Pegleg

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Game Description

Do you miss games like Asteroids, games from the very beginning of video games? Games like that are hard to find nowadays, except in the malls. Straight shoot'em-ups are long gone from the computer.

Or are they?

If those days are what you miss, Pegleg, by Changeling Software will let you relive those days once more. Use your mouse to blast and avoid baddies that bounce back and forth from the top of the screen. Avoid shooting the glowing coins and metallic boxes, which contain goodies that can help you. As you clear the screen of baddies, you go on to harder and harder levels. And, if you think things happen too slowly, you can set the speed of the game yourself.

A warning though. Don't go to double-speed unless you are ready to die. Often. And expect the baddies to increase in speed and intensity every level.
~ Lisa Karen Savignano, All Game Guide

Review: Overall

For those of you who miss the early days of shoot'em-up games like Asteroids, there is Pegleg, by Changeling Software. In fact, it plays a lot like that earlier game, with two major differences. The first is that the bad guys bounce up and down on the screen, acting like they are on Bungie cords. For players accustomed to straight back-and-forth action, this can mean dying a lot of times until you get used to the action.

Second is that, in addition to the baddies, there are goodies as well. Unfortunately, if you shoot the goodies, they explode, and the explosion can take out your ship if you get caught in/by it. The goodies bounce up and down along with the baddies, so it takes some good hand/eye coordination to touch your ship to them without getting beaned by one of the baddies at the same time.

In addition, the ship can only move back and forth or up and down, and the guns can only be fired straight up. This means no turning and no diagonal shots. This also requires some getting used to.

Unlike Asteroids, when you have wiped out all the baddies, you warp on to a new sector, with new baddies to fight. However, you also get a chance to get better guns to fight the baddies with, starting with dinky one-shot blasters up to "goomers," which take out just about anything you shoot them at.

Even the goomers have drawbacks, though. They are "smart" weapons, and have a mind of their own. They decide what target they want to hit, and it may not be the target you wanted. In fact, they have a distressing tendency to take out the coins and boxes with supplies if there are any in the area.

As for your enemies, only three of them are covered in the help section of the game. All the rest you have to live or die against on your own.

In addition to the enemies, there are non-violent objects jumping around as well. These range from "traffic cones" and mines to flippers, marchers, and squishies. It's obvious from the names that the programmers had much fun when they made up this game, and once you get in the groove, it is equally fun to play.
~ Lisa Karen Savignano, All Game Guide

Review: Enjoyment

Except for the lackluster sounds, the game is fun to play (once you get over the "I die in the first round" stage of play).
~ Lisa Karen Savignano, All Game Guide

Review: Graphics

Unlike Asteroids, which this game much resembles, the objects appear almost 3-D and realistic.
~ Lisa Karen Savignano, All Game Guide

Review: Sound

The sounds are a bit lackluster. Shots make noises, different for each kind of shot, and the monsters make noises when they are hit, but the sounds aren't in any way inspired or fun to listen to after about 10 minutes.
~ Lisa Karen Savignano, All Game Guide

Review: Replay Value

Like {*Asteroids}, this game will keep you coming back for more.
~ Lisa Karen Savignano, All Game Guide

Review: Documentation

Tells you how to play and outlines the goodies and baddies for you. Well, some of the baddies, anyway.
~ Lisa Karen Savignano, All Game Guide
Pegleg of Gen. Józef Sowiński

A pegleg is a prosthesis, more specifically an artificial limb of carved wood fitted to the remaining stump of a human leg, and is often portrayed in pirate movies.[1] Wooden peg legs have been replaced by more modern materials, though some sports prostheses do have the same form.[2]

Contents

Notable peg leg wearers

Historical

Fictional

Not Quite Peglegs in Fiction

  • Cherry Darling, in the Grindhouse film Planet Terror, has a missing leg replaced by an assault rifle.
  • Davy Jones, a character in the film Pirates of the Caribbean: Dead Man's Chest, was missing a leg, but it was replaced by the leg of a crab.
  • Long John Silver in the book Treasure Island by Robert Louis Stephenson, was missing a leg, but did not have a peg leg. He hopped around on a crutch. Ironically, most people associate him with pirates having peg legs.
  • The Scotsman, in the Samurai Jack TV series, has his missing leg replaced by a machine gun.

Railroads

Notes

  1. ^ Cantos, Mae (2005) "Pirates & Peg Legs: a Historical Look at Amputation and Prosthetics" In: Whitelaw, William A. (2005) (editor) Proceedings of the 14h Annual History of Medicine Days Faculty of Medicine, University of Calgary, Calgary, Alberta, pp. 16–20, OCLC 225558769, page 16
  2. ^ Clarke, Carl D. (1965) Prosthetics Standard Arts Press, Butler, Maryland, OCLC 5083790, page 182
  3. ^ "...he lost his leg at Saint Martin.."
  4. ^ Mason, Christopher (21 September 2000) "At Home with Christopher Gibbs: A Parting Embrace For a Lifetimes Quirks" The New York Times, page 2 of electronic copy; for full details see Poole, Steve (2000) The politics of regicide in England, 1760-1850: troublesome subjects Manchester University Press, Manchester, England, pages 169-172, ISBN 0-7190-5035-9

Further reading

Books

  • Murdoch, George and Wilson, A. Bennett (1998) A primer on amputations and artificial limbs C. Thomas, Springfield, Illinois, ISBN 0-398-06800-3
  • Pitkin, Mark R. (2009) Biomechanics of Lower Limb Prosthetics Springer verlag, New York, ISBN 978-3-642-03015-4
  • Seymour, Ron (2002) Prosthetics and orthotics: lower limb and spinal Lippincott Williams & Wilkins, Philadelphia, Pennsylvania, ISBN 0-7817-2854-1
  • Warren, D. W. (2001) James Gillingham: surgical mechanist & manufacturer of artificial limbs Somerset Industrial Archaeology Society, Taunton, England, ISBN 0-9533539-5-8

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