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Outlaw Volleyball

 
Games: Outlaw Volleyball

Game Description

The second in the Outlaw series of over-the-top sports games, Outlaw Volleyball features two-on-two action taking place on ten different beaches. Five modes of play include Arcade, Tour, Exhibition, Tutorials, and Drills. Arcade offers a series of matches against eight increasingly difficult teams, while Tour involves traveling to all ten venues in an effort to become king of the beach. Exhibition is a single game; Tutorials helps players learn the arts of spiking, diving, and serving; and Drills is a series of mini-games that involve knocking various things over with the ball. Up to four players can compete simultaneously or online via the Xbox Live broadband service.

As in Outlaw Golf, one of the distinguishing features in Outlaw Volleyball is the ability to take out one's aggressions on other characters -- this time players can whale on either one of their opponents using traditional fighting moves. The benefit to this is that players will steal composure from an opponent as well as skill points. As teams continue to perform well, their composure meter will rise, making them more difficult to beat. The opposite also applies, so players who miss volleys or spike attempts will find their team losing composure. Music also varies its tempo and tune in response to the action during the match.

Sixteen male and female characters are available to play as or against, including Summer and Harley from Outlaw Golf, each with individual attributes that improve after wins or through practicing the various drills. Each of the ten venues in Outlaw Volleyball offers animated crowds to cheer on teams, billboards with fictional advertising, and deformable sand that reacts to player movement. If a player dives for a ball, for example, the sand is designed to shift and give way to the body. Not everything is warm and sunny, however. Locales include roof tenements, prisons, sewers, jungles, and more. As a bonus, additional courts can be downloaded via Xbox Live.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Outlaw Golf was one of 2002's sleeper hits, not for its risqué humor or colorful cast of clichéd characters, but because its foundation as a golf game was solid, with an engaging swing meter, credible physics model, offbeat courses, and a tongue-in-cheek atmosphere. While the humor eventually wore out its welcome due to recycled cut-scenes and repetitive dialogue, it was clear the development team had the makings of a franchise on their hands. Outlaw Volleyball is the second entry in the tawdry series, and it offers enough skin, double entendres, and gyrating bodies to warrant an "M" rating by the ESRB. It also happens to be the strongest volleyball game released on a 128-bit platform to date, easily besting Beach Spikers, Dead or Alive Xtreme Beach Volleyball, and Summer Heat. While the lowbrow humor is not for everyone, the developers have delivered a sports title that requires technique and some strategy to succeed. More importantly, it is fun to play.

It takes only a quick glance at the scantily clad characters to understand why beach volleyball was selected as the next title in the Outlaw series. Character models are painstakingly detailed with tattoos, makeup, jewelry, and animated facial expressions, and the all-important curves (and for the ladies out there, the bulges) are smooth and well defined. Returning characters from Outlaw Golf include Harley, Killer Miller, Summer, Ice Trey, Scrummy, and El Suave, with ten characters making their debut, many of which resemble various celebrities. Outlaw Golf's sarcastic announcer is also back, but his commentary isn't quite as refreshing as it was in the first title. Sophomoric phrases such as "There's a lost point, and just like your virginity, you won't be getting it back" are repeated five to six times a match, and there's not enough character-specific or situation-based commentary (though it's hard not to smile when he says "holy guacamole with frijoles and ravioli") The announcer can be turned off, however, if you find the commentary overbearing.

The most positive aspect of the title is by far the action on the court, something most developers seem to forget when designing a volleyball game. The arcade-style controls are kept simple enough for novices but offer enough strategy to make the title appealing to sports enthusiasts. Bumps, sets, and spikes are all mapped to one button, with weak and aggressive returns available to fake out or overwhelm opponents. Instead of worrying about controls, players focus instead on positioning themselves under the ball and setting up their teammate -- unlike many other volleyball games, you actually aim where you want the teammate to receive the set, allowing you to set up a perfect spike opportunity at an angle or directly in between opponents. Best of all, players are no longer at the mercy of the computer AI, as they can switch between teammates at any time, reminiscent of the late, great Kings of the Beach on NES and computer platforms.

Blocking at the net requires a sense of timing, but is an important part of the game, and three types of serves can be performed with a vertical meter used to gauge power. Instead of merely reacting to a spotlight on the sand, you actually feel you are in control of each point in Outlaw Volleyball. Adding to the strategy is the use of turbo for serves and spikes, and characters can actually improve their core skills by participating in several mini-games that are genuinely enjoyable to play through. One such drill, Spectator Invaders, has rows of players moving from left to right and down one row closer to the net (just like Taito's classic arcade game, Space Invaders). Players have to practice aiming their shots to knock at least 16 over before they reach the net. The humor comes from the song they "move" to --- a variant of the Macarena, complete with hand gestures and sidesteps.

Two key elements that are apparently mainstays in the Outlaw sports series are momentum and the ability to beat up characters. Whether it's punching characters in the gut or kicking them in the choppers, the beating aspect now makes more sense in Outlaw Volleyball than it did in Outlaw Golf. Instead of hurting your own teammate, you can pummel either opponent before a serve to strip a character of his or her momentum. Fight tokens are earned for long volleys or acing a serve, and the combat is now in real time instead of the rhythm-based interface used in Outlaw Golf. This means players are in direct control of each punch and kick, but this isn't Soul Calibur or Virtua Fighter on the beach. Fighting is rather easy and repetitive, similar to the scuffles found in most hockey video games. But since the results can affect a match, it is often a necessary evil. Momentum is reflected by the rate at which a character's turbo recharges, which can be important late in the game when every shot counts.

Outlaw Volleyball offers a lean but solid selection of game modes. In addition to the Drills mode for increasing a character's core attributes, players can embark on a Tour, which takes place across ten courts. A total of 50 events are available, and the game wisely mixes up the action by offering several exciting variations in matches. In order to advance, players may have to be the first to score a set number of points, be the first to seven points and win by two within a time limit of four minutes, or compete using one of two different rules: side out, where only the serving team scores, or rally, which gives a point to whoever earns the kill regardless of the serving team. Furthermore, players may have to deal with time bombs -- dynamite left wherever the ball lands for the point. If a player runs into it, it explodes on impact, causing the character to fly in the air.

Outlaw Volleyball is not a perfect game. The default camera angle is playable, but a bit too far away from the characters, and other choices are simply too hyperactive or close to be of any practical use. The net is also sometimes hard to judge, computer opponents late in the Tour mode are often brutal, and there should be more advanced techniques available (like actually jumping for the ball). It would have also been nice to earn experience points by executing certain shots over and over again -- the more successful blocks a character performs during a match, for example, the better his or her ability should be in that skill. Yet with Xbox Live support for lag-free matches, a diverse selection of 16 characters, and an interesting lineup of offbeat courts, it's hard to complain about this first-time effort that is the best volleyball game on Xbox, GameCube, or PlayStation 2 at the time of its release. Unlike many of the swimsuits featured in the game, there's some breathing room for further development, but Hypnotix has once again surprised audiences by proving Outlaw Golf was neither beginner's luck nor a fluke. The Outlaw series is here to stay.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

The volleyball action is fun, and the amount of customization options keeps things interesting. More attention to attribute-building, a career mode, and some advanced control options would be welcome for the sequel. The ball physics are also a little strange -- it seems "heavier" than it should be.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

Just like in Outlaw Golf, it's fun to watch the character introductions once, but players will skip them each time a match begins -- unless of course they want some extra glimpses at how a swimsuit looks as a character stretches during their warm-ups. Camera could be better, and the animation is sometimes a little stiff.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The announcer repeats his phrases way too often, but he can be turned off. The music is a mix of rap and hard rock, but players have the option to use their own music stored on the hard drive. Unfortunately, Dolby Digital isn't supported.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

{!Xbox Live} support is a huge plus, but the unlockable extras could use some work. The swimsuits aren't radically different from each other, and there could be a few more characters, locales, or modes of play.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The full-color manual explains nearly every facet of the game in a clear, concise format. The only thing missing is a description of each of the Drills.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Hypnotix Inc.; Executive Producer: Mike Taramykin; Producer: Mike Cayado; Assistant Producer: Stuart E. Zissu; Programming: Thomas Kirchner, Charles Roberts, Andrew Grabish, Nicholas N. Pakidko, Jeff Cameron, Kahn Jekarl, Lasse Faabeng, Joshua Hunter; Additional Programming: Joe Mayer, Chris Bond, Frank Force; 3D Artist: John Philip Sousa, Jake Helms, Twen Samuel Kwok, Donny Hamilton, Rich Diamant, Brandon Yanez, Keith Murray, Jim Sinerco, Steve Olsen; 3D Animator: Mike Yosh, Steve Rivera, Pete Devlin, Jason Vaughn, Paul Diaz; 2D Artist: Murad Ainuddin, Adam Hreha, John Gaertner, Jason Shenkman, John Trumbull; Additional Art: Nick Laing, Sue McLaughlin, Joe Miller; Soundtrack Executive Producer: Nile Rodgers; Music Supervisor: Melinda Gedman; Music Manager: Stephen Hughes; Music: Rob Warren, Lemon Cello Music; Writing and Voice Direction: Brian Kahn, David Pitlik; Voice Recording: ThirdPath Creative; Voice Actor: Steve Carell, Max Koch, Maureen Lovejoy, Stefanie Kahn, Katarzyna Putin, Robert Beckwith, Brian Kahn, Jackie Maruschak, Christine Ash, James Robey; Motion Capture Services: Perspective Studios; Company 2: Simon & Schuster Interactive; President: Gilles Dana; Publisher: Gilles Dana; Vice President: Jeff Siegel; Creative Director: Jeff Siegel; Executive Producer: Diane Strack; Senior Producer: Bill Mooney; Associate Producer: Jo-el Rainey; Vice President of Sales, Marketing and Business Development: Peter Von Schlossberg; Marketing Services Manager: Ellen Goldberg; Publicity Director: Peter Binazeski; Director of Sales & Licensing: Christina Kuzma; Online Marketing Manager: Stephen Hughes; Art Director: David S. Rheinhardt; Senior Designer: Stephen A. Ganade; Business Manager: John Crowe; Director of Financial Planning & Analysis: Jeff Hookey; Production Manager: Meng Meng Lim; SSI Team: Dewanda Howard, Kim Kindya, Mike Wallis; Vivendi Universal Games: Feza Sanigok, Koren Buckner, Lori Inman, Lisa Roth, Mary Barker, Maggie Pineda, Tom Bryan, Ted Mandelkorn, Michael Shelling, Randy Linch, Brandon Valdez, Cyra Ralton, Michael Caradonna; Company 3: Absolute Quality Inc.; QA Manager: Calvin Grove; Lead Tester: Matt Kutrik, John Kuhn; Tester: Chris Baguley, Kevin Cunningham, Justin Durlewanger, John Harold, Tom Herritt, Tim Lamb, Kevin Kauffman, Chris McMahon, Greg Wickham; "Get It On" Performed By: Diffuser; "Get It On" Written By: Tomas Costanza; "I Wonger" Performed By: Diffuser; "I Wonger" Writen By: Tomas Costanza; "Scream and Shout" Performed By: The Exit; "Scream and Shout" Written By: Ben Brewer, Gunnar, Jeff Darosa; "Scream and Shout" Produced By: Daniel Rey; "Radiation Suit" Performed By: Hot Rod Circuit; "Radiation Suit" By: Andy Jackson, Casey Prestwood, Jason Russell, Michael Poorman; "Radiation Suit" Produced By: Brian McTernan, HRC; "Radiation Suit" Engineered and Mixed By: Brian McTernan; "Radiation Suit" Mastered By: Don C. Tyler; "Now or Never" Performed By: Hot Rod Circuit; "Now or Never" By: Andy Jackson, Casey Prestood, Jason Russell, Michael Poorman; "Now or Never" Produced By: Brian McTernan, HRC; "Now or Never" Engineered and Mixed By: Brian McTernan; "Now or Never" Mastered By: Don C. Tyler; "Speed Kills" Performed By: The Carnies Deluxe; "Speed Kills" Written and Produced By: The Carnies Deluxe; "Feel This" Performed By: Dj Ashba; "Feel This" Written By: Dj Ashba; "Who I Am" Performed By: Dj Ashba; "Who I Am" Written By: Dj Ashba; "Put Some Weight On It" Performed By: D.S.U.; "Put Some Weight On It" Written By: Derek Manley, Keith Hamilton; "Hustlerz Inc. (Baller's)" Performed By: Warrior; "Hustlerz Inc. (Baller's)" Written By: W. Khan, Syckle Cell, M. Reese, A. Towbin; "Hustlerz Inc. (Baller's)" Produced By: Allen Towbin, M. Reese; "Club Hoppin (Bounce)" Performed By: Warrior; "Club Hoppin (Bounce)" Written By: W. Khan, M. Reese, A. Towbin; "Club Hoppin (Bounce)" Produced By: Allen Towbin, Lorelei McBrrom; "Punk Rock Girl" Performed By: Off By One; "Punk Rock Girl" Written By: J. Bishop, M. Gould, T. Easter, G. Brownwood; "On My Way" Performed By: Off By One; "On My Way" Written By: J. Bishop, M. Gould, T. Easter, G. Brownwood; "Have Arrived" Performed By: Cathy Ann; "Have Arrived" Engineered and Produced By: Bumblefoot; "The One Thing" Performed By: Waterdown; "The One Thing" Written By: Bischoff, Rieser, Waterdown; "Picketline" Performed By: Waterdown; "Picketline" Written By: Bischoff, Rieser, Waterdown; "Meat" Performed By: Bublefoot; "Meat" Written By: Ron Thal; "Popstars Love This" Written and Performed By: Snow Dogs; "Hour of Sunshine" Written and Performed By: Snow Dogs; "Yakisoba" Performed By: Avoid One Thing; "Yakisoba" Written By: J. Gittleman; "Bright Lights, Big City" Performed By: Madcap; "Bright Lights, Big City" Written By: A. Gonzalez, L. LeBaigue, J. Margolis, J. Mastantuono; "Life is Good" Performed By: Junk; "Life is Good" Written By: Lloyd Neal
~ Keith Adams, All Game Guide
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Wikipedia: Outlaw Volleyball
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Outlaw Volleyball
Outlaw Volleyball Coverart.png
Developer(s) Hypnotix
Publisher(s) Simon & Schuster Interactive
TDK Mediactive (Xbox EUR)
Global Star Software (PS2)
Platform(s) Xbox, PlayStation 2
Release date(s) Xbox
NA July 9, 2003
JP October 23, 2003
PAL November 7, 2003
PlayStation 2
PAL April 8, 2004
NA May 17, 2005
Genre(s) Sports
Mode(s) Single Player, Multiplayer
Rating(s) ESRB: Mature (M)
CERO: 18
PEGI: 16+

Outlaw Volleyball is a video game based on the sport of volleyball. It was originally published for Xbox and included a sampler CD of tunes by cover band Diffuser. It was later ported to PlayStation 2 with two new courts and a handful of additional player costumes, accessories, etc. under the title Outlaw Volleyball Remixed. 16 characters are available in this game. The game features Steve Carell as the announcer.

Contents

Gameplay

The game follows the normal rules of volleyball. However different modes can be selected. Such as Hot Potato where the ball is played until a timer is full and then explodes upon impact of the nearest player. Casino round, where the longer the volley, the more money the scoring team on that play gets. Limit is five dollars. The last is Side Out where only the serving team can score. These modes are mixed together to increase difficulty.

Fighting

Fighting with other characters in an option before a serve where a player can choose to fight an opponent on the other side of the net. If the player wins they earn the victims momentum bar. Beating tokens are earned after great plays and a turnover of the serve.

Characters

  • Leon, the hard sportsman.
  • Lizzy, the punk girl of the gang.
  • El Suave, famous Dom Juan Mexican.
  • Shawnee, a Native American girl.
  • Ice Trey, the expert wigger.
  • Doe Joe, Japanese fan of Elvis.
  • Summer, the sexy blonde girl.
  • Clem, the smelly guy.
  • Donna, the queen of the district.
  • Chica, the proud one and super Puerto Rican.
  • Natasha, a Russian soldier woman.
  • Harley, the pure biker woman.
  • Harvest, girl known for her hippie style.
  • Killer Miller, an assassin known for his lack of love.
  • Nikki, the fan of rock'n'roll.
  • Scrummy, Irishman who spends his time drinking.

Locations on the Tour

Outlaw Volleyball Red Hot!

A version of game released by Hypnotix and video rental chain Blockbuster as an exclusive. The game's setting is in Hell with the only court being The Pit of Hell.

External links


 
 

 

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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Outlaw Volleyball" Read more