- Platform: IBM PC Compatible
- Release Date: May 03, 2001
- Genre: Racing
- Style: Rally/Off-Road Racing
Game Description
Off-Road Redneck Racing offers Championship, Challenge, and Time Trial racing on 24 tracks in six diverse locations, including Everglade Encounter, Dead Man's Drop, Backwater Chase, Slaughter Yard Run, Red Rock Canyon, and Campy Crystal Lake. Each location has four tracks, many of which must be unlocked by winning races or division titles. Sixteen vehicles, ranging from buggies and jeeps to off-road trucks, become available based on performance.Drivers Championship mode requires you to begin in the Amateur Division (one of four progressively tougher leagues) with one of 14 possible teams. Vehicle upgrades are given in exhaust, turbo, engine, and gearbox categories and success leads to offers to join better teams within each league. Race lengths range from one-lap sprints to four-lap endurance trials, and include day and night racing, double-points races, and point-to-point runs.
Only a limited number of Division 4 tracks and vehicles are initially available in Challenge and Time Trial modes, and unlike Championship mode, no nitro boosts can be found. Various body style selections are available from a limited number of choices, with more unlocked only by successfully competing in the Drivers Championship.
Multiplayer action allows for up to six players on a LAN with customizable options including location, track, race conditions, time of race, number of laps, and use of computer-controlled drivers (adjustable skill levels). Split-screen mode is available for two-player action and features configurable keyboard control settings, manual or auto transmission shifting, analog steering, and optional force feedback controls. 3D acceleration is required to play Off-Road Redneck Racing.
~ Michael L. House, All Game Guide
Roots & Influences
Off-Road Redneck Racing features~ Michael L. House, All Game Guide
Production Credits
Company 1: Rage Software; Original Concept: Andy Williams, Dave Percival; Lead Programmer: Andy Williams; Design: Andy Williams; Programmer: Mark Nixon, Rob Mann, Matt Draper, Dave Percival, Tim Austin, Mike Stimpson, Chris Southgate, Zaf Qamar; Graphic Artist: Andy Hadlington, Lee Seabridge, Rich Morrall, Dan Cook, Jatinder Singh, Steve Johnson; FMV Motion Graphics: Andy Hadlington; Audio Programming: Rob Mann; Audio Composition: Gordon Hall; Project Manager: Scott Phillips; QA Manager: Dean Bent; QA Lead: Jody Craddock; Additional QA: Mark Povey, Dave Dixon, Stuart Williams, Nick Hall, Gavin Clark, Stuart Clenton; Sales and Marketing: Tony Fitzgerald, Jane Hickey, Pat Kavanagh, Martin Kitney, Simon Lilley, Lisa O'Connor, Phil Wright; Localization: Ally Noble; Company 2: Interplay Entertainment Corp.; Division Director 14 Degrees East: Brian Christian; Senior Producer: Dan Kingdom; Marketing Manager: Allen Rauch; Marketing Coordinator: Krista Robinson; PR Coordinator: Maclean Marshall; Creative Services Manager: Kathy Helgason; Traffic Manager: Brian Harkins; Box Design: Larry Fukuoka; Manual Design: Brian D. Casteel; Art Director: Todd Camasta; Artist: Larry Bowman, Perry Scalf, Glenn Price; Audio Operations Manager: Gloria Soto; Music: Mayzing Music; Music Composed by: Tim May; Music Performed by: Tim May; Director of Quality Assurance: Mike Motoda; QA Manager: Greg Baumeister, Monica Vallejo; QA Project Supervisor: Tim Anderson; Tester: Devin Vink, Asher Luisi, Amy Avery, Greg DiDieu
~ Michael L. House, All Game Guide



