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Paper Mario

 
Games: Paper Mario

Game Description

Paper Mario is a role-playing game set in the Mario Bros. universe, featuring the jumping plumber himself as the main character. The game gets its name from its unique graphical presentation, which features paper-thin 2D characters that interact in a detailed, 3D-rendered world. Many tried-and-true Mario conventions prevail in the game, including "stomp" attacks, power-ups and coins that appear when Mario bounces against blocks. Several characters from past Mario games also make appearances. Combat is turn-based, but Mario has the freedom to walk around and explore as he wishes. He'll have to make friends as he makes his way through the adventure, too, as many of the game's challenges require teamwork. Text-based interaction with other characters keeps the story moving along.
~ T.J. Deci, All Game Guide

Review: Overall

Arguably the most recognized gaming icon ever created, Nintendo's Mario has starred in a multitude of titles, spanning every console the company has released. Paper Mario, one of only a handful of RPGs available for the N64, is not only one of the last titles to appear on the system, but also one of the best. The game's saccharin characters and predictable plot belie the fact that it is astoundingly fun -- a true Nintendo classic.

The plot has changed little over the years. Bowser has once again kidnapped the Princess and it's up to our rotund plumber to save her and the Mushroom Kingdom. However, this is easier said than done. Bowser has stolen the Star Rod and made himself invincible. To stand a chance of defeating the evil Bowser, Mario must find and rescue the seven Star Spirits. And so our hero's quest begins...

As Mario traverses the game's many locales, he meets up with a host of characters, both good and bad. Many of the characters that our hero befriends on his journey, end up tagging along, helping where they can. You see, each member of the party has a special technique; whether it be the ability to fly for short distances or to turn invisible, and naturally, these come in mighty handy at certain points in the game.

Though the title features a number of platform elements, the heart of the gameplay is the RPG-style character progression and turn-based battles. Whether traveling between towns or scouring the depths of a dungeon, whenever Mario encounters a villain, the game switches to a turn-based battle. While they don't occur in real time, these battles require a lot more participation than standard RPG-fare. After selecting the desired action, players are required to perform a variety of button presses and analog-movements in order to yield the best result.

For instance, when performing a double-jump, players are required to tap the A button just as Mario lands on the enemy's head. Doing so successfully will inflict more damage. A similar tactic is used on defense: by pressing the button at the right time, you'll take less damage from enemy attacks. After the conclusion of a battle, players are awarded Star Points.

Once you manage to obtain a 100 Star Points, Mario increases a level. In addition, you are allowed to increase one of your three main attributes: Heart Points, Flower Points, and Badge Points. The first is self-explanatory, the second allows your characters to perform special attacks, and the third dictates the number of badges you can equip Mario with.

The game features a multitude of badges that alters Mario's abilities or grants him new special powers. It's possible to equip badges that allow him to inflict more damage per attack, or receive more coins after a battle (to buy items with), or ones that even allow him to avoid enemy attacks more often. The only restriction is that each badge requires a certain number of Badge Points, and once your allotted amount is used up, you cannot equip another without first removing one to take its place. Thus, players will have to think carefully about which badges to use and not to use.

Paper Mario sports an unquestionably distinctive look. The entire world is created with polygons. Buildings, objects, and the like are all constructed in 3D, yet the game's denizens are all flat, 2D sprites. Needless to say, the result is an eclectic mix of old-school charm and modern-day design principles. When Mario goes to sleep, for example, he jumps up and then floats down into the bed as if he were as light as a feather. The odd bout of pixelation (a byproduct of sprite usage) is easily ignored as the entire world exudes a sense of charm and playfulness the likes of which we seldom see in an industry were more mature games are expected.

The music, while perfectly suited to the style of game, is nothing we haven't heard before. In fact, some of the tunes are actually taken straight from classic Nintendo titles. Genre-standard sound effects and "happy" tunes are used throughout, though they're done in such a way that you seldom balk at the lack of originality and instead just sit back and enjoy the soothing atmosphere.

While saving the Princess is the game's ultimate goal, players are able to partake in a number of side-quests and mini-games along the way, most of which provide a welcome change of pace from the main quest. In the end, Paper Mario is the sort of game Nintendo is so well-known for -- it's cute, it's charming, and most of all, it's a lot of fun. Great game design, hilarious character dialog, and that trademark Nintendo quality make this one title no one should be without.
~ Gavin Frankle, All Game Guide

Review: Enjoyment

One of the best titles available for the system. While many describe it as RPG-light, it's a boatload of good, clean fun.
~ Gavin Frankle, All Game Guide

Review: Graphics

The unique mixture of 2D and 3D creates a highly original, not to mention gorgeous world. Bright, pastel colors permeate the entire game.
~ Gavin Frankle, All Game Guide

Review: Sound

Fairly run-of-the-mill stuff. That said, the sound is never annoying and still manages to engross players in the game.
~ Gavin Frankle, All Game Guide

Review: Replay Value

At around 20 hours, the game provides good value for money. There are a number of badges and Star Pieces to collect that will increase the playtime, though, only the most anal will find them all.
~ Gavin Frankle, All Game Guide

Review: Documentation

Nice, colorful manual describes every aspect of the title in a manner that's easy enough for a child to understand.
~ Gavin Frankle, All Game Guide
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Wikipedia: Paper Mario
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Paper Mario
Papermario.jpg
North American box art
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Composer(s) Yuka Tsujiyoko
Series Paper Mario
Native resolution 480i
Platform(s) Nintendo 64
iQue Player
Virtual Console
Release date(s) JP August 11, 2000
NA February 5, 2001
PAL October 5, 2000
Virtual Console
JP July 10, 2007
PAL July 13, 2007
NA July 16, 2007
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) ELSPA: 3+
ESRB: E
OFLC: G
PEGI: 3+ (Wii)
Media 320 Mbit (40 MB)
N64 cartridge
Input methods Nintendo 64 controller
Nintendo GameCube controller,
Classic controller (Wii)

Paper Mario, known in Japan as Mario Story (マリオストーリー?), is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console. It was first released in Japan on August 11, 2000, in Europe on October 5, 2000, and in North America on February 5, 2001. Paper Mario was re-released for Nintendo's Virtual Console in 2007.

Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser. To do so, he must locate seven "Star Spirits" to negate the effects of the captured Star Rod, which grants invincibility to Bowser. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands."

Paper Mario is the first installment for the Paper Mario series and is the predecessor to the GameCube game Paper Mario: The Thousand-Year Door and the Wii game Super Paper Mario. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.[1][2] It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.[3]

Contents

Gameplay

The game's visuals feature two-dimensional character cut-out designs contained within three-dimensional backgrounds.

Paper Mario combines traditional role-playing game (RPG) elements with concepts and features from the Mario series.[4][5] The player controls Mario for the majority of the game, who can jump and use his hammer to overcome physical obstacles placed in the game's overworld. Many of the game's puzzles and boundaries are based upon the abilities of Mario's partners, who each have a specialised skill required for progression in the game.[6] The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange between them at any time. These characters also assist Mario in the game's turn-based battles, where damage inflicted against them results in temporary paralysis as the characters do not have individual HP statistics.[7] Attacks in the game are similar to those in traditional RPGs, although the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required.[8] Mario and his partners have a finite capacity to perform special moves, with each of these consuming a particular number of flower points (FP) when performed. Such statistics can be increased by earning Star Points (experience points) in combat to level up.[5] There is also an on-screen gauge to display Star Energy, which is required to perform another type of move that accumulate in number as the player advances through the game. The player can locate hidden battle upgrades in the game's overworld, which promotes one partner character to a new rank at a time.[7]

Progression through Paper Mario depends upon interaction with the game's non-player characters (NPCs), who will often offer clues or detail the next event in the storyline. As in other RPG games, the player can find or purchase items from NPCs to help in and outside of combat.[5] Badges can also be obtained that yield bonuses ranging from added moves to gradual health restoration during combat; each consumes a set number of Badge Points (BP), meaning Mario can only equip a limited number of badges at a time.[8] Princess Peach is playable at particular points in the game as a recurring side quest.[5] The objectives and actions of each transition to Peach vary, although most are stealth-based.

Plot and setting

Bowser's castle with Princess Peach's castle perched atop it

The game is set in Mushroom Kingdom, beginning as Mario and Luigi are relaxing in their house when suddenly the mail Koopa arrives with a letter. Mario sends Luigi to fetch the mail, which turns out to be an invitation from Peach to a party. Mario and Luigi then head to the castle, and as Mario is about to have some quiet time with Peach, Bowser appears. After Bowser's invasion and victory over Mario, the Castle becomes attached to Bowser's Fortress, which serves as the location for playable side quests of the kidnapped Peach. In the main quest, Mario tries to retrieve all of the Star Spirits on land,[8] where most of the locations are linked to the central Toad Town, which acts as the game's hub area. The story's main conflict arises when Bowser invades Star Haven, the residence for the seven Star Spirits, and steals the Star Rod.

Story and characters

The game's story centres on Mario as he tries to reclaim the seven Star Spirits, who have been incarcerated in playing cards by Bowser and Kammy Koopa.[7] Their combined power is required to negate the effects of the Star Rod, which makes Bowser invincible. Once Mario rescues all of them, he uses their assistance to defeat Bowser and rescue Peach. In the middle of the story, Luigi sneaks into the scene, complaining that Bowser has stolen his father's ruby. You are given this mission in Chapter 2 of the game. The story is presented in the context of a novel, with each adventure involving the rescue of a Star Spirit denoted as a single chapter. Peach is playable between chapters, where she allies with a star named Twink in the castle to relay vital information to Mario regarding his quest.[5] During the final boss scene, Peach gives Twink a wish to defeat Bowser's assistant, Kammy Koopa.

Mario allies with eight partners in total, each of whom represents a different type of enemy from the Mario series. There is Goombario the Goomba; Kooper the Koopa; Bombette the Bob-omb; Parakarry the Paratroopa; Lady Bow the Boo; Watt the L'il Sparky; Sushie the Cheep-Cheep, and Lakilester the Lakitu. Near the end of the game, Mario recounts his tale to Luigi, who had remained at home while Mario went on the adventure.

Development

Paper Mario was developed by Intelligent Systems. The directors were Toshitaka Muramatsu, Takahiro Ohgi, and Hironobu Suzuki. Kumiko Takeda and Kaori Aoki wrote the game's script and Naohiko Aoyama was the art director responsible for the game's distinctive graphical style.[9] The game was initially called Super Mario RPG 2, and was first revealed at Nintendo Space World '97, a video game trade show hosted by Nintendo. Critics compared the game's 2D character style to PaRappa the Rapper. Shigeru Miyamoto, who consulted on the project, stated that the game was being developed with beginning and amateur gamers in mind.[10] He had earlier revealed at E3 that around twenty developers were actively involved with the project.[11] Paper Mario was re-released on the Virtual Console in 2007;[12] the game was also released for the iQue Player.[13] Yuka Tsujiyoko composed the game's musical score.[14]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 88%[1]
Metacritic 93% (15 reviews)[2]
Review scores
Publication Score
Electronic Gaming Monthly 9.33 out of 10[1]
Eurogamer 9 out of 10[4]
GameSpot 9.5 out of 10[5]
IGN 9.0 out of 10[8]

Paper Mario received a positive reaction from the media. IGN's Matt Casamassina praised the game's accessibility, commenting that "it serves as the perfect introductory game to any person hoping to explore the genre".[8] Despite this, other reviewers complained about the "brain-dead easy" puzzles and bosses requiring "basic strategy at best".[6] The game's nostalgic value was lauded, with reviewers noting the sense of familiarity with the Mario series present in the game's settings and characters.[5][8] The game has often been compared to the previous Mario RPG title, Super Mario RPG: Legend of the Seven Stars. Eurogamer's Tom Bramwell judged that "Paper Mario is a vastly superior game to SMRPG",[4] while IGN compared the game's simple plot unfavourably with the SNES game and RPGFan claimed that some of Paper Mario's story was copied from it.[8] RPGFan also questioned the name of Paper Mario, as there were, in their opinion, insufficient gameplay features or aspects which used the paper theme to justify the name.[7]

Critics lauded the game's blend of RPG and platforming aspects.[4][5] GameSpot noted the "exciting and somewhat strategic" battle system, which requires the player exploit the enemies' weak points.[5] The "refreshing" action command features was praised in particular for adding originality to a battle formula that was present in many games of the same genre.[8] Despite this, enemy design itself was bemoaned for being "corny and generic", with notable exceptions to some of the Paper Mario's original boss characters.[7] Eurogamer noted how "Of the various characters you meet, none is of less import than any other", welcoming the partner characters and their relating puzzles.[4] GameSpot praised the game's use of humour and side quests, with references to the control of Peach in particular.[5]

The reaction to the game's visuals was generally positive. IGN noted some paper-based visual effects such as when Mario folds in a bed to sleep, but complained about character zoom-ins, which revealed "a pixelated mass of colors".[8] Although reviewers claimed that the novel graphical style was initially confusing, most welcomed the style eventually,[4] with GameSpot claiming that it was "extremely well done".[5] The audio was also mainly praised, although reviewers criticised the lack of voice acting and character-specific sound effects.[5][8] RPGFan were particularly critical of the game's "generic filler music", despite enjoying use of multiple songs simultaneously.[7] The game was also well received in general upon release for the Virtual Console, with IGN's Lucas M. Thomas stating "it's held up very well even placed into context against its GameCube and Wii era sequels, and it's an RPG for goodness sakes".[14] Paper Mario proved popular on the Virtual Console, reaching a high of 'Second most downloaded game' in the US in August 2007.[15]

Paper Mario was the top selling game in Japan on the week of its release, selling more than 276,000 copies.[16] It was also the eighth best selling game from January to June 2001 in the US.[17] It was voted one of the top 100 games of all time by Electronic Gaming Monthly. Paper Mario was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list,[3] and the 13th greatest Nintendo 64 game of all time by the same magazine.[18]

References

  1. ^ a b c "Game Rankings: Paper Mario". Game Rankings. http://www.gamerankings.com/htmlpages4/198849.asp. Retrieved 2008-08-17. 
  2. ^ a b "Metacritic—Paper Mario". Metacritic. http://www.metacritic.com/games/platforms/n64/papermario?q=Paper%20Mario. Retrieved 2008-08-17. 
  3. ^ a b Michaud, Pete (January 2006). "NP Top 200". Nintendo Power 199. 
  4. ^ a b c d e f Tom Bramwell (2001-02-05). "Eurogamer: Paper Mario review". Eurogamer. http://www.eurogamer.net/article.php?article_id=2104. Retrieved 2008-10-18. 
  5. ^ a b c d e f g h i j k l Ben Stahl (2001-02-05). "GameSpot: Paper Mario review". GameSpot. http://uk.gamespot.com/n64/rpg/papermario/review.html. Retrieved 2008-08-17. 
  6. ^ a b Mikel Tidwell. "RPGamer—Paper Mario". RPGamer. http://www.rpgamer.com/games/mario/pmario/reviews/pmariostrev1.html. Retrieved 2008-08-17. 
  7. ^ a b c d e f "RPGFan—Paper Mario". RPGFan. http://www.rpgfan.com/reviews/papermario/Paper_Mario.html. Retrieved 2008-08-17. 
  8. ^ a b c d e f g h i j Matt Casamassina (2001-02-05). "Paper Mario review". IGN. http://uk.ign64.ign.com/articles/150/150453p1.html. Retrieved 2008-08-17. 
  9. ^ "Game Credits for Paper Mario". MobyGames. http://www.mobygames.com/game/n64/paper-mario/credits. Retrieved 2006-03-18. 
  10. ^ "Mario RPG is for the Kids". IGN. 1997-11-21. http://ign64.ign.com/articles/061/061492p1.html. Retrieved 2006-03-18. 
  11. ^ Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105. 
  12. ^ "VC Monday: 07/16/07". IGN. 2007-07-17. http://uk.wii.ign.com/articles/805/805656p1.html. Retrieved 2008-08-17. 
  13. ^ "Paper Mario". IGN. http://uk.cube.ign.com/objects/709/709922.html. Retrieved 2008-08-17. 
  14. ^ a b Lucas M. Thomas (2007-07-20). "Paper Mario (Virtual Console) review". IGN. http://uk.wii.ign.com/articles/807/807178p1.html. Retrieved 2008-08-17. 
  15. ^ "Popular Virtual Console games". Wii Fanboy. 2007-08-08. http://www.nintendowiifanboy.com/2007/08/08/popular-virtual-console-games-according-to-the-wii-shop-channel/. Retrieved 2008-08-17. 
  16. ^ "Nintendo Dominates Japanese Charts". IGN. 2000-08-18. http://ign64.ign.com/articles/083/083746p1.html. Retrieved 2006-03-14. 
  17. ^ NPD Group (2001-07-26). "NPD reports U.S. video game industry continues to show substantial growth in first half 2001". Press release. http://www.npd.com/dynamic/releases/press_010726.htm. 
  18. ^ "Best of the Best". Nintendo Power 231:  70–78. August 2008. 

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