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Obscure

Obscure

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Game Description

The Breakfast Club meets Resident Evil, with this survival horror adventure set in a typical American high school; the first video game developed by the French studio Hydravision Entertainment. Players take the roles of five different students attending the run-down Leafmore High School, each representing a different social-clique stereotype. Kenny comes off as a typical BMOC jock. His sister Shannon is an "A" student with first-aid training. Kenny's friend Stan is a bit of a delinquent, always scheming, while Ashley is a prom-queen-type with martial arts skills and Josh is a nerdy reporter for the school paper with a good eye for important details.

At least one of the five must survive through the story to reach the game's conclusion, but each possesses distinct abilities -- such as Kenny's speed and strength, or Stan's thieving skills -- so keeping as many of them alive as possible can make it easier to overcome various obstacles and survive surprise attacks. The students' exploration of the spooky high school corridors is punctuated with fast-paced running and shooting action sequences. In good adventure-game style, players will also need to fill their inventories with whatever items they can scrounge, and figure out how to use or combine this equipment in order to solve puzzles and progress through the story.

Obscure was previously released in Europe under the title Mortifilia. Prior to development of this survival horror game, Hydravision created Zombies, a series of French language pen-and-paper role-playing rulebooks. ~ T.J. Deci, All Game Guide

Production Credits

Company 1: DreamCatcher

President and CEO: Richard Wah Kan

VP Marketing: Marshall Zwicker

VP Production: Robert Stevenson

Product Manager: Byron Gaum

Creative Director: Desmond Oku

Graphic Design and Layout: Ed Hatim, Esther Sucre

North American PR Manager: Tara Reed

QA Manager: Mike Adams

QA Lead: Adrian Miller

QA Staff: Dan Dawang, Chris Elliot, Adrian Miller, Daniel Torreblanca

Executive Producer: Pierre Leroux

Technical Director: Lionel Fumery

Lead Game Designer: Emmanuel Horrent

Game Design: Emmanuel Bernard

Level Design: Tony Marques

Sound System and Physics: Bruno Carrez

Programming: Christian Martin

Script: Tony Marques

Art Director: Anthony Lejeune

Background Lead Artist: Yann Maheust

Background Artist: Jérôme Camprasse, Thibault Courbet, Alexandre Crampon, Benjamin Lucas

Props Artist: Catherine Bouchez

Cinematic Supervisor: Laurent Sauvage

Characters and Cinematics: Julien Vanhoenacker

Concept Art: David Bauwens

Lead Animator: Olivier Feutry

Animator: Nicolas Monier, Yann Vilain

Additional Animator: Dimitri Dassonneville, Dominique Jouis

Camera Settings: Guillaume Colomb

Company 2: Hydravision Entertainment

Chief Executive Officer: Denis Potentier

Chief Financial Officer: Isabelle Penninck

Administrative Deputy: Jamila Ouahid

Employee & Food: Annie Michiel

Director of Marketing: Jerome Duhamel

Company 3: MC2 - Microïds

Head of Development: Daniel Cohen

Producer: Catherine Peyrot

Game-Play Tuning: Emmanuel Nouaille

QA Manager: Franck Quero

Lead Tester: Matthieu Cloix

Manual: Philippe Tihy, Babel Media Ltd.

Company 4: MC2 International

International Director: Olivier Grassiano

Territory Manager: Sevan Kessissian

Music Written, Produced and Supervised By: Olivier Deriviere

Music Sound Engine and Scripted By: Bruno Carrez

Original Music Performed By: La Maîtrise Des Hauts-de-Seine, Children's Choir Of The Opera National De Paris

Conductor: Gael Darchen

"Still Waiting" Performed By: Sum 41, Deryck Whibley, Greig A. Nori

"Still Waiting" Video Clip Directed By: Marc Klasfeld

"Don't Think the Way They Do" Performed By: Span, J. N. Bernhoft, F. Nilsen, F. Wallumrod, V. Stavnes

"Don't Think the Way They Do" Video Clip Directed By: Hallgrim Haug

"Baby's Come Back" Performed By: Span, J. N. Bernhoft, F. Nilsen, F. Wallumrod, V. Stavnes ~ Keith Adams, All Game Guide

 
 
 

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