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ParaWorld

 
Games: ParaWorld

Game Description

Inside the ParaWorld, man and beast battle endlessly for dominance and power in a dimension stuck between prehistoric time and the 19th century. Three nations -- the Norsemen, the Dustriders, and the Dragon Clan -- are competing for resources, land, and the right to exist in this sliver of time. The Norsemen are humans from the north that command a giant Triceratops with archers mounted on its back. The Dragon Clan is equipped with a Brontosaurus carrying Gatling guns and mortar mounted on top of it. Finally, the Dustriders are a brutal group of mercenaries with a T-Rex ally that can terrorize and eat enemy infantry.

Each clan is equipped with nine heroes and has the capacity for up to 52 units on the battlefield at one time. Each of the three types of unit -- human, machine, and animal -- has its own special finishing move. For example, cavalry comes in the form of two-legged carnivorous mounts, and Brontosaurus mounts can knock over tree lines. Other units include dinosaurs that launch eggs that hatch small raptors upon impact. Heroes can construct clan specific buildings, develop new abilities, and collect different items. There are over 50 types of animal found in ParaWorld, 40 of which are dinosaurs.

ParaWorld features 15 single- and multiplayer maps, and five climatic environments including Northland, Jungle, Savannah, Icewaste, and Ashvalley. For those who seek human competition, there are three multiplayer modes for up to eight players such as "Team Deathmatch," "Defender," and "Domination." The game also includes a unique "Army Controller" that allows you to select infantry from a checklist, eliminating scrolling time spent looking for a lost unit.
~ Gracie Leach, All Game Guide

Production Credits

Company 1: SEK GmbH; Design Director: Thomas Langhanki; Technical Director: Ingo Neumann; Developing Director: Carsten Orthbandt; Managing Director: Carolin Batke; Design Director: Thomas Langhanki; Gameplay, Techtree & Tuning: Steffen Priebus; Programming Lead: Carsten Orthbandt; Core: Christoph Pech, Andrej Treskov, Marko Schrenker, Peggy Koch; 3D Engine: Christoph Pech, Andrej Treskov, Markus Oberrauter; Gameplay: Chrisoph Pech, Florian Müller, Jan Neugebauer, Jasmin Kassner, Marko Schrenker, Peggy Koch; AI: Jasmin Kassner, Christoph Pech, Florian Müller, Jan Neugebauer, Marko Schrenker; UI: Andrej Treskov, Christoph Pech, Florian Müller, Jan Neugebauer, Jasmin Kassner, Peggy Koch; Additional Programming: Adam Trczepinski, Daniel Hohl, Dennis Harms, Mattias Ljungström, Patrick Harms, Sascha Gundlach, Axel Hylla, David Salz, Martin Zielinski, Max Malook, Robert Stoll, Frank Hentschel; Gamespy Implementation: Marco Keuthen, Marko Schrenker, Peggy Koch; Lead Graphics: Ingo Neumann; Lead 3D Artist: Steffen Unger; 3D Artist: David Fraaß, Paul Janssen, Marcel Ludwig; Special FX Lead: Paul Janssen; 3D Artist: Benjamin Sauder, Catherine Beyer; Level Artist: Conny Geppert; Senior 2D Artist - Character and Environment Design: Thomas Wulff; Environment Design and User Interface Design: Boris Munser; Set-Design & Props: Matthias Gira; Keyartworks, Matte Paintings, Set-Design and Props: Ingolf Hetscher; 3D - Keyartworks: Vladin Petrov; Character and Environment Design: Conny Geppert; Keyartworks and Character Design: Steffen Unger, Boris Patschull; Senior Texture Artist: Boris Patschull; Texture Artist: Simon Murray, Boris Munser; Lead Animation and Skinning: Marco Röth; Senior 3D Animator: Bettina Guünefeldt; 3D Animator: Piet Schönepauck, Karsten Härle, Julia Dufek; Sequence Lead, Rigging and Skinning: Marco Röth; 3D Animator: Ina Marczinczik, Nina Wels, Julia Dufek; MoCap Camera: Nina Wels; Sequence Editor: Marcel Ludwig, Benjamin Sauder, Marian Woller; Sequence Lighting: Conny Geppart; Level Artist: Conny Geppart; Storyboard: Ina Marczinczik; Lead Level Design: Frank Hentschel; Senior Level Designer: Steffen Priebus; Level Designer: Claudia Krüger, Pablo Tesch, Stefan Karau, Matthias Paulke, Stefan Wegener, Martin Lehmann; Senior SP Level Design: Benjamin Heidl; Senior MP Level Design: Danijel Kostadinoski; External Level Designer: Sebastian Fietkau; Script - Men In Text: Nico Nowarra, Daniel Finger, Sven Oswald; Idea and Conception: Thomas Langhanki; Script - English: William H. Thomas, Finbarr Morrin; Online Help: Claudia Krüger; Community and Marketing: Julian Dasgupta; Lead In-house Tester: David Skreiner, Michael Kairat; Senior QA Engineer: Julian Sommer; In-house Testing: John-Robin Miehe, Sarah Steffen, Matthias Löschenkohl, Uke Bosse, Mirko Hering, Alexander Billik, Dennis Ender, Felix Faust, Sebastian Fietkau, Ludwig Grabowski, Andreas Pursche, Sören Discher, Andrew, Kerkel, Dennis Wendt, Sebastian Schneider, Dennis Ender; External Testing: Games Academy, Thomas Wollenzin, Marcus Trettin, Domenica Tinkiroglu, Markus Steffens, Dennis Schwarz, Stefan Schmitz, Matthäus Saternus, Malte Resenberger, Alexander Raphelt, Michael Offel, Matthias Muschallik, Robert Lüdke, Christian Knerr, Cay Benjamin Kellinghusen, Paulo Jorente, Simon Holeiter, Tristan Heitzinger, Daniel Boerk, Klaus-Pino Airoldi, Jens Kortboyer, Falk Sonnabend, Claudius Dreyer, Matthias Koenig, Katy Koziollek, Matthias Mielitz, Rober Müller, René Schmidt, Joringel Roller, Hendrik Bartinger, Tim Ranft, Wolfgang Hatzinger, Lukasz Macvan; Additional Production Management: Martin Wölk; Team Production Assistance: Nadine Zdanowicz; Production Assistance: Claudia Krüger, Sarah Steffen; Company 2: Sunflowers; President: Adi Boiko; CEO: Wilhelm Hamrozi; Development Director: Erik Simon; Producer: Reinhard Döpfer; Lead Tester: Cristoph Knauz, Michael Backhaus; Content Manager: Uwe Mathon; Content Support: Alexandra Kohler; PR & Marketing: Carsten Bickhoff, Nadine Knobloch, André Bernhardt, Sabine Kaiser; Web: Ralf Praschak; Online Editor: Bettina Korb; QA Management: Stephan Beier, Alexander Brncic; Closed Beta Support: Alwin Magundirjo; Manual: SEK, Keyfactor, Sunflowers; Testing: Rubén Aflonso Albert, Michael Bach, Philipp Balluch, Kai Bender, André Bernhardt, Johannes De Frênes, Daniel Delorette, Jan Dießler, Johannes Eunteneier, Stefan Grötzschel, Sabrina Hahn, Kaiss Hariri, Michael Juszczak, Andreas Kaufmann, Jasmin Keskin, Felix Kitschke, Christian Knickel, Daniel Kociok, Alexandra Kohler, Alexander Köhler, Dorina Küster, Oliver Landrock, Thomas Lehr, Alwin Magundirjo, Felicitas Marschik, Markus Michel, Fabian Müller, Arshia Nasserzadeh, Nils Rathmann, Daniel Rehling, Sebastian Reimer, Torben Reis, Jan Roters, Jens Schneider, Michael Schwab, Julian Sommer, Fadi Tawfik, Joannis Thomas, Nadine Wirthl, Johannes Zahn; Company 3: Funatics; Development Manager: Thomas Häuser; Content Manager: Thomas Friedmann, Thorsten Kneisel; Development Consultant: Florian Muller; Additional Programming: Daniel Horn; Studio Management: Lothar Schmitt; Game Design Consultant: Ralf Adam, Noah Falstein; Network Gaming Technology Consultant: Marco Keuthen; Copy Production: HermetiCode, Jürgen Schäpker, Markus Stoller; Company 4: Centroid Animation - Berlin; CEO: Carsten Kuhoff; Recording Engineer: Dejan Momcilovic; Mocap Operator: Ellen Rappenecker, Tiberio Barone, Martin Hecking; Company 5: Centroid Animation - UK; CEO: Mike Stilgoe; Recording Engineer: Phil Stilgoe; Mocap Editing Supervisor: Ben Murray; Production Assistance Motion Capturing: Lara Bühner; Company 6: Pendulum; Director: Michael McCormick, Robert Taylor; Producer: Wade Ammon; Exec. Producer: Robert Taylor; Storyboard & Design: Ron Chan; 3D Lead: Michael McCormick; 3D Modeling & Texture Artist: Reed Casey, Bryn Morrow, Gina Adamova, Scott Spencer, Ricardo Ariza; 3D Shading & Lighting Artist: Stefan Minning, Florian Wild, Bill Spradlin; 3D Technical Director: Matthias Jervill, Matt Schiller, Michael Hutchinson; 3D Animator: Emil Bidiuc, Kevin Jackson; 3D FX Artist: Paul Jewell, Stev Kalinowski; Software & Tools Development: Michael Hutchinson; Lead Compositor: Robert Taylor; Compositing Support: Scott Mitchell; Editor & Digital Video Assist: Abe Cajudo; IT & Systems Administration: Josh Penix, Michael Converse; Motion Capture Stage Direction: Michael Frick; Berlin Actor - Ada: Hedda Oletzk; Berlin Actor - Governor: Markus Hoffmann; Berlin Actor - Taslow: Kaspar Weiss; Berlin Actor - Arch Druid: Kaspar Weiss; Berlin Actor - Kleemann: Kaspar Weiss; Berlin Actor - Leighton: Kaspar Weiss; Berlin Actor - Stina: Ines Thielbeer; Berlin Actor - Bela: Harvey Friedmann; Berlin Actor - Cole: Stefan Zimmermann; Berlin Actor - Trader: Sabine Walkenbach; Berlin Actor - Babbit: Dzidek Starczynowski; London Actor: Alice Brown, Chris Newland, Jamie Treacher, Oliver Hollis; German Localisation: Men In Tex; German Speaker - Babbit: Jachim Kerzel; German Speaker - Governor: Detlef Bierstedt; German Speaker - Leighton: Wolfgang Ziffer; German Speaker - Bela: Andreas Frohlich; German Speaker - Cole: Dietmar Wunder; German Speaker - Kleemann: Hubertus Bengsch; German Speaker - James Warden: Hans-Werner Bussinger; German Speaker - Arch Druid: Engelbert Von Nordhausen; German Speaker - Taslov: Ernst Meincke; German Speaker - Ada: Iris Von Kluge; German Speaker - Stina: Anna Carlsson; German Speaker - Trader: Daniel Finger; German Speaker - Amazon Queen: Martina Hill; German Speaker: Aart Veder, Achim Barrenstein, Andreas Sparberg, Dieter Gring, Gilles Karolyi, Klaus Bauer, Linus Kraus, Mario Hassert, Monika Heusch, Silvia Heidt, Sonngard Dressler; Additional Production, Recording and Direction: 4-Real Intermedia GmbH; English Localisation: Outsource Media U; English Speaker - Cole: Richard Epcar; English Speaker - Ada: Ellen Stern; English Speaker - Bela: Crispin Freeman; English Speaker - Stina: Julie Nesbitt Thornton; English Speaker - Trader: Robert M. Klein; English Speaker - Babbit: Steve Kramer; English Speaker - Taslov: Doug Stone; English Speaker - Mayor: Neil Kaplan; English Speaker - Warden: Neil Kaplan; English Speaker - Leighton: Michael McConnohie; English Speaker - Druide: Dave Lodge; English Speaker - Kleemann: Steve Blum; English Speaker - Tarna (Amazon Queen): Melodee Spevak; Original Score Written By: Pierre Langer, Tilman Sillescu; Original Score Produced By: Dynamedion; Score Layout By: Marco Jovic; Orchestra: Magdeburgisch Philharmonie; Conductor: Bernd Ruf; Orchestra Recorded, Edited and Mixed By: Genuin Musikproduktion Leipzig Germany; Recording Engineer and Producer: Alfredo Lasheras Hakobian; Original Sound Design By: Pierre Langer, Conny Kollet; Audio Management By: Michael Schwendler; Audio Direction By: Pierre Langer; Additional Sound: Silvius Lack; Guards of the Secrets: The Mysterious Ninja Monkey Legion; Company 7: Aspyr Media Inc.; Producer: Jay Gordon; Associate Producer: Matt Scates; Production Coordinator: Andrew Cook; Executive Producer: Blaine Christine; Senior Project Manager: Kelly Bates; Project Coordinator: Patrick Rogers; Quality Assurance Lead: Randall Davis; Quality Assurance Tester: Owen Hopson, Tim Honker, Khoa Huynh, Zach McCoy, Alex Thurman, Aaron Kelly, Anthony DiRaddo, Oscar Lekander; Compatibility Lab Technician: Jessie Boyer, Andrew Horwitz, Pete Knaus; Technical Support: Jason McClure, Jennifer Becker, Haley Lumpkin, Joe Rinaldi, Tom Rees, Clint Parker; Marketing Manager: Eric Duncan; Creative Marketing Director: Zach Rener; Designer: Robyn Anderson; Technical Marketing Assistant: Jack Pattillo; Director of Quality Assurance and Technical Support: Tim Attuquayefio; Quality Assurance Supervisor: Steve Amacker, Bard Alexander; Technical Support and Compatibility Lab Manager: Andy Brazell
~ Keith Adams, All Game Guide
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