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Open Game License

 
Wikipedia: Open Game License

The Open Game License (or OGL) is an open content license designed for role-playing games. It was published by Wizards of the Coast in 2000 to license their Dungeons & Dragons game as the System Reference Document, or SRD, in a move spear-headed by Ryan Dancey.[1] It is commonly used with the d20 license to allow individuals, amateur and professional companies and groups to publish the SRD and derivative works under the d20 System trademark. It has also been used to license content unrelated to the d20 System and/or the SRD.[2]

Those individuals, groups and publishing companies that license their works under the OGL are sometimes collectively referred to as the "open gaming movement". [3]

Contents

Terms

The OGL describes two forms of content: Open Game Content (or OGC) and Product identity (or PI) - that is content covered by normal copyright, commonly referred to as "closed content". The OGL permits the inclusion of both OGC and PI within a single work. Publishers are required to "clearly indicate" those parts of a work that are OGC.

The OGL defines the concept of PI as:

...product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark...

PI must be clearly defined by the publisher and, by using the OGL, licensees are prevented from distributing, copying or modifying PI and claiming "compatibility or co-adaptability" with PI trademarks unless permission is acquired through a separate license or agreement with the holders of the PI.

Finally, the OGL requires attribution be maintained by the copying of all copyright notices from OGC a licensee is copying, modifying or distributing. Unlike other open source licenses, this requires that the license notice itself must be altered by adding all copyright notices to the Section 15 part of the license.

4th edition Game System License

Wizards of the Coast announced that as of June 2008, a new royalty-free license called the Game System License (GSL) is available for third-party developers to publish products compatible with Dungeons & Dragons 4th edition. A second similar GSL allows for products compatible with the d20 System using 4th edition rules. The GSL will have an associated System Reference Document available for referencing allowable content.[4]

The GSL is incompatible with the previous OGL. The GSL directly prohibits material to be published both under the GSL (compatible with 4th Edition) as well as the OGL (compatible with 3rd Edition and Edition 3.5). Many publishers[who?] suggest this restriction represents a direct attack on the OGL which Wizards of the Coast is legally unable to revoke. The restriction has fostered some negative feelings within the adventure gaming community and has resulted in many publishers which previously supported the D20 game system to reject 4th Edition entirely, and continue to publish material for 3.5, under the OGL.

On August 11, 2008, Wizards of the Coast announced plans to revise both the GSL and the SRD associated with it[5]. On March 2, 2009 the GSL was updated.

See also

References

External links


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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Open Game License" Read more