This third release in the unique series of Oddworld adventure games adds a new dimension as it finds comes to a new platform. The fully-3D Xbox rendition of the surrealistic Oddworld is populated by many strange creatures and contraptions, some familiar to veterans of earlier games and some never seen before. While previous protagonist Abe is a major character in the game, he's joined by the aqua-oriented, high-velocity wheelchair pilot Munch in a struggle against the sadistically scientific Vykkers and the greedy corporate Glukkons. Though they don't always get along, the duo must work together as a team to overcome many obstacles that neither character could conquer on his own.
In this escapade, the hero Munch can use a special power to take control of mechanical devices, while the more athletically inclined Abe has the ability to possess different creatures that the two meet along the way. Though Munch rides in his wheelchair as the pair travels cross-country, he is an excellent swimmer and excels when the adventure leads to a body of water. While players can enjoy this title for its challenging missions and the action of its gameplay, the game is designed with a level of reticulated detail intended to create a dynamic, living world full of quirky events and subtle nuances, making thorough exploration and free-form interaction a worthy experience in its own right.
~ T.J. Deci, All Game Guide
Roots & Influences
Oddworld: Munch's Oddysee is the second part of a five part Oddworld Quintology. Oddworld: Abe's Oddysee was the first in the series, and Oddworld: Abe's Exoddus is considered an "extra" by the designers.
~ Michael L. House, All Game Guide
Production Credits
Executive Producer: Sherry McKenna; Director/Creator: Lorne Lanning; Chief Operating Officer: Maurice Konkle; Sr. Producer: Shane Keller; Sr. Production Designer: Farzad Varahramyan; Assistant Director: Chris Ulm; Script: Lorne Lanning, Chris Ulm; Sound Designer/Composer: Michael Bross; Game Design: Lorne Lanning, Jeff Brown, Mark Ahlin, Rob Brown, Ivan Power, Dan Kading, Jessica Elliott, Trevor Vass; RealTime Environments and Efx: Rob Brown, Mark Ahlin, Ivan Power, Rajeev Nattam, Aimee Smith; Animation: Sean Miller, Kyo Ladopoulos; Production Designer: Raymond Swanland, Gautam Babbar, Silvio Aebischer; Computer Graphics Animator: Scott Easley, Mauricio Hoffman, Rich McKain; Technical Director: Matt Aldridge, John Burk, Ryan Ellis, Marke Pedersen, Iain Morton; Programmer: Charles Bloom, Bernd Kreimeier, Thatcher Ulrich, Jason Wood, Marc Hernandez, Dave Moore, Aaron Pfeiffer, Jonathan Blow, Eric Yiskis, Craig Ewert, David Goodhue, David Bright; Assistant Producer: Josh Heeren, Christopher Leonard, Renee Metzler; Quality Assurance: Kyndra Kading; VP of Finance and Legal: Ava Arsaga; Sr. Systems Admin.: Eli Rodriguez; Director of HR and Admin.: Michael Reifers; Creative Services Manager: Cathy Johnson; Marketing Manager: Jenny Shaheen; Support: Tiffiny Aasen, Randy Hicks, Kristin Inman, David Linfield, Janet Miller, David Rothman, Ericka Shawcross, Jennifer Shong, Bonnie Teuton, Erik Tweedie; Additional Support: Katie Canada, Mary Hicks, Nick Konkle, Carrie McBride; Voice of Abe: Lorne Lanning; Voice of Munch: Lorne Lanning; Voice of Alf: Lorne Lanning; Voice of Mudokons: Lorne Lanning, Michael Bross; Voice of Humphrey: Lorne Lanning; Voice of Irwin: Lorne Lanning; Voice of Fuzzles: Lorne Lanning, Michael Bross; Voice of Interns: Lorne Lanning; Voice of Sligs: Lorne Lanning; Voice of Big Bro Sligs: Lorne Lanning; Voice of Lulu's Valet: Sean Miller; Voice of The Almighty Raisin: Sean Miller; Voice of "Tex" Glockstar: Sean Miller; Voice of Glukkon: Sean Miller, Michael Bross; Voice of Lulu: Michael Bross; Voice of Vykker: Michael Bross; Voices of Auction Hall Crowd: Oddworkers; Special Thanks: David Wexler, Don Pangburn, Dawn Reyling, Susan Taylor, Tommy Tallarico, Joey Kuras, Ellen Meijers; Additional Sound Design: Josh Gabriel, David Emrich, Denise V. Berg, Sara Anderson, Wyndham Hannaway & Assoc., RFX, Inc. (B.D. Fox), Motion Media (Brian Gorn), Multiple Zones (Brian Fujikane, Matt Priddle), Seamus Blackley, Ed Fries; Additional Munch Support: Shawnalee Anderton, Christophe Chaverou, John Cooke, Ingrid Hemesath, Jennifer Mitchell, Paul O'Connor, Gerilyn Wilhelm, Jennifer Young; Company 1: Microsoft; Lead Program Manager and Product Planner: Steve Schreck; Program Manager: Chris Kimmell; Lead Game Designer: Troy Dunniway; Programmer: Jesse Janosov, Andrew Farrier, Phil Teschner, Steve Lacey, Mike Lyons; Test Lead: James Mayo; Tester: Todd Cody, Andrew Franklin, Michelle Gamboa Stenson, Patrick Hui, Mike Jones, Sean Kellogg, Steve Larson, Ian Latham, Justin Maloney, Jason Richert, Steve Robinson, Marc Watkins; Manual Writer: Keith Cirillo; Manual Editor: Tom Brush; Manual Print Design: Chris Lassen, Jeannie Voirin; Marketing Lead: Chris Cocks; User Testing Specialist: Ramon Romero; Localization Program Manager: Jennifer Bixler; Studio Manager: Eric Straub; Test Manager: Douglas M. Martin; Microsoft Special Thanks: Jeff Koontz, John Lange, Jacqueline Ryall, Ed Ventura
Oddworld: Munch's Oddysee is the third game made by Oddworld Inhabitants. Originally announced as a title in development for PlayStation 2, it was instead released exclusively as one of the launch titles for MicrosoftXbox. It is the second chapter of the Oddworld pentalogy, following Abe's Oddysee and its "sequel" Abe's Exoddus. All the four Oddworld games, including this one, are going to be released on PC through Steam in the fourth quarter of 2009, as part of "Oddbox", a newly announced collection.
Taking place after the events of Abe's Exoddus, the story begins with a froglike Gabbit named Munch, searching for others of his kind. Munch continually uses a form of echolocation to call for fellow Gabbits, reminiscing about friendlier times before many of his friends were commercially fished to near-extinction in large nets. Unfortunately, owing to the delicacy of Gabbit eggs, known as "Gabbiar" (a parody of caviar) and the suitability of Gabbit lungs to replace those of the chain-smoking, dominant-species Glukkons, he is the last of his kind. While looking on a lonely shore, he is caught by an animal trap and taken by two Vykkers to their massive hovering base of operations, Vykkers Labs. There, they disagree on whether to sell Munch's lungs or to use him as an aquatic slave to gather trapped animals for them. They choose the latter, implanting a sparking sonar device in Munch's head. The plan backfires: when the two Vykkers leave, Munch discovers he can use the electrical properties of his new implant to free the furry-but-vicious lab specimens called Fuzzles, and enlist them into attacking the Vykkers and their cohorts. With his new army of Fuzzles, Munch manages to escape the dreaded facility.
Meanwhile, the Almighty Raisin tells the Mudokon hero Abe of Munch's plight, and commands him to find and rescue the Gabbit. The two manage to find each other just as Munch is escaping Vykkers Labs. After they destroy two Sloghuts (areas where Mudokons are forced to tend and feed Slog guard dogs) and help natives fend off Slig attacks, they find their way back to the Almighty Raisin. He tells them to go back to Vykkers Labs (particularly appalling for Munch) to save their respective species. The last can of Gabbit eggs is being auctioned in a few days as the last delicacy of its kind, and there are large stockpiles of Mudokon eggs in the fortress, intended to be used to hatch slaves. They infiltrate Vykker's Labs, and eventually save the remaining Mudokon eggs. What happens next depends on the actions of the player...
Endings
There are two different endings to this game: the "Good Ending" and the "Bad Ending".
In the Good Ending, Abe manages to possess Lulu and then used him to win the can of Gabbiar in the auction, leaving Lulu bankrupt, after bidding 3 million Moolah on it. Soon after Irwin and Humphrey return to the laboratory, finding a stack of explosives ready to blow. The ensuing explosion kills them both and causes heavy damage to the Vykkers Lab's hull and thus the entire floating facility plummets to the ground. The crash causes a total collapse of its economy and infrastructure, thus making Vykkers Labs cease to exist.[1]
In the Bad Ending, Abe & Munch are attacked by Fuzzles for not saving them from the Vykkers who did experiments or tortured them and made the fuzzles suffer. Soon after, Abe's head is a trophy and the Vykkers are ready to take Munch's lungs for the Glukkon queen, Lady Margaret, killing Munch in the process.[2]
Special Quarma
Angelic Quarma is a variation of good Quarma which shows a bonus newspaper after the ending movie saying how the economy is ruined (requires saving almost everything in the game and not allowing anyone to die.)
It is possible to earn Black Quarma, which will give the player another newspaper telling them that Abe and Munch are done for; the Glukkon queen gets new lungs, the last can of Gabbiar gets eaten and the Mudokon eggs have hatched. But to get this requires the player to kill every single Mudokon, Fuzzle and Egg Crate in the game (except the ones required to pass a level). This is likely to happen if you just try to complete all the levels as fast as possible.
Gameplay
Abe and Munch fighting alongside their fellow Mudokon friends.
Munch's Oddysee was the first game in the Oddworld series to be in 3D, unlike the 2DAbe's Oddysee and Abe's Exoddus. Just like the other two games, the GameSpeak function can be used to communicate with Mudokons and Fuzzles in the game and is the only way to lead them into the rescue portals. A new feature introduced to the series is the ability to use GameSpeak to force friendly NPC's to attack enemies. The GameSpeak was also modified to fit the Xbox controller (see below). However, there is no GameSpeak function for the enemies you can possess, such as Sligs, which now say random phrases, like "Poo-Brain" and "You stink brother!" (and if the enemies insult each other enough, they eventually start fighting). This differs from the previous games, where possessed enemies had their own GameSpeak commands.
Abe's chant possession ability was also changed. In Munch's Oddysee it appears as a small ball of energy which the player controls. In order to possess an enemy, you need spooceshrubs, which are green and ball-shaped. They can also be used for opening some locked doors. Other new features include Abe's ability to pick up objects and people, and different vending machine power-ups, such as Expresso, which increases speed for a limited time.
The most significant new feature is the ability to switch between Abe and Munch. Munch has his own abilities, such as using his sonar to control the Snoozers from the control panel, as well as pick up grabbers. He can also swim in water, while Abe can not. In the Munch's Oddysee booklet, it warns that Abe can only possess Industrialists, but in gameplay, you can possess all the same creatures as you could in Oddworld: Abe's Exoddus, and for the first time, you can possess Slogs, though the options for controlling non-Industrialists are very limited. There isn't a proper use for possessing non-Industrial creatures apart from using them to fight each other; however, the possessed creatures are usually the ones killed.
Backwards Compatibility
The game is listed as backwards compatible on the Microsoft website. However, confirmed reports are that shortly after beginning a new game, a glitch (which is easy to trigger) causes all audio tracks to become mute for the rest of the game, excluding the ambient "dwonga donga" tune and some special music events.[3]
Apart from simplified graphics and a new storyline, the gameplay remained relatively faithful to the Xbox version. However, this port of the game received mostly poor reviews.