Perfect Weapon

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AMG AllGame Guide:

Perfect Weapon

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Game Description

Captain Blake Hunter is one tough character; he's a top agent in the Earth Command Defense Forces and one heck of a martial artist. Though he knows no fear, he must prepare himself for the fight of a lifetime -- alone. One day, Hunter was mysteriously transported to unknown regions of an alien universe. As Hunter, you'll explore five alien moons crawling with deadly critters and uncharted territory.

As a third-person fighting adventure, Perfect Weapon has loads of martial arts maneuvers to master, aliens to destroy and options to select. Each moon has specific alien organisms and terrain -- whereas the sub-arctic Ice Moon is crawling with savage Icemen and the ferocious Alopex, the Proteus Moon features genetically altered mutants in a technological setting. Other moons include the Garden Moon complete with Shaolin Monks, a Forest Moon and the blazingly hot Desert Moon; there's well over 1,300 rendered environments in which to interact! Additionally, you'll fight over 20 unique alien races throughout the adventure.

While the main focus of gameplay is fighting, there is some exploration and adventuring elements included. When there's no enemies around, you can do one of three things: take a gander at your surroundings, relax your body, or practice new maneuvers. Practicing the moves is highly important for succession and the destruction of alien bad guys. Hunter's moves include a devastating scissors and sweep kick, various punches and grabs, tackles, throws, and a ferocious roundhouse combination; there are over 100 martial arts maneuvers to master.

Located throughout the moons are helpful items including keys to unlocked doors, health pickups, and a map beacon that displays one quarter of the current map area. There's also a detector that reveals hidden items, power gloves that increase Hunter's damage, a transmitter that disables lasers and protective armor useful in battle. After picking up any given icon, you'll want to access the inventory screen in order to use the item. Be careful, though -- he can only carry four items at once.

Perfect Weapon also features a screen navigator that points you in the right direction and locates alien critters. There are three difficulty settings (easy, normal, and perfect) with options for sound effects, sound testing, music, controller configurations, and credits. You can either save your game to a PlayStation memory card or utilize the password feature.

Captain Blake Hunter will be put to the test as never before...get ready to rumble.
~ Matthew House, All Game Guide

Roots & Influences

Perfect Weapon combines all the fighting elements of other beat 'em up titles with 3D exploration on alien moons. Main influences include the Double Dragon series and Capcom's legendary Final Fight. It probably had some influence in the creation of Eidos' Fighting Force.
~ Matthew House, All Game Guide

Production Credits

AMERICAN SOFTWORKS CORPORATION Original Concept: David Klein ; Original Design: David Klein, Howard Schwartz, Luciano ; Manente ; Executive Producers: David Klein, Howard Schwartz ; Associate Producer: Luciano Manente ; Artwork Packaging: Leslie Cullen, Sharon Wood ; Manual: Jayson Berstein, Shamus Bowker, Fred Bratteson, ; David Klein, Luciano Manente, Michael Masone, Howard Schwartz, Sharon Wood ; Voice Talent: Terry Lee Torok, Susan Didrichsen ; Testers: Richard Lorenzo, Steven Lorenzo, Michelangelo D'Amico ; We Owe Our Essence To: Sam Bowker, Scott Fentress, Jana Gabe, Jason Gomez, Steve Grossman, Kelly McAllen, Marcello Praino ; Extra Special Thanks: Grand Master Kang Suh Chung (10th Dan) for teaching me the essence of spirit, mind and body. ; Uncle Bill Kosovitch (CFO) for the bucks to make this project happen... ; GRAY MATTER CREDITS Design: Gray Matter ; Producer: Rob Anderson ; Assistant Producer: Derek Tam ; Project Leader: Mark Johnston ; Art Leader: Mark Johnston ; Art Leaader: Bryce Cochrane ; Programming: Mark Johnston, Spencer Craske, Andy Harris ; GUI Programming: Glen Rhodes ; Game Animation: Bryce Cochrane, Alex Mark, Ian Lloyd ; Environments: Brian Foster, Yi Zhao, Mike Sneath, Paul Stafford ; Character Models: Yi Zhao, Alex Brian, Brian Foster ; Testures: Grant Corless ; Cinema Scenes: Brian Foster, Alex Mark ; Video Editing: Dennis Mohr ; Tool Development: Alan Penford, Tony Yui, Mike Coons, Gard Abrahamsen ; Music and Sound: Mark Kerr ; Writer: Calvin Campbell ; Concept Art/Storyboard: Paulo Bugatto, Ian Lloyd ; Assistant: Jamie McNeely ; Lead Testing: Quincy Roach ; Testing: Derek Tam, Hugh Cruttenden, Jamie McNeely, Mike Inglehart, Kwame Neiuman-Brenang, Paulo Bugatto ; Thanks to: Adam Mock, Glen Hamilton ; Special Thanks to: Kell O'Keefe, Marnie Wyse, Kim Keskinen
~ Brad Penniment, All Game Guide

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