Oddworld: Stranger's Wrath

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AMG AllGame Guide:

Oddworld: Stranger's Wrath

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Game Description

There's never been another game design studio quite like Oddworld Inhabitants, and the developer's eponymous game universe only gets Stranger with this fourth full-console release in the series. Instead of showcasing the puzzle-based adventures of oppressed underdogs such as Abe or Munch, this game puts players in the role of a grizzled, mysterious bounty hunter who has little to lose except his patience. More action-oriented than earlier Oddworld games, Stranger's Wrath features lots of ranged combat and melee fighting in addition to its platform puzzles, and it is designed to allow players to choose their own path across its story arc.

In the role of the Stranger, players must take a mercenary approach to the adventure if they hope to survive it. They'll travel from town to town, learning of bounties on various local criminals and deciding which ones they will pursue. Since the Stranger usually has a choice of which missions he'll attempt, the game is more open-ended than the adventures of Abe or Munch, but certain objectives (and payoffs) must be accomplished in each area before moving on to the next.

A breathing bounty usually pays better than a dead one, but the hunter's methods of retrieving his quarry are also left up to the player. Though boasting formidable hand-to-hand combat skills and an aversion to traditional ballistic weapons, the Stranger is partial to using "live" ammo -- in the most literal sense. By attacking his adversaries with living creatures, such as annoying "chippunks" or noxious "skunkbombs," the outlaw hero can devise new and creative solutions for the challenges before him. In other words, while Oddworld: Stranger's Wrath strives to create a darker, more action-oriented experience, it also aims to maintain the playful, surreal humor and poignant, underlying social commentary that won so many fans of earlier Oddworld games.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Oddworld Inhabitants; CEO and Executive Producer: Sherry McKenna; President and Creative Director: Lorne Lanning; Chief Operating Officer: Maurice Konkle; Original Script: Lorne Lanning; Production Designer: Raymond Swanland, Silvio Aebischer, Gautam Babbar; Sr. Producer: Scot Kramarich; Asst. Producer: Josh Heeren; Game Script: Lorne Lanning, Gautam Babbar; Lead Programmer: Charles Bloom; Senior Programmer: Dave Moore, Thatcher Ulrich; Programmer: Andrew Card, Marc Hernandez, Mark Lee, Aaron Pfeiffer, Andrew Smith; Conceptual Design: Lorne Lanning; Lead Game Designer: Erik Yeo; Senior Level Designer: Steve Desilets; Game Designer: Gautam Babbar, Jameson Durrall, David Fried, Jack Mayer; Lead Realtime Artist: Ryan Ellis; Senior Realtime Artist: Rob Brown; Modeler: Rajeev Nattam; Technical Director: Marke Pedersen, Brad Sweder; Animator: Matt Scott, John Hood; Realtime Artist: Jeremy French; Realtime Cinematic Art Director: Gautam Babbar; Producer: Josh Heeren; Senior Animator: Rich McKain; Technical Director: Iain Morton; Digital Matte Painting: Raymond Swanland; Tools Programmer: Rob Tesdahl; Assistant Editor and Avid Effects: Josh Heeren; Sound Designer and Composer: Michael Bross; Sound Designer: Jamie McMenamy; Quality Assurance: John Clayton, Adam Smith, Nick Konkle; Sr. Systems Administrator: Eli Rodriquez; Systems Administrator: Khoi Dinh, Randy Hicks, Erik Tweedie; Creative Services Manager: Cathy Johnson; Marketing Manager: Jenny Shaheen; Marketing Asst and Copywriter: Kristin Inman; V.P. of Finance & Legal: Ava Arsaga; Senior Accountant: Janet Miller; Legal Assistant: Alexia Nielsen; Accounting Assistant: Jen Young; Director of HR & Administration: Michael Reifers; Office Administrator: Amy Moore; HR Generalist: Sunny Aines; Executive Assistant: Courtney Bridges; Production Assistant: Nick Burger; Administrative Assistant: Jennie Davis, Catherine Nguyen; Receptionist: Tara Orlic; Voice of the Stranger: Lorne Lanning; Voice of Natives: Lorne Lanning; Voice of Castaraider: Lorne Lanning; Voice of Blisterz Booty: Lorne Lanning; Voice of Doc Vykker: Lorne Lanning; Voice of Mr. Sekto: Lorne Lanning; Voice of Bounty Store Clerk: Lorne Lanning; Voice of Olden Steef: Lorne Lanning; Voice of Townsfolk: Michael Bross; Voice of Wolvarks: Michael Bross; Voice of Chippunks: Michael Bross; Voice of Boombats: Michael Bross; Voice of Outlaws: Steve Desilets; Voice of Additional Outlaws: Michael Bross, Jack Mayer; Voice of Outlaw Mob: Jamie McMenamy; Additional Support: Loc Ngo, Bernd Kreimeier, David Rothman, Adam Smith, Bonnie Teuton, Casto Vocal, Judith Zepeda, Jack Parker; Company 2: Electronic Arts; Executive Producer: Scot Bayless; Senior Producer: Dave Ross; Senior Development Director: Nana Wallace; Technical Director: Gary Lake; Associate Producer: Jeff Hasson; Assistant Producer: Stephen Frost; Director of Partner Management: Michael Keane; Partner Manager: Ali Nazer; A&R Manager: Edwin Caparez; Director of Marketing: Steve Perkins; Product Marketing Manager: Anne Kain, Rich Briggs; Public Relations: Steve Groll; UK Director of Marketing: Bradley Crooks; Marketing Manager: Sara Potter; UK Product Manager: Doug McConkey; Packaging Project Manager: Angela Santos; Packaging Graphic Designer: Holden Hume; Packaging and POS Project Manager: Dan Martyn; Documentation: Dan Davis; Documentation Layout: Christopher Held; QA Director: Dave Steele; Senior QA Manager: Terry Barwegen; QA Lead Tester: Shan Simpson; QA Assistant Lead Tester: Shari Tague; QA Tester: Alan Grey, Mark Alban, Kurt Feudale, Christopher Ching, Gene Trinidad, Peter Swearengen, Ian Bambao, Tam Nguyen, Guy Romhild, Nicholas Price, James Duboce, Joseph Francia, Nelson Chen, Andrew Butterworth, Obafemi Brown, Aaron Reif, Steve Allen, Dan Allender, Rob Overmeyer, Danielle Churchill, Darren Smith, Davi Quezada, Creath Carter; QA Compliancy Lead: Shereif Fattouh; QA Compliancy Assistant Lead: Ram Fenster; QA Compliancy Tester: Dave Lake, Mike Stein; Senior QA Engineer: Behrang Garakani; Senior QA Lead: Matthew Brown; QA Hardware Support: Eric Crippen, Kinh Williams; Administrative Assistant: Ericka Sykes; Senior HR Generalist: Pamela Tom; CQC Management: Ben Crick, Simon Steel; CQC Platform Specialist: Eron Garcia, Darryl Jenkins, Russell Medeiros, Rob Stiasny; CQC Project Lead: Travis Alger, Jason Collins, David Jordan, Joseph Lee, Adam Rivera, Matthew Salazar; Localization Product Manager: Ed O'Tey, Jonathan Silverman; European Localization Product Manager: Tommy Ronnberg; Software Localization Manager: Isabelle Martin; Head of Territorial Localization: Michaela Bartelt; Head of Localization Project Management Europe: Harald Simon
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

Oddworld: Stranger's Wrath

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Oddworld: Stranger's Wrath
Oddworld - Stranger's Wrath Coverart.png
Developer(s) Oddworld Inhabitants
Just Add Water (PC/PS3)
Publisher(s) Electronic Arts
Director(s) Lorne Lanning
Series Oddworld
Platform(s) Xbox, Windows, PlayStation 3, PlayStation Vita
Release date(s) Xbox
  • NA January 25, 2005
  • EU March 3, 2005
  • AUS March 5, 2005
PC (Steam, Good Old Games)
  • WW December 20, 2010 (2010-12-20)[1]
PlayStation 3 (PSN)
  • NA December 27, 2011
  • EU December 21, 2011
  • AUS December 21, 2011
PlayStation Vita
  • NA TBA 2012
  • EU TBA 2012
  • AUS TBA 2012
Genre(s) First-person/Third-person action-adventure
Mode(s) Single-player
Rating(s)

Oddworld: Stranger's Wrath is an action-adventure game developed by Oddworld Inhabitants and published by Electronic Arts for the Microsoft Xbox. Music for the game was written by composer Michael Bross. It was released on January 25, 2005. A version for the PlayStation 2 was planned, but cancelled.

The game details the adventures of Stranger, a fearsome bounty hunter. Throughout the game, Stranger pursues and captures outlaws in order to collect bounties. The goal is to ultimately earn enough moolah (in-game money) to pay for a mysterious life-saving operation. One of the most notable features is the "live ammunition" system, which is literally ammunition made of living creatures like fictional insects and small mammals, each with different uses and effects against enemies.[2]

The game is re-released as part of the "Oddbox", a newly announced collection which includes all the Oddworld games released so far.[3][4] It was scheduled to be released in the first quarter of 2010 on Windows through Steam,[5][6] but became available 20 December 2010.[7] Development team Just Add Water prepared an updated version of the game for release on the PlayStation 3 which was released on the PlayStation Network on December 21, 2011 in Europe and December 27, 2011 in North America.

Contents

Gameplay

Two different live ammo types: A thudslug and a chippunk

The premise of Oddworld: Stranger’s Wrath is that the bounty hunter Stranger must earn moolah (in-game money) by tracking down outlaws with bounties on their heads and apprehending them, bringing them in dead or alive. The game utilizes both third and first-person perspectives. In third person, the player controls Stranger when travelling long distance, platform jumping, rope climbing and melee combat while first person is like that of first person shooter games where ranged weapons are used. Enemies can be approached head on like a straight up action game or stealthily by hiding in long grass out of enemy sight (as indicated via mini map) and luring foes away from or toward the player.[8] Once enemies are encountered, they can be killed or knocked down/stunned temporarily; in this state they can be captured, thus earning more moolah than if they had been captured dead.[9] Upon an attempted capture, Stranger is unable to perform other actions and thus is vulnerable. The player has two status bars, health and stamina. When damage is taken, the health bar drops; if it fully depletes, it will result in the death of Stranger. Stamina drops when the player performs actions like melee attacks or falls from a great height. While it refills itself over time, it can be used to shake off health-bar damage, thus healing the player, but draining the stamina quicker.[8]

One of the game’s main features is the Stranger’s crossbow that is used in a first person perspective that literally uses live ammunition in the form of using small fictional versions of real creatures as projectiles for differing effects. Live ammunition can be bought from the game’s vendors or found scattered throughout the game world (except for Zappflies, which the player has an unlimited supply of). When acquired, two different kinds of ammo can be assigned to the crossbow at any given time for two kinds of firing attack.[2] There are nine critters in total that can be used as ammo, such as Stunkz for stunning large groups of enemies, Thudslugs that work as cannon balls, Boombats that work as rockets, and Bees that are fired at foes like a automatic rifle.[2]

The game incorporates many role-playing elements in the form of earning moolah with each bounty fulfilled allowing it to be spent on upgrades such as crossbow, ammunition, storage and armour upgrades and other items such as binoculars and knuckle dusters.[10]

Story

Stranger visiting a bounty store

The game begins with a bounty hunter, known only as the Stranger, catching various Outlaws and criminals to try to raise money for a mysterious operation. Later on, he hears a story about a town of creatures called Grubbs that is being tormented by a demon. The town used to be protected by a race of creatures called the Steef, but they are extinct.

When the Stranger arrives in the town, he discovers that the river near the town has been dried up by a dam, which was built by a person called Sekto. It is revealed that Sekto is responsible for the extinction of the Steef. Sekto is offering a bounty for the Steef, believing that there are still a few around. Sekto believes that the Stranger knows where the Steef are hiding, so he hires an outlaw named D. Caste Raider to capture the Stranger and interrogate him. During the interrogation, Raider discovers that the Stranger is a Steef. After this revelation, the Stranger escapes from Raider’s hideout and makes his way to the Grubb’s town.

When the Stranger meets the Grubb leader, he discovers that Sekto is the demon that stole the water from the Grubbs. The Stranger then confronts Sekto. As they battle, the dam is destroyed, flooding Raider’s hideout. As Sekto lies dying, they discover that he is a Steef, possessed by the demon.[11] The Demon is then seen swimming away from town in the river.

Reception

Upon release, Stranger's Wrath received much critical acclaim with an average critic score of 87% at Game Rankings and 88 out of 100 at Metacritic. It later was nominated for and won numerous awards for multiple media outlets. It was nominated for Outstanding Achievement in Animation at the Academy of Interactive Arts & Sciences' Interactive Achievement Awards, Best Artistic Graphics at GameSpot and Best Cinematics and Best Character (Stranger) at G4, while it was runner-up for Most Innovative Design on Xbox at IGN and won Best Xbox Exclusive Game from Play Magazine and was listed in Game Informer's Top 50 Games of 2005 and Stranger included in their Top 10 Heroes of 2005.[12]

HD remake

An upgraded port of Stranger's Wrath was first announced in 2010 for release on PC and PlayStation 3, developed by the team at Just Add Water.[13]

Stewart Gilray (CEO of Just Add Water) has stated: “Since word got out that we’ve been working with Oddworld Inhabitants there have been many rumours circulating about what we’re working on. Oddworld: Stranger’s Wrath is the first project in what we believe will be a long and fruitful relationship. Having the chance to update this great title and release it on PS3 is just a brilliant opportunity, not least for us, but for the fans too.”

The game was released on December 21, 2011 in Europe and Australia, and on December 27, 2011 in North America on the PlayStation Network, and includes enhanced 720p visuals,[14] more detailed character models, re-mastered dialogue, 37 trophies, bonus material and support for the PlayStation Move peripheral to be patched later along with 3D support.[15]

The PC port of Stranger's Wrath was released on Steam on December 20, 2010 as part of "The Oddboxx", a collected anthology of all four Oddworld games. It is a direct port of the original 2005 Xbox game, with added support for Steamworks Achievements. A patch containing the enhanced content is planned to be released 2–3 months after the PlayStation 3 version is released.[16] In November 2011 before the release date was announced, a XMB Dynamic Theme and LittleBigPlanet 2 costume based on Stranger's Wrath was released on the PlayStation Store.

A PlayStation Vita version was recently announced during an event in London on November 23, 2011. The title is in development though not a launch title.[17]

References

  1. ^ By r0gue Zombie (2010-12-06). "‘Oddboxx’ coming to Steam this holiday season". Zombiegamer.co.za. http://zombiegamer.co.za/oddboxx-coming-to-steam-this-holiday-season. Retrieved 2012-03-03. 
  2. ^ a b c Oddworld Inhabitants, Inc., ed. (2005). Oddworld: Stranger's Wrath game manual (Xbox). Electronic Arts. pp. 7–8. 
  3. ^ McElroy, Griffin (2010-04-25). "New Oddworld on hold, old Oddworlds coming to Steam this year". Joystiq. http://www.joystiq.com/2010/04/25/new-oddworld-on-hold-old-oddworlds-coming-to-steam-this-year/. Retrieved 2012-03-03. 
  4. ^ Ohle, Tom. "Oddworld: Munch's Oddysee and Stranger's Wrat – Shacknews.com – Video Game News, Trailers, Game Videos, and Files". Shacknews.com. http://www.shacknews.com/onearticle.x/60806. Retrieved 2012-03-03. 
  5. ^ Hinkle, David (2010-12-06). "The Oddboxx to launch in the '2010 Holiday Season' on Steam". Joystiq. http://www.joystiq.com/2010/12/06/the-oddboxx-to-launch-in-the-2010-holiday-season-on-steam/. Retrieved 2012-03-03. 
  6. ^ "Oddworld PC games on Steam delayed but still coming in 2010". News.bigdownload.com. 2010-04-23. http://news.bigdownload.com/2010/04/23/oddworld-pc-games-on-steam-delayed-but-still-coming-in-2010/. Retrieved 2012-03-03. 
  7. ^ "Oddworld: Stranger's Wrath on Steam". Store.steampowered.com. 2010-12-20. http://store.steampowered.com/app/15750/. Retrieved 2012-03-03. 
  8. ^ a b Oddworld Inhabitants, Inc., ed. (2005). Oddworld: Stranger's Wrath game manual (Xbox). Electronic Arts. p. 4. 
  9. ^ Oddworld Inhabitants, Inc., ed. (2005). Oddworld: Stranger's Wrath game manual (Xbox). Electronic Arts. p. 5. 
  10. ^ Oddworld Inhabitants, Inc., ed. (2005). Oddworld: Stranger's Wrath game manual (Xbox). Electronic Arts. p. 6. 
  11. ^ The game credits credit this steef as "Olden Steef"
  12. ^ "Oddworld: Stranger's Wrath Awards". Archived from the original on 2007-05-14. http://web.archive.org/web/20070514143817/http://www.oddworld.com/oddworld/company/ow_awards.shtml. 
  13. ^ computerandvideogames.com Tamoor Hussain (2010-12-15). "PC News: Oddworld Collection Euro prices confirmed". ComputerAndVideoGames.com. http://www.computerandvideogames.com/article.php?id=280671. Retrieved 2012-03-03. 
  14. ^ "STRANGER’S WRATH HD". Just Add Water (Developments) ltd. http://www.oddworld.com/?page_id=778. Retrieved 06/12/2011. 
  15. ^ Kietzmann, Ludwig (2010-09-03). "Oddworld: Stranger's Wrath remake coming to PS3 in 2011". Joystiq. http://www.joystiq.com/2010/09/03/oddworld-strangers-wrath-ps3-announced/. Retrieved 2012-03-03. 
  16. ^ Yin, Wesley (2011-11-17). "Oddworld: Stranger's Wrath HD PS3 complete • News •". Eurogamer.net. http://www.eurogamer.net/articles/2011-11-17-oddword-strangers-wrath-hd-ps3-complete. Retrieved 2012-03-03. 
  17. ^ "PS Vita Launch Line-up, New Exclusive Games And More Revealed – PlayStation.Blog.Europe". Blog.eu.playstation.com. 2011-11-22. http://blog.eu.playstation.com/2011/11/22/ps-vita-launch-line-up-new-exclusive-games-and-more-revealed/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SCEEBlog+%28blog.eu.playstation.com%29. Retrieved 2012-03-03. 

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