(mapping) A map projection with its axis at an oblique angle to the plane of the equator.
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oblique projection |
(mapping) A map projection with its axis at an oblique angle to the plane of the equator.
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Oblique projection |
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Oblique projection is a simple type of graphical projection used for producing pictorial, two-dimensional images of three-dimensional objects.
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Oblique projection is a type of parallel projection:
In both oblique projection and orthographic projection, parallel lines of the source object produce parallel lines in the projected image. The projectors in oblique projection intersect the projection plane at an oblique angle to produce the projected image, as opposed to the perpendicular angle used in orthographic projection.
Mathematically, the parallel projection of the point (x,y,z) on the xy-plane gives (x + az,y + bz,0). The constants a and b uniquely specify a parallel projection. When a = b = 0, the projection is said to be "orthographic" or "orthogonal". Otherwise, it is "oblique". The constants a and b are not necessarily less than 1, and as a consequence lengths measured on an oblique projection may be either larger or shorter than they were in space. In a general oblique projection, spheres of the space are projected as ellipses on the drawing plane, and not as circles as you would expect them from an orthogonal projection.
Oblique drawing is also the crudest "3D" drawing method but the easiest to master. Oblique is not really a 3D system but a 2 dimensional view of an object with 'forced depth'. One way to draw using an oblique view is to draw the side of the object you are looking at in two dimensions, i.e. flat, and then draw the other sides at an angle of 45 degrees, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth' - adding an element of realism to the object. Even with this 'forced depth', oblique drawings look very unconvincing to the eye. For this reason oblique is rarely used by professional designer and engineers.
In an oblique pictorial drawing, the angles displayed among the axes, as well as the foreshortening factors (scale) are arbitrary. More precisely, any given set of three coplanar segments originating from the same point may be construed as forming some oblique perspective of three sides of a cube. This result is known as Pohlke's theorem, from the German mathematician Pohlke, who published it in the early 19th century. [1]
The resulting distortions make the technique unsuitable for formal, working drawings. Nevertheless, the distortions are partially overcome by aligning one plane of the image parallel to the plane of projection. Doing so creates a true shape image of the chosen plane. This specific category of oblique projections, whereby lengths along the directions x and y are preserved, but lengths along direction z are drawn at angle using a reduction factor is very much in use for industrial drawings.
Besides technical drawing and illustrations, video games (especially those preceding the advent of 3D games) also often use a form of oblique projection. Examples include SimCity, Ultima VII, EarthBound, and Paperboy.
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Foley, James (1997). Computer Graphics. Boston: Addison-Wesley. ISBN 0201848406.
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