- Release Date: February 05, 2001
- Genre: Role-Playing
- Style: Third-Person 2D RPG
- Similar Games: Super Mario 64 (Nintendo 64), The Legend of Zelda: Ocarina of Time (Nintendo 64), Harvest Moon 64 (Nintendo 64), The Legend of Zelda: Majora's Mask (Nintendo 64)
Game Description
Paper Mario is a role-playing game set in the Mario Bros. universe, featuring the jumping plumber himself as the main character. The game gets its name from its unique graphical presentation, which features paper-thin 2D characters that interact in a detailed, 3D-rendered world. Many tried-and-true Mario conventions prevail in the game, including "stomp" attacks, power-ups and coins that appear when Mario bounces against blocks. Several characters from past Mario games also make appearances. Combat is turn-based, but Mario has the freedom to walk around and explore as he wishes. He'll have to make friends as he makes his way through the adventure, too, as many of the game's challenges require teamwork. Text-based interaction with other characters keeps the story moving along.Review: Overall
Arguably the most recognized gaming icon ever created, Nintendo's Mario has starred in a multitude of titles, spanning every console the company has released. Paper Mario, one of only a handful of RPGs available for the N64, is not only one of the last titles to appear on the system, but also one of the best. The game's saccharin characters and predictable plot belie the fact that it is astoundingly fun -- a true Nintendo classic.The plot has changed little over the years.
As Mario traverses the game's many locales, he meets up with a host of characters, both good and bad. Many of the characters that our hero befriends on his journey, end up tagging along, helping where they can. You see, each member of the party has a special technique; whether it be the ability to fly for short distances or to turn invisible, and naturally, these come in mighty handy at certain points in the game.
Though the title features a number of platform elements, the heart of the gameplay is the RPG-style character progression and turn-based battles. Whether traveling between towns or scouring the depths of a dungeon, whenever Mario encounters a villain, the game switches to a turn-based battle. While they don't occur in real time, these battles require a lot more participation than standard RPG-fare. After selecting the desired action, players are required to perform a variety of button presses and analog-movements in order to yield the best result.
For instance, when performing a double-jump, players are required to tap the A button just as Mario lands on the enemy's head. Doing so successfully will inflict more damage. A similar tactic is used on defense: by pressing the button at the right time, you'll take less damage from enemy attacks. After the conclusion of a battle, players are awarded Star Points.
Once you manage to obtain a 100 Star Points, Mario increases a level. In addition, you are allowed to increase one of your three main attributes: Heart Points, Flower Points, and Badge Points. The first is self-explanatory, the second allows your characters to perform special attacks, and the third dictates the number of badges you can equip Mario with.
The game features a multitude of badges that alters Mario's abilities or grants him new special powers. It's possible to equip badges that allow him to inflict more damage per attack, or receive more coins after a battle (to buy items with), or ones that even allow him to avoid enemy attacks more often. The only restriction is that each badge requires a certain number of Badge Points, and once your allotted amount is used up, you cannot equip another without first removing one to take its place. Thus, players will have to think carefully about which badges to use and not to use.
Paper Mario sports an unquestionably distinctive look. The entire world is created with polygons. Buildings, objects, and the like are all constructed in 3D, yet the game's denizens are all flat, 2D sprites. Needless to say, the result is an eclectic mix of old-school charm and modern-day design principles. When Mario goes to sleep, for example, he jumps up and then floats down into the bed as if he were as light as a feather. The odd bout of pixelation (a byproduct of sprite usage) is easily ignored as the entire world exudes a sense of charm and playfulness the likes of which we seldom see in an industry were more mature games are expected.
The music, while perfectly suited to the style of game, is nothing we haven't heard before. In fact, some of the tunes are actually taken straight from classic Nintendo titles. Genre-standard sound effects and "happy" tunes are used throughout, though they're done in such a way that you seldom balk at the lack of originality and instead just sit back and enjoy the soothing atmosphere.
While saving the Princess is the game's ultimate goal, players are able to partake in a number of side-quests and mini-games along the way, most of which provide a welcome change of pace from the main quest. In the end, Paper Mario is the sort of game Nintendo is so well-known for -- it's cute, it's charming, and most of all, it's a lot of fun. Great game design, hilarious character dialog, and that trademark Nintendo quality make this one title no one should be without.






