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Pacific General

 
Games: Pacific General

Game Description

Working on the proven 5 Star Series turn based engine that wargamers have come to rely upon, SSI embarks on a new theater of operations with Pacific General, which highlights Japan's bid for power from 1937-1945. And unlike SSI's Great Naval Battles series, this game puts players in charge of the entire Asian war including ground operations in China as well as amphibious invasions in the Pacific Ocean. Armchair generals/admirals should not fear that Pacific General attempts to cover the same ground (or rather sea) as Great Naval Battles, but instead gives a different outlook of the war with the Japanese.
~ Peter Suciu, All Game Guide

Roots & Influences

Pacific General continues developer SSI's "5-Star Series" with a modified game engine and includes maps and units from Panzer General and Allied General.
~ Michael L. House, All Game Guide

Review: Overall

*Pacific General is like a sister game to @SSI's *Allied General and *Panzer General, the original 5 Star Series games that created the powerful engine, with some Far Eastern refinement and improvements. This military epic allows players to command the allied forces, including the Americans, English or Chinese, or those of the Emperor of Japan. Like the actual war, the fierce Japanese bit for expansion starts well before the bombs landed on Pearl Harbor in December of 1941, and begins with the Japanese invasion of mainland China in the late 1930s. The Rising Sun rises over Asia and then to heads eastward towards the United States. Like previous 5 Star Generals, *Pacific General can be played as a continuous campaign or as individual scenarios and battles.

The turned based system works well, allowing players to move, engage in combat and keep their units well supplied. *Pacific General's AI makes a worthy opponent with both the allied and Japanese forces. In addition, wargamers can play head to head via modem or over a network for the added challenge of trying to match wits with another live player. Like *Allied General, victory is determined by land captured and/or held during the battle as well as losses to each side's forces. This campaign in the Pacific also adds specialized naval combat rules for capital ships, aircraft carriers and air patrol. Night scenarios have been included to better reflect the war in the Pacific, where the Japanese often engaged in battle during the night.

Would be MacArthurs and Yamamotos can take part in a full war campaign or play individual scenarios. When the world has been conquered, players can continue the action with home made battles. The battle generator allows players to create their own unique scenarios, and this is not limited to just actions in the Pacific theater of operations either. The generator incorporates maps and units from *Allied General and *Panzer General as well, allowing imaginative what-if scenarios almost anywhere in the world! Pacific General earns high marks for the attention to detail of units available when using the generator. In addition, players can set starting prestige, which controls the number of units that players can purchase and use as reinforcements, as well as the stance of computer players. Computer armies can be set very aggressive or defensive, making each battle even more unique and increasing the re-playability of each scenario.

*Pacific General can get bogged down like the Marines at Iwo Jima at times in some of the larger battle scenarios. Like most turned based strategy games, play can drag as the computer-controlled forces make all their moves. Players should also carefully monitor their own units to make sure that none have been overlooked, because these forces will not ask for orders and instead hold their position ("Damn Sarge, maybe the General wants us to move!"). While they do change shade slightly, many a general has forgotten to give orders to that one unit that somehow could have changed the course of the battle!
~ Peter Suciu, All Game Guide

Review: Enjoyment

Not as powerful as Panzer General
~ Peter Suciu, All Game Guide

Review: Graphics

Decent board game style graphics
~ Peter Suciu, All Game Guide

Review: Sound

Limited sound effects
~ Peter Suciu, All Game Guide

Review: Replay Value

The war needs to end
~ Peter Suciu, All Game Guide

Review: Documentation

Solid and informative
~ Peter Suciu, All Game Guide

Production Credits

Producer: John Eberhardt; Associate Producer: Glen Cureton; Game Design: SSI Special Projects Group; Lead Programmer: Mike Coustier; Game Programmer: Paul Murray, Reggie Seagraves, Ben Cooley; Audio Programmer: Ralph Thomas; Lead Artist: Mike Filippoff; Artist: Ryan Paul, Grisha Grigoriev; Additional Art: Maurie Manning, Dan Burke; Lead Scriptor: James Young; Scripting: Dave Merrick, Richard Wagenet; Additional Scripting: Dave Wallick, Dave Landrey, Mike Simpson; Game Manual: Mark Whisler; Manual Editor: Anathea Lopez; Audio Design: Steven Lam, Lance Page; Multimedia Design: Lee Crawford, Maurice Jackson; Main Title Theme: Danny Pelfry, Rick Rhodes; Japanese Music: Danny Pelfry, Rick Rhodes; American Music: Steve Lucky and the Rumba Bums; Voice Director: Reed Evans; Voice Talent: Wally Fields, Mikio Hirata; Additional Voice Talent: Jacques Moyal, Jose Oliva, Tim Redmund, Tony Saccardi, Jan Lindner, Yukihiro Goto, International Contracts Inc.; Data Manager: Caron White; Test Manager: Sean Decker; Test Supervisor: Jason Ray; Lead Product Tester: Bill White; SSI Tester: Garrett Graham, Kelly Calabro, Dion Burgoyne, Daniel Rivera, Jason Bredice, Jeremy Dang, George Chastain, Chris Lanka, Mark Schmidt, Nile Sabbagh, Sally Werner, Forrest Elam, Chris Smith; External Tester: Judy Weller, John Taylor, Bill Snow, Michael Bell, Gordon Shenkle, Ed Certon, Bill Lott; Executive Producer: Dan Cermak; Graphic Design and DTP: Louis Saekow Design, Dave Boudreau, Jerrick McCullough
~ Michael L. House, All Game Guide
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Wikipedia: Pacific General
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Pacific General
Pacgen box art.jpg
Developer(s) Strategic Simulations
Publisher(s) Strategic Simulations
Designer(s) Dan Carmack
Engine Panzer General
Platform(s) PC (Windows 95)
Release date(s) June 30, 1997
Genre(s) Turn-based strategy, War
Mode(s) Single player
Multiplayer (online)
Rating(s) Everyone(6+) (animated violence)
Media compact disc
System requirements 16 MB RAM, 4x CD-ROM, DOS, 1MB VRAM, 70 MB Disk Space, mouse, sound
Input methods mouse

Pacific General is a computer wargame depicting famous battles of the World War II Pacific campaigns. It was published by Strategic Simulations in 1997 using the same game engine of the earlier and successful Panzer General for Windows 95.

Contents

Gameplay

Pacific General (also known as "PacGen") is played on a hex map with icons representing aircraft, warships, tanks, and groups of soldiers. The turn-based style allows each player to strategize their next move. Combat involves various factors, like critical hits, surprise, and terrain. Particular attention is spent on naval warfare, where ships can sustain critical hits to ship systems and submarines can submerge to launch stealth attacks. The weather and time of day are also important factors to consider: darkness can obscure troop movements and rain can prevent air strikes. Troops can sustain suppression from enemy fire, inhibiting their offensive and defensive abilities, and they can also entrench themselves, enhancing their defensive strength.

Players win by amassing victory points that are gained by occupying specific objective hexes. The side with the most victory points is declared the winner. Like role-playing games, the player can upgrade or add units to his core force, with the unit's experience carrying on to the next battle. He also must be aware of each unit's fuel and ammunition levels, and also the fog of war, the collective vision of all units under his control.

Prestige is the currency of the game. Prestige is gained by destroying enemy units, and lost when a player buys or upgrades his units. Prestige is also available at the start of a new scenario, before any combat begins.

Whereas the first Panzer General targeted DOS, Pacific General was made for Windows. Pacific General utilize interface and share an underlying file system that differs from the original Panzer General. Fans created a version of Pacific General, based on its own DOS version, that borrows interface features from the original Panzer General. Called Pacific Panzer General (PacPG), it includes all scenarios and campaigns from the original, as well as bugfixes.


Nations

The player can choose between the Allied and Axis sides in both real and hypothetical scenarios, like the Battle of Midway and Operation Downfall. Thirty-one countries are represented, including the United States, Japan, Germany, the United Kingdom, Australia, and the Soviet Union but only United States and Japan has campaign modes. Each nation has historical weapons available.

Units

There are several types of unit categories: tanks, infantry, artillery, fighter aircraft, bombers, aircraft carriers, battleships, forts, etc. Infantry and towed weapons may have attached trucks or half-track transports and land units can be moved around the map on cargo ships or cargo planes. Most nations have several units in each category, and many are unique to each nation; the Japanese have kamikazes at their disposal. Each unit has specific entry dates to when they can be available to a player; the U.S. cannot field jet aircraft until the hypothetical invasion of Japan from late 1945 to 1946. Custom Equipment Rosters (referred to as "E-Rosters") have been made available for this game after initial release by third-party fan sites, increasing the number of units available for each nation as well as improved in-game graphics.

Scenarios and campaigns

The battles are only approximate representations of historical battles, where only a fraction of the participating forces are included. An Allies (United States) campaign and an Axis (Japan) campaign are included, as well as several other scenarios. A campaign is composed of many scenarios strung together. Similar to other titles in SSI's "General" series of wargames, players may find themselves commanding forces in hypothetical scenarios if they are much more successful than real life commanders. For example, if Japanese players attain impressive victories, such as capturing Port Moresby or winning Battle of Midway for Japan, it's possible to invade Australia, Hawaii or even San Francisco, victories that historical Japanese commanders didn't come close to imagining.

The player can also create custom scenarios and campaigns, and a battle generator is available. Multiple fan-sites exist offering downloads to additional scenarios and campaigns.

The additional user-built campaigns include several German, several American, one Chinese, one Japanese, one Soviet, one British and two Italian campaigns.

References

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Pacific General" Read more