Perpetual check

Share on Facebook Share on Twitter Email

→ n. Chess the situation of play when a draw is obtained by repeated checking of the king.

Top

In the game of chess, perpetual check is a situation in which one player can force a draw by an unending series of checks. Such a situation typically arises when the player who is checking cannot deliver checkmate; while failing to continue the series of checks gives the opponent at least a chance to win. A draw by perpetual check is no longer one of the rules of chess. However, such a situation will eventually result in a draw by either threefold repetition or the fifty-move rule, but usually players agree to a draw (Burgess 2000:478).

Perpetual check can also occur in other chess variants, although the rules relating to it may be different. For example, giving perpetual check is not allowed (an automatic loss for the giver) in both shogi and xiangqi.

Contents


Examples

Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black pawn  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  white king  white queen 5
4  black king  black rook  black king  black king  black king  black king  black king  black king 4
3  black queen  black king  black king  black bishop  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White to move gets a draw by perpetual check, starting with 1. Qe8+.

In this diagram, Black is ahead a rook, a bishop, and a pawn which would normally be a decisive material advantage. But White, to move, can draw by perpetual check:

1. Qe8+ Kh7
2. Qh5+ Kg8
3. Qe8+ etc (Reinfeld 1958:42–43).

The same position will soon repeat for the third time and White can claim a draw by threefold repetition; or the players will agree to a draw.

Unzicker versus Averbakh

Unzicker vs. Averbakh
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black rook  black king  black king 8
7  black king  black rook  white pawn  black king  black king  black king  black pawn  black pawn 7
6  black pawn  black king  black king  black king  black king  black knight  black king  black king 6
5  black king  black king  black king  white pawn  black pawn  black king  black king  black king 5
4  black king  white pawn  black king  black king  white pawn  black queen  black king  black king 4
3  black king  black king  white queen  black king  black king  black king  black king  white pawn 3
2  white pawn  black king  black king  black king  black king  black king  white pawn  black king 2
1  white rook  black king  black king  black king  white rook  black king  white king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Perpetual check extricates Black from his difficulties.

In the second diagram, from Unzicker versus Averbakh, Stockholm Interzonal 1952,[1] Black (on move) would soon be forced to give up one of his rooks for White's c-pawn (to prevent it from promoting or to capture the promoted queen after promotion). He can, however, exploit the weakness of White's kingside pawn structure with

1... Rxc7!
2. Qxc7 Ng4! (threatening 3...Qh2#)
3. hxg4 Qf2+

salvaging a draw by threefold repetition with checks on h4 and f2.

Hamppe versus Meitner

Hamppe vs. Meitner
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black king  black bishop  black king  black king  black king  black king  black rook 8
7  black king  black king  black pawn  black king  black king  black pawn  black pawn  black pawn 7
6  black king  black pawn  white king  black king  black king  black king  black king  black king 6
5  black pawn  black king  black king  black pawn  black pawn  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  white pawn  black king  black king  black king  black king  black king  black king  black king 3
2  black king  white pawn  white pawn  white pawn  black king  black king  white pawn  white pawn 2
1  white rook  black king  white bishop  white queen  black king  black king  white knight  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Down massive amounts of material, Black forces a draw by perpetual check.

In the classic game between Carl Hamppe and Philipp Meitner in Vienna 1872,[2] following a series of sacrifices Black forces the game to the position in the diagram, a perpetual check:

16...Bb7+!
17.Kb5 (17.Kxb7?? Kd7 18.Qg4+ Kd6 followed by ...Rhb8#)
17...Ba6+
18.Kc6 (18.Ka4?? Bc4 and 19...b5#)
18...Bb7+ ½-½

Leko versus Kramnik

Leko vs. Kramnik, Corus, 2008
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black king  black king  black king  black king  black king  black king  black king 8
7  black pawn  black pawn  black king  black king  black king  black king  black pawn  black pawn 7
6  black king  black king  black pawn  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  white queen  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  white pawn 4
3  black king  black king  black queen  black king  black king  black king  black king  black king 3
2  black king  black king  white pawn  black king  black king  white pawn  white pawn  black king 2
1  black king  white king  black king  white rook  black king  black king  black king  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 24. Qxf5.

In the game between Peter Leko and Vladimir Kramnik at the 2008 Corus tournament, Black was able to obtain a draw because of perpetual check:[3]

24... Qb4+
25. Ka2 Qa4+
26. Kb2 Qb4+
27. Kc1 Qa3+
28. Kb1 ½–½

Fischer versus Tal

Fischer vs. Tal, Leipzig, 1960
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black pawn b7 black pawn c7 black king d7 black king e7 black knight f7 black king g7 black king h7 white queen 7
6 a6 black king b6 black king c6 black king d6 black king e6 black queen f6 black king g6 black king h6 black king 6
5 a5 white pawn b5 black king c5 black king d5 black pawn e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 white pawn b3 black king c3 black pawn d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 black king b2 black king c2 white pawn d2 black king e2 black king f2 white pawn g2 white king h2 white pawn 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 white rook g1 black king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 21. Kh1xg2.
Fischer vs. Tal, 1960

A perpetual check saved a draw for Mikhail Tal against Bobby Fischer in this 1960 game,[4] played in the 14th Chess Olympiad, while Tal was the World Champion. In this position Black played 21... Qg4+ and the game was drawn (Evans 1970:53). (After 22. Kh1 then 22... Qf3+ 23. Kg1 Qg4+ forces perpetual check.)

History

N.N. vs. Unknown
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black king  black bishop  black king  black king  black king  black king  black king 8
7  black pawn  black pawn  black pawn  black king  black king  white bishop  black pawn  black king 7
6  black king  black king  black king  black pawn  black king  black king  white knight  black pawn 6
5  black king  black king  black king  black king  black pawn  black king  black king  black king 5
4  black king  black king  black king  black king  white pawn  black king  black king  black queen 4
3  black king  black king  black king  white pawn  black king  black knight  black king  white pawn 3
2  white pawn  white pawn  white pawn  black king  black king  black bishop  white pawn  black king 2
1  white rook  black king  white bishop  black king  black king  black king  black king  white king 1
Solid white.svg a b c d e f g h Solid white.svg
Final position

The Oxford Encyclopedia of Chess Games, Volume 1 (1485-1866) includes all recorded games played up to 1800 (Levy & O'Connell 1981:ix). The earliest example of perpetual check contained in it is a game played by two unknown players in 1750: N.N. versus Unknown, 1750 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.0-0 (the rules of castling not yet having been standardized in their current form, White moved his king to h1 and his rook to f1) Nf6 5.Nc3 Ng4 6.d3 0-0 (Black moved his king to h8 and his rook to f8) 7.Ng5 d6 8.h3 h6 9.Nxf7+ Rxf7 10.Bxf7 Qh4 11.Qf3 Nxf2+ 12.Rxf2 Bxf2 13.Nd5 Nd4 14.Ne7 Nxf3 15.Ng6+ Kh7 ½-½ in light of 16.Nf8+ Kh8 17.Ng6+ etc. (Levy & O'Connell 1981:9) The next examples of perpetual check in the book are two games, both ending in perpetual check, played in 1788 between Bowdler and Philidor, with Philidor giving odds of pawn and move (Levy & O'Connell 1981:12).

A draw by perpetual check used to be in the rules of chess (Reinfeld 1954:175), (Reinfeld 1958:41–43). Howard Staunton gave it as one of six ways to draw a game in The Chess-Player's Handbook (Staunton 1847:21). It has since been removed because perpetual check will eventually allow a draw claim by either threefold repetition or the fifty-move rule. If a player demonstrates intent to perform perpetual check, the players usually agree to a draw (Hooper & Whyld 1992).

See also

Notes

References

External links


Post a question - any question - to the WikiAnswers community:

Copyrights:

Mentioned in

Lake Effect (2002 Album by Liz Carroll)
Draw (chess)