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Obernewtyn Chronicles

 
Wikipedia: Obernewtyn Chronicles
The Obernewtyn Chronicles
Author Isobelle Carmody
Country Australia
Language English
Genre Fantasy, Science fiction novel, Post Apocalyptic
Publisher Penguin Group
Published 1987, 1990, 1995, 1999, 2008
Media type Print (Paperback & Hardback)

The Obernewtyn Chronicles is a series of science fiction/fantasy novels by Australian author Isobelle Carmody. They have a post apocalyptic setting, and depict a world long after its destruction by a global nuclear holocaust. The series' protagonist, Elspeth Gordie, is a young girl with mental powers condemned by the series' main antagonists, the governing bodies known as the Council, and the religious authority, the Herder Faction. The novels deal with themes of responsibility, duty, prejudice, discrimination, tolerance, and human and animal rights.

Contents

The books

The series consists of five published novels. The sixth and final book of the series is yet to be given a definite release date.

In the American edition published by Random House, The Stone Key has been split into two books, Wavesong, and The Stone Key.[1] Random House will also split The Sending into two books, Red Queen, and The Sending.[2][3]

The series is narrated through, the first person point of view, of the protagonist, Elspeth Gordie.

Setting

Many years into the future the world has been ravaged by a great nuclear holocaust known as the Great White. The devastation only spared small, remote areas. The people living in these areas killed the thousands of people who flooded out of the cities in the wake of the destruction. The more influential farmers and citizens, when people stopped coming from the cities, established The Council to protect their communities from harm.

The Council realised that they had not completely escaped the nuclear holocaust unscathed, when humans were being born deformed. The Council burned any humans or creatures born deformed, or those with obvious mutations that came from the cities. The Council appointed a fledgling religious order called the Herder Faction to oversee these rituals. The Herders believed that the Lud, their God sent the Great White as punishment for a materialistic society. As a result, they destroyed all artefacts of the old world, or the Beforetime, as they named the time before the Apocalypse.

Those who spoke out against Lud, or researched the period before the nuclear holocaust or its technology, were declared Seditioners.

Seditioners were burnt alive. Council law and the Herder Faction gradually fused, and came to depend on each other. If the two governing bodies did not burn the dissidents, they sent them to work on Council Farms. Orphan homes were set up to house those children of Seditioners not claimed by relatives.

// After a while, it became clear that mutations of the mind, not visible at birth, could develop. The Council and Herder Faction, decided that those few people affected by mental mutations (Misfits) would be sent to work camps called Councilfarms. They sent the more afflicted Misfits to the remote mountain keep of Obernewtyn to be treated and isolated, as to spare normal people.

Plot

Elspeth Gordie, a young orphaned daughter of burned Seditioner parents, is one of those affected by mutations of the mind. Some of the Misfits mutations are extraordinary mental powers, abilities which Elspeth possess and conceals in order to avoid being discovered a Misfit. At the beginning of Obernewtyn, Elspeth is named a Misfit by a fellow orpan and sent to Obernewtyn.

At Obernewtyn that Elspeth discovers she is not alone in possessing enhanced mental powers, or Talents. After an uprising Obernewtyn, Elspeth and her friends establish a haven for Talented Misfits, relying on their remote location, and the rumour of a firestorm to keep prying eyes away. Under the guidance and leadership of Rushton, the true Master of Obernewtyn, they to rescue Talented Misfits from the Council. Obernewtyn is both a refuge and a place where mental abilities are nurtured and explored. Obernewtyn also becomes a haven for animals, with whom many of the Misfits can communicate with. The animals, or beasts, are treated as equals at Obernewtyn, and are given free rein to do as they wish.

The series follows Elspeth's quest to seek out a computer (weaponmachine) from the time before the nuclear holocaust (Beforetime) and turn it off so that a second holocaust or Great White does not occur and eliminate humanity.

Woven amongst Elspeth's private quest are the quests of Obernewtyn as a whole, to provide refuge for Talented Misfits and to establish itself as a force in The Land. The Land is also entering a period of turmoil, as rebels begin to revolt against the Council and the Herder Faction. The elusive Twentyfamilies' Gypsies, and halfblooded gypsies, also play an important role in the political and social struggles of The Land.

Powers of the mind

Powers of the mind may manifest themselves in a variety of ways and as a variety of abilities. Minor, weak powers, such as the ability to true dream or the possession of a canny knack for guessing correctly, seem to be rather widespread, although mostly these abilities exist only in the unconscious levels of the brain. As such, many individuals with these powers are not aware of their abilities and cannot control them. Sentient powers are called Talents, and may be used at will by their possessor. The seven most common Talents, as defined and named by the Misfits of Obernewtyn, are farseeking, coercion, empathy, healing, futuretelling, beastspeaking and 'teknopathing'. A Talented Misfit may possess one or more of these Talents, although one particular power will usually manifest itself more strongly than the others. Some combinations of Talents, such as farseeking and beastspeaking, are quite common, while others, such as coercion and empathy, are rare.

At Obernewtyn, each Misfit belongs to a group, or guild, consisting of similarly-Talented individuals. A Misfit is free to choose which guild he or she wishes to belong to, but usually the guild corresponding to their strongest Talent is chosen. Each guild is led by a leadership group consisting of a Guildmaster or Guildmistress (who is usually, but not necessarily, Obernewtyn's strongest possessor of that Talent), a Guilden and one or more Wards. Guilds are responsible for nurturing their members' abilities, and also for contributing something to Obernewtyn as a whole (the Farseeker Guild, for instance, is responsible for scrying out Talented Misfits). Guild leaders meet to discuss the affairs of Obernewtyn in meetings called guildmerge.

The seven Talents, examples of powerful possessors of each Talent, and each guild's master are outlined here:

Powers of the Mind
Talent Description Known Misfit members Guildmaster/mistress
Farseeking Essentially telepathy; the ability to communicate with others mind-to-mind over distance. Possible range depends on the mental strength of the individuals involved. Also the ability to read others minds without this power. Elspeth, Matthew, Ceirwan, Jik, Kader (a secondary ability), Wila, Zarak Elspeth
Coercion Mind-control; the ability to manipulate others' minds without them knowing. One of the three Talents that uses the ability to deep probe. Elspeth, Gevan, Harwood, Kally, Linnet, Merret, Miryum, Domick, Taril, Dragon, Ariel Gevan
Empathy The ability to receive emotions at greater strengths than others can, and, in some Misfits, the ability to transmit emotions to others. Dameon, Miky, Angina, Dragon, Ariel, Jik, Blyss, Kader, Kally (a secondary ability) Kella(a slight talent) Dameon
Healing The ability to heal others' bodies through the use of a finely-tuned mental deep probe. Roland,Kella, Kador Roland
Futuretelling Seeing the future; performed by sending a deep probe dangerously close to the mindstream, a probe will hover above the mindstream which 'bubbles' will come out of and reveal the past or future, the deepest subconscious of all sentient beings where all individual minds, past, present and future, merge and form one. Maryon, Dell, Christa Maryon
Beastspeaking Farseeking between humans and animals; not all Farseekers are Beastspeakers, nor vice-versa. Elspeth, Alad, Khuria, Merret, Zarak Alad
Teknoguilding A deep affinity with machines and a love for study, especially of technology (and therefore of the Beforetime). Possibly entails some ability to manipulate machines mentally. Garth, Pavo, Fian, Jak Garth

Outside of these seven powers, other powers have emerged or have been expressed in different ways from the normal way.

Elspeth possesses a mysterious power known as the killing power, something she has described as a 'dark snake' coiled at the base of her mind. It has the power to kill individuals as shown in 'Obernewtyn', when she used this power to kill Madam Vega. The killing power can also be used to augment her own powers to increased levels (shown in 'Ashling' when Elspeth uses it to break through Dragon's mental defenses, and in 'the Keeping Place' in order to break through the demonband static).Other powers to have emerged include Dragon's illusion-generating abilities, which have been described as the result of a critical mass of coercion mental power (other coercers display this power but not to the same degree). Freya's empathy also displays abilities outside of the normal range. Her power is described as 'enhancing'; allowing people under its affect to perform better than they otherwise would. Ariel's rare empathy/coercion combination allows him to feed his victims ghastly visions of torture while using empathy to make the victim think they're enjoying the experience. He is described by Domick (a victim of this torture) as an empath turned inside out.

Two children described in the series: Lidgebaby (first seen in 'The Farseekers') and Gavyn ('the Keeping Place') also have strange abilities. Lidgebaby's coercion powers allowed him to link other Talents to him, effectively binding them to him to the effect that they were compelled to protect and love him above all else. A side-effect of this never-seen-before merging was the generation of mental static that cancelled out all other powers (as experienced by Elspeth in 'the Farseekers'). Gavyn is described as adantar, beastspeach for 'link'. He has an unusual amount of control and effect over animals even though he isn't a beastspeaker. Elspeth and the beasts believed he is some sort of enthraller whose powers only affect beasts.

In addition, the animals of Obernewtyn have formed the Beast guild. Their leader is the mare Avra, Gahltha's mate. The Beast guild have equal rights to participate in guildmerge. It seems that most, if not all, beasts can communicate with each other mentally. Most species of beast are also able to communicate with any human beastspeaker, although some (such as cats, dogs and horses) are more able to do so than others (such as cows and wolves).

Beast language

The animals of the Obernewtyn world are described as sentient beings capable of speech. However their form of communication is not oral but mental in nature. This form of mental communication has been described as a blending of word and mental images with empathised emotions. The beast language also uses different words to humans, this has appeared time and time again in the series. Such words include: funaga (human), equine (horse), barud (home), gehdra (the invisible ones), jahran (the cold ones), vlar-rei (children of the waves), coldwhite (snow), galta (nothing), shortsleep (sleep), longsleep (death) and Innle (seeker). The beast language also runs words together to form a single word, examples include freerunning, strongminded, gladshield etc.

Characters and Places

The Obernewtyn Chronicles are populated by a large cast of characters. Only the most important of these are listed here.

The Misfits

  • Elspeth Gordie is the main character in the Obernewtyn Chronicles. She is a young Misfit daughter of burned Seditioner parents and brother, Jes, who nicknames her "Elf". Elspeth was an orphan at the Kinraide Orphanage until she was condemned to Obernewtyn after coercing Rosamunde into telling the Council that she was a Misfit. She is tall and slim, with brilliant green eyes, which are somewhat sad, hence the nickname "little sad-eyes" given to her by Brydda Llewellyn. Her hair is long and black, and she has pale skin.

Elspeth is "the Seeker"; or Innle in the beast-language. Despite much evidence proving her to be "the Seeker", Elspeth is constantly denying that she is Innle. Known as Elaria to the Gypsies. She's been dubbed a figure of legends, said to do a number of things, the most important to 1- Find the five signs, and beat "the Destroyer" to the computers controlling nuclear weapons (weaponmachines) in time to prevent a second nuclear holocaust (Great White) rising over the world, and 2- Free the beasts from human dominance.

Elspeth possesses many talents, which set her apart from other Talented Misfits. She possesses the abilities of Farseeking, Coercing, Beastspeaking and possibly Teknoguilding, given her ability to manipulate locks. Some futuretelling or Truedreaming ability is also apparent, though this is vague and uncontrolled. She has the power to heal her own body, bestowed upon her by Nerat the Agyllian, in The Farseekers. She also has a separate Talent of killing with her mind that she is too scared to uncover properly (this Talent can also be used to increase the strength of her other Talents). The only Talent she doesn’t seem to have is Empathy.

Elspeth becomes betrothed to Rushton Seraphim at the end of Ashling, having then realised that what she had felt for Rushton all along had been love, but she was too scared to face it.

  • Rushton Seraphim is the eldest son of former Master of Obenewtyn, Michael Seraphim and halfbrother to Stephen Seraphim. He is a Misfit with latent powers. He is approximately 19 years old at the beginning of the series, and is tall, with jade green eyes and dark hair. He is the heir to Obernewtyn and as of The Farseekers, Master of Obernewtyn. Rushton is first known to Elspeth as the farm overseer at Obernewtyn, a post he holds while he plots to claim his birthright to Obernewtyn from his defective younger half-brother's evil minders. As Master of Obernewtyn, Rushton transformed Obernewtyn into a haven for Misfits and beasts alike.

Rushton is a Misfit with latent Talent, which he only begins to use at the end of Ashling when Freya, an empath-enhancer, tries to enhance his abilities. At the end of Ashling he becomes betrothed to Elspeth Gordie, Farseeker Guildmistress and powerful farseeker-coercer-beastspeaker. She enhances his abilities further than anyone else could. In The Keeping Place, Rushton is kidnapped by mysterious persons, along with the coercer Domick, later believed to be the Herder Faction, who for unknown reasons insist that the Misfits aid the rebels in the rebellion against the Council.

  • Ariel is a Misfit with defective mind and a rare empathy/coercion Talent combination and Elspeth's principal enemy. Canny, rude, ambitious and amazingly beautiful, Ariel was, before Rushton's coup, favoured by the keepers of Obernewtyn and assisted them in their failed quest to find the Beforetime weaponmachines. In "The Farseekers" It is believed that Ariel has run away from Obernewtyn,and presumed dead. He has since ingratiated himself with Henry Druid, the Herder Faction, the Council and Salamander. Ariel is megalomaniacal, every new book slowly unfolding his wide-stretching and gloriously subtle plan. While it's clear he intends to purposefully rewaken the weaponmachines and has attempted to seduce Elspeth to his cause it's unclear if he's aware of how dire the consequences of his actions- should he succeed- will be.

Identified by Gahltha as "H'Rayka"- or "One who brings destruction"- Elspeth assumes he is the Destroyer Atthis warned her off, the Yin to her metaphorical Yang. However hints dropped by Isobelle Carmody over the years suggest another character will fill this role. A possible interpretation of his title therefore becomes literal; that he will be responsible for leading another- the true Destroyer- to their unwitting fate.

  • Dameon is a powerful, but blind empath, and, with Matthew, one of Elspeth's first friends at Obernewtyn. Dameon is the beloved Guildmaster of the Empath Guild. He is an older misfit. He is tall, blind, has an "angular" body, light to white eyes, a slightly large nose, and many, many freckles. Dameon is a very talented empath and Guild Master of the Empath Guild. He first appears in the first "Obernewtyn Chronicles" book, Obernewtyn and since then has been regarded as one of Elspeth Gordie's, the main character's, most loyal friends.

Dameon was the son of a councilman. He was to inherit all the vast properties of his father after his death, however, upon the death of his father, Dameon's cousin pronounces him a misfit in order to send him away and gain the land for himself. Ironically, even though to his cousins knowledge he was not a misfit, he actually is. Dameon is then sent to Obernewtyn where he meets Matthew, and later, Elspeth. In "The Stone Key" it is mentioned that he intends to sue his cousin to regain his lands, and establish a co-operative farm there.

It has been interpreted by many that Dameon is secretly in love with Elspeth. Despite much implication throughout the series a popular indicator of this occurs in the third book Ashling. When Elspeth and Rushton become betrothed, Dameon chooses not to return to Obernewtyn. Rushton says he knows the reason and why he must stay behind. Elspeth is surprised that Dameon blushes at this comment. He then creates a 'block' so that Elspeth may not read his thoughts, and he may not read her feelings as they say goodbye.

Isobelle Carmody has said in an interview[4] on obernewtyn.net that she did intend Dameon to be in love with Elspeth.

  • Matthew is a farseeker, and, with Dameon, one of Elspeth's first friends at Obernewtyn. Matthew is the first human with whom Elspeth communicates mentally, and the first Talented human, other than herself, whom Elspeth encounters. He is later made farseeker ward, a post he holds until he is captured by slavers and taken to the Land of the Red Queen where he serves slave labour. He is also the most likely candidate for being "the Destroyer" if Elspeth's belief about Ariel proves erroneous. Matthew is slightly older than the main character, Elspeth Gordie. He is described as tall, thin, and "sharp eyed" in the first book, Obernewtyn. Matthew is a Farseeker's Guilden, and was the first to introduce Elspeth to another main character, Dameon.
  • Dragon is a young, but wild girl, and powerful empath-coercer. She was discovered and rescued on a Farseeker expedition to the West Coast. She acted as the protector of the ruins in Aborium, and used her abilities to project images into people's minds of things that they were thinking of. Her name was unknown, so Elspeth called her Dragon not just for her flame-red hair and fiery temperament, but for the image she projected into all their minds on their first encounter, in her attempt to scare them away. Dragon is the daughter of the Red Queen from the distant and mysterious Land of the Red Queen, and as such she holds important clues to Elspeth's personal quests in the deep subconscious levels of her mind.
  • Domick is one of Rushton's allies early in the series, and later a coercer guilden. Domick is sent to establish a safe house for Obernewtyn in Sutrium, the capital of The Land. There he infiltrates the Council as Obernewtyn's spy, creating the alter-ego Mika for this purpose, and his espionage work sends him almost insane. He later renounces his ties to Obernewtyn. He was captured along with Rushton, by Ariel and taken to Herder Island where he was physically and mentally tortured. He was brainwashed by Ariel, and was infected with disease so as to spread a plague throughout the land.
  • Kella is a healer guilden, Elspeth's only female friend and Domick's bondmate. She accompanies Domick to Sutrium, although his work at the Council cause the two to become estranged.
  • Daffyd is an armsman for the Herder renegade Henry Druid, and Misfit. Daffyd is sympathetic to Obernewtyn's cause and friends with Elspeth and Rushton, but is currently searching for his Misfits friends, who disappeared after the Druid's camp was destroyed by a firestorm.

The Beasts

  • Maruman: fey, battered cat, and the first being with whom Elspeth communicates mentally. Maruman endures frequent bouts of madness, and even at his most sane he is prone to making cryptic predictions about Elspeth's fate. It is from Maruman that Elspeth learns most about her roles as the Seeker and Innle. According to prophecy, Maruman is the Moonwatcher, one of Elspeth's guardians in her quest.

Maruman, first appears in the first book, "Obernewtyn". He encountered Elspeth Gordie at the Kinraide Orphan Home, in which she resided for most of her early life, after she alerted a bird to his presence. This was also her first experience with her mind powers, after she realised she could hear Maruman cursing, he is the first being Elspeth communicates with mentally. Maruman is the Moonwatcher, and travels with Elspeth on most of her dreamtrail wanderings and adventures, protecting and guarding her from forces unknown. He is known as the Yelloweyes to his fellow beasts, and is held in high regard by them. The Agyllians, or flamebirds, are in constant communication with Maruman, resulting in schizophrenic tendencies. He is prone to fits of madness, and even at his most balanced moments he is apt to make cryptic predictions about Elspeth's fate. It is from Maruman that Elspeth learns most about her roles as the Seeker and Innle, the Innle being destined to free the animals from their human oppressors.

He is a contrary being, and his temperament can shift, without warning, from wise to sullen and difficult. Maruman's age is never specified, it is only know that he is ancient, and possibly Beforetime, or pre-apocalypse, in his origin. This makes his quite old, far older than the ordinary feline, at over a century old. As of The Keeping Place, he has only one eye, courtesy of his solitary adventures in the radioactive Blacklands. The last we see of Maruman in print is his return to Obernewtyn with Elspeth and Gahltha at the end of The Stone Key. However he can be seen being cradled, unconscious, by Elspeth in the cover for the as of yet unreleased sixth book, The Sending. They are alone and walking the deathroad.

According to prophecy, Maruman is the Moonwatcher, a figure of legend, destined to help the "Seeker" complete her quest for the destruction of the weaponmachines. Maruman is one of Elspeth's guardians in her quest, and the dramatic foil to Gahltha, the horse also known as the Daywatcher, and is Elspeth's companion on the Dreamtrails. He is fated to be Elspeth's companion to his end.

  • Gahltha: noble, black horse, originally mad and spiteful due to mistreatment by his former human owners, but now wise, calm and understanding. Gahltha is Elspeth's constant mount on all her travels, and is the Daywatcher, the second of Elspeth's fated guardians.
  • Atthis: leader of the Agyllians (or Guanette birds), a powerful, wise and ancient species of bird. Atthis is also one of Elspeth's main sources of information regarding her quest. Atthis often communicates with Elspeth through Maruman.
  • Darga: small dog belonging to young farseeker Jik. Darga proved extremely adept at navigating safe pathways through contaminated land. He was lost and presumed dead in the firestorm that destroyed Henry Druid's camp, although Maruman has since said that his return will be important.
  • Avra: Gahltha's mate, was originally a wild horse but was taken into the farms at Obernewtyn to work while Alexi and Madam Vega were there. Gave birth to a young foal in the Keeping Place.
  • Sharna: a young dog that worked at the farms in Obernewtyn, he died to protect Elspeth from Ariel's wolves.
  • Faraf: a young horse that was found in the start of the novel Ashling, she was being beaten by a young boy who owned the mare. Elspeth told Faraf how to get to Obernewtyn and Faraf took off to get there. In the prosses Faraf was captured by Sadorians and was taken to be used in the battle games. Faraf was then gifted to Mirium, the coercer guilden for a bonding present. In the start of the Keeping Place, Faraf was escorted to Obernewtyn to live there. Elspeth calls Faraf 'little sister mind' and they become very close.

The Rebels

  • Brydda Llewellyn: Seditioner and rebel leader. Brydda becomes friends with Elspeth and is sympathetic to the Misfits' cause. He invites Obernewtyn to join the rebellion against the Council, although this proposal faces stern opposition from many of the other rebel leaders. Brydda was the chief organiser of the rebel alliance in its early stages, although control has increasingly been wrested from him by others, most notably Malik and his allies.
  • Malik: A power hungry rebel leader who strongly opposed to having the Misfits join the rebellion. Unlike Brydda, his heart wields no sympathy for 'mutants' and regards them as monsters pretending to be human.
  • Bodera: The rebel leader of Sutrium, father of Dardelan. Brydda Llewellyn's mentor.
  • Dardelan: Bodera's son. Ends up looking after Bodera and falls in love with Jakoby's daughter, Bruna. They are going to get married

The Gypsies

  • Swallow: a Twentyfamilies gypsy, son and heir of the D'rekta (the leader of the Twentyfamilies) who later accedes to the D'rektorship himself. He is somehow connected to Elspeth and her quest, possibly as the fated 'one of Kasanda blood' who will accompany Elspeth on the final stages of her quest. Swallow is a code name; his real name is unknown.
  • Iriny: half sister to Swallow, she is rescued by Elspeth in Ashling and brought to Sutrium for healing. It is through her that Elspeth was able to gain contact with Swallow.
  • Darius: a Twentyfamilies gypsy who has the ability to heal beasts, he also has skills to heal humans.
  • Maire: a Twentyfamilies gypsy healer, Grandmother to Swallow and Iriny.

The Beforetimers

  • Kasanda: mysterious Beforetime seer, also known as Cassandra Duprey (or Cassy). She lived through the Great White and into the first years or decades following it, when the world was in turmoil. Kasanda was the first gypsy D'rekta and the sister-in-law of the first Red Queen. Before the Great White, she foresaw Elspeth's quest, and following the holocaust, she left scattered clues that will aid Elspeth in fulfilling her quest.
  • Jacob Obernewtyn: the wealthy partner of Hannah Seraphim (owner of the Reichler clinic), Obernewtyn was named after his work on misfits in the Reichler Clinic. acknowledged in the reception centre in the city under Tor.

The Sadorians

  • Jakoby:Sadorian tribal leader, mother to Bruna, ally of Brydda
  • Bruna:Jakoby's daughter, lover of Dardelan
  • Straaka:Sadorian tribesman, believes he is betrothed to Miryum(coercer), later dies defending her.

The Places

Cities

  • Sutrium: The largest city of the Land. It is often thought of as the "capital". Formally the seat of the Council and now the seat of the governing of the Land, by the citizens and rebels. The Misfits make many trips to Sutrium as it is a very important centre in the Land. The Sugreedoon River flows through the western part of the city. Located in the lowlands.
  • Aborium: Aborium is a large city on the West Coast. Was the main Herder centre of the Land, and the way to access Herder Isle. Aborium is a bayside city and is where Elspeth initially met Brydda Llewellyn.
  • Murmroth: A large city on the West Coast and the hardest accessible city from Obernewtyn. Quite isolated from any other city other than those on the West Coast due to the Blacklands.
  • Saithwold: A smallish city very near to Sutrium, and is often thought of as a "suburb" of Sutrium. Saithwold has a beach. Many troubles are currently going on here. Sister city with Sawlney.
  • Sawlney: A north-east of Sutrium city. Sawlney is often a "humble city" though has become increasingly dangerous for the Misfits. Sister city to Saithwold.
  • Kinraide: A city north of Sutrium in the lowlands. Is quite a foresty reigon. Near to the town of Berrioc. Contains the orphan home where Elspeth grew up.
  • Morganna": A city on the West Coast.

External links

References


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