n. Basketball
An offensive play in which a player stops to block a defender for a teammate handling the ball and then slips behind the defender to accept a pass.
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The pick and roll (also called screen and roll or shortened to screen roll, any of which may be hyphenated) in basketball is an offensive play in which a player sets a screen (pick) for a teammate handling the ball and then slips behind the defender (rolls) to accept a pass. In the NBA, the play came into vogue in the 1990s and has developed into the league's "bread and butter".[1]
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The play begins with a defender guarding a ballhandler. The ballhandler moves toward a teammate, who sets a "screen" (or "pick") by standing in the way of the defender, who is separated from the still-moving ballhandler. The defender is forced to choose between guarding the ballhandler or the screener. If the defender tries to guard the ballhandler, then the screener can move toward the basket, sometimes by a foot pivot ("roll"), and is now open for a pass. If the defender chooses instead to guard the screening teammate, then the ballhandler has an open shot.[2][3] Alternatively, the ballhandler may pass the ball to an open teammate.[1] A well-executed pick and roll is the result of teamwork.[3]
The pick and roll is often employed by a shorter guard handling the ball and a taller forward or center setting the screen; if the taller defender switches to guard the ballhandler, then the offensive team can have favorable mismatches. The shorter guard has a speed advantage over the taller defender, while the taller forward has a size advantage over the shorter defender.
There are three basic ways to effectively defend a pick and roll attempt: in all three, the object is to deny the ballhandler an open shot and prevent an entry pass to the "roller" which would lead to an easy shot or layup.
This strategy requires that the player defending the ballhandler be very quick, aggressive, and willing to get in close, but also agile enough to do so without committing a foul. Once it is determined that the offense is about to attempt a pick and roll, the player defending the ballhandler should "belly up," i.e., get as close to the ballhandler as possible, so that they can squeeze by the pick. In practice, this usually means that the defender must outrace the ball handler to the spot where the screen has been set, so that the ballhandler actually ends up being the one going around the screen and winds up out of position. As a result, the player defending the screener can continue to guard unabatedly. This technique is considered the most effective way of countering the pick and roll; however, as mentioned, it requires a special defensive player.
The defender of the ballhandler must also be careful to not over-commit toward the pick too soon; if they do, the screener can readjust to screen the defender off as the ballhandler heads in the opposite direction of the pick.
Trapping is designed to "trap" the ballhandler too far away from the action to be able to complete the play effectively. As the screener gets into position, their defender must go to the top of the pick and close off the alley that the ballhandler intended to go through. As a result, the ballhandler's defender can now close in on the ballhandler from behind, using the screener themselves as an additional de-facto defender. There are some serious downsides to trapping, however:
Since trapping will always leave someone open, the remaining three defenders should sag off of their offensive players and play more of a zone-defense, guarding the passing lanes: trapping requires excellent team communication.
This technique is designed to allow the pick and roll, but forces the ballhandler to wind up out of position. After the pick is set, the screener's defender must go to the far-side top of the pick, effectively setting a double pick, but further away from the basket than the first. The ballhandler's defender, meanwhile, must quickly go underneath the pick (which prevents an easy roll-out by the pick-setter) since the ballhandler will not have an open shot so quickly. This is the first switch. As the ballhandler is now forced to go around the screener's defender, the ballhandler's defender meets them at the end of the double screen. The screener's defender quickly returns to his player before he can roll out—the second switch. Since the ballhandler is now further out than the play intended, it will be more difficult for them to hit the screener with an easy pass.
The risk of this technique is that if the offense recognizes it quickly enough, the ballhandler can pull away from the pick, leaving the defense with a tough choice: either the screener's defender must drag along with the ballhandler, leaving the ballhandler's defender to guard the screener (resulting, usually, in a serious height mismatch), or the ballhandler will be left open for an open jump shot.
A successful pick and roll play may result in the screener being in position to receive a pass with a clear path for an easy shot, with the chance of drawing a foul as other defenders move towards the play to try to prevent penetration. It may alternately lead to the ballhandler being momentarily without a defender, and thus free to pass to any open teammate, or take an uncontested shot, which greatly improves the chance of scoring, again with the chance of drawing a foul as the screened defender hurries to get back into the play.
The success of the strategy depends largely on the ballhandler, who must recognize the situation quickly and make a decision whether to take the shot, pass to the screener who is rolling (if the defender switches) or pass to another open teammate (if other defenders come to help).[2] The screener also must recognize the open spaces of the court to roll to and be alert to receive the pass and finish the play.
Variations of the pick and roll are the pick and pop (or pick and fade), where the screener moves for an open jump shot instead of rolling to the basket, or the pick and slip, where the screener fakes setting a screen before slipping behind the defender to accept the pass.
The pick and pop is an offensive play that is a derivative of the classic pick and roll. Instead of rolling toward the basket, however, the player setting the pick moves to an open area of the court to receive a pass from the ballhandler and "pops" a jump shot. The "pop" in pick and pop refers to the player that screens when they "pop" out for the pass as opposed to rolling to the basket in a pick and roll.
The premise between the two plays is the same: a ballhandler uses a teammate's pick to attract the attention of two defensive players to free his teammate for a scoring opportunity. A successful pick and pop relies on a ballhandler who demands constant defensive attention and a teammate with an accurate jumpshot. Steve Nash and Dirk Nowitzki formed a potent pick and pop combination during their years together with the Dallas Mavericks. Dallas still frequently utilizes this strategy, except with Jason Kidd manning the passer's role in Nash's stead.
In the NBA, John Stockton and Karl Malone of the Utah Jazz used this play to great effect in the 1990s,[2] leading their team to the NBA Finals in 1997 and 1998. Stockton, a point guard, was a good shooter and exceptional decision maker and Malone, a power forward, was a great finisher. LeBron James and Žydrūnas Ilgauskas used this play quite a lot while playing for Cleveland Cavaliers. When they were teammates on the Utah Jazz, Deron Williams and Carlos Boozer also utilized the high-screen pick and roll to great success, and similarly Steve Nash and Amare Stoudemire when they were paired on the Phoenix Suns.[1]
According to Synergy Sports Technology, use of the pick and roll in the NBA rose from 15.6% of total plays in the 2004–05 NBA season to 18.6% in the 2008–09 NBA season.[1]
The pick and roll is also used extensively in box lacrosse, the sport played in the National Lacrosse League.
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