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Odyssey

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How do you build a better television set? That was the question before Ralph Baer, an engineer at Loral Electronics, in the early 1950s. One of Baer's ideas was to use the TV to play some sort of game. Nothing came of it at the time, but the idea stayed with him.

By 1966, Baer was employed by Sanders Associates Inc., a military electronics firm, and no longer worked with television technology. Yet somehow the idea of TV games kept returning to him. One day, while waiting at a New York City bus terminal, he jotted down some notes. By September he had schematics, and by October, he and fellow engineer Bob Tremblay had built a working video game involving two spots on a screen, chasing each other. It was simple, but impressive enough for Sanders management to authorize and fund the project.

By 1967, the project had matured into the "Brown Box," which played a variety of games and supported a light rifle. Sanders shopped the device around, and in 1971 licensed it to Magnavox. The television manufacturer re-engineered the console, packaged it with some accessories, and released it in 1972 as the Odyssey. The world's first home video game was born.

The Odyssey is a sleek, white console with a black veneer. It can display only rudimentary graphics: two player-controlled squares, a moving "ball" square, and a vertical line. As a result, nearly all its games play like Pong. Moreover, the Odyssey cannot keep score, cannot display color, and produces no sound effects. To compensate, Magnavox packaged most Odyssey games with translucent plastic overlays that players fit over their TV screens, providing some color and aiding in play. Most games also use accessories like dice, poker chips, play money, and so forth. The console came with six numbered cards that plug in to select the different games.

The Odyssey contains no microprocessors, only its internal circuitry of diodes and transistors. The plug-in cards contain no chips, and hence no programming code, making them unlike future game cartridges. Rather, the cards' circuitry interfaces with circuitry inside the console to reconfigure it, changing the movement and placement of onscreen objects. Since all the graphics are identical, multiple games are often played using the same card, only with different accessories. Most games lack the sophistication even to enforce their own rules. In maze games, for example, only players' honor keeps their spots within the paths shown by the overlay.

The Odyssey controls consist of two boxes shaped like cigarette packs. Each sports a reset button and rotary knobs on both sides. One knob controls a paddle's vertical movement, another the horizontal. A third knob adds English to the ball. A light rifle attachment was separately available. Because the rifle only senses light sources, simply aiming at a light bulb and pulling the trigger can register hits.

Odyssey sold in acceptable numbers, moving about 200,000 units by the time production ceased in 1974. Sales might have been higher, but ads implied the system would function only on Magnavox-made TV sets. Also, Magnavox salespeople were not well trained in pushing the machine. The success Odyssey did enjoy is probably related to the success of Atari's Pong coin-op, which also debuted in 1972.

As Baer said, "If you wanted the Pong experience at home, there was only one way to do it: go out and buy an Odyssey machine." Ironically, Pong may owe its existence to Baer's handiwork. Atari founder Nolan Bushnell played the Odyssey version of Table Tennis at a product demonstration in Burlingame, CA, and dreamed up Pong shortly thereafter. Once Pong came out, Magnavox sued Atari for copyright infringement and won. However, Atari was able to continue producing Pong units after paying Magnavox a licensing fee.

Magnavox had patented the concept of a home video game system, and would bring litigation against several companies entering the emerging video game market. The courts usually sided with Magnavox, and the only game companies to prosper were those, like Atari, that were smart enough to pay licensing fees. Litigation pertaining to these early days of video gaming was still being pursued as late as 25 years later.

Pong may have kicked the home video game revolution into high gear, but Odyssey is where it all started. Odyssey may not have had the renown or popularity of Pong, but it sold well enough to warrant future consoles in the Odyssey line. Magnavox released several Odyssey consoles containing built-in games, giving them numerical suffixes (Odyssey 200, Odyssey 4000, and so on). There was even a cartridge console, the Odyssey 2, which hit the market in 1978.

As for the home video game industry the console launched, that odyssey continues with no sign of stopping. ~ William Cassidy, All Game Guide

 
 
Wikipedia: Odyssey (Magic: The Gathering)
Odyssey
Expansion symbol Odyssey common expansion symbol
the Mirari, a metal orb on a helix
Release date September 21, 2001
Mechanics Discard, Graveyard effects
Keywords Threshold, Flashback
Size 350 cards
(110 common,
110 uncommon,
110 rare, 20 basic land)
Expansion code ODY
Development codename Argon
Sets in Odyssey Block
Odyssey Torment Judgment
Magic: The Gathering
Chronology
Apocalypse Odyssey Deckmasters 2001

Odyssey is the 25th Magic:The Gathering expert-level expansion set. Released in September, 2001, Odyssey is the first set in the Odyssey Block. Its expansion symbol is a small image of the Mirari (see storyline).

Storyline

The storyline of Odyssey leaps forward 100 years after the events in the set Apocalypse on the remote continent Otaria. Odyssey 's protagonist is Kamahl, a formidable fighter-mage skilled in both throwing fireballs and melee combat. Kamahl has a close friend Chainer, a cabalist, and a cool-headed sister Jeska. The antagonist is Laquatus, a sly merfolk who uses trickery and mind control to bend others to his will. Other characters include the cephalid emperor Aboshan, Kamahl's centaur friend Seton, Kamahl and Jeska's dwarven trainer Balthor, the militaristic Kirtar, the mellow but dangerous Cabal Patriarch (The First), and the unpredictable and popular among fans summoner Braids.

Almost everyone in the story is after the Mirari, a legendary artifact of immense power with the ability to make its wielder's innermost wishes come true. The Mirari is relatively small, resembling a metallic ball mounted on a wirey helix. The Mirari notoriously drives its wielder insane, often causing death and massive destruction, wherein it awaits a new master.

A New Approach

The Magic: The Gathering Creative Team began a new approach to Magic's storyline starting with Odyssey. Changes include:

  • The 13 previous sets' storyline, beginning in Weatherlight and climaxing in Apocalypse, that depicted the adventures of Urza Planeswalker, Gerrard Capashen and the Weatherlight crew's crusade against the Phyrexians, has been dropped. For Odyssey, a new story begins in a new setting with a new cast of characters.
  • Kamahl is a red protagonist (Red is the color of chaos, destruction, and impulse).
  • Laquatus is a blue antagonist (Blue is the color of knowledge, trickery, and now, even deceit).
  • Odyssey portrays black themes that include the entertainment and glory of the pit fights mixed with capitalism. These themes have relatively good connotations compared to black's themes in previous storylines, which included genocide, soul-harvesting, and finding the most agonizing torture for captive victims.
  • New storylines can be as short as three sets, and each storyline can be revisited or cross paths (for an example, see Mirrodin's storyline).

Set History

Odyssey 's main theme is the graveyard. All the colors interact with the graveyard and use it as a resource, though green and black are the strongest graveyard colors. Previously, the graveyard rarely affected gameplay, but Odyssey 's cards forced players to constantly keep track of both graveyards at all times.

Odyssey 's secondary theme is token creatures. Throughout the Odyssey block, all the colors receive more token creatures than usual, and green's token creatures are the most powerful tokens in Magic history. This was because if creatures had Flashback (one of the main mechanics of Odyssey) they would either get removed from the game (Flashback rule says to remove the card from the game when it's played for its Flashback cost) or be able to be played back over and over when Flashback was designed to give just one extra use of the spell.

Many of Magic's marquee races like Elves and Goblins are completely absent from Otaria. White is represented by Nomads and the Aven birds of The Order; Blue has the deceitful, octopus-like Cephalids; Black is plagued by the Horrors and Minions of Cabal summoners; Red showcases Dwarves, Firecats, and Barbarians of the Pardic mountains; and Green is rife with Centaurs, Squirrels, and the insect-like Nantuko druids of the Krosan forest.

Mechanics

Odyssey introduced two graveyard-centered mechanics:

  • Flashback - These spells can be played again from the graveyard, essentially getting a second use out of the spell. However, using a Flashback ability removes the card from the game.

Red and green are the strongest flashback colors.

  • Threshold - Certain spells and creatures gain bonuses when the graveyard reaches or exceeds the seven card threshold. Blue is lacking in threshold cards but has the easiest time achieving threshold.

External links


Magic: The Gathering sets
Advanced Level Core sets: Alpha, Beta, Unlimited, Revised, 4th Edition, 5th Edition, 6th Edition, 7th Edition, 8th Edition, 9th Edition, 10th Edition
Expert Level Early Sets
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands
Expert Level Block Expansion Sets

Ice Age Block: Ice Age, Alliances, Coldsnap
Mirage Block: Mirage, Visions, Weatherlight
Rath Cycle: Tempest, Stronghold, Exodus
Urza Block: Urza's Saga, Urza's Legacy, Urza's Destiny
Masques Block: Mercadian Masques, Nemesis, Prophecy

Invasion Block: Invasion, Planeshift, Apocalypse
Odyssey Block: Odyssey, Torment, Judgment
Onslaught Block: Onslaught, Legions, Scourge
Mirrodin Block: Mirrodin, Darksteel, Fifth Dawn
Kamigawa Block: Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa

Ravnica Block: Ravnica: City of Guilds, Guildpact, Dissension
Time Spiral Block: Time Spiral, Planar Chaos, Future Sight
Lorwyn Mini-Block: Lorwyn, Morningtide
Shadowmoor Mini-Block: Shadowmoor, "Doughnut"

Un-Sets Starter Level Sets Compilations/reprint/gift box sets
Unglued, Unhinged

Portal, Portal Second Age, Portal Three Kingdoms, Starter, Starter 2000

Chronicles, Renaissance, Anthologies, Battle Royale, Beatdown, Deckmasters, Masters Edition

 
 

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Odyssey (Magic: The Gathering)" Read more

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