super Mario Bros. Wii | November 12, 2009 (AUS) |
EAD Software Group Tokyo
Manager/Producer: Takao Shimizu
- Games developed:
| Title | Released |
|---|---|
| Donkey Kong Jungle Beat | December 16, 2004 (JP) |
| Super Mario Galaxy | November 1, 2007 (JP) |
| New Play Control! Donkey Kong Jungle Beat | December 11, 2008 (JP) |
| Flipnote Studio | December 24, 2008 (JP) |
| Super Mario Galaxy 2 | 2010 |
Developer hierarchy
| Chief Production Officer |
|---|
|
|
| General Managers |
|---|
|
|
| Development Group Managers |
|---|
|
Hiroyuki Kimura - Takao Shimizu |
| Creative Directors |
|---|
|
Mitsuhiro Takano - Hisashi Nogami - Shigefumi Hino Yoshiaki Koizumi - Kenta Usui - Hiroshi Matsunaga Motoi Okamoto - Koichi Hayashida - Hidemaro Fujibayashi Daiki Iwamoto - Shigeyuki Asuke - Tomoaki Yoshinobu - Takaya Imamura |
Games developed
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This section does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (December 2008) |
References
- ^ a b Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.
- ^ N-Sider. Nintendo Revolution FAQ
- ^ Cassidy, Kevin. NCL Team Structure work in progress. June 7, 2006. Retrieved October 26, 2007.
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